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authorTon Roosendaal <ton@blender.org>2008-09-07 21:13:05 +0400
committerTon Roosendaal <ton@blender.org>2008-09-07 21:13:05 +0400
commit8569a78cbb57592ebe4407fc337f9c4a02d8f3b5 (patch)
treeffb075b544e15ac76a37e3845db66eb49e4314b3 /source/blender/render
parentd0b3ce3c48f0ba2425c1cd425f3ebc79a42a724d (diff)
bugfix 17527
Halo render: lines and rings were not using random anymore... got lost in particle upgrade of pre-peach. Tsk!
Diffstat (limited to 'source/blender/render')
-rw-r--r--source/blender/render/intern/source/convertblender.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/render/intern/source/convertblender.c b/source/blender/render/intern/source/convertblender.c
index 8626fb0f9d0..9ee6f873f3f 100644
--- a/source/blender/render/intern/source/convertblender.c
+++ b/source/blender/render/intern/source/convertblender.c
@@ -1766,7 +1766,7 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem
psys->lattice=psys_get_lattice(ob,psys);
/* 3. start creating renderable things */
- for(a=0,pa=pars; a<totpart+totchild; a++, pa++) {
+ for(a=0,pa=pars; a<totpart+totchild; a++, pa++, seed++) {
random = rng_getFloat(rng);
if(a<totpart){