diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-05-27 02:21:56 +0400 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2012-05-27 02:21:56 +0400 |
commit | 54b64cfd612922054f014460f1c08ec4b0374a3d (patch) | |
tree | 2df8a029ef6deff92da8e67fee92c55a29c11234 /source/blender/render/intern | |
parent | eda0f3b1863e2e41b9913e16af82407b63e145bf (diff) |
code cleanup: use const float and define array size
Diffstat (limited to 'source/blender/render/intern')
-rw-r--r-- | source/blender/render/intern/include/renderdatabase.h | 9 | ||||
-rw-r--r-- | source/blender/render/intern/include/zbuf.h | 15 | ||||
-rw-r--r-- | source/blender/render/intern/source/convertblender.c | 5 | ||||
-rw-r--r-- | source/blender/render/intern/source/envmap.c | 2 | ||||
-rw-r--r-- | source/blender/render/intern/source/renderdatabase.c | 18 | ||||
-rw-r--r-- | source/blender/render/intern/source/shadbuf.c | 8 | ||||
-rw-r--r-- | source/blender/render/intern/source/zbuf.c | 26 |
7 files changed, 51 insertions, 32 deletions
diff --git a/source/blender/render/intern/include/renderdatabase.h b/source/blender/render/intern/include/renderdatabase.h index 298fc3b49ac..584e56836fa 100644 --- a/source/blender/render/intern/include/renderdatabase.h +++ b/source/blender/render/intern/include/renderdatabase.h @@ -97,8 +97,13 @@ struct VlakRen *RE_findOrAddVlak(struct ObjectRen *obr, int nr); struct VertRen *RE_findOrAddVert(struct ObjectRen *obr, int nr); struct StrandRen *RE_findOrAddStrand(struct ObjectRen *obr, int nr); struct HaloRen *RE_findOrAddHalo(struct ObjectRen *obr, int nr); -struct HaloRen *RE_inithalo(struct Render *re, struct ObjectRen *obr, struct Material *ma, float *vec, float *vec1, float *orco, float hasize, float vectsize, int seed); -struct HaloRen *RE_inithalo_particle(struct Render *re, struct ObjectRen *obr, struct DerivedMesh *dm, struct Material *ma, float *vec, float *vec1, float *orco, float *uvco, float hasize, float vectsize, int seed, float *pa_co); +struct HaloRen *RE_inithalo(struct Render *re, struct ObjectRen *obr, struct Material *ma, + const float vec[3], const float vec1[3], + const float *orco, float hasize, float vectsize, int seed); +struct HaloRen *RE_inithalo_particle(struct Render *re, struct ObjectRen *obr, struct DerivedMesh *dm, struct Material *ma, + const float vec[3], const float vec1[3], + const float *orco, const float *uvco, float hasize, float vectsize, int seed, + const float pa_co[3]); struct StrandBuffer *RE_addStrandBuffer(struct ObjectRen *obr, int totvert); struct ObjectRen *RE_addRenderObject(struct Render *re, struct Object *ob, struct Object *par, int index, int psysindex, int lay); diff --git a/source/blender/render/intern/include/zbuf.h b/source/blender/render/intern/include/zbuf.h index 518b2f846d3..77cee59a83a 100644 --- a/source/blender/render/intern/include/zbuf.h +++ b/source/blender/render/intern/include/zbuf.h @@ -91,7 +91,7 @@ typedef struct ZSpan { int rectx, recty; /* range for clipping */ int miny1, maxy1, miny2, maxy2; /* actual filled in range */ - float *minp1, *maxp1, *minp2, *maxp2; /* vertex pointers detect min/max range in */ + const float *minp1, *maxp1, *minp2, *maxp2; /* vertex pointers detect min/max range in */ float *span1, *span2; float zmulx, zmuly, zofsx, zofsy; /* transform from hoco to zbuf co */ @@ -115,23 +115,26 @@ typedef struct ZSpan { void *sss_handle; /* used by sss */ void (*sss_func)(void *, int, int, int, int, int); - void (*zbuffunc)(struct ZSpan *, int, int, float *, float *, float *, float *); - void (*zbuflinefunc)(struct ZSpan *, int, int, float *, float *); + void (*zbuffunc)(struct ZSpan *, int, int, const float *, const float *, const float *, const float *); + void (*zbuflinefunc)(struct ZSpan *, int, int, const float *, const float *); } ZSpan; /* exported to shadbuf.c */ -void zbufclip4(struct ZSpan *zspan, int obi, int zvlnr, float *f1, float *f2, float *f3, float *f4, int c1, int c2, int c3, int c4); +void zbufclip4(struct ZSpan *zspan, int obi, int zvlnr, float *f1, float *f2, float *f3, float *f4, + int c1, int c2, int c3, int c4); void zbuf_free_span(struct ZSpan *zspan); void freepsA(struct ListBase *lb); /* to rendercore.c */ -void zspan_scanconvert(struct ZSpan *zpan, void *handle, float *v1, float *v2, float *v3, void (*func)(void *, int, int, float, float) ); +void zspan_scanconvert(struct ZSpan *zpan, void *handle, float *v1, float *v2, float *v3, + void (*func)(void *, int, int, float, float) ); /* exported to edge render... */ void zbufclip(struct ZSpan *zspan, int obi, int zvlnr, float *f1, float *f2, float *f3, int c1, int c2, int c3); void zbuf_alloc_span(struct ZSpan *zspan, int rectx, int recty, float clipcrop); -void zbufclipwire(struct ZSpan *zspan, int obi, int zvlnr, int ec, float *ho1, float *ho2, float *ho3, float *ho4, int c1, int c2, int c3, int c4); +void zbufclipwire(struct ZSpan *zspan, int obi, int zvlnr, int ec, + float *ho1, float *ho2, float *ho3, float *ho4, int c1, int c2, int c3, int c4); /* exported to shadeinput.c */ void zbuf_make_winmat(Render *re, float winmat[][4]); diff --git a/source/blender/render/intern/source/convertblender.c b/source/blender/render/intern/source/convertblender.c index bda8baa5e30..a2e99300be7 100644 --- a/source/blender/render/intern/source/convertblender.c +++ b/source/blender/render/intern/source/convertblender.c @@ -130,7 +130,7 @@ /* ------------------------------------------------------------------------- */ /* this is a bad beast, since it is misused by the 3d view drawing as well. */ -static HaloRen *initstar(Render *re, ObjectRen *obr, float *vec, float hasize) +static HaloRen *initstar(Render *re, ObjectRen *obr, const float vec[3], float hasize) { HaloRen *har; float hoco[4]; @@ -1324,7 +1324,8 @@ static void static_particle_wire(ObjectRen *obr, Material *ma, const float vec[3 } -static void particle_curve(Render *re, ObjectRen *obr, DerivedMesh *dm, Material *ma, ParticleStrandData *sd, float *loc, float *loc1, int seed, float *pa_co) +static void particle_curve(Render *re, ObjectRen *obr, DerivedMesh *dm, Material *ma, ParticleStrandData *sd, + const float loc[3], const float loc1[3], int seed, float *pa_co) { HaloRen *har=0; diff --git a/source/blender/render/intern/source/envmap.c b/source/blender/render/intern/source/envmap.c index 6714fe1a29d..0f3a3111a13 100644 --- a/source/blender/render/intern/source/envmap.c +++ b/source/blender/render/intern/source/envmap.c @@ -586,7 +586,7 @@ void make_envmaps(Render *re) /* ------------------------------------------------------------------------- */ -static int envcube_isect(EnvMap *env, float *vec, float *answ) +static int envcube_isect(EnvMap *env, const float vec[3], float answ[2]) { float labda; int face; diff --git a/source/blender/render/intern/source/renderdatabase.c b/source/blender/render/intern/source/renderdatabase.c index bc61a26564d..85d0c36be1a 100644 --- a/source/blender/render/intern/source/renderdatabase.c +++ b/source/blender/render/intern/source/renderdatabase.c @@ -444,16 +444,16 @@ VlakRen *RE_vlakren_copy(ObjectRen *obr, VlakRen *vlr) return vlr1; } -void RE_vlakren_get_normal(Render *UNUSED(re), ObjectInstanceRen *obi, VlakRen *vlr, float *nor) +void RE_vlakren_get_normal(Render *UNUSED(re), ObjectInstanceRen *obi, VlakRen *vlr, float r_nor[3]) { float (*nmat)[3]= obi->nmat; if (obi->flag & R_TRANSFORMED) { - mul_v3_m3v3(nor, nmat, vlr->n); - normalize_v3(nor); + mul_v3_m3v3(r_nor, nmat, vlr->n); + normalize_v3(r_nor); } else { - copy_v3_v3(nor, vlr->n); + copy_v3_v3(r_nor, vlr->n); } } @@ -931,8 +931,9 @@ HaloRen *RE_findOrAddHalo(ObjectRen *obr, int nr) /* ------------------------------------------------------------------------- */ -HaloRen *RE_inithalo(Render *re, ObjectRen *obr, Material *ma, float *vec, float *vec1, - float *orco, float hasize, float vectsize, int seed) +HaloRen *RE_inithalo(Render *re, ObjectRen *obr, Material *ma, + const float vec[3], const float vec1[3], + const float *orco, float hasize, float vectsize, int seed) { HaloRen *har; MTex *mtex; @@ -1044,8 +1045,9 @@ HaloRen *RE_inithalo(Render *re, ObjectRen *obr, Material *ma, float *vec, f return har; } -HaloRen *RE_inithalo_particle(Render *re, ObjectRen *obr, DerivedMesh *dm, Material *ma, float *vec, float *vec1, - float *orco, float *uvco, float hasize, float vectsize, int seed, float *pa_co) +HaloRen *RE_inithalo_particle(Render *re, ObjectRen *obr, DerivedMesh *dm, Material *ma, + const float vec[3], const float vec1[3], + const float *orco, const float *uvco, float hasize, float vectsize, int seed, const float pa_co[3]) { HaloRen *har; MTex *mtex; diff --git a/source/blender/render/intern/source/shadbuf.c b/source/blender/render/intern/source/shadbuf.c index b3167e15df5..93587734e2b 100644 --- a/source/blender/render/intern/source/shadbuf.c +++ b/source/blender/render/intern/source/shadbuf.c @@ -1449,7 +1449,7 @@ typedef struct ISBBranch { typedef struct BSPFace { Boxf box; - float *v1, *v2, *v3, *v4; + const float *v1, *v2, *v3, *v4; int obi; /* object for face lookup */ int facenr; /* index to retrieve VlakRen */ int type; /* only for strand now */ @@ -1868,7 +1868,8 @@ static void isb_bsp_recalc_box(ISBBranch *root) } /* callback function for zbuf clip */ -static void isb_bsp_test_strand(ZSpan *zspan, int obi, int zvlnr, float *v1, float *v2, float *v3, float *v4) +static void isb_bsp_test_strand(ZSpan *zspan, int obi, int zvlnr, + const float *v1, const float *v2, const float *v3, const float *v4) { BSPFace face; @@ -1902,7 +1903,8 @@ static void isb_bsp_test_strand(ZSpan *zspan, int obi, int zvlnr, float *v1, flo } /* callback function for zbuf clip */ -static void isb_bsp_test_face(ZSpan *zspan, int obi, int zvlnr, float *v1, float *v2, float *v3, float *v4) +static void isb_bsp_test_face(ZSpan *zspan, int obi, int zvlnr, + const float *v1, const float *v2, const float *v3, const float *v4) { BSPFace face; diff --git a/source/blender/render/intern/source/zbuf.c b/source/blender/render/intern/source/zbuf.c index cfbdf04d75a..8484e82c66c 100644 --- a/source/blender/render/intern/source/zbuf.c +++ b/source/blender/render/intern/source/zbuf.c @@ -116,9 +116,10 @@ static void zbuf_init_span(ZSpan *zspan) zspan->minp1= zspan->maxp1= zspan->minp2= zspan->maxp2= NULL; } -static void zbuf_add_to_span(ZSpan *zspan, float *v1, float *v2) +static void zbuf_add_to_span(ZSpan *zspan, const float *v1, const float *v2) { - float *minv, *maxv, *span; + const float *minv, *maxv; + float *span; float xx1, dx0, xs0; int y, my0, my2; @@ -301,7 +302,8 @@ static APixstr *addpsA(ZSpan *zspan) return zspan->curpstr; } -static void zbuffillAc4(ZSpan *zspan, int obi, int zvlnr, float *v1, float *v2, float *v3, float *v4) +static void zbuffillAc4(ZSpan *zspan, int obi, int zvlnr, + const float *v1, const float *v2, const float *v3, const float *v4) { APixstr *ap, *apofs, *apn; double zxd, zyd, zy0, zverg; @@ -427,7 +429,7 @@ static void zbuffillAc4(ZSpan *zspan, int obi, int zvlnr, float *v1, float *v2, -static void zbuflineAc(ZSpan *zspan, int obi, int zvlnr, float *vec1, float *vec2) +static void zbuflineAc(ZSpan *zspan, int obi, int zvlnr, const float vec1[3], const float vec2[3]) { APixstr *ap, *apn; int *rectz, *rectmask; @@ -584,7 +586,7 @@ static void zbuflineAc(ZSpan *zspan, int obi, int zvlnr, float *vec1, float *vec /* ************* NORMAL ZBUFFER ************ */ -static void zbufline(ZSpan *zspan, int obi, int zvlnr, float *vec1, float *vec2) +static void zbufline(ZSpan *zspan, int obi, int zvlnr, const float vec1[3], const float vec2[3]) { int *rectz, *rectp, *recto, *rectmask; int start, end, x, y, oldx, oldy, ofs; @@ -714,7 +716,7 @@ static void zbufline(ZSpan *zspan, int obi, int zvlnr, float *vec1, float *vec2) } } -static void zbufline_onlyZ(ZSpan *zspan, int UNUSED(obi), int UNUSED(zvlnr), float *vec1, float *vec2) +static void zbufline_onlyZ(ZSpan *zspan, int UNUSED(obi), int UNUSED(zvlnr), const float vec1[3], const float vec2[3]) { int *rectz, *rectz1= NULL; int start, end, x, y, oldx, oldy, ofs; @@ -1039,7 +1041,8 @@ void zbufsinglewire(ZSpan *zspan, int obi, int zvlnr, const float ho1[4], const /* WATCH IT: zbuffillGLinv4 and zbuffillGL4 are identical except for a 2 lines, * commented below */ -static void zbuffillGLinv4(ZSpan *zspan, int obi, int zvlnr, float *v1, float *v2, float *v3, float *v4) +static void zbuffillGLinv4(ZSpan *zspan, int obi, int zvlnr, + const float *v1, const float *v2, const float *v3, const float *v4) { double zxd, zyd, zy0, zverg; float x0, y0, z0; @@ -1161,7 +1164,8 @@ static void zbuffillGLinv4(ZSpan *zspan, int obi, int zvlnr, float *v1, float *v /* WATCH IT: zbuffillGLinv4 and zbuffillGL4 are identical except for a 2 lines, * commented below */ -static void zbuffillGL4(ZSpan *zspan, int obi, int zvlnr, float *v1, float *v2, float *v3, float *v4) +static void zbuffillGL4(ZSpan *zspan, int obi, int zvlnr, + const float *v1, const float *v2, const float *v3, const float *v4) { double zxd, zyd, zy0, zverg; float x0, y0, z0; @@ -1291,7 +1295,8 @@ static void zbuffillGL4(ZSpan *zspan, int obi, int zvlnr, float *v1, float *v2, */ /* now: filling two Z values, the closest and 2nd closest */ -static void zbuffillGL_onlyZ(ZSpan *zspan, int UNUSED(obi), int UNUSED(zvlnr), float *v1, float *v2, float *v3, float *v4) +static void zbuffillGL_onlyZ(ZSpan *zspan, int UNUSED(obi), int UNUSED(zvlnr), + const float *v1, const float *v2, const float *v3, const float *v4) { double zxd, zyd, zy0, zverg; float x0, y0, z0; @@ -2445,7 +2450,8 @@ void zbuffer_shadow(Render *re, float winmat[][4], LampRen *lar, int *rectz, int zbuf_free_span(&zspan); } -static void zbuffill_sss(ZSpan *zspan, int obi, int zvlnr, float *v1, float *v2, float *v3, float *v4) +static void zbuffill_sss(ZSpan *zspan, int obi, int zvlnr, + const float *v1, const float *v2, const float *v3, const float *v4) { double zxd, zyd, zy0, z; float x0, y0, x1, y1, x2, y2, z0, z1, z2, xx1, *span1, *span2; |