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authorCampbell Barton <ideasman42@gmail.com>2012-03-04 08:35:12 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-03-04 08:35:12 +0400
commitf6ae27daef0e0a27e0c14ef3412161eec229c539 (patch)
tree00001b4c738d9dbba104a49de15d566dfe82b345 /source/blender/render
parent4f2976941fd7284c85e89c1de5038805e62a5c99 (diff)
style cleanup - comment spelling + translate some dutch.
Diffstat (limited to 'source/blender/render')
-rw-r--r--source/blender/render/intern/source/shadeinput.c2
-rw-r--r--source/blender/render/intern/source/volume_precache.c2
-rw-r--r--source/blender/render/intern/source/volumetric.c2
3 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/render/intern/source/shadeinput.c b/source/blender/render/intern/source/shadeinput.c
index dd9e1df95cd..74a4511b0dc 100644
--- a/source/blender/render/intern/source/shadeinput.c
+++ b/source/blender/render/intern/source/shadeinput.c
@@ -294,7 +294,7 @@ void shade_input_set_triangle_i(ShadeInput *shi, ObjectInstanceRen *obi, VlakRen
}
}
-/* note, facenr declared volatile due to over-eager -O2 optimizations
+/* note, facenr declared volatile due to over-eager -O2 optimization's
* on cygwin (particularly -frerun-cse-after-loop)
*/
diff --git a/source/blender/render/intern/source/volume_precache.c b/source/blender/render/intern/source/volume_precache.c
index 8b3c3ec5c3d..c0723518880 100644
--- a/source/blender/render/intern/source/volume_precache.c
+++ b/source/blender/render/intern/source/volume_precache.c
@@ -284,7 +284,7 @@ static inline int lc_to_ms_I(int x, int y, int z, int *n)
/* *** multiple scattering approximation *** */
-/* get the total amount of light energy in the light cache. used to normalise after multiple scattering */
+/* get the total amount of light energy in the light cache. used to normalize after multiple scattering */
static float total_ss_energy(Render *re, int do_test_break, VolumePrecache *vp)
{
int x, y, z;
diff --git a/source/blender/render/intern/source/volumetric.c b/source/blender/render/intern/source/volumetric.c
index 66cbb18bc57..d45aee8ccf1 100644
--- a/source/blender/render/intern/source/volumetric.c
+++ b/source/blender/render/intern/source/volumetric.c
@@ -365,7 +365,7 @@ static float vol_get_phasefunc(ShadeInput *UNUSED(shi), float g, const float w[3
const float normalize = 0.25f; // = 1.f/4.f = M_PI/(4.f*M_PI)
/* normalization constant is 1/4 rather than 1/4pi, since
- * Blender's shading system doesn't normalise for
+ * Blender's shading system doesn't normalize for
* energy conservation - eg. multiplying by pdf ( 1/pi for a lambert brdf ).
* This means that lambert surfaces in Blender are pi times brighter than they 'should be'
* and therefore, with correct energy conservation, volumes will darker than other solid objects,