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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2011-11-02 23:24:30 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2011-11-02 23:24:30 +0400
commitac52c79cb19ac85e06651a7b9af2e54efcd45a97 (patch)
treec0366c96ed66c6899af093cc0194ab572b9df750 /source/blender/render
parent30f1f28a8af3b393608b5869512a8823111294ad (diff)
RenderEngine/Nodes: system to check for shading nodes compatibility
* Scene.use_shading_nodes property to check if RenderEngine is using new shading nodes system, and RenderEngine.bl_use_shading_nodes to set this. * Add mechanism for tagging nodes as being compatible with the old/new system.
Diffstat (limited to 'source/blender/render')
-rw-r--r--source/blender/render/extern/include/RE_engine.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/render/extern/include/RE_engine.h b/source/blender/render/extern/include/RE_engine.h
index ef6c8a37b2e..e521479bbcd 100644
--- a/source/blender/render/extern/include/RE_engine.h
+++ b/source/blender/render/extern/include/RE_engine.h
@@ -51,6 +51,7 @@ struct Scene;
#define RE_GAME 2
#define RE_USE_PREVIEW 4
#define RE_USE_POSTPROCESS 8
+#define RE_USE_SHADING_NODES 16
/* RenderEngine.flag */
#define RE_ENGINE_ANIMATION 1