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authorAndre Susano Pinto <andresusanopinto@gmail.com>2008-09-15 18:20:31 +0400
committerAndre Susano Pinto <andresusanopinto@gmail.com>2008-09-15 18:20:31 +0400
commita1d611e9bd3379dd2c002cd5a895c788962a19a5 (patch)
tree3c4bedb765464e1f2deadf2b1124c1228cd3d7e7 /source/blender/render/intern
parent039ed9cb7f3edd2cae640065979aed4a7eb31103 (diff)
svn merge -r 16231:16536 https://svn.blender.org/svnroot/bf-blender/trunk/blender
Diffstat (limited to 'source/blender/render/intern')
-rw-r--r--source/blender/render/intern/include/render_types.h3
-rw-r--r--source/blender/render/intern/source/convertblender.c20
-rw-r--r--source/blender/render/intern/source/imagetexture.c8
-rw-r--r--source/blender/render/intern/source/pipeline.c27
-rw-r--r--source/blender/render/intern/source/rayshade.c5
-rw-r--r--source/blender/render/intern/source/rendercore.c32
-rw-r--r--source/blender/render/intern/source/renderdatabase.c14
-rw-r--r--source/blender/render/intern/source/shadbuf.c4
-rw-r--r--source/blender/render/intern/source/shadeoutput.c16
-rw-r--r--source/blender/render/intern/source/zbuf.c92
10 files changed, 154 insertions, 67 deletions
diff --git a/source/blender/render/intern/include/render_types.h b/source/blender/render/intern/include/render_types.h
index f83bbd7e8b2..7e2194549cc 100644
--- a/source/blender/render/intern/include/render_types.h
+++ b/source/blender/render/intern/include/render_types.h
@@ -418,7 +418,8 @@ typedef struct LampRen {
float xs, ys, dist;
float co[3];
- short type, mode;
+ short type;
+ int mode;
float r, g, b, k;
float energy, haint;
int lay;
diff --git a/source/blender/render/intern/source/convertblender.c b/source/blender/render/intern/source/convertblender.c
index e4a5ad67631..322d2066a6c 100644
--- a/source/blender/render/intern/source/convertblender.c
+++ b/source/blender/render/intern/source/convertblender.c
@@ -1565,7 +1565,7 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem
float hasize, pa_size, pa_time, r_tilt, cfra=bsystem_time(ob,(float)CFRA,0.0);
float adapt_angle=0.0, adapt_pix=0.0, random, simplify[2];
int i, a, k, max_k=0, totpart, totuv=0, totcol=0, override_uv=-1, dosimplify = 0, dosurfacecache = 0;
- int path_possible=0, keys_possible=0, baked_keys=0, totchild=psys->totchild;
+ int path_possible=0, keys_possible=0, baked_keys=0, totchild=0;
int seed, path_nbr=0, path=0, orco1=0, adapt=0, uv[3]={0,0,0}, num;
int totface, *origindex = 0;
char **uv_name=0;
@@ -1573,6 +1573,8 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem
/* 1. check that everything is ok & updated */
if(psys==NULL)
return 0;
+
+ totchild=psys->totchild;
part=psys->part;
pars=psys->particles;
@@ -1764,7 +1766,7 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem
psys->lattice=psys_get_lattice(ob,psys);
/* 3. start creating renderable things */
- for(a=0,pa=pars; a<totpart+totchild; a++, pa++) {
+ for(a=0,pa=pars; a<totpart+totchild; a++, pa++, seed++) {
random = rng_getFloat(rng);
if(a<totpart){
@@ -4576,17 +4578,19 @@ static int allow_render_object(Object *ob, int nolamps, int onlyselected, Object
static int allow_render_dupli_instance(Render *re, DupliObject *dob, Object *obd)
{
ParticleSystem *psys;
- Material ***material;
+ Material *ma;
short a, *totmaterial;
- /* don't allow objects with halos */
+ /* don't allow objects with halos. we need to have
+ * all halo's to sort them globally in advance */
totmaterial= give_totcolp(obd);
- material= give_matarar(obd);
- if(totmaterial && material) {
- for(a= 0; a<*totmaterial; a++)
- if((*material)[a] && (*material)[a]->mode & MA_HALO)
+ if(totmaterial) {
+ for(a= 0; a<*totmaterial; a++) {
+ ma= give_current_material(obd, a);
+ if(ma && (ma->mode & MA_HALO))
return 0;
+ }
}
for(psys=obd->particlesystem.first; psys; psys=psys->next)
diff --git a/source/blender/render/intern/source/imagetexture.c b/source/blender/render/intern/source/imagetexture.c
index c2d27f8f3a7..b9a2acb8b1c 100644
--- a/source/blender/render/intern/source/imagetexture.c
+++ b/source/blender/render/intern/source/imagetexture.c
@@ -577,10 +577,10 @@ static void boxsample(ImBuf *ibuf, float minx, float miny, float maxx, float max
if(texres->talpha==0) texres->ta= 1.0;
if(alphaclip!=1.0) {
- /* this is for later investigation, premul or not? */
- /* texres->tr*= alphaclip; */
- /* texres->tg*= alphaclip; */
- /* texres->tb*= alphaclip; */
+ /* premul it all */
+ texres->tr*= alphaclip;
+ texres->tg*= alphaclip;
+ texres->tb*= alphaclip;
texres->ta*= alphaclip;
}
}
diff --git a/source/blender/render/intern/source/pipeline.c b/source/blender/render/intern/source/pipeline.c
index 3cd7bdc6772..bf2a72b4f9b 100644
--- a/source/blender/render/intern/source/pipeline.c
+++ b/source/blender/render/intern/source/pipeline.c
@@ -138,7 +138,7 @@ static void print_error(char *str) {printf("ERROR: %s\n", str);}
static void stats_background(RenderStats *rs)
{
- extern uintptr_t mem_in_use;
+ uintptr_t mem_in_use= MEM_get_memory_in_use();
float megs_used_memory= mem_in_use/(1024.0*1024.0);
char str[400], *spos= str;
@@ -1889,6 +1889,7 @@ static void do_render_fields_blur_3d(Render *re)
re->result->tilerect= re->disprect;
/* this copying sequence could become function? */
+ /* weak is: it chances disprect from border */
re->disprect.xmin= re->disprect.ymin= 0;
re->disprect.xmax= re->winx;
re->disprect.ymax= re->winy;
@@ -2346,6 +2347,12 @@ static int is_rendering_allowed(Render *re)
if(re->osa==0)
re->r.scemode &= ~R_FULL_SAMPLE;
+ /* no fullsample and edge */
+ if((re->r.scemode & R_FULL_SAMPLE) && (re->r.mode & R_EDGE)) {
+ re->error("Full Sample doesn't support Edge Enhance");
+ return 0;
+ }
+
}
else
re->r.scemode &= ~R_FULL_SAMPLE; /* clear to be sure */
@@ -2407,7 +2414,7 @@ static int is_rendering_allowed(Render *re)
}
/* evaluating scene options for general Blender render */
-static int render_initialize_from_scene(Render *re, Scene *scene)
+static int render_initialize_from_scene(Render *re, Scene *scene, int anim)
{
int winx, winy;
rcti disprect;
@@ -2435,6 +2442,12 @@ static int render_initialize_from_scene(Render *re, Scene *scene)
re->scene= scene;
+ /* not too nice, but it survives anim-border render */
+ if(anim) {
+ re->disprect= disprect;
+ return 1;
+ }
+
/* check all scenes involved */
tag_scenes_for_render(re);
@@ -2466,7 +2479,7 @@ void RE_BlenderFrame(Render *re, Scene *scene, int frame)
scene->r.cfra= frame;
- if(render_initialize_from_scene(re, scene)) {
+ if(render_initialize_from_scene(re, scene, 0)) {
do_render_all_options(re);
}
@@ -2551,8 +2564,8 @@ void RE_BlenderAnim(Render *re, Scene *scene, int sfra, int efra)
bMovieHandle *mh= BKE_get_movie_handle(scene->r.imtype);
int cfrao= scene->r.cfra;
- /* do not call for each frame, it initializes & pops output window */
- if(!render_initialize_from_scene(re, scene))
+ /* do not fully call for each frame, it initializes & pops output window */
+ if(!render_initialize_from_scene(re, scene, 0))
return;
/* ugly global still... is to prevent renderwin events and signal subsurfs etc to make full resol */
@@ -2580,6 +2593,10 @@ void RE_BlenderAnim(Render *re, Scene *scene, int sfra, int efra)
} else {
for(scene->r.cfra= sfra; scene->r.cfra<=efra; scene->r.cfra++) {
char name[FILE_MAX];
+
+ /* only border now, todo: camera lens. (ton) */
+ render_initialize_from_scene(re, scene, 1);
+
if (scene->r.mode & (R_NO_OVERWRITE | R_TOUCH) ) {
BKE_makepicstring(name, scene->r.pic, scene->r.cfra, scene->r.imtype);
}
diff --git a/source/blender/render/intern/source/rayshade.c b/source/blender/render/intern/source/rayshade.c
index c352a83d0f4..0fd9365477c 100644
--- a/source/blender/render/intern/source/rayshade.c
+++ b/source/blender/render/intern/source/rayshade.c
@@ -2056,7 +2056,10 @@ void ray_shadow(ShadeInput *shi, LampRen *lar, float *shadfac)
if(shi->mat->mode & MA_SHADOW_TRA) isec.mode= RE_RAY_SHADOW_TRA;
else isec.mode= RE_RAY_SHADOW;
- if(lar->mode & LA_LAYER) isec.lay= lar->lay; else isec.lay= -1;
+ if(lar->mode & (LA_LAYER|LA_LAYER_SHADOW))
+ isec.lay= lar->lay;
+ else
+ isec.lay= -1;
/* only when not mir tracing, first hit optimm */
if(shi->depth==0) {
diff --git a/source/blender/render/intern/source/rendercore.c b/source/blender/render/intern/source/rendercore.c
index 4a2ad995b39..bda02bea8d7 100644
--- a/source/blender/render/intern/source/rendercore.c
+++ b/source/blender/render/intern/source/rendercore.c
@@ -158,7 +158,7 @@ static int calchalo_z(HaloRen *har, int zz)
{
if(har->type & HA_ONLYSKY) {
- if(zz!=0x7FFFFFFF) zz= - 0x7FFFFF;
+ if(zz < 0x7FFFFFF0) zz= - 0x7FFFFF; /* edge render messes zvalues */
}
else {
zz= (zz>>8);
@@ -931,17 +931,23 @@ static void edge_enhance_add(RenderPart *pa, float *rectf, float *arect)
}
}
-
-static void convert_to_key_alpha(RenderPart *pa, float *rectf)
+static void convert_to_key_alpha(RenderPart *pa, RenderLayer *rl)
{
- int y;
-
- for(y= pa->rectx*pa->recty; y>0; y--, rectf+=4) {
- if(rectf[3] >= 1.0f);
- else if(rectf[3] > 0.0f) {
- rectf[0] /= rectf[3];
- rectf[1] /= rectf[3];
- rectf[2] /= rectf[3];
+ RenderLayer *rlpp[RE_MAX_OSA];
+ int y, sample, totsample;
+
+ totsample= get_sample_layers(pa, rl, rlpp);
+
+ for(sample= 0; sample<totsample; sample++) {
+ float *rectf= rlpp[sample]->rectf;
+
+ for(y= pa->rectx*pa->recty; y>0; y--, rectf+=4) {
+ if(rectf[3] >= 1.0f);
+ else if(rectf[3] > 0.0f) {
+ rectf[0] /= rectf[3];
+ rectf[1] /= rectf[3];
+ rectf[2] /= rectf[3];
+ }
}
}
}
@@ -1229,7 +1235,7 @@ void zbufshadeDA_tile(RenderPart *pa)
/* de-premul alpha */
if(R.r.alphamode & R_ALPHAKEY)
- convert_to_key_alpha(pa, rl->rectf);
+ convert_to_key_alpha(pa, rl);
/* free stuff within loop! */
MEM_freeN(pa->rectdaps); pa->rectdaps= NULL;
@@ -1393,7 +1399,7 @@ void zbufshade_tile(RenderPart *pa)
/* de-premul alpha */
if(R.r.alphamode & R_ALPHAKEY)
- convert_to_key_alpha(pa, rl->rectf);
+ convert_to_key_alpha(pa, rl);
if(edgerect) MEM_freeN(edgerect);
edgerect= NULL;
diff --git a/source/blender/render/intern/source/renderdatabase.c b/source/blender/render/intern/source/renderdatabase.c
index 98b1426e8ff..d44b49cc706 100644
--- a/source/blender/render/intern/source/renderdatabase.c
+++ b/source/blender/render/intern/source/renderdatabase.c
@@ -483,16 +483,16 @@ void RE_set_customdata_names(ObjectRen *obr, CustomData *data)
DerivedMesh which stores the layers is freed */
CustomDataLayer *layer;
- int numlayers, i, mtfn, mcn;
+ int numtf = 0, numcol = 0, i, mtfn, mcn;
if (CustomData_has_layer(data, CD_MTFACE)) {
- numlayers= CustomData_number_of_layers(data, CD_MTFACE);
- obr->mtface= MEM_callocN(sizeof(*obr->mtface)*numlayers, "mtfacenames");
+ numtf= CustomData_number_of_layers(data, CD_MTFACE);
+ obr->mtface= MEM_callocN(sizeof(*obr->mtface)*numtf, "mtfacenames");
}
if (CustomData_has_layer(data, CD_MCOL)) {
- numlayers= CustomData_number_of_layers(data, CD_MCOL);
- obr->mcol= MEM_callocN(sizeof(*obr->mcol)*numlayers, "mcolnames");
+ numcol= CustomData_number_of_layers(data, CD_MCOL);
+ obr->mcol= MEM_callocN(sizeof(*obr->mcol)*numcol, "mcolnames");
}
for (i=0, mtfn=0, mcn=0; i < data->totlayer; i++) {
@@ -500,12 +500,12 @@ void RE_set_customdata_names(ObjectRen *obr, CustomData *data)
if (layer->type == CD_MTFACE) {
strcpy(obr->mtface[mtfn++], layer->name);
- obr->actmtface= layer->active_rnd;
+ obr->actmtface= CLAMPIS(layer->active_rnd, 0, numtf);
obr->bakemtface= layer->active;
}
else if (layer->type == CD_MCOL) {
strcpy(obr->mcol[mcn++], layer->name);
- obr->actmcol= layer->active_rnd;
+ obr->actmcol= CLAMPIS(layer->active_rnd, 0, numcol);
}
}
}
diff --git a/source/blender/render/intern/source/shadbuf.c b/source/blender/render/intern/source/shadbuf.c
index f477df3ed8c..c53a2b68c9c 100644
--- a/source/blender/render/intern/source/shadbuf.c
+++ b/source/blender/render/intern/source/shadbuf.c
@@ -296,7 +296,7 @@ static void shadowbuf_autoclip(Render *re, LampRen *lar)
minz= 1.0e30f; maxz= -1.0e30f;
Mat4CpyMat4(viewmat, lar->shb->viewmat);
- if(lar->mode & LA_LAYER) lay= lar->lay;
+ if(lar->mode & (LA_LAYER|LA_LAYER_SHADOW)) lay= lar->lay;
maxtotvert= 0;
for(obr=re->objecttable.first; obr; obr=obr->next)
@@ -1520,7 +1520,7 @@ static void isb_bsp_fillfaces(Render *re, LampRen *lar, ISBBranch *root)
minmaxf[2]= (2.0f*root->box.ymin - size-2.0f)/size;
minmaxf[3]= (2.0f*root->box.ymax - size+2.0f)/size;
- if(lar->mode & LA_LAYER) lay= lar->lay;
+ if(lar->mode & (LA_LAYER|LA_LAYER_SHADOW)) lay= lar->lay;
/* (ab)use zspan, since we use zbuffer clipping code */
zbuf_alloc_span(&zspan, size, size, re->clipcrop);
diff --git a/source/blender/render/intern/source/shadeoutput.c b/source/blender/render/intern/source/shadeoutput.c
index 5b69323667e..5a80173d1f1 100644
--- a/source/blender/render/intern/source/shadeoutput.c
+++ b/source/blender/render/intern/source/shadeoutput.c
@@ -1761,7 +1761,21 @@ void shade_lamp_loop(ShadeInput *shi, ShadeResult *shr)
if(shi->combinedflag & SCE_PASS_SPEC)
VECADD(shr->combined, shr->combined, shr->spec);
+ /* modulate by the object color */
+ if((ma->shade_flag & MA_OBCOLOR) && shi->obr->ob) {
+ if(!(ma->sss_flag & MA_DIFF_SSS) || !has_sss_tree(&R, ma)) {
+ float obcol[4];
+
+ QUATCOPY(obcol, shi->obr->ob->col);
+ CLAMP(obcol[3], 0.0f, 1.0f);
+
+ shr->combined[0] *= obcol[0];
+ shr->combined[1] *= obcol[1];
+ shr->combined[2] *= obcol[2];
+ shr->alpha *= obcol[3];
+ }
+ }
+
shr->combined[3]= shr->alpha;
}
-
diff --git a/source/blender/render/intern/source/zbuf.c b/source/blender/render/intern/source/zbuf.c
index 29aa6e3be29..76a47a11338 100644
--- a/source/blender/render/intern/source/zbuf.c
+++ b/source/blender/render/intern/source/zbuf.c
@@ -2410,7 +2410,7 @@ void zbuffer_shadow(Render *re, float winmat[][4], LampRen *lar, int *rectz, int
float obwinmat[4][4], ho1[4], ho2[4], ho3[4], ho4[4];
int a, b, c, i, c1, c2, c3, c4, ok=1, lay= -1;
- if(lar->mode & LA_LAYER) lay= lar->lay;
+ if(lar->mode & (LA_LAYER|LA_LAYER_SHADOW)) lay= lar->lay;
/* 1.0f for clipping in clippyra()... bad stuff actually */
zbuf_alloc_span(&zspan, size, size, 1.0f);
@@ -2981,10 +2981,11 @@ void RE_zbuf_accumulate_vecblur(NodeBlurData *nbd, int xsize, int ysize, float *
{
ZSpan zspan;
DrawBufPixel *rectdraw, *dr;
- static float jit[16][2];
+ static float jit[256][2];
float v1[3], v2[3], v3[3], v4[3], fx, fy;
- float *rectvz, *dvz, *dimg, *dvec1, *dvec2, *dz, *dz1, *dz2, *rectz, *minvecbufrect= NULL;
- float maxspeedsq= (float)nbd->maxspeed*nbd->maxspeed;
+ float *rectvz, *dvz, *dimg, *dvec1, *dvec2, *dz, *dz1, *dz2, *rectz;
+ float *minvecbufrect= NULL, *rectweight, *rw, *rectmax, *rm, *ro;
+ float maxspeedsq= (float)nbd->maxspeed*nbd->maxspeed, totfac;
int y, x, step, maxspeed=nbd->maxspeed, samples= nbd->samples;
int tsktsk= 0;
static int firsttime= 1;
@@ -3003,6 +3004,9 @@ void RE_zbuf_accumulate_vecblur(NodeBlurData *nbd, int xsize, int ysize, float *
rectmove= MEM_mapallocN(xsize*ysize, "rectmove");
rectdraw= MEM_mapallocN(sizeof(DrawBufPixel)*xsize*ysize, "rect draw");
zspan.rectp= (int *)rectdraw;
+
+ rectweight= MEM_mapallocN(sizeof(float)*xsize*ysize, "rect weight");
+ rectmax= MEM_mapallocN(sizeof(float)*xsize*ysize, "rect max");
/* debug... check if PASS_VECTOR_MAX still is in buffers */
dvec1= vecbufrect;
@@ -3142,7 +3146,7 @@ void RE_zbuf_accumulate_vecblur(NodeBlurData *nbd, int xsize, int ysize, float *
dm= rectmove;
dvec1= vecbufrect;
for(x=xsize*ysize; x>0; x--, dm++, dvec1+=4) {
- if(dvec1[0]!=0.0f || dvec1[1]!=0.0f || dvec1[2]!=0.0f || dvec1[3]!=0.0f)
+ if((dvec1[0]!=0.0f || dvec1[1]!=0.0f || dvec1[2]!=0.0f || dvec1[3]!=0.0f))
*dm= 255;
}
@@ -3151,9 +3155,12 @@ void RE_zbuf_accumulate_vecblur(NodeBlurData *nbd, int xsize, int ysize, float *
/* has to become static, the init-jit calls a random-seed, screwing up texture noise node */
if(firsttime) {
firsttime= 0;
- BLI_initjit(jit[0], 16);
+ BLI_initjit(jit[0], 256);
}
+ memset(newrect, 0, sizeof(float)*xsize*ysize*4);
+ totfac= 0.0f;
+
/* accumulate */
samples/= 2;
for(step= 1; step<=samples; step++) {
@@ -3161,7 +3168,7 @@ void RE_zbuf_accumulate_vecblur(NodeBlurData *nbd, int xsize, int ysize, float *
int side;
for(side=0; side<2; side++) {
- float blendfac= 1.0f/((ABS(step)*2+side)+1), ipodata[4];
+ float blendfac, ipodata[4];
/* clear zbuf, if we draw future we fill in not moving pixels */
if(0)
@@ -3193,30 +3200,32 @@ void RE_zbuf_accumulate_vecblur(NodeBlurData *nbd, int xsize, int ysize, float *
set_quad_bezier_ipo(0.5f + 0.5f*speedfac, ipodata);
- for(fy= -0.5f+jit[step & 15][0], y=0; y<ysize; y++, fy+=1.0f) {
- for(fx= -0.5f+jit[step & 15][1], x=0; x<xsize; x++, fx+=1.0f, dimg+=4, dz1+=4, dz2+=4, dm++, dz++) {
+ for(fy= -0.5f+jit[step & 255][0], y=0; y<ysize; y++, fy+=1.0f) {
+ for(fx= -0.5f+jit[step & 255][1], x=0; x<xsize; x++, fx+=1.0f, dimg+=4, dz1+=4, dz2+=4, dm++, dz++) {
if(*dm>1) {
+ float jfx = fx + 0.5f;
+ float jfy = fy + 0.5f;
DrawBufPixel col;
/* make vertices */
if(nbd->curved) { /* curved */
quad_bezier_2d(v1, dz1, dz1+2, ipodata);
- v1[0]+= fx; v1[1]+= fy; v1[2]= *dz;
+ v1[0]+= jfx; v1[1]+= jfy; v1[2]= *dz;
quad_bezier_2d(v2, dz1+4, dz1+4+2, ipodata);
- v2[0]+= fx+1.0f; v2[1]+= fy; v2[2]= *dz;
+ v2[0]+= jfx+1.0f; v2[1]+= jfy; v2[2]= *dz;
quad_bezier_2d(v3, dz2+4, dz2+4+2, ipodata);
- v3[0]+= fx+1.0f; v3[1]+= fy+1.0f; v3[2]= *dz;
+ v3[0]+= jfx+1.0f; v3[1]+= jfy+1.0f; v3[2]= *dz;
quad_bezier_2d(v4, dz2, dz2+2, ipodata);
- v4[0]+= fx; v4[1]+= fy+1.0f; v4[2]= *dz;
+ v4[0]+= jfx; v4[1]+= jfy+1.0f; v4[2]= *dz;
}
else {
- v1[0]= speedfac*dz1[0]+fx; v1[1]= speedfac*dz1[1]+fy; v1[2]= *dz;
- v2[0]= speedfac*dz1[4]+fx+1.0f; v2[1]= speedfac*dz1[5]+fy; v2[2]= *dz;
- v3[0]= speedfac*dz2[4]+fx+1.0f; v3[1]= speedfac*dz2[5]+fy+1.0f; v3[2]= *dz;
- v4[0]= speedfac*dz2[0]+fx; v4[1]= speedfac*dz2[1]+fy+1.0f; v4[2]= *dz;
+ v1[0]= speedfac*dz1[0]+jfx; v1[1]= speedfac*dz1[1]+jfy; v1[2]= *dz;
+ v2[0]= speedfac*dz1[4]+jfx+1.0f; v2[1]= speedfac*dz1[5]+jfy; v2[2]= *dz;
+ v3[0]= speedfac*dz2[4]+jfx+1.0f; v3[1]= speedfac*dz2[5]+jfy+1.0f; v3[2]= *dz;
+ v4[0]= speedfac*dz2[0]+jfx; v4[1]= speedfac*dz2[1]+jfy+1.0f; v4[2]= *dz;
}
if(*dm==255) col.alpha= 1.0f;
else if(*dm<2) col.alpha= 0.0f;
@@ -3229,26 +3238,59 @@ void RE_zbuf_accumulate_vecblur(NodeBlurData *nbd, int xsize, int ysize, float *
dz1+=4;
dz2+=4;
}
-
+
+ /* blend with a falloff. this fixes the ugly effect you get with
+ * a fast moving object. then it looks like a solid object overlayed
+ * over a very transparent moving version of itself. in reality, the
+ * whole object should become transparent if it is moving fast, be
+ * we don't know what is behind it so we don't do that. this hack
+ * overestimates the contribution of foreground pixels but looks a
+ * bit better without a sudden cutoff. */
+ blendfac= ((samples - step)/(float)samples);
+ /* smoothstep to make it look a bit nicer as well */
+ blendfac= 3.0f*pow(blendfac, 2.0f) - 2.0f*pow(blendfac, 3.0f);
+
/* accum */
- for(dr= rectdraw, dz2=newrect, x= xsize*ysize-1; x>=0; x--, dr++, dz2+=4) {
+ rw= rectweight;
+ rm= rectmax;
+ for(dr= rectdraw, dz2=newrect, x= xsize*ysize-1; x>=0; x--, dr++, dz2+=4, rw++, rm++) {
if(dr->colpoin) {
- float bfac= dr->alpha*blendfac*dr->colpoin[3];
- float mf= 1.0f - bfac;
+ float bfac= dr->alpha*blendfac;
- dz2[0]= mf*dz2[0] + bfac*dr->colpoin[0];
- dz2[1]= mf*dz2[1] + bfac*dr->colpoin[1];
- dz2[2]= mf*dz2[2] + bfac*dr->colpoin[2];
- dz2[3]= mf*dz2[3] + bfac*dr->colpoin[3];
+ dz2[0] += bfac*dr->colpoin[0];
+ dz2[1] += bfac*dr->colpoin[1];
+ dz2[2] += bfac*dr->colpoin[2];
+ dz2[3] += bfac*dr->colpoin[3];
+
+ *rw += bfac;
+ *rm= MAX2(*rm, bfac);
}
}
}
}
+ /* blend between original images and accumulated image */
+ rw= rectweight;
+ rm= rectmax;
+ ro= imgrect;
+ dm= rectmove;
+ for(dz2=newrect, x= xsize*ysize-1; x>=0; x--, dz2+=4, ro+=4, rw++, rm++, dm++) {
+ float mfac = *rm;
+ float fac = (*rw == 0.0f)? 0.0f: mfac/(*rw);
+ float nfac = 1.0f - mfac;
+
+ dz2[0]= fac*dz2[0] + nfac*ro[0];
+ dz2[1]= fac*dz2[1] + nfac*ro[1];
+ dz2[2]= fac*dz2[2] + nfac*ro[2];
+ dz2[3]= fac*dz2[3] + nfac*ro[3];
+ }
+
MEM_freeN(rectz);
MEM_freeN(rectmove);
MEM_freeN(rectdraw);
MEM_freeN(rectvz);
+ MEM_freeN(rectweight);
+ MEM_freeN(rectmax);
if(minvecbufrect) MEM_freeN(vecbufrect); /* rects were swapped! */
zbuf_free_span(&zspan);
}