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authorSergey Sharybin <sergey@blender.org>2022-10-24 15:16:37 +0300
committerSergey Sharybin <sergey@blender.org>2022-11-01 12:48:18 +0300
commitf17fbf80653dc0e1561b30fe03f46e354deb12bf (patch)
tree46003d781a1b9ca0272112a9a9c2cdf45482d640 /source/blender/render/intern
parent8b2b5b0b8384c95d92da41297b1a950e729cd782 (diff)
Refactor: Rename Object->obmat to Object->object_to_world
Motivation is to disambiguate on the naming level what the matrix actually means. It is very easy to understand the meaning backwards, especially since in Python the name goes the opposite way (it is called `world_matrix` in the Python API). It is important to disambiguate the naming without making developers to look into the comment in the header file (which is also not super clear either). Additionally, more clear naming facilitates the unit verification (or, in this case, space validation) when reading an expression. This patch calls the matrix `object_to_world` which makes it clear from the local code what is it exactly going on. This is only done on DNA level, and a lot of local variables still follow the old naming. A DNA rename is setup in a way that there is no change on the file level, so there should be no regressions at all. The possibility is to add `_matrix` or `_mat` suffix to the name to make it explicit that it is a matrix. Although, not sure if it really helps the readability, or is it something redundant. Differential Revision: https://developer.blender.org/D16328
Diffstat (limited to 'source/blender/render/intern')
-rw-r--r--source/blender/render/intern/bake.c2
-rw-r--r--source/blender/render/intern/texture_pointdensity.c8
2 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/render/intern/bake.c b/source/blender/render/intern/bake.c
index 8fd62f7ec34..9b56e18bb26 100644
--- a/source/blender/render/intern/bake.c
+++ b/source/blender/render/intern/bake.c
@@ -967,7 +967,7 @@ void RE_bake_normal_world_to_object(const BakePixel pixel_array[],
size_t i;
float iobmat[4][4];
- invert_m4_m4(iobmat, ob->obmat);
+ invert_m4_m4(iobmat, ob->object_to_world);
for (i = 0; i < pixels_num; i++) {
size_t offset;
diff --git a/source/blender/render/intern/texture_pointdensity.c b/source/blender/render/intern/texture_pointdensity.c
index 2a2b62be1f0..b285bbd1459 100644
--- a/source/blender/render/intern/texture_pointdensity.c
+++ b/source/blender/render/intern/texture_pointdensity.c
@@ -175,7 +175,7 @@ static void pointdensity_cache_psys(
sim.psmd = psys_get_modifier(ob, psys);
/* in case ob->imat isn't up-to-date */
- invert_m4_m4(ob->imat, ob->obmat);
+ invert_m4_m4(ob->imat, ob->object_to_world);
total_particles = psys->totpart + psys->totchild;
psys->lattice_deform_data = psys_create_lattice_deform_data(&sim);
@@ -399,12 +399,12 @@ static void pointdensity_cache_object(PointDensity *pd, Object *ob)
case TEX_PD_OBJECTSPACE:
break;
case TEX_PD_OBJECTLOC:
- mul_m4_v3(ob->obmat, co);
+ mul_m4_v3(ob->object_to_world, co);
sub_v3_v3(co, ob->loc);
break;
case TEX_PD_WORLDSPACE:
default:
- mul_m4_v3(ob->obmat, co);
+ mul_m4_v3(ob->object_to_world, co);
break;
}
@@ -778,7 +778,7 @@ static void particle_system_minmax(Depsgraph *depsgraph,
sim.psys = psys;
sim.psmd = psys_get_modifier(object, psys);
- invert_m4_m4(imat, object->obmat);
+ invert_m4_m4(imat, object->object_to_world);
total_particles = psys->totpart + psys->totchild;
psys->lattice_deform_data = psys_create_lattice_deform_data(&sim);