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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2012-01-25 21:23:52 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2012-01-25 21:23:52 +0400
commitf99343d3b8676543e2bd6acd6ee2274c21b1b388 (patch)
treefd40cd33691a783f82cf877e774d1b3a64d91ed3 /source/blender/render/intern
parent14f475fccad7158098ddecc285c617f990b2f8b5 (diff)
Cycles: Render Passes
Currently supported passes: * Combined, Z, Normal, Object Index, Material Index, Emission, Environment, Diffuse/Glossy/Transmission x Direct/Indirect/Color Not supported yet: * UV, Vector, Mist Only enabled for CPU devices at the moment, will do GPU tweaks tommorrow, also for environment importance sampling. Documentation: http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Passes
Diffstat (limited to 'source/blender/render/intern')
-rw-r--r--source/blender/render/intern/source/render_result.c100
1 files changed, 100 insertions, 0 deletions
diff --git a/source/blender/render/intern/source/render_result.c b/source/blender/render/intern/source/render_result.c
index e825c9d842e..30853e8e1f6 100644
--- a/source/blender/render/intern/source/render_result.c
+++ b/source/blender/render/intern/source/render_result.c
@@ -224,6 +224,60 @@ static const char *get_pass_name(int passtype, int channel)
if(channel==1) return "Rayhits.G";
return "Rayhits.B";
}
+ if(passtype == SCE_PASS_DIFFUSE_DIRECT) {
+ if(channel==-1) return "DiffDir";
+ if(channel==0) return "DiffDir.R";
+ if(channel==1) return "DiffDir.G";
+ return "DiffDir.B";
+ }
+ if(passtype == SCE_PASS_DIFFUSE_INDIRECT) {
+ if(channel==-1) return "DiffInd";
+ if(channel==0) return "DiffInd.R";
+ if(channel==1) return "DiffInd.G";
+ return "DiffInd.B";
+ }
+ if(passtype == SCE_PASS_DIFFUSE_COLOR) {
+ if(channel==-1) return "DiffCol";
+ if(channel==0) return "DiffCol.R";
+ if(channel==1) return "DiffCol.G";
+ return "DiffCol.B";
+ }
+ if(passtype == SCE_PASS_GLOSSY_DIRECT) {
+ if(channel==-1) return "GlossDir";
+ if(channel==0) return "GlossDir.R";
+ if(channel==1) return "GlossDir.G";
+ return "GlossDir.B";
+ }
+ if(passtype == SCE_PASS_GLOSSY_INDIRECT) {
+ if(channel==-1) return "GlossInd";
+ if(channel==0) return "GlossInd.R";
+ if(channel==1) return "GlossInd.G";
+ return "GlossInd.B";
+ }
+ if(passtype == SCE_PASS_GLOSSY_COLOR) {
+ if(channel==-1) return "GlossCol";
+ if(channel==0) return "GlossCol.R";
+ if(channel==1) return "GlossCol.G";
+ return "GlossCol.B";
+ }
+ if(passtype == SCE_PASS_TRANSM_DIRECT) {
+ if(channel==-1) return "TransDir";
+ if(channel==0) return "TransDir.R";
+ if(channel==1) return "TransDir.G";
+ return "TransDir.B";
+ }
+ if(passtype == SCE_PASS_TRANSM_INDIRECT) {
+ if(channel==-1) return "TransInd";
+ if(channel==0) return "TransInd.R";
+ if(channel==1) return "TransInd.G";
+ return "TransInd.B";
+ }
+ if(passtype == SCE_PASS_TRANSM_COLOR) {
+ if(channel==-1) return "TransCol";
+ if(channel==0) return "TransCol.R";
+ if(channel==1) return "TransCol.G";
+ return "TransCol.B";
+ }
return "Unknown";
}
@@ -286,6 +340,34 @@ static int passtype_from_name(const char *str)
if(strcmp(str, "RayHits")==0)
return SCE_PASS_RAYHITS;
+
+ if(strcmp(str, "DiffDir")==0)
+ return SCE_PASS_DIFFUSE_DIRECT;
+
+ if(strcmp(str, "DiffInd")==0)
+ return SCE_PASS_DIFFUSE_INDIRECT;
+
+ if(strcmp(str, "DiffCol")==0)
+ return SCE_PASS_DIFFUSE_COLOR;
+
+ if(strcmp(str, "GlossDir")==0)
+ return SCE_PASS_GLOSSY_DIRECT;
+
+ if(strcmp(str, "GlossInd")==0)
+ return SCE_PASS_GLOSSY_INDIRECT;
+
+ if(strcmp(str, "GlossCol")==0)
+ return SCE_PASS_GLOSSY_COLOR;
+
+ if(strcmp(str, "TransDir")==0)
+ return SCE_PASS_TRANSM_DIRECT;
+
+ if(strcmp(str, "TransInd")==0)
+ return SCE_PASS_TRANSM_INDIRECT;
+
+ if(strcmp(str, "TransCol")==0)
+ return SCE_PASS_TRANSM_COLOR;
+
return 0;
}
@@ -430,6 +512,24 @@ RenderResult *render_result_new(Render *re, rcti *partrct, int crop, int savebuf
render_layer_add_pass(rr, rl, 1, SCE_PASS_MIST);
if(rl->passflag & SCE_PASS_RAYHITS)
render_layer_add_pass(rr, rl, 4, SCE_PASS_RAYHITS);
+ if(srl->passflag & SCE_PASS_DIFFUSE_DIRECT)
+ render_layer_add_pass(rr, rl, 3, SCE_PASS_DIFFUSE_DIRECT);
+ if(srl->passflag & SCE_PASS_DIFFUSE_INDIRECT)
+ render_layer_add_pass(rr, rl, 3, SCE_PASS_DIFFUSE_INDIRECT);
+ if(srl->passflag & SCE_PASS_DIFFUSE_COLOR)
+ render_layer_add_pass(rr, rl, 3, SCE_PASS_DIFFUSE_COLOR);
+ if(srl->passflag & SCE_PASS_GLOSSY_DIRECT)
+ render_layer_add_pass(rr, rl, 3, SCE_PASS_GLOSSY_DIRECT);
+ if(srl->passflag & SCE_PASS_GLOSSY_INDIRECT)
+ render_layer_add_pass(rr, rl, 3, SCE_PASS_GLOSSY_INDIRECT);
+ if(srl->passflag & SCE_PASS_GLOSSY_COLOR)
+ render_layer_add_pass(rr, rl, 3, SCE_PASS_GLOSSY_COLOR);
+ if(srl->passflag & SCE_PASS_TRANSM_DIRECT)
+ render_layer_add_pass(rr, rl, 3, SCE_PASS_TRANSM_DIRECT);
+ if(srl->passflag & SCE_PASS_TRANSM_INDIRECT)
+ render_layer_add_pass(rr, rl, 3, SCE_PASS_TRANSM_INDIRECT);
+ if(srl->passflag & SCE_PASS_TRANSM_COLOR)
+ render_layer_add_pass(rr, rl, 3, SCE_PASS_TRANSM_COLOR);
}
/* sss, previewrender and envmap don't do layers, so we make a default one */