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author | Sergey Sharybin <sergey@blender.org> | 2021-01-13 18:58:36 +0300 |
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committer | Sergey Sharybin <sergey@blender.org> | 2021-01-26 18:23:09 +0300 |
commit | 3d3b6d94e6e646828bd03c5656673a5d00a806aa (patch) | |
tree | 2c966540f3a3bccd0315cd30d6e2120aea1855bc /source/blender/render/intern | |
parent | 66151b5de3ff7c49e2cb1be5708c3e030c22b64e (diff) |
Subdiv: Use better default UV interpolation
The default one is now UVs are smoothed, boundaries are kept sharp.
After some time of experimentation seems this is better default from
interoperability point of view.
This fixes distortion reported in T83470.
Differential Revision: https://developer.blender.org/D10111
Diffstat (limited to 'source/blender/render/intern')
-rw-r--r-- | source/blender/render/intern/multires_bake.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/render/intern/multires_bake.c b/source/blender/render/intern/multires_bake.c index a4f68419c67..1859886f563 100644 --- a/source/blender/render/intern/multires_bake.c +++ b/source/blender/render/intern/multires_bake.c @@ -768,7 +768,7 @@ static void *init_heights_data(MultiresBakeRender *bkr, Image *ima) if (ss_lvl > 0) { smd.levels = smd.renderLevels = ss_lvl; - smd.uv_smooth = SUBSURF_UV_SMOOTH_PRESERVE_CORNERS; + smd.uv_smooth = SUBSURF_UV_SMOOTH_PRESERVE_BOUNDARIES; smd.quality = 3; height_data->ssdm = subsurf_make_derived_from_derived( |