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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2012-01-30 23:47:30 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2012-01-30 23:47:30 +0400
commit40beecea8f4ec6fd47385c318c48fc191f0a7eaa (patch)
tree35df05be7aabbc46eb3d1c2646d2e7880c43c07c /source/blender/render/intern
parent8ec8aaf77f0c90cdfc13800a6e839fc88db07e2c (diff)
Fix #30026: errors rendering material with ambient 0 and AO/env/indirect light.
It would skip rendering the latter if ambient was 0, however this is not actually used in adding the contribution from these.
Diffstat (limited to 'source/blender/render/intern')
-rw-r--r--source/blender/render/intern/source/shadeoutput.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/render/intern/source/shadeoutput.c b/source/blender/render/intern/source/shadeoutput.c
index e2cfd25c40b..0e9cfd11a68 100644
--- a/source/blender/render/intern/source/shadeoutput.c
+++ b/source/blender/render/intern/source/shadeoutput.c
@@ -1030,9 +1030,9 @@ static void do_specular_ramp(ShadeInput *shi, float is, float t, float spec[3])
/* preprocess, textures were not done, don't use shi->amb for that reason */
void ambient_occlusion(ShadeInput *shi)
{
- if((R.wrld.ao_gather_method == WO_AOGATHER_APPROX) && shi->mat->amb!=0.0f)
+ if(R.wrld.ao_gather_method == WO_AOGATHER_APPROX)
sample_occ(&R, shi);
- else if((R.r.mode & R_RAYTRACE) && shi->mat->amb!=0.0f)
+ else if(R.r.mode & R_RAYTRACE)
ray_ao(shi, shi->ao, shi->env);
else
shi->ao[0]= shi->ao[1]= shi->ao[2]= 1.0f;