diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2013-05-29 15:49:39 +0400 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2013-05-29 15:49:39 +0400 |
commit | 9e05f6571f824bd4a99bb4fe5af5ec15688a9649 (patch) | |
tree | 258cb4a162bdcad89b4cdbf5d5f86ad352ebd999 /source/blender/render | |
parent | e99801dc706b7ff4cea0656e408c20835638dd6b (diff) |
Make sure bool will always have the same size in C and C++
There were an issues with data structures defined in headers
and being used by both C and C++ on systems with stdbool
unavailable.
This happened because bool in this case will be defined as
unsigned int, which is 4 bytes. But C++'s bool is only 1
byte and this lead to alignment issues.
Now bool is always 1 byte, also made sure there's no situation
like bool foo = BitField & BitFlag, which could give overflow
issues. Use (BitField & BitFlag) != 0 instead.
Fixes #35553: Compositor broken (Backdrop & Preview)
Diffstat (limited to 'source/blender/render')
-rw-r--r-- | source/blender/render/intern/source/pipeline.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/render/intern/source/pipeline.c b/source/blender/render/intern/source/pipeline.c index 517b30467ce..d35121e8ae5 100644 --- a/source/blender/render/intern/source/pipeline.c +++ b/source/blender/render/intern/source/pipeline.c @@ -472,7 +472,7 @@ void RE_FreePersistentData(void) /* disprect is optional, if NULL it assumes full window render */ void RE_InitState(Render *re, Render *source, RenderData *rd, SceneRenderLayer *srl, int winx, int winy, rcti *disprect) { - bool had_freestyle = (re->r.mode & R_EDGE_FRS); + bool had_freestyle = (re->r.mode & R_EDGE_FRS) != 0; re->ok = TRUE; /* maybe flag */ |