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authorSergey Sharybin <sergey.vfx@gmail.com>2014-01-01 14:59:38 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2014-01-01 20:32:47 +0400
commit71f689843d13b86fad26ab07867ea70fed80c1e7 (patch)
treeeb69767db07596b9148666fb242a3fb9b756482b /source/blender/render
parent549248f64beaa9f8ffe9ff2e55939ac4f0c23259 (diff)
Fix deadlock happening when using Save Buffers for render
Summary: Issue was caused by the same tile being written twice to the EXR file. This was happening because of partial update of work-in-progress tiles was merging result to the final render result in order to make color management pipeline happy. We need to avoid such a merges and keep memory usage as low as possible when Save Buffers is enabled. Now render pipeline will allocate special display buffer in render layer which will contain combined pass in the display space. This keeps memory usage as low as we can do at this moment. There's one weak thing which is changing color management settings during rendering would lead to lossy conversion. This is because render result's display buffer uses color space from the time when rendering was invoked. This is actually what was happening in previous release already actually so not a big issue. Reviewers: brecht Reviewed By: brecht Differential Revision: https://developer.blender.org/D162
Diffstat (limited to 'source/blender/render')
-rw-r--r--source/blender/render/extern/include/RE_pipeline.h2
-rw-r--r--source/blender/render/intern/source/external_engine.c12
-rw-r--r--source/blender/render/intern/source/render_result.c3
3 files changed, 15 insertions, 2 deletions
diff --git a/source/blender/render/extern/include/RE_pipeline.h b/source/blender/render/extern/include/RE_pipeline.h
index 7e8713566e5..4c15ddd6833 100644
--- a/source/blender/render/extern/include/RE_pipeline.h
+++ b/source/blender/render/extern/include/RE_pipeline.h
@@ -91,6 +91,8 @@ typedef struct RenderLayer {
float *rectf; /* 4 float, standard rgba buffer (read not above!) */
float *acolrect; /* 4 float, optional transparent buffer, needs storage for display updates */
float *scolrect; /* 4 float, optional strand buffer, needs storage for display updates */
+ int *display_buffer; /* 4 char, optional color managed display buffer which is used when
+ * Save Buffer is enabled to display combined pass of the screen. */
int rectx, recty;
/* optional saved endresult on disk */
diff --git a/source/blender/render/intern/source/external_engine.c b/source/blender/render/intern/source/external_engine.c
index fa72d5f4057..b9c89f449a7 100644
--- a/source/blender/render/intern/source/external_engine.c
+++ b/source/blender/render/intern/source/external_engine.c
@@ -207,6 +207,11 @@ RenderResult *RE_engine_begin_result(RenderEngine *engine, int x, int y, int w,
result = render_result_new(re, &disprect, 0, RR_USE_MEM, layername);
+ /* Copy EXR tile settings, so pipeline knows whether this is a result
+ * for Save Buffers enabled rendering.
+ */
+ result->do_exr_tile = re->result->do_exr_tile;
+
/* todo: make this thread safe */
/* can be NULL if we CLAMP the width or height to 0 */
@@ -263,8 +268,11 @@ void RE_engine_end_result(RenderEngine *engine, RenderResult *result, int cancel
}
if (!cancel || merge_results) {
- if (re->result->do_exr_tile)
- render_result_exr_file_merge(re->result, result);
+ if (re->result->do_exr_tile) {
+ if (!cancel) {
+ render_result_exr_file_merge(re->result, result);
+ }
+ }
else if (!(re->test_break(re->tbh) && (re->r.scemode & R_BUTS_PREVIEW)))
render_result_merge(re->result, result);
diff --git a/source/blender/render/intern/source/render_result.c b/source/blender/render/intern/source/render_result.c
index 487de42515d..5e8b030c3fa 100644
--- a/source/blender/render/intern/source/render_result.c
+++ b/source/blender/render/intern/source/render_result.c
@@ -71,6 +71,7 @@ void render_result_free(RenderResult *res)
/* acolrect and scolrect are optionally allocated in shade_tile, only free here since it can be used for drawing */
if (rl->acolrect) MEM_freeN(rl->acolrect);
if (rl->scolrect) MEM_freeN(rl->scolrect);
+ if (rl->display_buffer) MEM_freeN(rl->display_buffer);
while (rl->passes.first) {
RenderPass *rpass = rl->passes.first;
@@ -501,6 +502,8 @@ RenderResult *render_result_new(Render *re, rcti *partrct, int crop, int savebuf
rl->recty = recty;
if (rr->do_exr_tile) {
+ rl->display_buffer = MEM_mapallocN(rectx * recty * sizeof(unsigned int), "Combined display space rgba");
+
rl->exrhandle = IMB_exr_get_handle();
IMB_exr_add_channel(rl->exrhandle, rl->name, "Combined.R", 0, 0, NULL);