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authorCampbell Barton <ideasman42@gmail.com>2021-02-26 08:50:36 +0300
committerCampbell Barton <ideasman42@gmail.com>2021-02-26 08:55:58 +0300
commit7cb55a79d82d3e2e9d330368492210b17f6e1eac (patch)
tree6de4d3b7c09853a0fe15a0d4e26bdaa3af757a80 /source/blender/render
parent9059ee81ef6be5c1eb6157db426165f5a9c2b74a (diff)
Cleanup: use boolean arguments
Diffstat (limited to 'source/blender/render')
-rw-r--r--source/blender/render/RE_pipeline.h2
-rw-r--r--source/blender/render/intern/engine.c10
-rw-r--r--source/blender/render/intern/pipeline.c2
-rw-r--r--source/blender/render/intern/render_types.h2
4 files changed, 8 insertions, 8 deletions
diff --git a/source/blender/render/RE_pipeline.h b/source/blender/render/RE_pipeline.h
index 688709d55f3..27dcd9e70ed 100644
--- a/source/blender/render/RE_pipeline.h
+++ b/source/blender/render/RE_pipeline.h
@@ -331,7 +331,7 @@ void RE_display_update_cb(struct Render *re,
void (*f)(void *handle, RenderResult *rr, volatile struct rcti *rect));
void RE_stats_draw_cb(struct Render *re, void *handle, void (*f)(void *handle, RenderStats *rs));
void RE_progress_cb(struct Render *re, void *handle, void (*f)(void *handle, float));
-void RE_draw_lock_cb(struct Render *re, void *handle, void (*f)(void *handle, int));
+void RE_draw_lock_cb(struct Render *re, void *handle, void (*f)(void *handle, bool lock));
void RE_test_break_cb(struct Render *re, void *handle, int (*f)(void *handle));
void RE_current_scene_update_cb(struct Render *re,
void *handle,
diff --git a/source/blender/render/intern/engine.c b/source/blender/render/intern/engine.c
index b199b1b0743..a43a78f5d3d 100644
--- a/source/blender/render/intern/engine.c
+++ b/source/blender/render/intern/engine.c
@@ -757,7 +757,7 @@ static void engine_render_view_layer(Render *re,
{
/* Lock UI so scene can't be edited while we read from it in this render thread. */
if (re->draw_lock) {
- re->draw_lock(re->dlh, 1);
+ re->draw_lock(re->dlh, true);
}
/* Create depsgraph with scene evaluated at render resolution. */
@@ -773,7 +773,7 @@ static void engine_render_view_layer(Render *re,
}
if (re->draw_lock) {
- re->draw_lock(re->dlh, 0);
+ re->draw_lock(re->dlh, false);
}
/* Perform render with engine. */
@@ -824,7 +824,7 @@ bool RE_engine_render(Render *re, bool do_all)
/* Lock drawing in UI during data phase. */
if (re->draw_lock) {
- re->draw_lock(re->dlh, 1);
+ re->draw_lock(re->dlh, true);
}
/* update animation here so any render layer animation is applied before
@@ -852,7 +852,7 @@ bool RE_engine_render(Render *re, bool do_all)
if (re->result == NULL) {
/* Clear UI drawing locks. */
if (re->draw_lock) {
- re->draw_lock(re->dlh, 0);
+ re->draw_lock(re->dlh, false);
}
/* Too small image is handled earlier, here it could only happen if
* there was no sufficient memory to allocate all passes.
@@ -902,7 +902,7 @@ bool RE_engine_render(Render *re, bool do_all)
/* Clear UI drawing locks. */
if (re->draw_lock) {
- re->draw_lock(re->dlh, 0);
+ re->draw_lock(re->dlh, false);
}
/* Render view layers. */
diff --git a/source/blender/render/intern/pipeline.c b/source/blender/render/intern/pipeline.c
index 0a8b8f24614..92bec9c6fd4 100644
--- a/source/blender/render/intern/pipeline.c
+++ b/source/blender/render/intern/pipeline.c
@@ -1017,7 +1017,7 @@ void RE_progress_cb(Render *re, void *handle, void (*f)(void *handle, float))
re->prh = handle;
}
-void RE_draw_lock_cb(Render *re, void *handle, void (*f)(void *handle, int i))
+void RE_draw_lock_cb(Render *re, void *handle, void (*f)(void *handle, bool lock))
{
re->draw_lock = f;
re->dlh = handle;
diff --git a/source/blender/render/intern/render_types.h b/source/blender/render/intern/render_types.h
index 7a4374dcf7c..0488bf6e87a 100644
--- a/source/blender/render/intern/render_types.h
+++ b/source/blender/render/intern/render_types.h
@@ -141,7 +141,7 @@ struct Render {
void (*progress)(void *handle, float i);
void *prh;
- void (*draw_lock)(void *handle, int i);
+ void (*draw_lock)(void *handle, bool lock);
void *dlh;
int (*test_break)(void *handle);
void *tbh;