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authorCampbell Barton <ideasman42@gmail.com>2012-03-06 22:40:15 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-03-06 22:40:15 +0400
commit31d2ee9bf77bb991ea4779c47379b2cee84b27ed (patch)
treefd6f021356fc78d6dfeff9f18f601ce645dd7ffe /source/blender/render
parent7b7214c72233f72268f72d31fd8626a0f94e557e (diff)
style cleanup, brackets in else/if, some indentation.
Diffstat (limited to 'source/blender/render')
-rw-r--r--source/blender/render/intern/source/convertblender.c49
-rw-r--r--source/blender/render/intern/source/pipeline.c3
-rw-r--r--source/blender/render/intern/source/rayshade.c38
-rw-r--r--source/blender/render/intern/source/render_result.c3
-rw-r--r--source/blender/render/intern/source/render_texture.c4
-rw-r--r--source/blender/render/intern/source/renderdatabase.c24
-rw-r--r--source/blender/render/intern/source/shadeinput.c17
-rw-r--r--source/blender/render/intern/source/volume_precache.c3
-rw-r--r--source/blender/render/intern/source/voxeldata.c3
9 files changed, 61 insertions, 83 deletions
diff --git a/source/blender/render/intern/source/convertblender.c b/source/blender/render/intern/source/convertblender.c
index 976c3707fd4..0af55e28b04 100644
--- a/source/blender/render/intern/source/convertblender.c
+++ b/source/blender/render/intern/source/convertblender.c
@@ -663,8 +663,8 @@ static void calc_vertexnormals(Render *UNUSED(re), ObjectRen *obr, int do_tangen
}
}
- /* normalize vertex normals */
- for(a=0; a<obr->totvert; a++) {
+ /* normalize vertex normals */
+ for (a=0; a<obr->totvert; a++) {
VertRen *ver= RE_findOrAddVert(obr, a);
normalize_v3(ver->n);
if(do_tangent) {
@@ -680,8 +680,7 @@ static void calc_vertexnormals(Render *UNUSED(re), ObjectRen *obr, int do_tangen
}
}
- if(do_nmap_tangent!=0)
- {
+ if (do_nmap_tangent != 0) {
SRenderMeshToTangent mesh2tangent;
SMikkTSpaceContext sContext;
SMikkTSpaceInterface sInterface;
@@ -2649,25 +2648,25 @@ static int dl_surf_to_renderdata(ObjectRen *obr, DispList *dl, Material **matar,
add_v3_v3(vlr->v4->n, vlr1->n);
}
}
+
/* last vertex is an extra case:
-
- ^ ()----()----()----()
- | | | || |
- u | |(0,n)||(0,0)|
- | | || |
- ()====()====[]====()
- | | || |
- | |(m,n)||(m,0)|
- | | || |
- ()----()----()----()
- v ->
-
- vertex [] is no longer shared, therefore distribute
- normals of the surrounding faces to all of the duplicates of []
- */
-
- if ((dl->flag & DL_CYCL_V) && (dl->flag & DL_CYCL_U))
- {
+ *
+ * ^ ()----()----()----()
+ * | | | || |
+ * u | |(0,n)||(0,0)|
+ * | | || |
+ * ()====()====[]====()
+ * | | || |
+ * | |(m,n)||(m,0)|
+ * | | || |
+ * ()----()----()----()
+ * v ->
+ *
+ * vertex [] is no longer shared, therefore distribute
+ * normals of the surrounding faces to all of the duplicates of []
+ */
+
+ if ((dl->flag & DL_CYCL_V) && (dl->flag & DL_CYCL_U)) {
vlr= RE_findOrAddVlak(obr, UVTOINDEX(sizeu - 1, sizev - 1)); /* (m,n) */
vlr1= RE_findOrAddVlak(obr, UVTOINDEX(0,0)); /* (0,0) */
add_v3_v3v3(n1, vlr->n, vlr1->n);
@@ -3476,8 +3475,7 @@ static void init_render_mesh(Render *re, ObjectRen *obr, int timeoffset)
for(vindex=0; vindex<nr_verts; vindex++)
mc[vindex]=mcol[a*4+rev_tab[vindex]];
}
- else if(layer->type == CD_TANGENT && mtng < 1)
- {
+ else if (layer->type == CD_TANGENT && mtng < 1) {
if(need_nmap_tangent!=0)
{
const float * tangent = (const float *) layer->data;
@@ -5479,8 +5477,7 @@ static int load_fluidsimspeedvectors(Render *re, ObjectInstanceRen *obi, float *
for(j=0;j<3;j++) fsvec[j] = velarray[a].vel[j];
/* (bad) HACK insert average velocity if none is there (see previous comment) */
- if((fsvec[0] == 0.0f) && (fsvec[1] == 0.0f) && (fsvec[2] == 0.0f))
- {
+ if ((fsvec[0] == 0.0f) && (fsvec[1] == 0.0f) && (fsvec[2] == 0.0f)) {
fsvec[0] = avgvel[0];
fsvec[1] = avgvel[1];
fsvec[2] = avgvel[2];
diff --git a/source/blender/render/intern/source/pipeline.c b/source/blender/render/intern/source/pipeline.c
index 76dfda7795e..dfa5acc81e7 100644
--- a/source/blender/render/intern/source/pipeline.c
+++ b/source/blender/render/intern/source/pipeline.c
@@ -453,8 +453,7 @@ void RE_InitState(Render *re, Render *source, RenderData *rd, SceneRenderLayer *
re->r.scemode |= R_EXR_TILE_FILE; /* enable automatic */
/* Until use_border is made compatible with save_buffers/full_sample, render without the later instead of not rendering at all.*/
- if(re->r.mode & R_BORDER)
- {
+ if (re->r.mode & R_BORDER) {
re->r.scemode &= ~(R_EXR_TILE_FILE|R_FULL_SAMPLE);
}
diff --git a/source/blender/render/intern/source/rayshade.c b/source/blender/render/intern/source/rayshade.c
index 38178db5dcb..526f709e13b 100644
--- a/source/blender/render/intern/source/rayshade.c
+++ b/source/blender/render/intern/source/rayshade.c
@@ -265,14 +265,12 @@ RayObject* makeraytree_object(Render *re, ObjectInstanceRen *obi)
VlakRen *vlr = obr->vlaknodes[v>>8].vlak + (v&255);
if(is_raytraceable_vlr(re, vlr))
{
- if( (re->r.raytrace_options & R_RAYTRACE_USE_LOCAL_COORDS) )
- {
+ if ((re->r.raytrace_options & R_RAYTRACE_USE_LOCAL_COORDS)) {
RE_rayobject_add( raytree, RE_vlakprimitive_from_vlak( vlakprimitive, obi, vlr ) );
vlakprimitive++;
}
- else
- {
- RE_rayface_from_vlak( face, obi, vlr );
+ else {
+ RE_rayface_from_vlak(face, obi, vlr);
RE_rayobject_add( raytree, RE_rayobject_unalignRayFace(face) );
face++;
}
@@ -336,12 +334,10 @@ static void makeraytree_single(Render *re)
ObjectRen *obr = obi->obr;
obs++;
- if(has_special_rayobject(re, obi))
- {
+ if (has_special_rayobject(re, obi)) {
special++;
}
- else
- {
+ else {
int v;
for(v=0;v<obr->totvlak;v++)
{
@@ -365,8 +361,7 @@ static void makeraytree_single(Render *re)
{
vlakprimitive = re->rayprimitives = (VlakPrimitive*)MEM_callocN(faces*sizeof(VlakPrimitive), "Raytrace vlak-primitives");
}
- else
- {
+ else {
face = re->rayfaces = (RayFace*)MEM_callocN(faces*sizeof(RayFace), "Render ray faces");
}
@@ -376,8 +371,7 @@ static void makeraytree_single(Render *re)
if(test_break(re))
break;
- if(has_special_rayobject(re, obi))
- {
+ if (has_special_rayobject(re, obi)) {
RayObject *obj = makeraytree_object(re, obi);
if(test_break(re))
@@ -386,8 +380,7 @@ static void makeraytree_single(Render *re)
if (obj)
RE_rayobject_add( re->raytree, obj );
}
- else
- {
+ else {
int v;
ObjectRen *obr = obi->obr;
@@ -399,16 +392,13 @@ static void makeraytree_single(Render *re)
for(v=0;v<obr->totvlak;v++)
{
VlakRen *vlr = obr->vlaknodes[v>>8].vlak + (v&255);
- if(is_raytraceable_vlr(re, vlr))
- {
- if( (re->r.raytrace_options & R_RAYTRACE_USE_LOCAL_COORDS) )
- {
+ if (is_raytraceable_vlr(re, vlr)) {
+ if ((re->r.raytrace_options & R_RAYTRACE_USE_LOCAL_COORDS)) {
RayObject *obj = RE_vlakprimitive_from_vlak( vlakprimitive, obi, vlr );
RE_rayobject_add( raytree, obj );
vlakprimitive++;
}
- else
- {
+ else {
RE_rayface_from_vlak(face, obi, vlr);
if((obi->flag & R_TRANSFORMED))
{
@@ -451,15 +441,13 @@ void makeraytree(Render *re)
makeraytree_single(re);
- if(test_break(re))
- {
+ if (test_break(re)) {
freeraytree(re);
re->i.infostr= "Raytree building canceled";
re->stats_draw(re->sdh, &re->i);
}
- else
- {
+ else {
//Calculate raytree max_size
//This is ONLY needed to kept a bogus behavior of SUN and HEMI lights
INIT_MINMAX(min, max);
diff --git a/source/blender/render/intern/source/render_result.c b/source/blender/render/intern/source/render_result.c
index 30853e8e1f6..384b2e13e90 100644
--- a/source/blender/render/intern/source/render_result.c
+++ b/source/blender/render/intern/source/render_result.c
@@ -217,8 +217,7 @@ static const char *get_pass_name(int passtype, int channel)
if(channel==-1) return "Mist";
return "Mist.Z";
}
- if(passtype == SCE_PASS_RAYHITS)
- {
+ if(passtype == SCE_PASS_RAYHITS) {
if(channel==-1) return "Rayhits";
if(channel==0) return "Rayhits.R";
if(channel==1) return "Rayhits.G";
diff --git a/source/blender/render/intern/source/render_texture.c b/source/blender/render/intern/source/render_texture.c
index 1e91738c77d..5dbb98d20c2 100644
--- a/source/blender/render/intern/source/render_texture.c
+++ b/source/blender/render/intern/source/render_texture.c
@@ -1965,10 +1965,10 @@ static int ntap_bump_compute(NTapBump *ntap_bump, ShadeInput *shi, MTex *mtex, T
texco_mapping(shi, tex, mtex, co, dx, dy, texvec, dxt, dyt);
rgbnor = multitex_mtex(shi, mtex, texvec, dxt, dyt, texres);
- if(shi->obr->ob->derivedFinal)
- {
+ if(shi->obr->ob->derivedFinal) {
auto_bump = shi->obr->ob->derivedFinal->auto_bump_scale;
}
+
{
float fVirtDim = sqrtf(fabsf((float) (dimx*dimy)*mtex->size[0]*mtex->size[1]));
auto_bump /= MAX2(fVirtDim, FLT_EPSILON);
diff --git a/source/blender/render/intern/source/renderdatabase.c b/source/blender/render/intern/source/renderdatabase.c
index 43761be9d71..9bec8595569 100644
--- a/source/blender/render/intern/source/renderdatabase.c
+++ b/source/blender/render/intern/source/renderdatabase.c
@@ -813,20 +813,20 @@ void free_renderdata_tables(Render *re)
int a=0;
for(obr=re->objecttable.first; obr; obr=obr->next) {
- if(obr->vertnodes) {
+ if (obr->vertnodes) {
free_renderdata_vertnodes(obr->vertnodes);
obr->vertnodes= NULL;
obr->vertnodeslen= 0;
}
- if(obr->vlaknodes) {
+ if (obr->vlaknodes) {
free_renderdata_vlaknodes(obr->vlaknodes);
obr->vlaknodes= NULL;
obr->vlaknodeslen= 0;
obr->totvlak= 0;
}
- if(obr->bloha) {
+ if (obr->bloha) {
for(a=0; obr->bloha[a]; a++)
MEM_freeN(obr->bloha[a]);
@@ -835,7 +835,7 @@ void free_renderdata_tables(Render *re)
obr->blohalen= 0;
}
- if(obr->strandnodes) {
+ if (obr->strandnodes) {
free_renderdata_strandnodes(obr->strandnodes);
obr->strandnodes= NULL;
obr->strandnodeslen= 0;
@@ -848,23 +848,23 @@ void free_renderdata_tables(Render *re)
MEM_freeN(strandbuf);
}
- if(obr->mtface)
+ if (obr->mtface)
MEM_freeN(obr->mtface);
- if(obr->mcol)
+
+ if (obr->mcol)
MEM_freeN(obr->mcol);
- if(obr->rayfaces)
- {
+ if (obr->rayfaces) {
MEM_freeN(obr->rayfaces);
obr->rayfaces = NULL;
}
- if(obr->rayprimitives)
- {
+
+ if (obr->rayprimitives) {
MEM_freeN(obr->rayprimitives);
obr->rayprimitives = NULL;
}
- if(obr->raytree)
- {
+
+ if (obr->raytree) {
RE_rayobject_free(obr->raytree);
obr->raytree = NULL;
}
diff --git a/source/blender/render/intern/source/shadeinput.c b/source/blender/render/intern/source/shadeinput.c
index 74a4511b0dc..e855f2e62f3 100644
--- a/source/blender/render/intern/source/shadeinput.c
+++ b/source/blender/render/intern/source/shadeinput.c
@@ -213,15 +213,15 @@ void shade_input_do_shade(ShadeInput *shi, ShadeResult *shr)
shr->z= -shi->co[2];
/* RAYHITS */
-/*
- if(1 || shi->passflag & SCE_PASS_RAYHITS)
- {
+#if 0
+ if(1 || shi->passflag & SCE_PASS_RAYHITS) {
shr->rayhits[0] = (float)shi->raycounter.faces.test;
shr->rayhits[1] = (float)shi->raycounter.bb.hit;
shr->rayhits[2] = 0.0;
shr->rayhits[3] = 1.0;
}
- */
+#endif
+
RE_RC_MERGE(&re_rc_counter[shi->thread], &shi->raycounter);
}
@@ -821,8 +821,7 @@ void shade_input_set_normals(ShadeInput *shi)
normalize_v3(shi->vn);
}
- else
- {
+ else {
copy_v3_v3(shi->vn, shi->facenor);
copy_v3_v3(shi->nmapnorm, shi->vn);
}
@@ -855,8 +854,7 @@ void shade_input_set_vertex_normals(ShadeInput *shi)
normalize_v3(shi->vn);
}
- else
- {
+ else {
copy_v3_v3(shi->vn, shi->facenor);
copy_v3_v3(shi->nmapnorm, shi->vn);
}
@@ -970,8 +968,7 @@ void shade_input_set_shade_texco(ShadeInput *shi)
// keeping tangents normalized at vertex level
// corresponds better to how it's done in game engines
- if(obi->flag & R_TRANSFORMED)
- {
+ if (obi->flag & R_TRANSFORMED) {
mul_mat3_m4_v3(obi->mat, c0); normalize_v3(c0);
mul_mat3_m4_v3(obi->mat, c1); normalize_v3(c1);
mul_mat3_m4_v3(obi->mat, c2); normalize_v3(c2);
diff --git a/source/blender/render/intern/source/volume_precache.c b/source/blender/render/intern/source/volume_precache.c
index c0723518880..7ca67abe3a1 100644
--- a/source/blender/render/intern/source/volume_precache.c
+++ b/source/blender/render/intern/source/volume_precache.c
@@ -775,8 +775,7 @@ static void vol_precache_objectinstance_threads(Render *re, ObjectInstanceRen *o
//tree= NULL;
}
- if (ELEM(ma->vol.shade_type, MA_VOL_SHADE_MULTIPLE, MA_VOL_SHADE_SHADEDPLUSMULTIPLE))
- {
+ if (ELEM(ma->vol.shade_type, MA_VOL_SHADE_MULTIPLE, MA_VOL_SHADE_SHADEDPLUSMULTIPLE)) {
/* this should be before the filtering */
multiple_scattering_diffusion(re, obi->volume_precache, ma);
}
diff --git a/source/blender/render/intern/source/voxeldata.c b/source/blender/render/intern/source/voxeldata.c
index ebcc2ce997f..88571bb297b 100644
--- a/source/blender/render/intern/source/voxeldata.c
+++ b/source/blender/render/intern/source/voxeldata.c
@@ -228,8 +228,7 @@ static void init_frame_smoke(VoxelData *vd, float cfra)
ob= vd->object;
/* draw code for smoke */
- if( (md = (ModifierData *)modifiers_findByType(ob, eModifierType_Smoke)) )
- {
+ if ((md = (ModifierData *)modifiers_findByType(ob, eModifierType_Smoke))) {
SmokeModifierData *smd = (SmokeModifierData *)md;