diff options
author | Hans Goudey <h.goudey@me.com> | 2022-10-07 01:34:53 +0300 |
---|---|---|
committer | Hans Goudey <h.goudey@me.com> | 2022-10-07 01:35:02 +0300 |
commit | b04b87b32244fe1aa00878ca596b3c763dc7297b (patch) | |
tree | 4b9f398f204c70b478dc62d41369ed1ac9ce7916 /source/blender/render/intern | |
parent | 79b1e267ef9ab21afccd4a569d83ae2b8c9d4654 (diff) |
Cleanup: Avoid inconsistent naming in mesh topology API
Mesh corners are called "loops" in the code currently. Avoid diverging
naming and just use that convention in some newly added code.
Diffstat (limited to 'source/blender/render/intern')
-rw-r--r-- | source/blender/render/intern/texture_margin.cc | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/render/intern/texture_margin.cc b/source/blender/render/intern/texture_margin.cc index a69449d9386..a42ddb6b830 100644 --- a/source/blender/render/intern/texture_margin.cc +++ b/source/blender/render/intern/texture_margin.cc @@ -290,8 +290,8 @@ class TextureMarginMap { void build_tables() { - loop_to_poly_map_ = blender::mesh_topology::build_corner_to_poly_map({mpoly_, totpoly_}, - totloop_); + loop_to_poly_map_ = blender::mesh_topology::build_loop_to_poly_map({mpoly_, totpoly_}, + totloop_); loop_adjacency_map_.resize(totloop_, -1); |