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author | Campbell Barton <ideasman42@gmail.com> | 2021-09-29 00:29:15 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2021-09-29 00:29:15 +0300 |
commit | 79290f51605e31cff09e4984d4f493d05bfe17e2 (patch) | |
tree | 77a9513a2c85012ac805f38c1083c423c36c72f1 /source/blender/render/intern | |
parent | efe3a13b55c0295b68697c19e4379b5bbe8684ca (diff) |
Cleanup: spelling in comments
Diffstat (limited to 'source/blender/render/intern')
-rw-r--r-- | source/blender/render/intern/texture_image.c | 12 |
1 files changed, 5 insertions, 7 deletions
diff --git a/source/blender/render/intern/texture_image.c b/source/blender/render/intern/texture_image.c index 62aee564626..edfa284242c 100644 --- a/source/blender/render/intern/texture_image.c +++ b/source/blender/render/intern/texture_image.c @@ -1958,13 +1958,11 @@ int imagewraposa(Tex *tex, } if (texres->nor && (tex->imaflag & TEX_NORMALMAP)) { - /* qdn: normal from color - * The invert of the red channel is to make - * the normal map compliant with the outside world. - * It needs to be done because in Blender - * the normal used in the renderer points inward. It is generated - * this way in calc_vertexnormals(). Should this ever change - * this negate must be removed. */ + /* Normal from color: + * The invert of the red channel is to make the normal map compliant with the outside world. + * It needs to be done because in Blender the normal used in the renderer points inward. + * It is generated this way in #calc_vertexnormals(). + * Should this ever change this negate must be removed. */ texres->nor[0] = -2.0f * (texres->tr - 0.5f); texres->nor[1] = 2.0f * (texres->tg - 0.5f); texres->nor[2] = 2.0f * (texres->tb - 0.5f); |