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author | Arystanbek Dyussenov <arystan.d@gmail.com> | 2012-02-18 10:22:20 +0400 |
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committer | Arystanbek Dyussenov <arystan.d@gmail.com> | 2012-02-18 10:22:20 +0400 |
commit | f3bef40b0cf2a10bcffedae6c5235e3f5537670f (patch) | |
tree | 03fb524e8a941258f5468c692ce5c78fd941c8fa /source/blender/render/intern | |
parent | c628f04a7c39bcd178d06448f9ca5e9324141f50 (diff) |
#collada animation import, bugfix #29082
Fix skeletal animation import for <rotation>, <scale> and <translate> transform types.
Tested for correctness visually using Seymouranim2.dae from http://collada.org/owl and animated creatures from DKGamesModels folder (from private section of the same site). The results match the results in FXComposer-2.5.
Since this is a fix towards correct reading of collada, it shouldn't break existing compatibility with Second Life.
Diffstat (limited to 'source/blender/render/intern')
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