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authorHans Goudey <h.goudey@me.com>2022-10-13 04:55:26 +0300
committerHans Goudey <h.goudey@me.com>2022-10-13 04:55:57 +0300
commitc34c6d3e25f2f4d96d124cb5ec43c4392e7de4dc (patch)
tree433c4a37571a262d4a88a2114957d1b59e33c09e /source/blender/render/intern
parentb3e6a2888a2d6c7040479fa34cb933870773df36 (diff)
Mesh: Move runtime data out of DNA
This commit replaces the `Mesh_Runtime` struct embedded in `Mesh` with `blender::bke::MeshRuntime`. This has quite a few benefits: - It's possible to use C++ types like `std::mutex`, `Array`, `BitVector`, etc. more easily - Meshes saved in files are slightly smaller - Copying and writing meshes is a bit more obvious without clearing of runtime data, etc. The first is by far the most important. It will allows us to avoid a bunch of manual memory management boilerplate that is error-prone and annoying. It should also simplify future CoW improvements for runtime data. This patch doesn't change anything besides changing `mesh.runtime.data` to `mesh.runtime->data`. The cleanups above will happen separately. Differential Revision: https://developer.blender.org/D16180
Diffstat (limited to 'source/blender/render/intern')
-rw-r--r--source/blender/render/intern/bake.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/render/intern/bake.c b/source/blender/render/intern/bake.c
index 59719fb4590..8fd62f7ec34 100644
--- a/source/blender/render/intern/bake.c
+++ b/source/blender/render/intern/bake.c
@@ -590,7 +590,7 @@ bool RE_bake_pixels_populate_from_objects(struct Mesh *me_low,
me_highpoly[i] = highpoly[i].me;
BKE_mesh_runtime_looptri_ensure(me_highpoly[i]);
- if (me_highpoly[i]->runtime.looptris.len != 0) {
+ if (BKE_mesh_runtime_looptri_len(me_highpoly[i]) != 0) {
/* Create a BVH-tree for each `highpoly` object. */
BKE_bvhtree_from_mesh_get(&treeData[i], me_highpoly[i], BVHTREE_FROM_LOOPTRI, 2);