diff options
author | Hans Goudey <h.goudey@me.com> | 2022-02-04 23:52:52 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2022-02-04 23:52:52 +0300 |
commit | f79c8e25f17461bc6e8ac6deb0f0d55fc101e13c (patch) | |
tree | 57f7a957bd0f60e6bf6344fe96cec398058a9538 /source/blender/render/intern | |
parent | dc85776b8b62078c53cf701a4e212bc789bfdc0c (diff) |
Cleanup: Grammar in comments and tooltips
- "own" -> "its own"
- "it's" -> "its"
- Use proper plural
Diffstat (limited to 'source/blender/render/intern')
-rw-r--r-- | source/blender/render/intern/texture_margin.cc | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/render/intern/texture_margin.cc b/source/blender/render/intern/texture_margin.cc index b864aa64709..7aff01242e3 100644 --- a/source/blender/render/intern/texture_margin.cc +++ b/source/blender/render/intern/texture_margin.cc @@ -123,7 +123,7 @@ class TextureMarginMap { void rasterize_tri(float *v1, float *v2, float *v3, uint32_t value, char *mask) { /* NOTE: This is not thread safe, because the value to be written by the rasterizer is - * a class member. If this is ever made multi-threaded each thread needs to get it's own. */ + * a class member. If this is ever made multi-threaded each thread needs to get its own. */ value_to_store_ = value; mask_ = mask; zspan_scanconvert( @@ -376,7 +376,7 @@ class TextureMarginMap { } /** - * Find which edge of the src_poly is closest to x,y. Look up it's adjacent UV-edge and polygon. + * Find which edge of the src_poly is closest to x,y. Look up its adjacent UV-edge and polygon. * Then return the location of the equivalent pixel in the other polygon. * Returns true if a new pixel location was found, false if it wasn't, which can happen if the * margin pixel is on a corner, or the UV-edge doesn't have an adjacent polygon. @@ -470,7 +470,7 @@ class TextureMarginMap { float2 other_edgepoint1 = uv_to_xy(mloopuv_[other_edge]); float2 other_edgepoint2 = uv_to_xy(mloopuv_[other_edge2]); - /* Calculate the vector from the order edges last point to it's first point. */ + /* Calculate the vector from the order edges last point to its first point. */ float2 other_ab = other_edgepoint1 - other_edgepoint2; float2 other_reflect_point = other_edgepoint2 + (found_t * other_ab); float2 perpendicular_other_ab; |