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authorAndre Susano Pinto <andresusanopinto@gmail.com>2009-07-12 22:04:10 +0400
committerAndre Susano Pinto <andresusanopinto@gmail.com>2009-07-12 22:04:10 +0400
commita6b328b82577d3ec1429c02686ea1727e02140c0 (patch)
treef86eb2e35b316f3409ed503e5923e8fddc7d1841 /source/blender/render/intern
parente264087fad7a55be67d409fe1748d4fc647fba0c (diff)
*Moved rtbuild to bf_render_raytrace
*Added vbvh - Just a experimental tree type :) Variable Way BVH - there is no hardcoded number of childs per each Tree Node - idea is to optimize a tree to reduced the expected number of BB tests even after applying SAH (for that an hardcoded n-way is not enough) - for now childs are stored on a linked list
Diffstat (limited to 'source/blender/render/intern')
-rw-r--r--source/blender/render/intern/include/rayobject.h11
-rw-r--r--source/blender/render/intern/include/rayobject_rtbuild.h9
-rw-r--r--source/blender/render/intern/raytrace/bvh.h7
-rw-r--r--source/blender/render/intern/raytrace/rayobject_bvh.cpp11
-rw-r--r--source/blender/render/intern/raytrace/rayobject_rtbuild.cpp (renamed from source/blender/render/intern/source/rayobject_rtbuild.c)4
-rw-r--r--source/blender/render/intern/raytrace/rayobject_vbvh.cpp248
-rw-r--r--source/blender/render/intern/source/rayshade.c8
7 files changed, 286 insertions, 12 deletions
diff --git a/source/blender/render/intern/include/rayobject.h b/source/blender/render/intern/include/rayobject.h
index de36a1e4888..16ebc537ef9 100644
--- a/source/blender/render/intern/include/rayobject.h
+++ b/source/blender/render/intern/include/rayobject.h
@@ -29,9 +29,14 @@
#ifndef RE_RAYOBJECT_H
#define RE_RAYOBJECT_H
+#ifdef __cplusplus
+extern "C" {
+#endif
+
#include "RE_raytrace.h"
#include <float.h>
+
/* RayObject
A ray object is everything where we can cast rays like:
@@ -166,4 +171,10 @@ float RE_rayobject_cost(RayObject *r);
#endif
+
+#ifdef __cplusplus
+}
+#endif
+
+
#endif
diff --git a/source/blender/render/intern/include/rayobject_rtbuild.h b/source/blender/render/intern/include/rayobject_rtbuild.h
index a98ed38a581..b80e0868739 100644
--- a/source/blender/render/intern/include/rayobject_rtbuild.h
+++ b/source/blender/render/intern/include/rayobject_rtbuild.h
@@ -29,8 +29,13 @@
#ifndef RE_RAYOBJECT_RTBUILD_H
#define RE_RAYOBJECT_RTBUILD_H
+#ifdef __cplusplus
+extern "C" {
+#endif
+
#include "rayobject.h"
+
/*
* Ray Tree Builder
* this structs helps building any type of tree
@@ -88,4 +93,8 @@ float bb_area(float *min, float *max);
float bb_volume(float *min, float *max);
int bb_largest_axis(float *min, float *max);
+#ifdef __cplusplus
+}
+#endif
+
#endif
diff --git a/source/blender/render/intern/raytrace/bvh.h b/source/blender/render/intern/raytrace/bvh.h
index 44f531faa9f..d9277f9a583 100644
--- a/source/blender/render/intern/raytrace/bvh.h
+++ b/source/blender/render/intern/raytrace/bvh.h
@@ -99,7 +99,12 @@ static int bvh_node_stack_raycast(Node *root, Isect *isec)
Node *stack[MAX_STACK_SIZE];
int hit = 0, stack_pos = 0;
- stack[stack_pos++] = root;
+ //Assume the BB of root always succeed
+ if(1)
+ bvh_node_push_childs(root, isec, stack, stack_pos);
+ else
+ stack[stack_pos++] = root;
+
while(stack_pos)
{
Node *node = stack[--stack_pos];
diff --git a/source/blender/render/intern/raytrace/rayobject_bvh.cpp b/source/blender/render/intern/raytrace/rayobject_bvh.cpp
index 8a63e088a34..2c2a260df98 100644
--- a/source/blender/render/intern/raytrace/rayobject_bvh.cpp
+++ b/source/blender/render/intern/raytrace/rayobject_bvh.cpp
@@ -26,18 +26,15 @@
*
* ***** END GPL LICENSE BLOCK *****
*/
-extern "C"
-{
#include <assert.h>
+
+#include "RE_raytrace.h"
+#include "rayobject_rtbuild.h"
+#include "rayobject.h"
#include "MEM_guardedalloc.h"
#include "BKE_utildefines.h"
#include "BLI_arithb.h"
#include "BLI_memarena.h"
-#include "RE_raytrace.h"
-#include "rayobject_rtbuild.h"
-#include "rayobject.h"
-};
-
#include "bvh.h"
#define BVH_NCHILDS 2
diff --git a/source/blender/render/intern/source/rayobject_rtbuild.c b/source/blender/render/intern/raytrace/rayobject_rtbuild.cpp
index 3c301ce1f9f..dff0b02c00e 100644
--- a/source/blender/render/intern/source/rayobject_rtbuild.c
+++ b/source/blender/render/intern/raytrace/rayobject_rtbuild.cpp
@@ -245,8 +245,8 @@ int rtbuild_heuristic_object_split(RTBuilder *b, int nchilds)
float bcost = FLT_MAX;
float childrens_cost = 0;
int i, axis, baxis = -1, boffset = size/2, k, try_axis[3];
- CostObject *cost = MEM_mallocN( sizeof(CostObject)*size, "RTBuilder.HeuristicObjectSplitter" );
- float *acc_bb = MEM_mallocN( sizeof(float)*6*size, "RTBuilder.HeuristicObjectSplitterBB" );
+ CostObject *cost = (CostObject*)MEM_mallocN( sizeof(CostObject)*size, "RTBuilder.HeuristicObjectSplitter" );
+ float *acc_bb = (float*)MEM_mallocN( sizeof(float)*6*size, "RTBuilder.HeuristicObjectSplitterBB" );
for(i=0; i<size; i++)
{
diff --git a/source/blender/render/intern/raytrace/rayobject_vbvh.cpp b/source/blender/render/intern/raytrace/rayobject_vbvh.cpp
new file mode 100644
index 00000000000..3f8f69a5abe
--- /dev/null
+++ b/source/blender/render/intern/raytrace/rayobject_vbvh.cpp
@@ -0,0 +1,248 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2009 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): André Pinto.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+extern "C"
+{
+#include <assert.h>
+#include "MEM_guardedalloc.h"
+#include "BKE_utildefines.h"
+#include "BLI_arithb.h"
+#include "BLI_memarena.h"
+#include "RE_raytrace.h"
+#include "rayobject_rtbuild.h"
+#include "rayobject.h"
+};
+
+#include "bvh.h"
+#include <queue>
+
+#define BVHNode VBVHNode
+#define BVHTree VBVHTree
+
+#define RAY_BB_TEST_COST (0.2f)
+#define DFS_STACK_SIZE 128
+#define DYNAMIC_ALLOC
+
+//#define rtbuild_split rtbuild_mean_split_largest_axis /* objects mean split on the longest axis, childs BB are allowed to overlap */
+//#define rtbuild_split rtbuild_median_split_largest_axis /* space median split on the longest axis, childs BB are allowed to overlap */
+#define rtbuild_split rtbuild_heuristic_object_split /* split objects using heuristic */
+
+struct BVHNode
+{
+ BVHNode *child;
+ BVHNode *sibling;
+
+ float bb[6];
+};
+
+struct BVHTree
+{
+ RayObject rayobj;
+
+ BVHNode *root;
+
+ MemArena *node_arena;
+
+ float cost;
+ RTBuilder *builder;
+};
+
+
+/*
+ * Push nodes (used on dfs)
+ */
+template<class Node>
+inline static void bvh_node_push_childs(Node *node, Isect *isec, Node **stack, int &stack_pos)
+{
+ Node *child = node->child;
+ while(child)
+ {
+ stack[stack_pos++] = child;
+ if(RayObject_isAligned(child))
+ child = child->sibling;
+ else break;
+ }
+}
+
+/*
+ * BVH done
+ */
+static BVHNode *bvh_new_node(BVHTree *tree)
+{
+ BVHNode *node = (BVHNode*)BLI_memarena_alloc(tree->node_arena, sizeof(BVHNode));
+ node->sibling = NULL;
+ node->child = NULL;
+
+ assert(RayObject_isAligned(node));
+ return node;
+}
+
+template<class Builder>
+float rtbuild_area(Builder *builder)
+{
+ float min[3], max[3];
+ INIT_MINMAX(min, max);
+ rtbuild_merge_bb(builder, min, max);
+ return bb_area(min, max);
+}
+
+template<class Node>
+void bvh_update_bb(Node *node)
+{
+ INIT_MINMAX(node->bb, node->bb+3);
+ Node *child = node->child;
+
+ while(child)
+ {
+ bvh_node_merge_bb(child, node->bb, node->bb+3);
+ if(RayObject_isAligned(child))
+ child = child->sibling;
+ else
+ child = 0;
+ }
+}
+
+
+template<class Tree, class Node, class Builder>
+Node *bvh_rearrange(Tree *tree, Builder *builder, float *cost)
+{
+
+ int size = rtbuild_size(builder);
+ if(size == 1)
+ {
+ Node *node = bvh_new_node(tree);
+ INIT_MINMAX(node->bb, node->bb+3);
+ rtbuild_merge_bb(builder, node->bb, node->bb+3);
+
+ node->child = (BVHNode*)builder->begin[0];
+
+ *cost = RE_rayobject_cost((RayObject*)node->child)+RAY_BB_TEST_COST;
+ return node;
+ }
+ else
+ {
+ Node *node = bvh_new_node(tree);
+ float parent_area;
+
+ INIT_MINMAX(node->bb, node->bb+3);
+ rtbuild_merge_bb(builder, node->bb, node->bb+3);
+
+ parent_area = bb_area( node->bb, node->bb+3 );
+ Node **child = &node->child;
+
+ std::queue<Builder> childs;
+ childs.push(*builder);
+
+ *cost = 0;
+
+ while(!childs.empty())
+ {
+ Builder b = childs.front();
+ childs.pop();
+
+ float hit_prob = rtbuild_area(&b) / parent_area;
+ if(hit_prob > 1.0f / 2.0f && rtbuild_size(&b) > 1)
+ {
+ //The expected number of BB test is smaller if we directly add the 2 childs of this node
+ int nc = rtbuild_split(&b, 2);
+ assert(nc == 2);
+ for(int i=0; i<nc; i++)
+ {
+ Builder tmp;
+ rtbuild_get_child(&b, i, &tmp);
+ childs.push(tmp);
+ }
+
+ }
+ else
+ {
+ float tcost;
+ *child = bvh_rearrange<Tree,Node,Builder>(tree, &b, &tcost);
+ child = &((*child)->sibling);
+
+ *cost += tcost*hit_prob + RAY_BB_TEST_COST;
+ }
+ }
+ assert(child != &node->child);
+ *child = 0;
+
+ return node;
+ }
+}
+
+template<>
+void bvh_done<BVHTree>(BVHTree *obj)
+{
+ int needed_nodes = (rtbuild_size(obj->builder)+1)*2;
+ if(needed_nodes > BLI_MEMARENA_STD_BUFSIZE)
+ needed_nodes = BLI_MEMARENA_STD_BUFSIZE;
+
+ obj->node_arena = BLI_memarena_new(needed_nodes);
+ BLI_memarena_use_malloc(obj->node_arena);
+
+
+ obj->root = bvh_rearrange<BVHTree,BVHNode,RTBuilder>( obj, obj->builder, &obj->cost );
+ obj->cost = 1.0;
+
+ rtbuild_free( obj->builder );
+ obj->builder = NULL;
+}
+
+template<>
+int bvh_intersect<BVHTree>(BVHTree *obj, Isect* isec)
+{
+ if(RayObject_isAligned(obj->root))
+ return bvh_node_stack_raycast<BVHNode,DFS_STACK_SIZE>(obj->root, isec);
+ else
+ return RE_rayobject_intersect( (RayObject*) obj->root, isec );
+}
+
+/* the cast to pointer function is needed to workarround gcc bug: http://gcc.gnu.org/bugzilla/show_bug.cgi?id=11407 */
+static RayObjectAPI bvh_api =
+{
+ (RE_rayobject_raycast_callback) ((int(*)(BVHTree*,Isect*)) &bvh_intersect<BVHTree>),
+ (RE_rayobject_add_callback) ((void(*)(BVHTree*,RayObject*)) &bvh_add<BVHTree>),
+ (RE_rayobject_done_callback) ((void(*)(BVHTree*)) &bvh_done<BVHTree>),
+ (RE_rayobject_free_callback) ((void(*)(BVHTree*)) &bvh_free<BVHTree>),
+ (RE_rayobject_merge_bb_callback)((void(*)(BVHTree*,float*,float*)) &bvh_bb<BVHTree>),
+ (RE_rayobject_cost_callback) ((float(*)(BVHTree*)) &bvh_cost<BVHTree>)
+};
+
+RayObject *RE_rayobject_vbvh_create(int size)
+{
+ BVHTree *obj= (BVHTree*)MEM_callocN(sizeof(BVHTree), "BVHTree");
+ assert( RayObject_isAligned(obj) ); /* RayObject API assumes real data to be 4-byte aligned */
+
+ obj->rayobj.api = &bvh_api;
+ obj->root = NULL;
+
+ obj->node_arena = NULL;
+ obj->builder = rtbuild_create( size );
+
+ return RayObject_unalignRayAPI((RayObject*) obj);
+}
diff --git a/source/blender/render/intern/source/rayshade.c b/source/blender/render/intern/source/rayshade.c
index b967f2bd8ce..52edd7a7e27 100644
--- a/source/blender/render/intern/source/rayshade.c
+++ b/source/blender/render/intern/source/rayshade.c
@@ -70,8 +70,13 @@
extern struct Render R;
/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
-RayObject *RE_rayobject_tree_create(int type, int size)
+RayObject * RE_rayobject_tree_create(int type, int size) __attribute__((noinline));
+
+RayObject * RE_rayobject_tree_create(int type, int size)
{
+// if(type == R_RAYTRACE_TREE_BIH)
+ return RE_rayobject_vbvh_create(size);
+
if(type == R_RAYTRACE_TREE_BVH)
return RE_rayobject_bvh_create(size);
if(type == R_RAYTRACE_TREE_BIH)
@@ -79,7 +84,6 @@ RayObject *RE_rayobject_tree_create(int type, int size)
if(type == R_RAYTRACE_TREE_BLIBVH)
return RE_rayobject_blibvh_create(size);
- return RE_rayobject_bvh_create(size);
}
#ifdef RE_RAYCOUNTER