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authorAndre Susano Pinto <andresusanopinto@gmail.com>2009-08-26 00:26:50 +0400
committerAndre Susano Pinto <andresusanopinto@gmail.com>2009-08-26 00:26:50 +0400
commitaec7f2f2c47d02b08383a4f30c0dd0067830b8c8 (patch)
treededd13739ee273c5cab9225dc0537e5931045b9b /source/blender/render/intern
parent950b770c1ea0c05a907abc93ad7174a02432843f (diff)
*Changed RayObject_ calls to RE_rayobject to keep consistency on calls
*Moved part of counters code to a separated file (rayobject_raycounter.c)
Diffstat (limited to 'source/blender/render/intern')
-rw-r--r--source/blender/render/intern/include/rayobject.h37
-rw-r--r--source/blender/render/intern/raytrace/bvh.h2
-rw-r--r--source/blender/render/intern/raytrace/rayobject_bih.cpp12
-rw-r--r--source/blender/render/intern/raytrace/rayobject_bvh.cpp10
-rw-r--r--source/blender/render/intern/raytrace/rayobject_vbvh.cpp16
-rw-r--r--source/blender/render/intern/raytrace/reorganize.h28
-rw-r--r--source/blender/render/intern/source/rayobject.c155
-rw-r--r--source/blender/render/intern/source/rayobject_blibvh.c34
-rw-r--r--source/blender/render/intern/source/rayobject_instance.c32
-rw-r--r--source/blender/render/intern/source/rayobject_octree.c57
-rw-r--r--source/blender/render/intern/source/rayobject_raycounter.c77
-rw-r--r--source/blender/render/intern/source/rayshade.c4
12 files changed, 196 insertions, 268 deletions
diff --git a/source/blender/render/intern/include/rayobject.h b/source/blender/render/intern/include/rayobject.h
index b058f260052..36b0d2692c0 100644
--- a/source/blender/render/intern/include/rayobject.h
+++ b/source/blender/render/intern/include/rayobject.h
@@ -77,39 +77,16 @@ extern "C" {
described on RE_raytrace.h
*/
-/* defines where coordinates of rayface primitives are stored */
-#define RE_RAYFACE_COORDS_LOCAL
-
-//(ATM this won't work good with all types of instances)
-//#define RE_RAYFACE_COORDS_POINTER
-//#define RE_RAYFACE_COORDS_VLAKREN
-
typedef struct RayFace
{
-#ifdef RE_RAYFACE_COORDS_LOCAL
float v1[4], v2[4], v3[4], v4[3];
int quad;
void *ob;
void *face;
-#elif defined(RE_RAYFACE_COORDS_POINTER)
- float *v1, *v2, *v3, *v4;
- void *ob;
- void *face;
-#elif defined(RE_RAYFACE_COORDS_VLAKREN)
- void *ob;
- void *face;
-#endif
} RayFace;
-#ifdef RE_RAYFACE_COORDS_LOCAL
-# define RE_rayface_isQuad(a) ((a)->quad)
-#elif defined(RE_RAYFACE_COORDS_POINTER)
-# define RE_rayface_isQuad(a) ((a)->v4)
-#elif defined(RE_RAYFACE_COORDS_VLAKREN)
-# define RE_rayface_isQuad(a) ((((VlakRen*)((a)->face))->v4) != NULL)
-#endif
-
+#define RE_rayface_isQuad(a) ((a)->quad)
struct RayObject
{
@@ -137,13 +114,13 @@ typedef struct RayObjectAPI
} RayObjectAPI;
-#define RayObject_align(o) ((RayObject*)(((intptr_t)o)&(~3)))
-#define RayObject_unalignRayFace(o) ((RayObject*)(((intptr_t)o)|1))
-#define RayObject_unalignRayAPI(o) ((RayObject*)(((intptr_t)o)|2))
+#define RE_rayobject_align(o) ((RayObject*)(((intptr_t)o)&(~3)))
+#define RE_rayobject_unalignRayFace(o) ((RayObject*)(((intptr_t)o)|1))
+#define RE_rayobject_unalignRayAPI(o) ((RayObject*)(((intptr_t)o)|2))
-#define RayObject_isAligned(o) ((((intptr_t)o)&3) == 0)
-#define RayObject_isRayFace(o) ((((intptr_t)o)&3) == 1)
-#define RayObject_isRayAPI(o) ((((intptr_t)o)&3) == 2)
+#define RE_rayobject_isAligned(o) ((((intptr_t)o)&3) == 0)
+#define RE_rayobject_isRayFace(o) ((((intptr_t)o)&3) == 1)
+#define RE_rayobject_isRayAPI(o) ((((intptr_t)o)&3) == 2)
/*
* Loads a VlakRen on a RayFace
diff --git a/source/blender/render/intern/raytrace/bvh.h b/source/blender/render/intern/raytrace/bvh.h
index 8538d9201e0..55bed6f0662 100644
--- a/source/blender/render/intern/raytrace/bvh.h
+++ b/source/blender/render/intern/raytrace/bvh.h
@@ -59,7 +59,7 @@ template<class Tree> static void bvh_add(Tree *obj, RayObject *ob)
template<class Node>
inline bool is_leaf(Node *node)
{
- return !RayObject_isAligned(node);
+ return !RE_rayobject_isAligned(node);
}
template<class Tree> static void bvh_done(Tree *obj);
diff --git a/source/blender/render/intern/raytrace/rayobject_bih.cpp b/source/blender/render/intern/raytrace/rayobject_bih.cpp
index 102a347b470..efbf70616b7 100644
--- a/source/blender/render/intern/raytrace/rayobject_bih.cpp
+++ b/source/blender/render/intern/raytrace/rayobject_bih.cpp
@@ -78,7 +78,7 @@ struct BIHTree
RayObject *RE_rayobject_bih_create(int size)
{
BIHTree *obj= (BIHTree*)MEM_callocN(sizeof(BIHTree), "BIHTree");
- assert( RayObject_isAligned(obj) ); /* RayObject API assumes real data to be 4-byte aligned */
+ assert( RE_rayobject_isAligned(obj) ); /* RayObject API assumes real data to be 4-byte aligned */
obj->rayobj.api = &bih_api;
obj->root = NULL;
@@ -86,7 +86,7 @@ RayObject *RE_rayobject_bih_create(int size)
obj->node_alloc = obj->node_next = NULL;
obj->builder = rtbuild_create( size );
- return RayObject_unalignRayAPI((RayObject*) obj);
+ return RE_rayobject_unalignRayAPI((RayObject*) obj);
}
static void bih_free(BIHTree *obj)
@@ -128,7 +128,7 @@ static int dfs_raycast(const BIHNode *const node, Isect *isec, float tmin, float
if(t1 <= t2)
{
- if(RayObject_isAligned(node->child[i]))
+ if(RE_rayobject_isAligned(node->child[i]))
{
if(node->child[i] == 0) break;
@@ -151,7 +151,7 @@ static int dfs_raycast(const BIHNode *const node, Isect *isec, float tmin, float
static int bih_intersect(BIHTree *obj, Isect *isec)
{
- if(RayObject_isAligned(obj->root))
+ if(RE_rayobject_isAligned(obj->root))
return dfs_raycast(obj->root, isec, 0, isec->labda);
else
return RE_rayobject_intersect( (RayObject*)obj->root, isec);
@@ -169,7 +169,7 @@ static void bih_add(BIHTree *obj, RayObject *ob)
static BIHNode *bih_new_node(BIHTree *tree, int nid)
{
BIHNode *node = tree->node_alloc + nid - 1;
- assert(RayObject_isAligned(node));
+ assert(RE_rayobject_isAligned(node));
if(node+1 > tree->node_next)
tree->node_next = node+1;
@@ -187,7 +187,7 @@ static BIHNode *bih_rearrange(BIHTree *tree, RTBuilder *builder, int nid, float
if(rtbuild_size(builder) == 1)
{
RayObject *child = rtbuild_get_primitive( builder, 0 );
- assert(!RayObject_isAligned(child));
+ assert(!RE_rayobject_isAligned(child));
INIT_MINMAX(bb, bb+3);
RE_rayobject_merge_bb( (RayObject*)child, bb, bb+3);
diff --git a/source/blender/render/intern/raytrace/rayobject_bvh.cpp b/source/blender/render/intern/raytrace/rayobject_bvh.cpp
index 48c1ac07cd4..bf54f889ebf 100644
--- a/source/blender/render/intern/raytrace/rayobject_bvh.cpp
+++ b/source/blender/render/intern/raytrace/rayobject_bvh.cpp
@@ -117,7 +117,7 @@ static BVHNode *bvh_rearrange(BVHTree *tree, RTBuilder *builder, int nid, float
{
RayObject *child = rtbuild_get_primitive( builder, 0 );
- if(RayObject_isRayFace(child))
+ if(RE_rayobject_isRayFace(child))
{
int i;
BVHNode *parent = bvh_new_node(tree, nid);
@@ -138,7 +138,7 @@ static BVHNode *bvh_rearrange(BVHTree *tree, RTBuilder *builder, int nid, float
}
else
{
- assert(!RayObject_isAligned(child));
+ assert(!RE_rayobject_isAligned(child));
//Its a sub-raytrace structure, assume it has it own raycast
//methods and adding a Bounding Box arround is unnecessary
@@ -200,7 +200,7 @@ void bvh_done<BVHTree>(BVHTree *obj)
template<>
int bvh_intersect<BVHTree>(BVHTree *obj, Isect* isec)
{
- if(RayObject_isAligned(obj->root))
+ if(RE_rayobject_isAligned(obj->root))
return bvh_node_stack_raycast<BVHNode,64,true>(obj->root, isec);
else
return RE_rayobject_intersect( (RayObject*) obj->root, isec );
@@ -222,7 +222,7 @@ static RayObjectAPI bvh_api =
RayObject *RE_rayobject_bvh_create(int size)
{
BVHTree *obj= (BVHTree*)MEM_callocN(sizeof(BVHTree), "BVHTree");
- assert( RayObject_isAligned(obj) ); /* RayObject API assumes real data to be 4-byte aligned */
+ assert( RE_rayobject_isAligned(obj) ); /* RayObject API assumes real data to be 4-byte aligned */
obj->rayobj.api = &bvh_api;
obj->root = NULL;
@@ -230,5 +230,5 @@ RayObject *RE_rayobject_bvh_create(int size)
obj->node_arena = NULL;
obj->builder = rtbuild_create( size );
- return RayObject_unalignRayAPI((RayObject*) obj);
+ return RE_rayobject_unalignRayAPI((RayObject*) obj);
}
diff --git a/source/blender/render/intern/raytrace/rayobject_vbvh.cpp b/source/blender/render/intern/raytrace/rayobject_vbvh.cpp
index b703e57fdd8..6ec8fab15e4 100644
--- a/source/blender/render/intern/raytrace/rayobject_vbvh.cpp
+++ b/source/blender/render/intern/raytrace/rayobject_vbvh.cpp
@@ -181,7 +181,7 @@ static VBVHNode *bvh_new_node(VBVHTree *tree)
#ifdef DYNAMIC_ALLOC_BB
node->bb = (float*)BLI_memarena_alloc(tree->node_arena, 6*sizeof(float));
#endif
- assert(RayObject_isAligned(node));
+ assert(RE_rayobject_isAligned(node));
return node;
}
@@ -319,7 +319,7 @@ int intersect(VBVHTree *obj, Isect* isec)
for(int i=0; i<lcts->size; i++)
{
VBVHNode *node = (VBVHNode*)lcts->stack[i];
- if(RayObject_isAligned(node))
+ if(RE_rayobject_isAligned(node))
hit |= bvh_node_stack_raycast<VBVHNode,StackSize,true>(node, isec);
else
hit |= RE_rayobject_intersect( (RayObject*)node, isec );
@@ -333,7 +333,7 @@ int intersect(VBVHTree *obj, Isect* isec)
else
*/
{
- if(RayObject_isAligned(obj->root))
+ if(RE_rayobject_isAligned(obj->root))
return bvh_node_stack_raycast<SVBVHNode,StackSize,false>( obj->root, isec);
else
return RE_rayobject_intersect( (RayObject*) obj->root, isec );
@@ -346,7 +346,7 @@ void bvh_dfs_make_hint(Node *node, LCTSHint *hint, int reserve_space, HintObject
template<class Node,class HintObject>
void bvh_dfs_make_hint_push_siblings(Node *node, LCTSHint *hint, int reserve_space, HintObject *hintObject)
{
- if(!RayObject_isAligned(node))
+ if(!RE_rayobject_isAligned(node))
hint->stack[hint->size++] = (RayObject*)node;
else
{
@@ -459,7 +459,7 @@ static RayObjectAPI* get_api(int maxstacksize)
RayObject *RE_rayobject_vbvh_create(int size)
{
VBVHTree *obj= (VBVHTree*)MEM_callocN(sizeof(VBVHTree), "VBVHTree");
- assert( RayObject_isAligned(obj) ); /* RayObject API assumes real data to be 4-byte aligned */
+ assert( RE_rayobject_isAligned(obj) ); /* RayObject API assumes real data to be 4-byte aligned */
obj->rayobj.api = get_api<VBVHTree>(DFS_STACK_SIZE);
obj->root = NULL;
@@ -467,7 +467,7 @@ RayObject *RE_rayobject_vbvh_create(int size)
obj->node_arena = NULL;
obj->builder = rtbuild_create( size );
- return RayObject_unalignRayAPI((RayObject*) obj);
+ return RE_rayobject_unalignRayAPI((RayObject*) obj);
}
@@ -482,7 +482,7 @@ void bvh_dfs_make_hint(VBVHNode *node, LCTSHint *hint, int reserve_space, HintOb
RayObject *RE_rayobject_svbvh_create(int size)
{
SVBVHTree *obj= (SVBVHTree*)MEM_callocN(sizeof(SVBVHTree), "SVBVHTree");
- assert( RayObject_isAligned(obj) ); // RayObject API assumes real data to be 4-byte aligned
+ assert( RE_rayobject_isAligned(obj) ); // RayObject API assumes real data to be 4-byte aligned
obj->rayobj.api = get_api<SVBVHTree>(DFS_STACK_SIZE);
obj->root = NULL;
@@ -490,6 +490,6 @@ RayObject *RE_rayobject_svbvh_create(int size)
obj->node_arena = NULL;
obj->builder = rtbuild_create( size );
- return RayObject_unalignRayAPI((RayObject*) obj);
+ return RE_rayobject_unalignRayAPI((RayObject*) obj);
}
*/ \ No newline at end of file
diff --git a/source/blender/render/intern/raytrace/reorganize.h b/source/blender/render/intern/raytrace/reorganize.h
index b77a51bbf65..2494f102003 100644
--- a/source/blender/render/intern/raytrace/reorganize.h
+++ b/source/blender/render/intern/raytrace/reorganize.h
@@ -47,7 +47,7 @@ void reorganize_find_fittest_parent(Node *tree, Node *node, std::pair<float,Node
q.pop();
if(parent == node) continue;
- if(node_fits_inside(node, parent) && RayObject_isAligned(parent->child) )
+ if(node_fits_inside(node, parent) && RE_rayobject_isAligned(parent->child) )
{
float pcost = bb_area(parent->bb, parent->bb+3);
cost = std::min( cost, std::make_pair(pcost,parent) );
@@ -69,11 +69,11 @@ void reorganize(Node *root)
Node * node = q.front();
q.pop();
- if( RayObject_isAligned(node->child) )
+ if( RE_rayobject_isAligned(node->child) )
{
for(Node **prev = &node->child; *prev; )
{
- assert( RayObject_isAligned(*prev) );
+ assert( RE_rayobject_isAligned(*prev) );
q.push(*prev);
std::pair<float,Node*> best(FLT_MAX, root);
@@ -112,7 +112,7 @@ void reorganize(Node *root)
template<class Node>
void remove_useless(Node *node, Node **new_node)
{
- if( RayObject_isAligned(node->child) )
+ if( RE_rayobject_isAligned(node->child) )
{
for(Node **prev = &node->child; *prev; )
@@ -130,7 +130,7 @@ void remove_useless(Node *node, Node **new_node)
}
if(node->child)
{
- if(RayObject_isAligned(node->child) && node->child->sibling == 0)
+ if(RE_rayobject_isAligned(node->child) && node->child->sibling == 0)
*new_node = node->child;
}
else if(node->child == 0)
@@ -148,7 +148,7 @@ void pushup(Node *parent)
float p_area = bb_area(parent->bb, parent->bb+3);
Node **prev = &parent->child;
- for(Node *child = parent->child; RayObject_isAligned(child) && child; )
+ for(Node *child = parent->child; RE_rayobject_isAligned(child) && child; )
{
float c_area = bb_area(child->bb, child->bb+3) ;
int nchilds = count_childs(child);
@@ -173,7 +173,7 @@ void pushup(Node *parent)
}
}
- for(Node *child = parent->child; RayObject_isAligned(child) && child; child = child->sibling)
+ for(Node *child = parent->child; RE_rayobject_isAligned(child) && child; child = child->sibling)
pushup(child);
}
@@ -188,10 +188,10 @@ void pushup_simd(Node *parent)
int n = count_childs(parent);
Node **prev = &parent->child;
- for(Node *child = parent->child; RayObject_isAligned(child) && child; )
+ for(Node *child = parent->child; RE_rayobject_isAligned(child) && child; )
{
int cn = count_childs(child);
- if(cn-1 <= (SSize - (n%SSize) ) % SSize && RayObject_isAligned(child->child) )
+ if(cn-1 <= (SSize - (n%SSize) ) % SSize && RE_rayobject_isAligned(child->child) )
{
n += (cn - 1);
append_sibling(child, child->child);
@@ -206,7 +206,7 @@ void pushup_simd(Node *parent)
}
}
- for(Node *child = parent->child; RayObject_isAligned(child) && child; child = child->sibling)
+ for(Node *child = parent->child; RE_rayobject_isAligned(child) && child; child = child->sibling)
pushup_simd<Node,SSize>(child);
}
@@ -221,15 +221,15 @@ void pushdown(Node *parent)
Node **s_child = &parent->child;
Node * child = parent->child;
- while(child && RayObject_isAligned(child))
+ while(child && RE_rayobject_isAligned(child))
{
Node *next = child->sibling;
Node **next_s_child = &child->sibling;
//assert(bb_fits_inside(parent->bb, parent->bb+3, child->bb, child->bb+3));
- for(Node *i = parent->child; RayObject_isAligned(i) && i; i = i->sibling)
- if(child != i && bb_fits_inside(i->bb, i->bb+3, child->bb, child->bb+3) && RayObject_isAligned(i->child))
+ for(Node *i = parent->child; RE_rayobject_isAligned(i) && i; i = i->sibling)
+ if(child != i && bb_fits_inside(i->bb, i->bb+3, child->bb, child->bb+3) && RE_rayobject_isAligned(i->child))
{
// todo optimize (should the one with the smallest area?)
// float ia = bb_area(i->bb, i->bb+3)
@@ -246,7 +246,7 @@ void pushdown(Node *parent)
s_child = next_s_child;
}
- for(Node *i = parent->child; RayObject_isAligned(i) && i; i = i->sibling)
+ for(Node *i = parent->child; RE_rayobject_isAligned(i) && i; i = i->sibling)
pushdown( i );
}
diff --git a/source/blender/render/intern/source/rayobject.c b/source/blender/render/intern/source/rayobject.c
index daa6b8d95de..996be35090e 100644
--- a/source/blender/render/intern/source/rayobject.c
+++ b/source/blender/render/intern/source/rayobject.c
@@ -27,7 +27,6 @@
* ***** END GPL LICENSE BLOCK *****
*/
#include <assert.h>
-#include <stdio.h>
#include "BKE_utildefines.h"
#include "BLI_arithb.h"
@@ -42,33 +41,6 @@
* Based on Tactical Optimization of Ray/Box Intersection, by Graham Fyffe
* [http://tog.acm.org/resources/RTNews/html/rtnv21n1.html#art9]
*/
-/*
-float RE_rayobject_bb_intersect(const Isect *isec, const float *_bb)
-{
- const float *bb = _bb;
- float dist;
-
- float t1x = (bb[isec->bv_index[0]] - isec->start[0]) * isec->idot_axis[0];
- float t2x = (bb[isec->bv_index[1]] - isec->start[0]) * isec->idot_axis[0];
- float t1y = (bb[isec->bv_index[2]] - isec->start[1]) * isec->idot_axis[1];
- float t2y = (bb[isec->bv_index[3]] - isec->start[1]) * isec->idot_axis[1];
- float t1z = (bb[isec->bv_index[4]] - isec->start[2]) * isec->idot_axis[2];
- float t2z = (bb[isec->bv_index[5]] - isec->start[2]) * isec->idot_axis[2];
-
- RE_RC_COUNT(isec->raycounter->bb.test);
-
- if(t1x > t2y || t2x < t1y || t1x > t2z || t2x < t1z || t1y > t2z || t2y < t1z) return FLT_MAX;
- if(t2x < 0.0 || t2y < 0.0 || t2z < 0.0) return FLT_MAX;
- if(t1x > isec->labda || t1y > isec->labda || t1z > isec->labda) return FLT_MAX;
-
- RE_RC_COUNT(isec->raycounter->bb.hit);
-
- dist = t1x;
- if (t1y > dist) dist = t1y;
- if (t1z > dist) dist = t1z;
- return dist;
-}
-*/
int RE_rayobject_bb_intersect_test(const Isect *isec, const float *_bb)
{
const float *bb = _bb;
@@ -185,23 +157,7 @@ static int intersect_rayface(RayFace *face, Isect *is)
RE_RC_COUNT(is->raycounter->faces.test);
-#ifdef RE_RAYFACE_COORDS_VLAKREN
- {
- VlakRen *vlr = (VlakRen*)face->face;
-
- VECCOPY(co1, vlr->v1->co);
- VECCOPY(co2, vlr->v2->co);
- if(vlr->v4)
- {
- VECCOPY(co3, vlr->v4->co);
- VECCOPY(co4, vlr->v3->co);
- }
- else
- {
- VECCOPY(co3, vlr->v3->co);
- }
- }
-#else
+ //Load coords
VECCOPY(co1, face->v1);
VECCOPY(co2, face->v2);
if(RE_rayface_isQuad(face))
@@ -213,7 +169,6 @@ static int intersect_rayface(RayFace *face, Isect *is)
{
VECCOPY(co3, face->v3);
}
-#endif
t00= co3[0]-co1[0];
t01= co3[1]-co1[1];
@@ -312,13 +267,6 @@ static int intersect_rayface(RayFace *face, Isect *is)
}
}
}
-#if 0
- else if(labda < ISECT_EPSILON)
- {
- /* too close to origin */
- return 0;
- }
-#endif
RE_RC_COUNT(is->raycounter->faces.hit);
@@ -329,7 +277,7 @@ static int intersect_rayface(RayFace *face, Isect *is)
is->hit.ob = face->ob;
is->hit.face = face->face;
#ifdef RT_USE_LAST_HIT
- is->last_hit = (RayObject*) RayObject_unalignRayFace(face);
+ is->last_hit = (RayObject*) RE_rayobject_unalignRayFace(face);
#endif
return 1;
}
@@ -339,7 +287,6 @@ static int intersect_rayface(RayFace *face, Isect *is)
void RE_rayface_from_vlak(RayFace *face, ObjectInstanceRen *obi, VlakRen *vlr)
{
-#ifdef RE_RAYFACE_COORDS_LOCAL
VECCOPY(face->v1, vlr->v1->co);
VECCOPY(face->v2, vlr->v2->co);
VECCOPY(face->v3, vlr->v3->co);
@@ -352,13 +299,7 @@ void RE_rayface_from_vlak(RayFace *face, ObjectInstanceRen *obi, VlakRen *vlr)
{
face->quad = 0;
}
-#elif defined(RE_RAYFACE_COORDS_POINTER)
- face->v1 = vlr->v1->co;
- face->v2 = vlr->v2->co;
- face->v3 = vlr->v3->co;
- face->v4 = vlr->v4 ? vlr->v4->co : NULL;
-#elif defined(RE_RAYFACE_COORDS_VLAKREN)
-#endif
+
face->ob = obi;
face->face = vlr;
}
@@ -405,9 +346,7 @@ int RE_rayobject_raycast(RayObject *r, Isect *isec)
if(RE_rayobject_intersect(r, isec))
{
-#ifdef RE_RAYCOUNTER
RE_RC_COUNT(isec->raycounter->raycast.hit);
-#endif
#ifdef RT_USE_HINT
isec->hint = isec->hit_hint;
@@ -419,13 +358,13 @@ int RE_rayobject_raycast(RayObject *r, Isect *isec)
int RE_rayobject_intersect(RayObject *r, Isect *i)
{
- if(RayObject_isRayFace(r))
+ if(RE_rayobject_isRayFace(r))
{
- return intersect_rayface( (RayFace*) RayObject_align(r), i);
+ return intersect_rayface( (RayFace*) RE_rayobject_align(r), i);
}
- else if(RayObject_isRayAPI(r))
+ else if(RE_rayobject_isRayAPI(r))
{
- r = RayObject_align( r );
+ r = RE_rayobject_align( r );
return r->api->raycast( r, i );
}
else assert(0);
@@ -433,44 +372,36 @@ int RE_rayobject_intersect(RayObject *r, Isect *i)
void RE_rayobject_add(RayObject *r, RayObject *o)
{
- r = RayObject_align( r );
+ r = RE_rayobject_align( r );
return r->api->add( r, o );
}
void RE_rayobject_done(RayObject *r)
{
- r = RayObject_align( r );
+ r = RE_rayobject_align( r );
r->api->done( r );
}
void RE_rayobject_free(RayObject *r)
{
- r = RayObject_align( r );
+ r = RE_rayobject_align( r );
r->api->free( r );
}
void RE_rayobject_merge_bb(RayObject *r, float *min, float *max)
{
- if(RayObject_isRayFace(r))
+ if(RE_rayobject_isRayFace(r))
{
- RayFace *face = (RayFace*) RayObject_align(r);
+ RayFace *face = (RayFace*) RE_rayobject_align(r);
-#ifdef RE_RAYFACE_COORDS_VLAKREN
- VlakRen *vlr = (VlakRen*)face->face;
- DO_MINMAX( vlr->v1->co, min, max );
- DO_MINMAX( vlr->v2->co, min, max );
- DO_MINMAX( vlr->v3->co, min, max );
- if(RE_rayface_isQuad(face)) DO_MINMAX( vlr->v4->co, min, max );
-#else
DO_MINMAX( face->v1, min, max );
DO_MINMAX( face->v2, min, max );
DO_MINMAX( face->v3, min, max );
if(RE_rayface_isQuad(face)) DO_MINMAX( face->v4, min, max );
-#endif
}
- else if(RayObject_isRayAPI(r))
+ else if(RE_rayobject_isRayAPI(r))
{
- r = RayObject_align( r );
+ r = RE_rayobject_align( r );
r->api->bb( r, min, max );
}
else assert(0);
@@ -478,13 +409,13 @@ void RE_rayobject_merge_bb(RayObject *r, float *min, float *max)
float RE_rayobject_cost(RayObject *r)
{
- if(RayObject_isRayFace(r))
+ if(RE_rayobject_isRayFace(r))
{
return 1.0;
}
- else if(RayObject_isRayAPI(r))
+ else if(RE_rayobject_isRayAPI(r))
{
- r = RayObject_align( r );
+ r = RE_rayobject_align( r );
return r->api->cost( r );
}
else assert(0);
@@ -492,61 +423,15 @@ float RE_rayobject_cost(RayObject *r)
void RE_rayobject_hint_bb(RayObject *r, RayHint *hint, float *min, float *max)
{
- if(RayObject_isRayFace(r))
+ if(RE_rayobject_isRayFace(r))
{
return;
}
- else if(RayObject_isRayAPI(r))
+ else if(RE_rayobject_isRayAPI(r))
{
- r = RayObject_align( r );
+ r = RE_rayobject_align( r );
return r->api->hint_bb( r, hint, min, max );
}
else assert(0);
}
-#ifdef RE_RAYCOUNTER
-void RE_RC_INFO(RayCounter *info)
-{
- printf("----------- Raycast counter --------\n");
- printf("Rays total: %llu\n", info->raycast.test );
- printf("Rays hit: %llu\n", info->raycast.hit );
- printf("\n");
- printf("BB tests: %llu\n", info->bb.test );
- printf("BB hits: %llu\n", info->bb.hit );
- printf("\n");
- printf("Primitives tests: %llu\n", info->faces.test );
- printf("Primitives hits: %llu\n", info->faces.hit );
- printf("------------------------------------\n");
- printf("Shadow last-hit tests per ray: %f\n", info->rayshadow_last_hit.test / ((float)info->raycast.test) );
- printf("Shadow last-hit hits per ray: %f\n", info->rayshadow_last_hit.hit / ((float)info->raycast.test) );
- printf("\n");
- printf("Hint tests per ray: %f\n", info->raytrace_hint.test / ((float)info->raycast.test) );
- printf("Hint hits per ray: %f\n", info->raytrace_hint.hit / ((float)info->raycast.test) );
- printf("\n");
- printf("BB tests per ray: %f\n", info->bb.test / ((float)info->raycast.test) );
- printf("BB hits per ray: %f\n", info->bb.hit / ((float)info->raycast.test) );
- printf("\n");
- printf("Primitives tests per ray: %f\n", info->faces.test / ((float)info->raycast.test) );
- printf("Primitives hits per ray: %f\n", info->faces.hit / ((float)info->raycast.test) );
- printf("------------------------------------\n");
-}
-
-void RE_RC_MERGE(RayCounter *dest, RayCounter *tmp)
-{
- dest->faces.test += tmp->faces.test;
- dest->faces.hit += tmp->faces.hit;
-
- dest->bb.test += tmp->bb.test;
- dest->bb.hit += tmp->bb.hit;
-
- dest->raycast.test += tmp->raycast.test;
- dest->raycast.hit += tmp->raycast.hit;
-
- dest->rayshadow_last_hit.test += tmp->rayshadow_last_hit.test;
- dest->rayshadow_last_hit.hit += tmp->rayshadow_last_hit.hit;
-
- dest->raytrace_hint.test += tmp->raytrace_hint.test;
- dest->raytrace_hint.hit += tmp->raytrace_hint.hit;
-}
-
-#endif \ No newline at end of file
diff --git a/source/blender/render/intern/source/rayobject_blibvh.c b/source/blender/render/intern/source/rayobject_blibvh.c
index 9b872d8f249..6e789862207 100644
--- a/source/blender/render/intern/source/rayobject_blibvh.c
+++ b/source/blender/render/intern/source/rayobject_blibvh.c
@@ -36,19 +36,19 @@
#include "render_types.h"
#include "rayobject.h"
-static int RayObject_blibvh_intersect(RayObject *o, Isect *isec);
-static void RayObject_blibvh_add(RayObject *o, RayObject *ob);
-static void RayObject_blibvh_done(RayObject *o);
-static void RayObject_blibvh_free(RayObject *o);
-static void RayObject_blibvh_bb(RayObject *o, float *min, float *max);
+static int RE_rayobject_blibvh_intersect(RayObject *o, Isect *isec);
+static void RE_rayobject_blibvh_add(RayObject *o, RayObject *ob);
+static void RE_rayobject_blibvh_done(RayObject *o);
+static void RE_rayobject_blibvh_free(RayObject *o);
+static void RE_rayobject_blibvh_bb(RayObject *o, float *min, float *max);
static RayObjectAPI bvh_api =
{
- RayObject_blibvh_intersect,
- RayObject_blibvh_add,
- RayObject_blibvh_done,
- RayObject_blibvh_free,
- RayObject_blibvh_bb
+ RE_rayobject_blibvh_intersect,
+ RE_rayobject_blibvh_add,
+ RE_rayobject_blibvh_done,
+ RE_rayobject_blibvh_free,
+ RE_rayobject_blibvh_bb
};
typedef struct BVHObject
@@ -63,13 +63,13 @@ typedef struct BVHObject
RayObject *RE_rayobject_blibvh_create(int size)
{
BVHObject *obj= (BVHObject*)MEM_callocN(sizeof(BVHObject), "BVHObject");
- assert( RayObject_isAligned(obj) ); /* RayObject API assumes real data to be 4-byte aligned */
+ assert( RE_rayobject_isAligned(obj) ); /* RayObject API assumes real data to be 4-byte aligned */
obj->rayobj.api = &bvh_api;
obj->bvh = BLI_bvhtree_new(size, 0.0, 4, 6);
INIT_MINMAX(obj->bb[0], obj->bb[1]);
- return RayObject_unalignRayAPI((RayObject*) obj);
+ return RE_rayobject_unalignRayAPI((RayObject*) obj);
}
static void bvh_callback(void *userdata, int index, const BVHTreeRay *ray, BVHTreeRayHit *hit)
@@ -88,7 +88,7 @@ static void bvh_callback(void *userdata, int index, const BVHTreeRay *ray, BVHTr
}
}
-static int RayObject_blibvh_intersect(RayObject *o, Isect *isec)
+static int RE_rayobject_blibvh_intersect(RayObject *o, Isect *isec)
{
BVHObject *obj = (BVHObject*)o;
BVHTreeRayHit hit;
@@ -103,7 +103,7 @@ static int RayObject_blibvh_intersect(RayObject *o, Isect *isec)
return BLI_bvhtree_ray_cast(obj->bvh, isec->start, dir, 0.0, &hit, bvh_callback, isec);
}
-static void RayObject_blibvh_add(RayObject *o, RayObject *ob)
+static void RE_rayobject_blibvh_add(RayObject *o, RayObject *ob)
{
BVHObject *obj = (BVHObject*)o;
float min_max[6];
@@ -116,13 +116,13 @@ static void RayObject_blibvh_add(RayObject *o, RayObject *ob)
BLI_bvhtree_insert(obj->bvh, (int)ob, min_max, 2 );
}
-static void RayObject_blibvh_done(RayObject *o)
+static void RE_rayobject_blibvh_done(RayObject *o)
{
BVHObject *obj = (BVHObject*)o;
BLI_bvhtree_balance(obj->bvh);
}
-static void RayObject_blibvh_free(RayObject *o)
+static void RE_rayobject_blibvh_free(RayObject *o)
{
BVHObject *obj = (BVHObject*)o;
@@ -132,7 +132,7 @@ static void RayObject_blibvh_free(RayObject *o)
MEM_freeN(obj);
}
-static void RayObject_blibvh_bb(RayObject *o, float *min, float *max)
+static void RE_rayobject_blibvh_bb(RayObject *o, float *min, float *max)
{
BVHObject *obj = (BVHObject*)o;
DO_MIN( obj->bb[0], min );
diff --git a/source/blender/render/intern/source/rayobject_instance.c b/source/blender/render/intern/source/rayobject_instance.c
index 14f333a7f86..9329d110870 100644
--- a/source/blender/render/intern/source/rayobject_instance.c
+++ b/source/blender/render/intern/source/rayobject_instance.c
@@ -36,19 +36,19 @@
#define RE_COST_INSTANCE (1.0f)
-static int RayObject_instance_intersect(RayObject *o, Isect *isec);
-static void RayObject_instance_free(RayObject *o);
-static void RayObject_instance_bb(RayObject *o, float *min, float *max);
-static float RayObject_instance_cost(RayObject *o);
+static int RE_rayobject_instance_intersect(RayObject *o, Isect *isec);
+static void RE_rayobject_instance_free(RayObject *o);
+static void RE_rayobject_instance_bb(RayObject *o, float *min, float *max);
+static float RE_rayobject_instance_cost(RayObject *o);
static RayObjectAPI instance_api =
{
- RayObject_instance_intersect,
- NULL, //static void RayObject_instance_add(RayObject *o, RayObject *ob);
- NULL, //static void RayObject_instance_done(RayObject *o);
- RayObject_instance_free,
- RayObject_instance_bb,
- RayObject_instance_cost
+ RE_rayobject_instance_intersect,
+ NULL, //static void RE_rayobject_instance_add(RayObject *o, RayObject *ob);
+ NULL, //static void RE_rayobject_instance_done(RayObject *o);
+ RE_rayobject_instance_free,
+ RE_rayobject_instance_bb,
+ RE_rayobject_instance_cost
};
typedef struct InstanceRayObject
@@ -68,7 +68,7 @@ typedef struct InstanceRayObject
RayObject *RE_rayobject_instance_create(RayObject *target, float transform[][4], void *ob, void *target_ob)
{
InstanceRayObject *obj= (InstanceRayObject*)MEM_callocN(sizeof(InstanceRayObject), "InstanceRayObject");
- assert( RayObject_isAligned(obj) ); /* RayObject API assumes real data to be 4-byte aligned */
+ assert( RE_rayobject_isAligned(obj) ); /* RayObject API assumes real data to be 4-byte aligned */
obj->rayobj.api = &instance_api;
obj->target = target;
@@ -78,10 +78,10 @@ RayObject *RE_rayobject_instance_create(RayObject *target, float transform[][4],
Mat4CpyMat4(obj->target2global, transform);
Mat4Invert(obj->global2target, obj->target2global);
- return RayObject_unalignRayAPI((RayObject*) obj);
+ return RE_rayobject_unalignRayAPI((RayObject*) obj);
}
-static int RayObject_instance_intersect(RayObject *o, Isect *isec)
+static int RE_rayobject_instance_intersect(RayObject *o, Isect *isec)
{
//TODO
// *there is probably a faster way to convert between coordinates
@@ -162,19 +162,19 @@ static int RayObject_instance_intersect(RayObject *o, Isect *isec)
return res;
}
-static void RayObject_instance_free(RayObject *o)
+static void RE_rayobject_instance_free(RayObject *o)
{
InstanceRayObject *obj = (InstanceRayObject*)o;
MEM_freeN(obj);
}
-static float RayObject_instance_cost(RayObject *o)
+static float RE_rayobject_instance_cost(RayObject *o)
{
InstanceRayObject *obj = (InstanceRayObject*)o;
return RE_rayobject_cost(obj->target) + RE_COST_INSTANCE;
}
-static void RayObject_instance_bb(RayObject *o, float *min, float *max)
+static void RE_rayobject_instance_bb(RayObject *o, float *min, float *max)
{
//TODO:
// *better bb.. calculated without rotations of bb
diff --git a/source/blender/render/intern/source/rayobject_octree.c b/source/blender/render/intern/source/rayobject_octree.c
index da1083a654d..4246dd522db 100644
--- a/source/blender/render/intern/source/rayobject_octree.c
+++ b/source/blender/render/intern/source/rayobject_octree.c
@@ -84,19 +84,19 @@ typedef struct Octree {
} Octree;
-static int RayObject_octree_intersect(RayObject *o, Isect *isec);
-static void RayObject_octree_add(RayObject *o, RayObject *ob);
-static void RayObject_octree_done(RayObject *o);
-static void RayObject_octree_free(RayObject *o);
-static void RayObject_octree_bb(RayObject *o, float *min, float *max);
+static int RE_rayobject_octree_intersect(RayObject *o, Isect *isec);
+static void RE_rayobject_octree_add(RayObject *o, RayObject *ob);
+static void RE_rayobject_octree_done(RayObject *o);
+static void RE_rayobject_octree_free(RayObject *o);
+static void RE_rayobject_octree_bb(RayObject *o, float *min, float *max);
static RayObjectAPI octree_api =
{
- RayObject_octree_intersect,
- RayObject_octree_add,
- RayObject_octree_done,
- RayObject_octree_free,
- RayObject_octree_bb
+ RE_rayobject_octree_intersect,
+ RE_rayobject_octree_add,
+ RE_rayobject_octree_done,
+ RE_rayobject_octree_free,
+ RE_rayobject_octree_bb
};
/* **************** ocval method ******************* */
@@ -294,7 +294,7 @@ static void ocwrite(Octree *oc, RayFace *face, int quad, short x, short y, short
while(no->v[a]!=NULL) a++;
}
- no->v[a]= (RayFace*) RayObject_align(face);
+ no->v[a]= (RayFace*) RE_rayobject_align(face);
if(quad)
calc_ocval_face(rtf[0], rtf[1], rtf[2], rtf[3], x>>2, y>>1, z, &no->ov[a]);
@@ -406,7 +406,7 @@ static void filltriangle(Octree *oc, short c1, short c2, char *ocface, short *oc
}
}
-static void RayObject_octree_free(RayObject *tree)
+static void RE_rayobject_octree_free(RayObject *tree)
{
Octree *oc= (Octree*)tree;
@@ -450,7 +450,7 @@ static void RayObject_octree_free(RayObject *tree)
RayObject *RE_rayobject_octree_create(int ocres, int size)
{
Octree *oc= MEM_callocN(sizeof(Octree), "Octree");
- assert( RayObject_isAligned(oc) ); /* RayObject API assumes real data to be 4-byte aligned */
+ assert( RE_rayobject_isAligned(oc) ); /* RayObject API assumes real data to be 4-byte aligned */
oc->rayobj.api = &octree_api;
@@ -461,17 +461,17 @@ RayObject *RE_rayobject_octree_create(int ocres, int size)
oc->ro_nodes_used = 0;
- return RayObject_unalignRayAPI((RayObject*) oc);
+ return RE_rayobject_unalignRayAPI((RayObject*) oc);
}
-static void RayObject_octree_add(RayObject *tree, RayObject *node)
+static void RE_rayobject_octree_add(RayObject *tree, RayObject *node)
{
Octree *oc = (Octree*)tree;
- assert( RayObject_isRayFace(node) );
+ assert( RE_rayobject_isRayFace(node) );
assert( oc->ro_nodes_used < oc->ro_nodes_size );
- oc->ro_nodes[ oc->ro_nodes_used++ ] = (RayFace*)RayObject_align(node);
+ oc->ro_nodes[ oc->ro_nodes_used++ ] = (RayFace*)RE_rayobject_align(node);
}
static void octree_fill_rayface(Octree *oc, RayFace *face)
@@ -489,22 +489,11 @@ static void octree_fill_rayface(Octree *oc, RayFace *face)
ocres2= oc->ocres*oc->ocres;
-#ifdef RE_RAYFACE_COORDS_VLAKREN
- {
- VlakRen *vlr = (VlakRen*)face->face;
- VECCOPY(co1, vlr->v1->co);
- VECCOPY(co2, vlr->v2->co);
- VECCOPY(co3, vlr->v3->co);
- if(RE_rayface_isQuad(face))
- VECCOPY(co4, vlr->v4->co);
- }
-#else
VECCOPY(co1, face->v1);
VECCOPY(co2, face->v2);
VECCOPY(co3, face->v3);
if(face->v4)
VECCOPY(co4, face->v4);
-#endif
for(c=0;c<3;c++) {
rtf[0][c]= (co1[c]-oc->min[c])*ocfac[c] ;
@@ -602,7 +591,7 @@ static void octree_fill_rayface(Octree *oc, RayFace *face)
}
}
-static void RayObject_octree_done(RayObject *tree)
+static void RE_rayobject_octree_done(RayObject *tree)
{
Octree *oc = (Octree*)tree;
int c;
@@ -613,7 +602,7 @@ static void RayObject_octree_done(RayObject *tree)
/* Calculate Bounding Box */
for(c=0; c<oc->ro_nodes_used; c++)
- RE_rayobject_merge_bb( RayObject_unalignRayFace(oc->ro_nodes[c]), oc->min, oc->max);
+ RE_rayobject_merge_bb( RE_rayobject_unalignRayFace(oc->ro_nodes[c]), oc->min, oc->max);
/* Alloc memory */
oc->adrbranch= MEM_callocN(sizeof(void *)*BRANCH_ARRAY, "octree branches");
@@ -656,7 +645,7 @@ static void RayObject_octree_done(RayObject *tree)
printf("%f %f - %f\n", oc->min[2], oc->max[2], oc->ocfacz );
}
-static void RayObject_octree_bb(RayObject *tree, float *min, float *max)
+static void RE_rayobject_octree_bb(RayObject *tree, float *min, float *max)
{
Octree *oc = (Octree*)tree;
DO_MINMAX(oc->min, min, max);
@@ -681,7 +670,7 @@ static int testnode(Octree *oc, Isect *is, Node *no, OcVal ocval)
if( (ov->ocx & ocval.ocx) && (ov->ocy & ocval.ocy) && (ov->ocz & ocval.ocz) )
{
- if( RE_rayobject_intersect( RayObject_unalignRayFace(face),is) )
+ if( RE_rayobject_intersect( RE_rayobject_unalignRayFace(face),is) )
return 1;
}
}
@@ -700,7 +689,7 @@ static int testnode(Octree *oc, Isect *is, Node *no, OcVal ocval)
if( (ov->ocx & ocval.ocx) && (ov->ocy & ocval.ocy) && (ov->ocz & ocval.ocz) )
{
- if( RE_rayobject_intersect( RayObject_unalignRayFace(face),is) )
+ if( RE_rayobject_intersect( RE_rayobject_unalignRayFace(face),is) )
found= 1;
}
}
@@ -828,7 +817,7 @@ static int do_coherence_test(int ocx1, int ocx2, int ocy1, int ocy2, int ocz1, i
/* return 1: found valid intersection */
/* starts with is->orig.face */
-static int RayObject_octree_intersect(RayObject *tree, Isect *is)
+static int RE_rayobject_octree_intersect(RayObject *tree, Isect *is)
{
Octree *oc= (Octree*)tree;
Node *no;
diff --git a/source/blender/render/intern/source/rayobject_raycounter.c b/source/blender/render/intern/source/rayobject_raycounter.c
new file mode 100644
index 00000000000..83ba15602da
--- /dev/null
+++ b/source/blender/render/intern/source/rayobject_raycounter.c
@@ -0,0 +1,77 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2009 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): André Pinto.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+#include "rayobject.h"
+
+#ifdef RE_RAYCOUNTER
+
+void RE_RC_INFO(RayCounter *info)
+{
+ printf("----------- Raycast counter --------\n");
+ printf("Rays total: %llu\n", info->raycast.test );
+ printf("Rays hit: %llu\n", info->raycast.hit );
+ printf("\n");
+ printf("BB tests: %llu\n", info->bb.test );
+ printf("BB hits: %llu\n", info->bb.hit );
+ printf("\n");
+ printf("Primitives tests: %llu\n", info->faces.test );
+ printf("Primitives hits: %llu\n", info->faces.hit );
+ printf("------------------------------------\n");
+ printf("Shadow last-hit tests per ray: %f\n", info->rayshadow_last_hit.test / ((float)info->raycast.test) );
+ printf("Shadow last-hit hits per ray: %f\n", info->rayshadow_last_hit.hit / ((float)info->raycast.test) );
+ printf("\n");
+ printf("Hint tests per ray: %f\n", info->raytrace_hint.test / ((float)info->raycast.test) );
+ printf("Hint hits per ray: %f\n", info->raytrace_hint.hit / ((float)info->raycast.test) );
+ printf("\n");
+ printf("BB tests per ray: %f\n", info->bb.test / ((float)info->raycast.test) );
+ printf("BB hits per ray: %f\n", info->bb.hit / ((float)info->raycast.test) );
+ printf("\n");
+ printf("Primitives tests per ray: %f\n", info->faces.test / ((float)info->raycast.test) );
+ printf("Primitives hits per ray: %f\n", info->faces.hit / ((float)info->raycast.test) );
+ printf("------------------------------------\n");
+}
+
+void RE_RC_MERGE(RayCounter *dest, RayCounter *tmp)
+{
+ dest->faces.test += tmp->faces.test;
+ dest->faces.hit += tmp->faces.hit;
+
+ dest->bb.test += tmp->bb.test;
+ dest->bb.hit += tmp->bb.hit;
+
+ dest->raycast.test += tmp->raycast.test;
+ dest->raycast.hit += tmp->raycast.hit;
+
+ dest->rayshadow_last_hit.test += tmp->rayshadow_last_hit.test;
+ dest->rayshadow_last_hit.hit += tmp->rayshadow_last_hit.hit;
+
+ dest->raytrace_hint.test += tmp->raytrace_hint.test;
+ dest->raytrace_hint.hit += tmp->raytrace_hint.hit;
+}
+
+#endif
diff --git a/source/blender/render/intern/source/rayshade.c b/source/blender/render/intern/source/rayshade.c
index 05c961d49de..af2c0f99174 100644
--- a/source/blender/render/intern/source/rayshade.c
+++ b/source/blender/render/intern/source/rayshade.c
@@ -222,7 +222,7 @@ RayObject* makeraytree_object(Render *re, ObjectInstanceRen *obi)
if(is_raytraceable_vlr(re, vlr))
{
RE_rayface_from_vlak( face, obi, vlr );
- RE_rayobject_add( raytree, RayObject_unalignRayFace(face) );
+ RE_rayobject_add( raytree, RE_rayobject_unalignRayFace(face) );
face++;
}
}
@@ -372,7 +372,7 @@ static void makeraytree_single(Render *re)
Mat4MulVecfl(obi->mat, face->v4);
}
- RE_rayobject_add( raytree, RayObject_unalignRayFace(face) );
+ RE_rayobject_add( raytree, RE_rayobject_unalignRayFace(face) );
face++;
}
}