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authorHans Goudey <h.goudey@me.com>2022-10-03 07:34:27 +0300
committerHans Goudey <h.goudey@me.com>2022-10-03 07:34:27 +0300
commitc0f754d9b125543e590f0302e92085836d216f64 (patch)
tree4a1e52852bfd9c9111867c6c9302ac7dc7c6925b /source/blender/render/intern
parentacb8ac6870e831b0ebf61cef79ff993e8849fc37 (diff)
parentcbfd2aaeb7806ee83b4b01215997ee310690dcb1 (diff)
Merge branch 'master' into refactor-mesh-position-generic
Diffstat (limited to 'source/blender/render/intern')
-rw-r--r--source/blender/render/intern/engine.cc6
-rw-r--r--source/blender/render/intern/texture_margin.cc12
2 files changed, 4 insertions, 14 deletions
diff --git a/source/blender/render/intern/engine.cc b/source/blender/render/intern/engine.cc
index 9b5a5fff6b0..10a4788ef77 100644
--- a/source/blender/render/intern/engine.cc
+++ b/source/blender/render/intern/engine.cc
@@ -152,7 +152,6 @@ static void engine_depsgraph_free(RenderEngine *engine)
/* Need GPU context since this might free GPU buffers. */
const bool use_gpu_context = (engine->type->flag & RE_USE_GPU_CONTEXT);
if (use_gpu_context) {
- GPU_render_begin();
DRW_render_context_enable(engine->re);
}
@@ -161,7 +160,6 @@ static void engine_depsgraph_free(RenderEngine *engine)
if (use_gpu_context) {
DRW_render_context_disable(engine->re);
- GPU_render_end();
}
}
}
@@ -758,7 +756,6 @@ static void engine_depsgraph_init(RenderEngine *engine, ViewLayer *view_layer)
/* Need GPU context since this might free GPU buffers. */
const bool use_gpu_context = (engine->type->flag & RE_USE_GPU_CONTEXT) && reuse_depsgraph;
if (use_gpu_context) {
- GPU_render_begin();
DRW_render_context_enable(engine->re);
}
@@ -766,7 +763,6 @@ static void engine_depsgraph_init(RenderEngine *engine, ViewLayer *view_layer)
if (use_gpu_context) {
DRW_render_context_disable(engine->re);
- GPU_render_end();
}
}
else {
@@ -939,7 +935,6 @@ static void engine_render_view_layer(Render *re,
if (use_engine) {
const bool use_gpu_context = (engine->type->flag & RE_USE_GPU_CONTEXT);
if (use_gpu_context) {
- GPU_render_begin();
DRW_render_context_enable(engine->re);
}
@@ -955,7 +950,6 @@ static void engine_render_view_layer(Render *re,
if (use_gpu_context) {
DRW_render_context_disable(engine->re);
- GPU_render_end();
}
}
diff --git a/source/blender/render/intern/texture_margin.cc b/source/blender/render/intern/texture_margin.cc
index e17fa8faad6..3c907659049 100644
--- a/source/blender/render/intern/texture_margin.cc
+++ b/source/blender/render/intern/texture_margin.cc
@@ -14,6 +14,7 @@
#include "BKE_DerivedMesh.h"
#include "BKE_customdata.h"
#include "BKE_mesh.h"
+#include "BKE_mesh_mapping.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
@@ -44,7 +45,7 @@ class TextureMarginMap {
/** Maps UV-edges to their corresponding UV-edge. */
Vector<int> loop_adjacency_map_;
/** Maps UV-edges to their corresponding polygon. */
- Vector<int> loop_to_poly_map_;
+ Array<int> loop_to_poly_map_;
int w_, h_;
float uv_offset_[2];
@@ -289,13 +290,8 @@ class TextureMarginMap {
void build_tables()
{
- loop_to_poly_map_.resize(totloop_);
- for (int i = 0; i < totpoly_; i++) {
- for (int j = 0; j < mpoly_[i].totloop; j++) {
- int l = j + mpoly_[i].loopstart;
- loop_to_poly_map_[l] = i;
- }
- }
+ loop_to_poly_map_ = blender::mesh_topology::build_corner_to_poly_map({mpoly_, totpoly_},
+ totloop_);
loop_adjacency_map_.resize(totloop_, -1);