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authorCampbell Barton <ideasman42@gmail.com>2012-05-05 04:23:55 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-05-05 04:23:55 +0400
commit4c5502bfd690cad5c02aa6a0be0bd59400ef3407 (patch)
tree6c421d2c324166a682952476e7a1f9aa924c7c51 /source/blender/render
parent9466af0eabf05bfcb966cac01ee72dca544f7dd1 (diff)
code cleanup: function naming for BLI functions.
Diffstat (limited to 'source/blender/render')
-rw-r--r--source/blender/render/intern/source/initrender.c4
-rw-r--r--source/blender/render/intern/source/pipeline.c20
-rw-r--r--source/blender/render/intern/source/shadbuf.c2
-rw-r--r--source/blender/render/intern/source/volume_precache.c10
-rw-r--r--source/blender/render/intern/source/volumetric.c6
-rw-r--r--source/blender/render/intern/source/voxeldata.c10
-rw-r--r--source/blender/render/intern/source/zbuf.c2
7 files changed, 27 insertions, 27 deletions
diff --git a/source/blender/render/intern/source/initrender.c b/source/blender/render/intern/source/initrender.c
index 3e82bec7e52..56aadfd63d0 100644
--- a/source/blender/render/intern/source/initrender.c
+++ b/source/blender/render/intern/source/initrender.c
@@ -94,10 +94,10 @@ static void init_render_jit(Render *re)
if (lastjit!=re->r.osa || last_mblur_jit != re->r.mblur_samples) {
memset(jit, 0, sizeof(jit));
- BLI_initjit(jit[0], re->r.osa);
+ BLI_jitter_init(jit[0], re->r.osa);
memset(mblur_jit, 0, sizeof(mblur_jit));
- BLI_initjit(mblur_jit[0], re->r.mblur_samples);
+ BLI_jitter_init(mblur_jit[0], re->r.mblur_samples);
}
lastjit= re->r.osa;
diff --git a/source/blender/render/intern/source/pipeline.c b/source/blender/render/intern/source/pipeline.c
index 57c39a03c06..9ca2337e27f 100644
--- a/source/blender/render/intern/source/pipeline.c
+++ b/source/blender/render/intern/source/pipeline.c
@@ -171,7 +171,7 @@ static void stats_background(void *UNUSED(arg), RenderStats *rs)
fprintf(stdout, "Sce: %s Ve:%d Fa:%d La:%d", rs->scenename, rs->totvert, rs->totface, rs->totlamp);
}
- BLI_exec_cb(G.main, NULL, BLI_CB_EVT_RENDER_STATS);
+ BLI_callback_exec(G.main, NULL, BLI_CB_EVT_RENDER_STATS);
fputc('\n', stdout);
fflush(stdout);
@@ -2021,7 +2021,7 @@ void RE_BlenderFrame(Render *re, Main *bmain, Scene *scene, SceneRenderLayer *sr
if (render_initialize_from_main(re, bmain, scene, srl, camera_override, lay, 0, 0)) {
MEM_reset_peak_memory();
- BLI_exec_cb(re->main, (ID *)scene, BLI_CB_EVT_RENDER_PRE);
+ BLI_callback_exec(re->main, (ID *)scene, BLI_CB_EVT_RENDER_PRE);
do_render_all_options(re);
@@ -2039,10 +2039,10 @@ void RE_BlenderFrame(Render *re, Main *bmain, Scene *scene, SceneRenderLayer *sr
}
}
- BLI_exec_cb(re->main, (ID *)scene, BLI_CB_EVT_RENDER_POST); /* keep after file save */
+ BLI_callback_exec(re->main, (ID *)scene, BLI_CB_EVT_RENDER_POST); /* keep after file save */
}
- BLI_exec_cb(re->main, (ID *)scene, G.afbreek ? BLI_CB_EVT_RENDER_CANCEL : BLI_CB_EVT_RENDER_COMPLETE);
+ BLI_callback_exec(re->main, (ID *)scene, G.afbreek ? BLI_CB_EVT_RENDER_CANCEL : BLI_CB_EVT_RENDER_COMPLETE);
/* UGLY WARNING */
G.rendering= 0;
@@ -2120,7 +2120,7 @@ static int do_write_image_or_movie(Render *re, Main *bmain, Scene *scene, bMovie
BLI_timestr(re->i.lastframetime, name);
printf(" Time: %s", name);
- BLI_exec_cb(G.main, NULL, BLI_CB_EVT_RENDER_STATS);
+ BLI_callback_exec(G.main, NULL, BLI_CB_EVT_RENDER_STATS);
fputc('\n', stdout);
fflush(stdout); /* needed for renderd !! (not anymore... (ton)) */
@@ -2155,7 +2155,7 @@ void RE_BlenderAnim(Render *re, Main *bmain, Scene *scene, Object *camera_overri
if (nf >= 0 && nf >= scene->r.sfra && nf <= scene->r.efra) {
scene->r.cfra = re->r.cfra = nf;
- BLI_exec_cb(re->main, (ID *)scene, BLI_CB_EVT_RENDER_PRE);
+ BLI_callback_exec(re->main, (ID *)scene, BLI_CB_EVT_RENDER_PRE);
do_render_all_options(re);
totrendered++;
@@ -2166,7 +2166,7 @@ void RE_BlenderAnim(Render *re, Main *bmain, Scene *scene, Object *camera_overri
}
if (G.afbreek == 0) {
- BLI_exec_cb(re->main, (ID *)scene, BLI_CB_EVT_RENDER_POST); /* keep after file save */
+ BLI_callback_exec(re->main, (ID *)scene, BLI_CB_EVT_RENDER_POST); /* keep after file save */
}
}
else {
@@ -2220,7 +2220,7 @@ void RE_BlenderAnim(Render *re, Main *bmain, Scene *scene, Object *camera_overri
re->r.cfra= scene->r.cfra; /* weak.... */
/* run callbacs before rendering, before the scene is updated */
- BLI_exec_cb(re->main, (ID *)scene, BLI_CB_EVT_RENDER_PRE);
+ BLI_callback_exec(re->main, (ID *)scene, BLI_CB_EVT_RENDER_PRE);
do_render_all_options(re);
@@ -2246,7 +2246,7 @@ void RE_BlenderAnim(Render *re, Main *bmain, Scene *scene, Object *camera_overri
}
if (G.afbreek==0) {
- BLI_exec_cb(re->main, (ID *)scene, BLI_CB_EVT_RENDER_POST); /* keep after file save */
+ BLI_callback_exec(re->main, (ID *)scene, BLI_CB_EVT_RENDER_POST); /* keep after file save */
}
}
}
@@ -2262,7 +2262,7 @@ void RE_BlenderAnim(Render *re, Main *bmain, Scene *scene, Object *camera_overri
re->flag &= ~R_ANIMATION;
- BLI_exec_cb(re->main, (ID *)scene, G.afbreek ? BLI_CB_EVT_RENDER_CANCEL : BLI_CB_EVT_RENDER_COMPLETE);
+ BLI_callback_exec(re->main, (ID *)scene, G.afbreek ? BLI_CB_EVT_RENDER_CANCEL : BLI_CB_EVT_RENDER_COMPLETE);
/* UGLY WARNING */
G.rendering= 0;
diff --git a/source/blender/render/intern/source/shadbuf.c b/source/blender/render/intern/source/shadbuf.c
index 1c572524a70..b3167e15df5 100644
--- a/source/blender/render/intern/source/shadbuf.c
+++ b/source/blender/render/intern/source/shadbuf.c
@@ -139,7 +139,7 @@ static float *give_jitter_tab(int samp)
if (ctab[samp]==0) {
ctab[samp]= 1;
- BLI_initjit(jit[offset], samp*samp);
+ BLI_jitter_init(jit[offset], samp*samp);
}
return jit[offset];
diff --git a/source/blender/render/intern/source/volume_precache.c b/source/blender/render/intern/source/volume_precache.c
index 69aa6082950..e7c97574629 100644
--- a/source/blender/render/intern/source/volume_precache.c
+++ b/source/blender/render/intern/source/volume_precache.c
@@ -177,7 +177,7 @@ static float get_avg_surrounds(float *cache, int *res, int xx, int yy, int zz)
for (x=-1; x <= 1; x++) {
x_ = xx+x;
if (x_ >= 0 && x_ <= res[0]-1) {
- const int i= V_I(x_, y_, z_, res);
+ const int i= BLI_VEXEL_INDEX(x_, y_, z_, res);
if (cache[i] > 0.0f) {
tot += cache[i];
@@ -208,7 +208,7 @@ static void lightcache_filter(VolumePrecache *vp)
for (y=0; y < vp->res[1]; y++) {
for (x=0; x < vp->res[0]; x++) {
/* trigger for outside mesh */
- const int i= V_I(x, y, z, vp->res);
+ const int i= BLI_VEXEL_INDEX(x, y, z, vp->res);
if (vp->data_r[i] < -0.f)
vp->data_r[i] = get_avg_surrounds(vp->data_r, vp->res, x, y, z);
@@ -240,7 +240,7 @@ static void lightcache_filter2(VolumePrecache *vp)
for (y=0; y < vp->res[1]; y++) {
for (x=0; x < vp->res[0]; x++) {
/* trigger for outside mesh */
- const int i= V_I(x, y, z, vp->res);
+ const int i= BLI_VEXEL_INDEX(x, y, z, vp->res);
if (vp->data_r[i] < -0.f)
new_r[i] = get_avg_surrounds(vp->data_r, vp->res, x, y, z);
if (vp->data_g[i] < -0.f)
@@ -291,7 +291,7 @@ static float total_ss_energy(Render *re, int do_test_break, VolumePrecache *vp)
for (z=0; z < res[2]; z++) {
for (y=0; y < res[1]; y++) {
for (x=0; x < res[0]; x++) {
- const int i=V_I(x, y, z, res);
+ const int i=BLI_VEXEL_INDEX(x, y, z, res);
if (vp->data_r[i] > 0.f) energy += vp->data_r[i];
if (vp->data_g[i] > 0.f) energy += vp->data_g[i];
@@ -527,7 +527,7 @@ static void *vol_precache_part(void *data)
/* convert from world->camera space for shading */
mul_v3_m4v3(cco, pa->viewmat, co);
- i= V_I(x, y, z, res);
+ i= BLI_VEXEL_INDEX(x, y, z, res);
// don't bother if the point is not inside the volume mesh
if (!point_inside_obi(tree, obi, cco)) {
diff --git a/source/blender/render/intern/source/volumetric.c b/source/blender/render/intern/source/volumetric.c
index c51cb2af842..b599da48803 100644
--- a/source/blender/render/intern/source/volumetric.c
+++ b/source/blender/render/intern/source/volumetric.c
@@ -234,9 +234,9 @@ static void vol_get_precached_scattering(Render *re, ShadeInput *shi, float scat
sample_co[1] = (world_co[1] - bbmin[1]) / dim[1];
sample_co[2] = (world_co[2] - bbmin[2]) / dim[2];
- scatter_col[0] = voxel_sample_triquadratic(vp->data_r, vp->res, sample_co);
- scatter_col[1] = voxel_sample_triquadratic(vp->data_g, vp->res, sample_co);
- scatter_col[2] = voxel_sample_triquadratic(vp->data_b, vp->res, sample_co);
+ scatter_col[0] = BLI_voxel_sample_triquadratic(vp->data_r, vp->res, sample_co);
+ scatter_col[1] = BLI_voxel_sample_triquadratic(vp->data_g, vp->res, sample_co);
+ scatter_col[2] = BLI_voxel_sample_triquadratic(vp->data_b, vp->res, sample_co);
}
/* Meta object density, brute force for now
diff --git a/source/blender/render/intern/source/voxeldata.c b/source/blender/render/intern/source/voxeldata.c
index 940f718d4ad..5135061bc5c 100644
--- a/source/blender/render/intern/source/voxeldata.c
+++ b/source/blender/render/intern/source/voxeldata.c
@@ -184,7 +184,7 @@ static void load_frame_image_sequence(VoxelData *vd, Tex *tex)
for (y=0; y < ibuf->y; y++) {
for (x=0; x < ibuf->x; x++) {
/* currently averaged to monchrome */
- vd->dataset[ V_I(x, y, z, vd->resol) ] = (rf[0] + rf[1] + rf[2])*0.333f;
+ vd->dataset[ BLI_VEXEL_INDEX(x, y, z, vd->resol) ] = (rf[0] + rf[1] + rf[2]) * 0.333f;
rf +=4;
}
}
@@ -423,17 +423,17 @@ int voxeldatatex(struct Tex *tex, const float texvec[3], struct TexResult *texre
switch (vd->interp_type) {
case TEX_VD_NEARESTNEIGHBOR:
- texres->tin = voxel_sample_nearest(vd->dataset, vd->resol, co);
+ texres->tin = BLI_voxel_sample_nearest(vd->dataset, vd->resol, co);
break;
case TEX_VD_LINEAR:
- texres->tin = voxel_sample_trilinear(vd->dataset, vd->resol, co);
+ texres->tin = BLI_voxel_sample_trilinear(vd->dataset, vd->resol, co);
break;
case TEX_VD_QUADRATIC:
- texres->tin = voxel_sample_triquadratic(vd->dataset, vd->resol, co);
+ texres->tin = BLI_voxel_sample_triquadratic(vd->dataset, vd->resol, co);
break;
case TEX_VD_TRICUBIC_CATROM:
case TEX_VD_TRICUBIC_BSPLINE:
- texres->tin = voxel_sample_tricubic(vd->dataset, vd->resol, co, (vd->interp_type == TEX_VD_TRICUBIC_BSPLINE));
+ texres->tin = BLI_voxel_sample_tricubic(vd->dataset, vd->resol, co, (vd->interp_type == TEX_VD_TRICUBIC_BSPLINE));
break;
}
diff --git a/source/blender/render/intern/source/zbuf.c b/source/blender/render/intern/source/zbuf.c
index b9e69743995..4c3c9889d53 100644
--- a/source/blender/render/intern/source/zbuf.c
+++ b/source/blender/render/intern/source/zbuf.c
@@ -3047,7 +3047,7 @@ void RE_zbuf_accumulate_vecblur(NodeBlurData *nbd, int xsize, int ysize, float *
/* has to become static, the init-jit calls a random-seed, screwing up texture noise node */
if (firsttime) {
firsttime= 0;
- BLI_initjit(jit[0], 256);
+ BLI_jitter_init(jit[0], 256);
}
memset(newrect, 0, sizeof(float)*xsize*ysize*4);