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author | Jeroen Bakker <j.bakker@atmind.nl> | 2019-05-28 10:11:55 +0300 |
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committer | Jeroen Bakker <j.bakker@atmind.nl> | 2019-05-29 15:48:59 +0300 |
commit | 2069b3b888db7ca448317218d3d42234b7fa77eb (patch) | |
tree | aaa7491de143cb7a765b42ecc29b87de79d94bc7 /source/blender/render/intern | |
parent | 56176bd19ece34166b17a799c0ff522556927ac9 (diff) |
DrawManager: Cycles+GPencil
Fix for GPencil and Cycles Render draw type. GPencil objects were only
shown when overlays were turned on. The cause of this is an
optimization we did to not populate any draw engine when an
external renderer was used with overlays turned off.
This will check if there is any visible GPencil object in the scene. if
so it will still perform the loop.
`DEG_id_type_any_exists` can check if any object of a certain type_id is in the
result. This check is also being used to check if there are any
visible grease pencil objects as a precheck in `DRW_render_check_grease_pencil`.
Reviewed By: brecht, fclem, antoniov
Maniphest Tasks: T65191
Differential Revision: https://developer.blender.org/D4962
Diffstat (limited to 'source/blender/render/intern')
-rw-r--r-- | source/blender/render/intern/source/external_engine.c | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/render/intern/source/external_engine.c b/source/blender/render/intern/source/external_engine.c index a5bf5adc243..a41f7bbe5fc 100644 --- a/source/blender/render/intern/source/external_engine.c +++ b/source/blender/render/intern/source/external_engine.c @@ -867,8 +867,6 @@ void RE_engine_free_blender_memory(RenderEngine *engine) /* Weak way to save memory, but not crash grease pencil. * * TODO(sergey): Find better solution for this. - * TODO(sergey): Try to find solution which does not involve looping over - * all the objects. */ if (DRW_render_check_grease_pencil(engine->depsgraph)) { return; |