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authorThomas Dinges <blender@dingto.org>2013-11-20 22:09:24 +0400
committerThomas Dinges <blender@dingto.org>2013-11-20 22:13:41 +0400
commit30512d7c5586189d02e2b2e71d0d5257b0713a16 (patch)
tree02334b133a038c3127abcec82d5738e54ce59347 /source/blender/render
parentd232486b4093fbc306dadbc21bd3fde81284364d (diff)
Blender Internal:
* Remove Stars feature. This was a quite minimalistic feature and there are better alternatives with more control (particles for example). Removal discussed during BCon13 developer meeting and already years before, time to do it.. Reviewed By: brecht Differential Revision: http://developer.blender.org/D17
Diffstat (limited to 'source/blender/render')
-rw-r--r--source/blender/render/extern/include/RE_pipeline.h4
-rw-r--r--source/blender/render/intern/source/convertblender.c176
2 files changed, 0 insertions, 180 deletions
diff --git a/source/blender/render/extern/include/RE_pipeline.h b/source/blender/render/extern/include/RE_pipeline.h
index 79826a63690..109524c9814 100644
--- a/source/blender/render/extern/include/RE_pipeline.h
+++ b/source/blender/render/extern/include/RE_pipeline.h
@@ -247,10 +247,6 @@ int RE_WriteEnvmapResult(struct ReportList *reports, struct Scene *scene, struct
/* do a full sample buffer compo */
void RE_MergeFullSample(struct Render *re, struct Main *bmain, struct Scene *sce, struct bNodeTree *ntree);
-/* ancient stars function... go away! */
-void RE_make_stars(struct Render *re, struct Scene *scenev3d, void (*initfunc)(void),
- void (*vertexfunc)(const float *), void (*termfunc)(void));
-
/* display and event callbacks */
void RE_display_init_cb (struct Render *re, void *handle, void (*f)(void *handle, RenderResult *rr));
void RE_display_clear_cb(struct Render *re, void *handle, void (*f)(void *handle, RenderResult *rr));
diff --git a/source/blender/render/intern/source/convertblender.c b/source/blender/render/intern/source/convertblender.c
index b4873e7d310..c5c804e9700 100644
--- a/source/blender/render/intern/source/convertblender.c
+++ b/source/blender/render/intern/source/convertblender.c
@@ -160,175 +160,6 @@ static HaloRen *initstar(Render *re, ObjectRen *obr, const float vec[3], float h
return har;
}
-/* there must be a 'fixed' amount of stars generated between
- * near and far
- * all stars must by preference lie on the far and solely
- * differ in clarity/color
- */
-
-void RE_make_stars(Render *re, Scene *scenev3d, void (*initfunc)(void),
- void (*vertexfunc)(const float *), void (*termfunc)(void))
-{
- extern unsigned char hash[512];
- ObjectRen *obr= NULL;
- World *wrld= NULL;
- HaloRen *har;
- Scene *scene;
- Object *camera;
- Camera *cam;
- RNG *rng;
- double dblrand, hlfrand;
- float vec[4], fx, fy, fz;
- float fac, starmindist, clipend;
- float mat[4][4], stargrid, maxrand, maxjit, force, alpha;
- int x, y, z, sx, sy, sz, ex, ey, ez, done = FALSE;
- unsigned int totstar= 0;
-
- if (initfunc) {
- scene= scenev3d;
- wrld= scene->world;
- }
- else {
- scene= re->scene;
- wrld= &(re->wrld);
- }
-
- stargrid = wrld->stardist; /* distance between stars */
- maxrand = 2.0; /* amount a star can be shifted (in grid units) */
- maxjit = (wrld->starcolnoise); /* amount a color is being shifted */
-
- /* size of stars */
- force = ( wrld->starsize );
-
- /* minimal free space (starting at camera) */
- starmindist= wrld->starmindist;
-
- if (stargrid <= 0.10f) return;
-
- if (re) re->flag |= R_HALO;
- else stargrid *= 1.0f; /* then it draws fewer */
-
- if (re) invert_m4_m4(mat, re->viewmat);
- else unit_m4(mat);
-
- /* BOUNDING BOX CALCULATION
- * bbox goes from z = loc_near_var | loc_far_var,
- * x = -z | +z,
- * y = -z | +z
- */
-
- camera= re ? RE_GetCamera(re) : scene->camera;
-
- if (camera==NULL || camera->type != OB_CAMERA)
- return;
-
- cam = camera->data;
- clipend = cam->clipend;
-
- /* convert to grid coordinates */
-
- sx = ((mat[3][0] - clipend) / stargrid) - maxrand;
- sy = ((mat[3][1] - clipend) / stargrid) - maxrand;
- sz = ((mat[3][2] - clipend) / stargrid) - maxrand;
-
- ex = ((mat[3][0] + clipend) / stargrid) + maxrand;
- ey = ((mat[3][1] + clipend) / stargrid) + maxrand;
- ez = ((mat[3][2] + clipend) / stargrid) + maxrand;
-
- dblrand = maxrand * stargrid;
- hlfrand = 2.0 * dblrand;
-
- if (initfunc) {
- initfunc();
- }
-
- if (re) /* add render object for stars */
- obr= RE_addRenderObject(re, NULL, NULL, 0, 0, 0);
-
- rng = BLI_rng_new(0);
-
- for (x = sx, fx = sx * stargrid; x <= ex; x++, fx += stargrid) {
- for (y = sy, fy = sy * stargrid; y <= ey; y++, fy += stargrid) {
- for (z = sz, fz = sz * stargrid; z <= ez; z++, fz += stargrid) {
-
- BLI_rng_seed(rng, (hash[z & 0xff] << 24) + (hash[y & 0xff] << 16) + (hash[x & 0xff] << 8));
- vec[0] = fx + (hlfrand * BLI_rng_get_double(rng)) - dblrand;
- vec[1] = fy + (hlfrand * BLI_rng_get_double(rng)) - dblrand;
- vec[2] = fz + (hlfrand * BLI_rng_get_double(rng)) - dblrand;
- vec[3] = 1.0;
-
- if (vertexfunc) {
- if (done & 1) vertexfunc(vec);
- done++;
- }
- else {
- if (re)
- mul_m4_v3(re->viewmat, vec);
-
- /* in vec are global coordinates
- * calculate distance to camera
- * and using that, define the alpha
- */
- alpha = len_v3(vec);
-
- if (alpha >= clipend) alpha = 0.0;
- else if (alpha <= starmindist) alpha = 0.0;
- else if (alpha <= 2.0f * starmindist) {
- alpha = (alpha - starmindist) / starmindist;
- }
- else {
- alpha -= 2.0f * starmindist;
- alpha /= (clipend - 2.0f * starmindist);
- alpha = 1.0f - alpha;
- }
-
-
- if (alpha != 0.0f) {
- fac = force * BLI_rng_get_double(rng);
-
- har = initstar(re, obr, vec, fac);
-
- if (har) {
- har->alfa = sqrt(sqrt(alpha));
- har->add= 255;
- har->r = har->g = har->b = 1.0;
- if (maxjit) {
- har->r += ((maxjit * BLI_rng_get_double(rng)) ) - maxjit;
- har->g += ((maxjit * BLI_rng_get_double(rng)) ) - maxjit;
- har->b += ((maxjit * BLI_rng_get_double(rng)) ) - maxjit;
- }
- har->hard = 32;
- har->lay= -1;
- har->type |= HA_ONLYSKY;
- done++;
- }
- }
- }
-
- /* break out of the loop if generating stars takes too long */
- if (re && !(totstar % 1000000)) {
- if (re->test_break(re->tbh)) {
- x= ex + 1;
- y= ey + 1;
- z= ez + 1;
- }
- }
-
- totstar++;
- }
- /* do not call blender_test_break() here, since it is used in UI as well, confusing the callback system */
- /* main cause is G.is_break of course, a global again... (ton) */
- }
- }
- if (termfunc) termfunc();
-
- if (obr)
- re->tothalo += obr->tothalo;
-
- BLI_rng_free(rng);
-}
-
-
/* ------------------------------------------------------------------------- */
/* tool functions/defines for ad hoc simplification and possible future
* cleanup */
@@ -5370,13 +5201,6 @@ void RE_Database_Preprocess(Render *re)
/* don't sort stars */
tothalo= re->tothalo;
- if (!re->test_break(re->tbh)) {
- if (re->wrld.mode & WO_STARS) {
- re->i.infostr = IFACE_("Creating Starfield");
- re->stats_draw(re->sdh, &re->i);
- RE_make_stars(re, NULL, NULL, NULL, NULL);
- }
- }
sort_halos(re, tothalo);
init_camera_inside_volumes(re);