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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2014-01-21 00:55:28 +0400
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2014-01-21 00:56:42 +0400
commit82a7a3d3ed04b6f93c9e5a32349116122863fec0 (patch)
tree265d56cf006f2b34d954b96a6f22e72258fe5426 /source/blender/render
parentfd0b104f706976204ffa978f76faf85378b1b977 (diff)
Fix T37976: blender internal transparent shadows from volumes not working correct.
Diffstat (limited to 'source/blender/render')
-rw-r--r--source/blender/render/intern/source/volumetric.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/render/intern/source/volumetric.c b/source/blender/render/intern/source/volumetric.c
index e1f616e621a..05d0eff311f 100644
--- a/source/blender/render/intern/source/volumetric.c
+++ b/source/blender/render/intern/source/volumetric.c
@@ -788,7 +788,7 @@ void shade_volume_shadow(struct ShadeInput *shi, struct ShadeResult *shr, struct
/* due to idiosyncracy in ray_trace_shadow_tra() */
if (is.hit.ob == shi->obi) {
copy_v3_v3(shi->co, hitco);
- last_is->dist -= is.dist;
+ last_is->dist += is.dist;
shi->vlr = (VlakRen *)is.hit.face;
}