diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2019-09-05 16:52:38 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2019-09-09 15:26:42 +0300 |
commit | 322c03f13cb5a756902f310c2a34cf78825fe02d (patch) | |
tree | c57f59635742304b7e6f6f0d0f28c3a01f2c2d2a /source/blender/render | |
parent | 103d29e2b2c0053436d0cef649ee9c6a24b2cba8 (diff) |
Move callbacks API from BLI to BKE
Preparing for the bigger changes which will be related on passing
dependency graph to various callbacks which need it.
Differential Revision: https://developer.blender.org/D5725
Diffstat (limited to 'source/blender/render')
-rw-r--r-- | source/blender/render/intern/source/pipeline.c | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/source/blender/render/intern/source/pipeline.c b/source/blender/render/intern/source/pipeline.c index 8308048ddba..e7ac70dd57f 100644 --- a/source/blender/render/intern/source/pipeline.c +++ b/source/blender/render/intern/source/pipeline.c @@ -48,11 +48,11 @@ #include "BLI_timecode.h" #include "BLI_fileops.h" #include "BLI_threads.h" -#include "BLI_callbacks.h" #include "BLT_translation.h" #include "BKE_animsys.h" /* <------ should this be here?, needed for sequencer update */ +#include "BKE_callbacks.h" #include "BKE_camera.h" #include "BKE_colortools.h" #include "BKE_context.h" /* XXX needed by wm_window.h */ @@ -226,7 +226,7 @@ static void stats_background(void *UNUSED(arg), RenderStats *rs) /* NOTE: using G_MAIN seems valid here??? * Not sure it's actually even used anyway, we could as well pass NULL? */ - BLI_callback_exec(G_MAIN, NULL, BLI_CB_EVT_RENDER_STATS); + BKE_callback_exec(G_MAIN, NULL, BKE_CB_EVT_RENDER_STATS); fputc('\n', stdout); fflush(stdout); @@ -2090,7 +2090,7 @@ void RE_RenderFrame(Render *re, int frame, const bool write_still) { - BLI_callback_exec(re->main, (ID *)scene, BLI_CB_EVT_RENDER_INIT); + BKE_callback_exec(re->main, (ID *)scene, BKE_CB_EVT_RENDER_INIT); /* Ugly global still... * is to prevent preview events and signal subsurfs etc to make full resol. */ @@ -2105,7 +2105,7 @@ void RE_RenderFrame(Render *re, render_init_depsgraph(re); - BLI_callback_exec(re->main, (ID *)scene, BLI_CB_EVT_RENDER_PRE); + BKE_callback_exec(re->main, (ID *)scene, BKE_CB_EVT_RENDER_PRE); do_render_all_options(re); @@ -2131,14 +2131,14 @@ void RE_RenderFrame(Render *re, } /* keep after file save */ - BLI_callback_exec(re->main, (ID *)scene, BLI_CB_EVT_RENDER_POST); + BKE_callback_exec(re->main, (ID *)scene, BKE_CB_EVT_RENDER_POST); if (write_still) { - BLI_callback_exec(re->main, (ID *)scene, BLI_CB_EVT_RENDER_WRITE); + BKE_callback_exec(re->main, (ID *)scene, BKE_CB_EVT_RENDER_WRITE); } } - BLI_callback_exec( - re->main, (ID *)scene, G.is_break ? BLI_CB_EVT_RENDER_CANCEL : BLI_CB_EVT_RENDER_COMPLETE); + BKE_callback_exec( + re->main, (ID *)scene, G.is_break ? BKE_CB_EVT_RENDER_CANCEL : BKE_CB_EVT_RENDER_COMPLETE); RE_CleanAfterRender(re); @@ -2429,7 +2429,7 @@ static int do_write_image_or_movie(Render *re, /* NOTE: using G_MAIN seems valid here??? * Not sure it's actually even used anyway, we could as well pass NULL? */ - BLI_callback_exec(G_MAIN, NULL, BLI_CB_EVT_RENDER_STATS); + BKE_callback_exec(G_MAIN, NULL, BKE_CB_EVT_RENDER_STATS); BLI_timecode_string_from_time_simple(name, sizeof(name), re->i.lastframetime - render_time); printf(" (Saving: %s)\n", name); @@ -2495,7 +2495,7 @@ void RE_RenderAnim(Render *re, const bool is_multiview_name = ((rd.scemode & R_MULTIVIEW) != 0 && (rd.im_format.views_format == R_IMF_VIEWS_INDIVIDUAL)); - BLI_callback_exec(re->main, (ID *)scene, BLI_CB_EVT_RENDER_INIT); + BKE_callback_exec(re->main, (ID *)scene, BKE_CB_EVT_RENDER_INIT); /* do not fully call for each frame, it initializes & pops output window */ if (!render_initialize_from_main(re, &rd, bmain, scene, single_layer, camera_override, 0, 1)) { @@ -2661,7 +2661,7 @@ void RE_RenderAnim(Render *re, re->r.cfra = scene->r.cfra; /* weak.... */ /* run callbacs before rendering, before the scene is updated */ - BLI_callback_exec(re->main, (ID *)scene, BLI_CB_EVT_RENDER_PRE); + BKE_callback_exec(re->main, (ID *)scene, BKE_CB_EVT_RENDER_PRE); do_render_all_options(re); totrendered++; @@ -2712,8 +2712,8 @@ void RE_RenderAnim(Render *re, if (G.is_break == false) { /* keep after file save */ - BLI_callback_exec(re->main, (ID *)scene, BLI_CB_EVT_RENDER_POST); - BLI_callback_exec(re->main, (ID *)scene, BLI_CB_EVT_RENDER_WRITE); + BKE_callback_exec(re->main, (ID *)scene, BKE_CB_EVT_RENDER_POST); + BKE_callback_exec(re->main, (ID *)scene, BKE_CB_EVT_RENDER_WRITE); } } } @@ -2731,8 +2731,8 @@ void RE_RenderAnim(Render *re, re->flag &= ~R_ANIMATION; - BLI_callback_exec( - re->main, (ID *)scene, G.is_break ? BLI_CB_EVT_RENDER_CANCEL : BLI_CB_EVT_RENDER_COMPLETE); + BKE_callback_exec( + re->main, (ID *)scene, G.is_break ? BKE_CB_EVT_RENDER_CANCEL : BKE_CB_EVT_RENDER_COMPLETE); BKE_sound_reset_scene_specs(re->pipeline_scene_eval); RE_CleanAfterRender(re); |