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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2011-10-22 21:01:54 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2011-10-22 21:01:54 +0400
commit29f279e43dfac8e1e08dbe272d7092eab5a8067d (patch)
treee423e36e35f59a8a95f7891e58679e64aa1b51e3 /source/blender/render/intern
parent1bdf652b89871614c38bf2146cf94522c3347e06 (diff)
Render API: add update_progress() function to update progress bar progress from
external render engines. Also refactoring to move some render engine registration stuff out of RNA and into render module.
Diffstat (limited to 'source/blender/render/intern')
-rw-r--r--source/blender/render/intern/source/external_engine.c131
1 files changed, 113 insertions, 18 deletions
diff --git a/source/blender/render/intern/source/external_engine.c b/source/blender/render/intern/source/external_engine.c
index b76a3e16513..9470101d455 100644
--- a/source/blender/render/intern/source/external_engine.c
+++ b/source/blender/render/intern/source/external_engine.c
@@ -47,13 +47,89 @@
#include "IMB_imbuf.h"
#include "IMB_imbuf_types.h"
+#ifdef WITH_PYTHON
+#include "BPY_extern.h"
+#endif
+
#include "RE_engine.h"
#include "RE_pipeline.h"
#include "render_types.h"
#include "renderpipeline.h"
-/************************** External Engines ***************************/
+/* Render Engine Types */
+
+static RenderEngineType internal_render_type = {
+ NULL, NULL,
+ "BLENDER_RENDER", "Blender Render", RE_INTERNAL,
+ NULL,
+ {NULL, NULL, NULL}};
+
+#ifdef WITH_GAMEENGINE
+
+static RenderEngineType internal_game_type = {
+ NULL, NULL,
+ "BLENDER_GAME", "Blender Game", RE_INTERNAL|RE_GAME,
+ NULL,
+ {NULL, NULL, NULL}};
+
+#endif
+
+ListBase R_engines = {NULL, NULL};
+
+void RE_engines_init(void)
+{
+ BLI_addtail(&R_engines, &internal_render_type);
+#ifdef WITH_GAMEENGINE
+ BLI_addtail(&R_engines, &internal_game_type);
+#endif
+}
+
+void RE_engines_exit(void)
+{
+ RenderEngineType *type, *next;
+
+ for(type=R_engines.first; type; type=next) {
+ next= type->next;
+
+ BLI_remlink(&R_engines, type);
+
+ if(!(type->flag & RE_INTERNAL)) {
+ if(type->ext.free)
+ type->ext.free(type->ext.data);
+
+ MEM_freeN(type);
+ }
+ }
+}
+
+RenderEngineType *RE_engines_find(const char *idname)
+{
+ RenderEngineType *type;
+
+ type= BLI_findstring(&R_engines, idname, offsetof(RenderEngineType, idname));
+ if(!type)
+ type= &internal_render_type;
+
+ return type;
+}
+
+/* Create, Free */
+
+RenderEngine *RE_engine_create(RenderEngineType *type)
+{
+ RenderEngine *engine = MEM_callocN(sizeof(RenderEngine), "RenderEngine");
+ engine->type= type;
+
+ return engine;
+}
+
+void RE_engine_free(RenderEngine *engine)
+{
+ MEM_freeN(engine);
+}
+
+/* Render Results */
RenderResult *RE_engine_begin_result(RenderEngine *engine, int x, int y, int w, int h)
{
@@ -133,11 +209,24 @@ void RE_engine_update_stats(RenderEngine *engine, const char *stats, const char
{
Render *re= engine->re;
- re->i.statstr= stats;
- re->i.infostr= info;
- re->stats_draw(re->sdh, &re->i);
- re->i.infostr= NULL;
- re->i.statstr= NULL;
+ /* stats draw callback */
+ if(re) {
+ re->i.statstr= stats;
+ re->i.infostr= info;
+ re->stats_draw(re->sdh, &re->i);
+ re->i.infostr= NULL;
+ re->i.statstr= NULL;
+ }
+}
+
+void RE_engine_update_progress(RenderEngine *engine, float progress)
+{
+ Render *re= engine->re;
+
+ if(re) {
+ CLAMP(progress, 0.0f, 1.0f);
+ re->progress(re->prh, progress);
+ }
}
void RE_engine_report(RenderEngine *engine, int type, const char *msg)
@@ -149,16 +238,17 @@ void RE_engine_report(RenderEngine *engine, int type, const char *msg)
int RE_engine_render(Render *re, int do_all)
{
- RenderEngineType *type= BLI_findstring(&R_engines, re->r.engine, offsetof(RenderEngineType, idname));
- RenderEngine engine;
+ RenderEngineType *type= RE_engines_find(re->r.engine);
+ RenderEngine *engine;
- if(!(type && type->render))
+ /* verify if we can render */
+ if(!type->render)
return 0;
- if((re->r.scemode & R_PREVIEWBUTS) && !(type->flag & RE_DO_PREVIEW))
+ if((re->r.scemode & R_PREVIEWBUTS) && !(type->flag & RE_USE_PREVIEW))
return 0;
- if(do_all && !(type->flag & RE_DO_ALL))
+ if(do_all && !(type->flag & RE_USE_POSTPROCESS))
return 0;
- if(!do_all && (type->flag & RE_DO_ALL))
+ if(!do_all && (type->flag & RE_USE_POSTPROCESS))
return 0;
/* create render result */
@@ -172,14 +262,19 @@ int RE_engine_render(Render *re, int do_all)
if(re->result==NULL)
return 1;
- /* external */
- memset(&engine, 0, sizeof(engine));
- engine.type= type;
- engine.re= re;
+ /* render */
+ engine = RE_engine_create(type);
+ engine->re= re;
+
+ if((re->r.scemode & (R_NO_FRAME_UPDATE|R_PREVIEWBUTS))==0)
+ scene_update_for_newframe(re->main, re->scene, re->lay);
+
+ type->render(engine, re->scene);
+
- type->render(&engine, re->scene);
+ free_render_result(&engine->fullresult, engine->fullresult.first);
- free_render_result(&engine.fullresult, engine.fullresult.first);
+ RE_engine_free(engine);
return 1;
}