diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-04-29 19:47:02 +0400 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2012-04-29 19:47:02 +0400 |
commit | e701f9b67010279db02ceb51f7d08078cb34170a (patch) | |
tree | 22134b33527f2d3a1b05f4265422bf5d98420bbc /source/blender/render | |
parent | 038c12895f50a97607dd372cb0780c55eb38fe22 (diff) |
style cleanup: whitespace / commas
Diffstat (limited to 'source/blender/render')
28 files changed, 350 insertions, 350 deletions
diff --git a/source/blender/render/intern/include/render_types.h b/source/blender/render/intern/include/render_types.h index 74255560025..f84b00451a6 100644 --- a/source/blender/render/intern/include/render_types.h +++ b/source/blender/render/intern/include/render_types.h @@ -525,13 +525,13 @@ typedef struct LampRen { float shdwr, shdwg, shdwb; float energy, haint; int lay; - float spotsi,spotbl; + float spotsi, spotbl; float vec[3]; float xsp, ysp, distkw, inpr; float halokw, halo; short falloff_type; - float ld1,ld2; + float ld1, ld2; struct CurveMapping *curfalloff; /* copied from Lamp, to decouple more rendering stuff */ diff --git a/source/blender/render/intern/include/sunsky.h b/source/blender/render/intern/include/sunsky.h index 6a41517b113..0afd9246150 100644 --- a/source/blender/render/intern/include/sunsky.h +++ b/source/blender/render/intern/include/sunsky.h @@ -73,7 +73,7 @@ typedef struct SunSky } SunSky; void InitSunSky(struct SunSky *sunsky, float turb, float *toSun, float horizon_brightness, - float spread,float sun_brightness, float sun_size, float back_scatter, + float spread, float sun_brightness, float sun_size, float back_scatter, float skyblendfac, short skyblendtype, float sky_exposure, float sky_colorspace); void GetSkyXYZRadiance(struct SunSky *sunsky, float theta, float phi, float color_out[3]); diff --git a/source/blender/render/intern/raytrace/bvh.h b/source/blender/render/intern/raytrace/bvh.h index 946b64e98e5..d99debd6cb5 100644 --- a/source/blender/render/intern/raytrace/bvh.h +++ b/source/blender/render/intern/raytrace/bvh.h @@ -153,7 +153,7 @@ static inline void bvh_node_merge_bb(Node *node, float *min, float *max) RE_rayobject_merge_bb( (RayObject*)node, min, max); } else { - DO_MIN(node->bb , min); + DO_MIN(node->bb, min); DO_MAX(node->bb+3, max); } } @@ -165,7 +165,7 @@ static inline void bvh_node_merge_bb(Node *node, float *min, float *max) */ template<class Node> static inline void bvh_node_push_childs(Node *node, Isect *isec, Node **stack, int &stack_pos); -template<class Node,int MAX_STACK_SIZE,bool TEST_ROOT,bool SHADOW> +template<class Node, int MAX_STACK_SIZE, bool TEST_ROOT, bool SHADOW> static int bvh_node_stack_raycast(Node *root, Isect *isec) { Node *stack[MAX_STACK_SIZE]; @@ -179,7 +179,7 @@ static int bvh_node_stack_raycast(Node *root, Isect *isec) while (stack_pos) { Node *node = stack[--stack_pos]; if (!is_leaf(node)) { - if (bvh_node_hit_test(node,isec)) { + if (bvh_node_hit_test(node, isec)) { bvh_node_push_childs(node, isec, stack, stack_pos); assert(stack_pos <= MAX_STACK_SIZE); } @@ -199,7 +199,7 @@ static int bvh_node_stack_raycast(Node *root, Isect *isec) * this was created to be able to use any simd (with the cost of some memmoves) * it can take advantage of any SIMD width and doens't needs any special tree care */ -template<class Node,int MAX_STACK_SIZE,bool TEST_ROOT> +template<class Node, int MAX_STACK_SIZE, bool TEST_ROOT> static int bvh_node_stack_raycast_simd(Node *root, Isect *isec) { Node *stack[MAX_STACK_SIZE]; @@ -242,20 +242,20 @@ static int bvh_node_stack_raycast_simd(Node *root, Isect *isec) const float *bb2 = stack[stack_pos+2]->bb; const float *bb3 = stack[stack_pos+3]->bb; - const __m128 x0y0x1y1 = _mm_shuffle_ps( _mm_load_ps(bb0), _mm_load_ps(bb1), _MM_SHUFFLE(1,0,1,0) ); - const __m128 x2y2x3y3 = _mm_shuffle_ps( _mm_load_ps(bb2), _mm_load_ps(bb3), _MM_SHUFFLE(1,0,1,0) ); - t_bb[0] = _mm_shuffle_ps( x0y0x1y1, x2y2x3y3, _MM_SHUFFLE(2,0,2,0) ); - t_bb[1] = _mm_shuffle_ps( x0y0x1y1, x2y2x3y3, _MM_SHUFFLE(3,1,3,1) ); - - const __m128 z0X0z1X1 = _mm_shuffle_ps( _mm_load_ps(bb0), _mm_load_ps(bb1), _MM_SHUFFLE(3,2,3,2) ); - const __m128 z2X2z3X3 = _mm_shuffle_ps( _mm_load_ps(bb2), _mm_load_ps(bb3), _MM_SHUFFLE(3,2,3,2) ); - t_bb[2] = _mm_shuffle_ps( z0X0z1X1, z2X2z3X3, _MM_SHUFFLE(2,0,2,0) ); - t_bb[3] = _mm_shuffle_ps( z0X0z1X1, z2X2z3X3, _MM_SHUFFLE(3,1,3,1) ); - - const __m128 Y0Z0Y1Z1 = _mm_shuffle_ps( _mm_load_ps(bb0+4), _mm_load_ps(bb1+4), _MM_SHUFFLE(1,0,1,0) ); - const __m128 Y2Z2Y3Z3 = _mm_shuffle_ps( _mm_load_ps(bb2+4), _mm_load_ps(bb3+4), _MM_SHUFFLE(1,0,1,0) ); - t_bb[4] = _mm_shuffle_ps( Y0Z0Y1Z1, Y2Z2Y3Z3, _MM_SHUFFLE(2,0,2,0) ); - t_bb[5] = _mm_shuffle_ps( Y0Z0Y1Z1, Y2Z2Y3Z3, _MM_SHUFFLE(3,1,3,1) ); + const __m128 x0y0x1y1 = _mm_shuffle_ps( _mm_load_ps(bb0), _mm_load_ps(bb1), _MM_SHUFFLE(1, 0, 1, 0) ); + const __m128 x2y2x3y3 = _mm_shuffle_ps( _mm_load_ps(bb2), _mm_load_ps(bb3), _MM_SHUFFLE(1, 0, 1, 0) ); + t_bb[0] = _mm_shuffle_ps( x0y0x1y1, x2y2x3y3, _MM_SHUFFLE(2, 0, 2, 0) ); + t_bb[1] = _mm_shuffle_ps( x0y0x1y1, x2y2x3y3, _MM_SHUFFLE(3, 1, 3, 1) ); + + const __m128 z0X0z1X1 = _mm_shuffle_ps( _mm_load_ps(bb0), _mm_load_ps(bb1), _MM_SHUFFLE(3, 2, 3, 2) ); + const __m128 z2X2z3X3 = _mm_shuffle_ps( _mm_load_ps(bb2), _mm_load_ps(bb3), _MM_SHUFFLE(3, 2, 3, 2) ); + t_bb[2] = _mm_shuffle_ps( z0X0z1X1, z2X2z3X3, _MM_SHUFFLE(2, 0, 2, 0) ); + t_bb[3] = _mm_shuffle_ps( z0X0z1X1, z2X2z3X3, _MM_SHUFFLE(3, 1, 3, 1) ); + + const __m128 Y0Z0Y1Z1 = _mm_shuffle_ps( _mm_load_ps(bb0+4), _mm_load_ps(bb1+4), _MM_SHUFFLE(1, 0, 1, 0) ); + const __m128 Y2Z2Y3Z3 = _mm_shuffle_ps( _mm_load_ps(bb2+4), _mm_load_ps(bb3+4), _MM_SHUFFLE(1, 0, 1, 0) ); + t_bb[4] = _mm_shuffle_ps( Y0Z0Y1Z1, Y2Z2Y3Z3, _MM_SHUFFLE(2, 0, 2, 0) ); + t_bb[5] = _mm_shuffle_ps( Y0Z0Y1Z1, Y2Z2Y3Z3, _MM_SHUFFLE(3, 1, 3, 1) ); #if 0 for(int i=0; i<4; i++) { @@ -294,7 +294,7 @@ static int bvh_node_stack_raycast_simd(Node *root, Isect *isec) Node *node = stack[--stack_pos]; assert(!is_leaf(node)); - if (bvh_node_hit_test(node,isec)) { + if (bvh_node_hit_test(node, isec)) { if (!is_leaf(node->child)) { bvh_node_push_childs(node, isec, stack, stack_pos); assert(stack_pos <= MAX_STACK_SIZE); @@ -361,7 +361,7 @@ static int bvh_node_raycast(Node *node, Isect *isec) } #endif -template<class Node,class HintObject> +template<class Node, class HintObject> void bvh_dfs_make_hint(Node *node, LCTSHint *hint, int reserve_space, HintObject *hintObject) { assert( hint->size + reserve_space + 1 <= RE_RAY_LCTS_MAX_SIZE ); diff --git a/source/blender/render/intern/raytrace/rayobject_blibvh.cpp b/source/blender/render/intern/raytrace/rayobject_blibvh.cpp index d0036fd8556..8f1b730bf10 100644 --- a/source/blender/render/intern/raytrace/rayobject_blibvh.cpp +++ b/source/blender/render/intern/raytrace/rayobject_blibvh.cpp @@ -136,8 +136,8 @@ static void RE_rayobject_blibvh_add(RayObject *o, RayObject *ob) INIT_MINMAX(min_max, min_max+3); RE_rayobject_merge_bb(ob, min_max, min_max+3); - DO_MIN(min_max , obj->bb[0]); - DO_MAX(min_max+3, obj->bb[1]); + DO_MIN(min_max, obj->bb[0]); + DO_MAX(min_max + 3, obj->bb[1]); BLI_bvhtree_insert(obj->bvh, obj->next_leaf - obj->leafs, min_max, 2); *(obj->next_leaf++) = ob; diff --git a/source/blender/render/intern/raytrace/rayobject_octree.cpp b/source/blender/render/intern/raytrace/rayobject_octree.cpp index eef2fcc51c9..dc7b6dd6e8d 100644 --- a/source/blender/render/intern/raytrace/rayobject_octree.cpp +++ b/source/blender/render/intern/raytrace/rayobject_octree.cpp @@ -74,7 +74,7 @@ typedef struct Octree { struct Branch **adrbranch; struct Node **adrnode; float ocsize; /* ocsize: mult factor, max size octree */ - float ocfacx,ocfacy,ocfacz; + float ocfacx, ocfacy, ocfacz; float min[3], max[3]; int ocres; int branchcount, nodecount; @@ -216,7 +216,7 @@ static Node *addnode(Octree *oc) index= oc->nodecount>>12; if (oc->adrnode[index]==NULL) - oc->adrnode[index]= (Node*)MEM_callocN(4096*sizeof(Node),"addnode"); + oc->adrnode[index]= (Node*)MEM_callocN(4096*sizeof(Node), "addnode"); if (oc->nodecount> NODE_ARRAY*NODE_ARRAY) { printf("error; octree nodes full\n"); @@ -233,7 +233,7 @@ static int face_in_node(RayFace *face, short x, short y, short z, float rtf[][3] // init static vars if (face) { - normal_tri_v3( nor,rtf[0], rtf[1], rtf[2]); + normal_tri_v3(nor, rtf[0], rtf[1], rtf[2]); d= -nor[0]*rtf[0][0] - nor[1]*rtf[0][1] - nor[2]*rtf[0][2]; return 0; } @@ -297,11 +297,11 @@ static void ocwrite(Octree *oc, RayFace *face, int quad, short x, short y, short oc4= ((x & 8)+(y & 4)+(z & 2))>>1; oc5= ((x & 4)+(y & 2)+(z & 1)); - br= addbranch(oc, br,oc0); - br= addbranch(oc, br,oc1); - br= addbranch(oc, br,oc2); - br= addbranch(oc, br,oc3); - br= addbranch(oc, br,oc4); + br= addbranch(oc, br, oc0); + br= addbranch(oc, br, oc1); + br= addbranch(oc, br, oc2); + br= addbranch(oc, br, oc3); + br= addbranch(oc, br, oc4); no= (Node *)br->b[oc5]; if (no==NULL) br->b[oc5]= (Branch *)(no= addnode(oc)); @@ -326,10 +326,10 @@ static void ocwrite(Octree *oc, RayFace *face, int quad, short x, short y, short static void d2dda(Octree *oc, short b1, short b2, short c1, short c2, char *ocface, short rts[][3], float rtf[][3]) { - int ocx1,ocx2,ocy1,ocy2; - int x,y,dx=0,dy=0; - float ox1,ox2,oy1,oy2; - float labda,labdao,labdax,labday,ldx,ldy; + int ocx1, ocx2, ocy1, ocy2; + int x, y, dx=0, dy=0; + float ox1, ox2, oy1, oy2; + float labda, labdao, labdax, labday, ldx, ldy; ocx1= rts[b1][c1]; ocy1= rts[b1][c2]; @@ -405,7 +405,7 @@ static void d2dda(Octree *oc, short b1, short b2, short c1, short c2, char *ocfa y+=dy; } } - labda=MIN2(labdax,labday); + labda=MIN2(labdax, labday); if (labda==labdao) break; if (labda>=1.0f) break; } @@ -541,13 +541,13 @@ static void octree_fill_rayface(Octree *oc, RayFace *face) oc2= rts[1][c]; oc3= rts[2][c]; if (!RE_rayface_isQuad(face)) { - ocmin[c]= MIN3(oc1,oc2,oc3); - ocmax[c]= MAX3(oc1,oc2,oc3); + ocmin[c]= MIN3(oc1, oc2, oc3); + ocmax[c]= MAX3(oc1, oc2, oc3); } else { oc4= rts[3][c]; - ocmin[c]= MIN4(oc1,oc2,oc3,oc4); - ocmax[c]= MAX4(oc1,oc2,oc3,oc4); + ocmin[c]= MIN4(oc1, oc2, oc3, oc4); + ocmax[c]= MAX4(oc1, oc2, oc3, oc4); } if (ocmax[c]>oc->ocres-1) ocmax[c]=oc->ocres-1; if (ocmin[c]<0) ocmin[c]=0; @@ -558,32 +558,32 @@ static void octree_fill_rayface(Octree *oc, RayFace *face) } else { - d2dda(oc, 0,1,0,1,ocface+ocres2,rts,rtf); - d2dda(oc, 0,1,0,2,ocface,rts,rtf); - d2dda(oc, 0,1,1,2,ocface+2*ocres2,rts,rtf); - d2dda(oc, 1,2,0,1,ocface+ocres2,rts,rtf); - d2dda(oc, 1,2,0,2,ocface,rts,rtf); - d2dda(oc, 1,2,1,2,ocface+2*ocres2,rts,rtf); + d2dda(oc, 0, 1, 0, 1, ocface+ocres2, rts, rtf); + d2dda(oc, 0, 1, 0, 2, ocface, rts, rtf); + d2dda(oc, 0, 1, 1, 2, ocface+2*ocres2, rts, rtf); + d2dda(oc, 1, 2, 0, 1, ocface+ocres2, rts, rtf); + d2dda(oc, 1, 2, 0, 2, ocface, rts, rtf); + d2dda(oc, 1, 2, 1, 2, ocface+2*ocres2, rts, rtf); if (!RE_rayface_isQuad(face)) { - d2dda(oc, 2,0,0,1,ocface+ocres2,rts,rtf); - d2dda(oc, 2,0,0,2,ocface,rts,rtf); - d2dda(oc, 2,0,1,2,ocface+2*ocres2,rts,rtf); + d2dda(oc, 2, 0, 0, 1, ocface+ocres2, rts, rtf); + d2dda(oc, 2, 0, 0, 2, ocface, rts, rtf); + d2dda(oc, 2, 0, 1, 2, ocface+2*ocres2, rts, rtf); } else { - d2dda(oc, 2,3,0,1,ocface+ocres2,rts,rtf); - d2dda(oc, 2,3,0,2,ocface,rts,rtf); - d2dda(oc, 2,3,1,2,ocface+2*ocres2,rts,rtf); - d2dda(oc, 3,0,0,1,ocface+ocres2,rts,rtf); - d2dda(oc, 3,0,0,2,ocface,rts,rtf); - d2dda(oc, 3,0,1,2,ocface+2*ocres2,rts,rtf); + d2dda(oc, 2, 3, 0, 1, ocface+ocres2, rts, rtf); + d2dda(oc, 2, 3, 0, 2, ocface, rts, rtf); + d2dda(oc, 2, 3, 1, 2, ocface+2*ocres2, rts, rtf); + d2dda(oc, 3, 0, 0, 1, ocface+ocres2, rts, rtf); + d2dda(oc, 3, 0, 0, 2, ocface, rts, rtf); + d2dda(oc, 3, 0, 1, 2, ocface+2*ocres2, rts, rtf); } /* nothing todo with triangle..., just fills :) */ - filltriangle(oc, 0,1,ocface+ocres2,ocmin,ocmax); - filltriangle(oc, 0,2,ocface,ocmin,ocmax); - filltriangle(oc, 1,2,ocface+2*ocres2,ocmin,ocmax); + filltriangle(oc, 0, 1, ocface+ocres2, ocmin, ocmax); + filltriangle(oc, 0, 2, ocface, ocmin, ocmax); + filltriangle(oc, 1, 2, ocface+2*ocres2, ocmin, ocmax); /* init static vars here */ - face_in_node(face, 0,0,0, rtf); + face_in_node(face, 0, 0, 0, rtf); for (x=ocmin[0];x<=ocmax[0];x++) { a= oc->ocres*x; @@ -593,7 +593,7 @@ static void octree_fill_rayface(Octree *oc, RayFace *face) for (z=ocmin[2];z<=ocmax[2];z++) { if (ocface[b+z] && ocface[a+z]) { if (face_in_node(NULL, x, y, z, rtf)) - ocwrite(oc, face, RE_rayface_isQuad(face), x,y,z, rtf); + ocwrite(oc, face, RE_rayface_isQuad(face), x, y, z, rtf); } } } @@ -695,7 +695,7 @@ static int testnode(Octree *UNUSED(oc), Isect *is, Node *no, OcVal ocval) if (!face) break; if ( (ov->ocx & ocval.ocx) && (ov->ocy & ocval.ocy) && (ov->ocz & ocval.ocz) ) { - if ( RE_rayobject_intersect( RE_rayobject_unalignRayFace(face),is) ) + if ( RE_rayobject_intersect( RE_rayobject_unalignRayFace(face), is) ) return 1; } } @@ -713,7 +713,7 @@ static int testnode(Octree *UNUSED(oc), Isect *is, Node *no, OcVal ocval) if (!face) break; if ( (ov->ocx & ocval.ocx) && (ov->ocy & ocval.ocy) && (ov->ocz & ocval.ocz) ) { - if ( RE_rayobject_intersect( RE_rayobject_unalignRayFace(face),is) ) { + if ( RE_rayobject_intersect( RE_rayobject_unalignRayFace(face), is) ) { found = 1; } } @@ -849,12 +849,12 @@ static int RE_rayobject_octree_intersect(RayObject *tree, Isect *is) Node *no; OcVal ocval; float vec1[3], vec2[3], start[3], end[3]; - float u1,u2,ox1,ox2,oy1,oy2,oz1,oz2; - float labdao,labdax,ldx,labday,ldy,labdaz,ldz, ddalabda; + float u1, u2, ox1, ox2, oy1, oy2, oz1, oz2; + float labdao, labdax, ldx, labday, ldy, labdaz, ldz, ddalabda; float olabda = 0; - int dx,dy,dz; - int xo,yo,zo,c1=0; - int ocx1,ocx2,ocy1, ocy2,ocz1,ocz2; + int dx, dy, dz; + int xo, yo, zo, c1=0; + int ocx1, ocx2, ocy1, ocy2, ocz1, ocz2; /* clip with octree */ if (oc->branchcount==0) return 0; @@ -875,14 +875,14 @@ static int RE_rayobject_octree_intersect(RayObject *tree, Isect *is) u2= 1.0f; /* clip with octree cube */ - if (cliptest(-ldx, start[0]-oc->min[0], &u1,&u2)) { - if (cliptest(ldx, oc->max[0]-start[0], &u1,&u2)) { + if (cliptest(-ldx, start[0]-oc->min[0], &u1, &u2)) { + if (cliptest(ldx, oc->max[0]-start[0], &u1, &u2)) { ldy= is->dir[1]*is->dist; - if (cliptest(-ldy, start[1]-oc->min[1], &u1,&u2)) { - if (cliptest(ldy, oc->max[1]-start[1], &u1,&u2)) { + if (cliptest(-ldy, start[1]-oc->min[1], &u1, &u2)) { + if (cliptest(ldy, oc->max[1]-start[1], &u1, &u2)) { ldz = is->dir[2]*is->dist; - if (cliptest(-ldz, start[2]-oc->min[2], &u1,&u2)) { - if (cliptest(ldz, oc->max[2]-start[2], &u1,&u2)) { + if (cliptest(-ldz, start[2]-oc->min[2], &u1, &u2)) { + if (cliptest(ldz, oc->max[2]-start[2], &u1, &u2)) { c1=1; if (u2<1.0f) { end[0] = start[0]+u2*ldx; @@ -934,7 +934,7 @@ static int RE_rayobject_octree_intersect(RayObject *tree, Isect *is) } else { int found = 0; - //static int coh_ocx1,coh_ocx2,coh_ocy1, coh_ocy2,coh_ocz1,coh_ocz2; + //static int coh_ocx1, coh_ocx2, coh_ocy1, coh_ocy2, coh_ocz1, coh_ocz2; float dox, doy, doz; int eqval; @@ -992,7 +992,7 @@ static int RE_rayobject_octree_intersect(RayObject *tree, Isect *is) } xo=ocx1; yo=ocy1; zo=ocz1; - ddalabda= MIN3(labdax,labday,labdaz); + ddalabda= MIN3(labdax, labday, labdaz); vec2[0]= ox1; vec2[1]= oy1; @@ -1008,7 +1008,7 @@ static int RE_rayobject_octree_intersect(RayObject *tree, Isect *is) /* calculate ray intersection with octree node */ copy_v3_v3(vec1, vec2); - // dox,y,z is negative + // dox, y, z is negative vec2[0]= ox1-ddalabda*dox; vec2[1]= oy1-ddalabda*doy; vec2[2]= oz1-ddalabda*doz; @@ -1082,7 +1082,7 @@ static int RE_rayobject_octree_intersect(RayObject *tree, Isect *is) } - ddalabda=MIN3(labdax,labday,labdaz); + ddalabda=MIN3(labdax, labday, labdaz); if (ddalabda==labdao) break; /* to make sure the last node is always checked */ if (labdao>=1.0f) break; diff --git a/source/blender/render/intern/raytrace/rayobject_qbvh.cpp b/source/blender/render/intern/raytrace/rayobject_qbvh.cpp index 2d0abba9a75..bfcfbee536f 100644 --- a/source/blender/render/intern/raytrace/rayobject_qbvh.cpp +++ b/source/blender/render/intern/raytrace/rayobject_qbvh.cpp @@ -78,7 +78,7 @@ void bvh_done<QBVHTree>(QBVHTree *obj) } if (root) { - pushup_simd<VBVHNode,4>(root); + pushup_simd<VBVHNode, 4>(root); obj->root = Reorganize_SVBVH<VBVHNode>(arena2).transform(root); } else @@ -100,9 +100,9 @@ int intersect(QBVHTree *obj, Isect* isec) //TODO renable hint support if (RE_rayobject_isAligned(obj->root)) { if (isec->mode == RE_RAY_SHADOW) - return svbvh_node_stack_raycast<StackSize,true>(obj->root, isec); + return svbvh_node_stack_raycast<StackSize, true>(obj->root, isec); else - return svbvh_node_stack_raycast<StackSize,false>(obj->root, isec); + return svbvh_node_stack_raycast<StackSize, false>(obj->root, isec); } else return RE_rayobject_intersect((RayObject*)obj->root, isec); @@ -123,13 +123,13 @@ RayObjectAPI make_api() { static RayObjectAPI api = { - (RE_rayobject_raycast_callback) ((int(*)(Tree*,Isect*)) &intersect<STACK_SIZE>), - (RE_rayobject_add_callback) ((void(*)(Tree*,RayObject*)) &bvh_add<Tree>), + (RE_rayobject_raycast_callback) ((int(*)(Tree*, Isect*)) &intersect<STACK_SIZE>), + (RE_rayobject_add_callback) ((void(*)(Tree*, RayObject*)) &bvh_add<Tree>), (RE_rayobject_done_callback) ((void(*)(Tree*)) &bvh_done<Tree>), (RE_rayobject_free_callback) ((void(*)(Tree*)) &bvh_free<Tree>), - (RE_rayobject_merge_bb_callback)((void(*)(Tree*,float*,float*)) &bvh_bb<Tree>), + (RE_rayobject_merge_bb_callback)((void(*)(Tree*, float*, float*)) &bvh_bb<Tree>), (RE_rayobject_cost_callback) ((float(*)(Tree*)) &bvh_cost<Tree>), - (RE_rayobject_hint_bb_callback) ((void(*)(Tree*,LCTSHint*,float*,float*)) &bvh_hint_bb<Tree>) + (RE_rayobject_hint_bb_callback) ((void(*)(Tree*, LCTSHint*, float*, float*)) &bvh_hint_bb<Tree>) }; return api; @@ -138,7 +138,7 @@ RayObjectAPI make_api() template<class Tree> RayObjectAPI* bvh_get_api(int maxstacksize) { - static RayObjectAPI bvh_api256 = make_api<Tree,1024>(); + static RayObjectAPI bvh_api256 = make_api<Tree, 1024>(); if (maxstacksize <= 1024) return &bvh_api256; assert(maxstacksize <= 256); @@ -147,7 +147,7 @@ RayObjectAPI* bvh_get_api(int maxstacksize) RayObject *RE_rayobject_qbvh_create(int size) { - return bvh_create_tree<QBVHTree,DFS_STACK_SIZE>(size); + return bvh_create_tree<QBVHTree, DFS_STACK_SIZE>(size); } #else diff --git a/source/blender/render/intern/raytrace/rayobject_rtbuild.cpp b/source/blender/render/intern/raytrace/rayobject_rtbuild.cpp index ad74159fd3b..eb3bdb37f9d 100644 --- a/source/blender/render/intern/raytrace/rayobject_rtbuild.cpp +++ b/source/blender/render/intern/raytrace/rayobject_rtbuild.cpp @@ -66,7 +66,7 @@ static void rtbuild_init(RTBuilder *b) RTBuilder* rtbuild_create(int size) { RTBuilder *builder = (RTBuilder*) MEM_mallocN( sizeof(RTBuilder), "RTBuilder" ); - RTBuilder::Object *memblock= (RTBuilder::Object*)MEM_mallocN( sizeof(RTBuilder::Object)*size,"RTBuilder.objects"); + RTBuilder::Object *memblock= (RTBuilder::Object*)MEM_mallocN( sizeof(RTBuilder::Object)*size, "RTBuilder.objects"); rtbuild_init(builder); @@ -75,7 +75,7 @@ RTBuilder* rtbuild_create(int size) builder->primitives.maxsize = size; for (int i=0; i<3; i++) { - builder->sorted_begin[i] = (RTBuilder::Object**)MEM_mallocN( sizeof(RTBuilder::Object*)*size,"RTBuilder.sorted_objects"); + builder->sorted_begin[i] = (RTBuilder::Object**)MEM_mallocN( sizeof(RTBuilder::Object*)*size, "RTBuilder.sorted_objects"); builder->sorted_end[i] = builder->sorted_begin[i]; } @@ -136,7 +136,7 @@ int rtbuild_size(RTBuilder *b) } -template<class Obj,int Axis> +template<class Obj, int Axis> static bool obj_bb_compare(const Obj &a, const Obj &b) { if (a->bb[Axis] != b->bb[Axis]) @@ -147,9 +147,9 @@ static bool obj_bb_compare(const Obj &a, const Obj &b) template<class Item> static void object_sort(Item *begin, Item *end, int axis) { - if (axis == 0) return std::sort(begin, end, obj_bb_compare<Item,0> ); - if (axis == 1) return std::sort(begin, end, obj_bb_compare<Item,1> ); - if (axis == 2) return std::sort(begin, end, obj_bb_compare<Item,2> ); + if (axis == 0) return std::sort(begin, end, obj_bb_compare<Item, 0> ); + if (axis == 1) return std::sort(begin, end, obj_bb_compare<Item, 1> ); + if (axis == 2) return std::sort(begin, end, obj_bb_compare<Item, 2> ); assert(false); } @@ -188,7 +188,7 @@ void rtbuild_calc_bb(RTBuilder *b) { if (b->bb[0] == 1.0e30f) { for (RTBuilder::Object **index = b->sorted_begin[0]; index != b->sorted_end[0]; index++) - RE_rayobject_merge_bb( (*index)->obj , b->bb, b->bb+3); + RE_rayobject_merge_bb( (*index)->obj, b->bb, b->bb+3); } } @@ -306,7 +306,7 @@ int rtbuild_median_split_largest_axis(RTBuilder *b, int nchilds) rtbuild_calc_bb(b); - la = bb_largest_axis(b->bb,b->bb+3); + la = bb_largest_axis(b->bb, b->bb+3); for (i=1; i<nchilds; i++) separators[i-1] = (b->bb[la+3]-b->bb[la])*i / nchilds; @@ -449,9 +449,9 @@ static void split_leafs(RTBuilder *b, int *nth, int partitions, int split_axis) { assert(nth[i] < nth[i+1] && nth[i+1] < nth[partitions]); - if (split_axis == 0) std::nth_element(b, nth[i], nth[i+1], nth[partitions], obj_bb_compare<RTBuilder::Object,0>); - if (split_axis == 1) std::nth_element(b, nth[i], nth[i+1], nth[partitions], obj_bb_compare<RTBuilder::Object,1>); - if (split_axis == 2) std::nth_element(b, nth[i], nth[i+1], nth[partitions], obj_bb_compare<RTBuilder::Object,2>); + if (split_axis == 0) std::nth_element(b, nth[i], nth[i+1], nth[partitions], obj_bb_compare<RTBuilder::Object, 0>); + if (split_axis == 1) std::nth_element(b, nth[i], nth[i+1], nth[partitions], obj_bb_compare<RTBuilder::Object, 1>); + if (split_axis == 2) std::nth_element(b, nth[i], nth[i+1], nth[partitions], obj_bb_compare<RTBuilder::Object, 2>); } } #endif diff --git a/source/blender/render/intern/raytrace/rayobject_svbvh.cpp b/source/blender/render/intern/raytrace/rayobject_svbvh.cpp index cbec02ab798..3cf2b4b5d5f 100644 --- a/source/blender/render/intern/raytrace/rayobject_svbvh.cpp +++ b/source/blender/render/intern/raytrace/rayobject_svbvh.cpp @@ -94,14 +94,14 @@ void bvh_done<SVBVHTree>(SVBVHTree *obj) pushup(root); pushdown(root); - pushup_simd<VBVHNode,4>(root); + pushup_simd<VBVHNode, 4>(root); obj->root = Reorganize_SVBVH<VBVHNode>(arena2).transform(root); } else { //Finds the optimal packing of this tree using a given cost model //TODO this uses quite a lot of memory, find ways to reduce memory usage during building - OVBVHNode *root = BuildBinaryVBVH<OVBVHNode>(arena1,&obj->rayobj.control).transform(obj->builder); + OVBVHNode *root = BuildBinaryVBVH<OVBVHNode>(arena1, &obj->rayobj.control).transform(obj->builder); if (RE_rayobjectcontrol_test_break(&obj->rayobj.control)) { BLI_memarena_free(arena1); @@ -110,7 +110,7 @@ void bvh_done<SVBVHTree>(SVBVHTree *obj) } if (root) { - VBVH_optimalPackSIMD<OVBVHNode,PackCost>(PackCost()).transform(root); + VBVH_optimalPackSIMD<OVBVHNode, PackCost>(PackCost()).transform(root); obj->root = Reorganize_SVBVH<OVBVHNode>(arena2).transform(root); } else @@ -133,9 +133,9 @@ int intersect(SVBVHTree *obj, Isect* isec) //TODO renable hint support if (RE_rayobject_isAligned(obj->root)) { if (isec->mode == RE_RAY_SHADOW) - return svbvh_node_stack_raycast<StackSize,true>(obj->root, isec); + return svbvh_node_stack_raycast<StackSize, true>(obj->root, isec); else - return svbvh_node_stack_raycast<StackSize,false>(obj->root, isec); + return svbvh_node_stack_raycast<StackSize, false>(obj->root, isec); } else return RE_rayobject_intersect( (RayObject*) obj->root, isec ); @@ -156,13 +156,13 @@ RayObjectAPI make_api() { static RayObjectAPI api = { - (RE_rayobject_raycast_callback) ((int(*)(Tree*,Isect*)) &intersect<STACK_SIZE>), - (RE_rayobject_add_callback) ((void(*)(Tree*,RayObject*)) &bvh_add<Tree>), + (RE_rayobject_raycast_callback) ((int(*)(Tree*, Isect*)) &intersect<STACK_SIZE>), + (RE_rayobject_add_callback) ((void(*)(Tree*, RayObject*)) &bvh_add<Tree>), (RE_rayobject_done_callback) ((void(*)(Tree*)) &bvh_done<Tree>), (RE_rayobject_free_callback) ((void(*)(Tree*)) &bvh_free<Tree>), - (RE_rayobject_merge_bb_callback)((void(*)(Tree*,float*,float*)) &bvh_bb<Tree>), + (RE_rayobject_merge_bb_callback)((void(*)(Tree*, float*, float*)) &bvh_bb<Tree>), (RE_rayobject_cost_callback) ((float(*)(Tree*)) &bvh_cost<Tree>), - (RE_rayobject_hint_bb_callback) ((void(*)(Tree*,LCTSHint*,float*,float*)) &bvh_hint_bb<Tree>) + (RE_rayobject_hint_bb_callback) ((void(*)(Tree*, LCTSHint*, float*, float*)) &bvh_hint_bb<Tree>) }; return api; @@ -171,7 +171,7 @@ RayObjectAPI make_api() template<class Tree> RayObjectAPI* bvh_get_api(int maxstacksize) { - static RayObjectAPI bvh_api256 = make_api<Tree,1024>(); + static RayObjectAPI bvh_api256 = make_api<Tree, 1024>(); if (maxstacksize <= 1024) return &bvh_api256; assert(maxstacksize <= 256); @@ -180,7 +180,7 @@ RayObjectAPI* bvh_get_api(int maxstacksize) RayObject *RE_rayobject_svbvh_create(int size) { - return bvh_create_tree<SVBVHTree,DFS_STACK_SIZE>(size); + return bvh_create_tree<SVBVHTree, DFS_STACK_SIZE>(size); } #else diff --git a/source/blender/render/intern/raytrace/rayobject_vbvh.cpp b/source/blender/render/intern/raytrace/rayobject_vbvh.cpp index 26a99794362..47e78b8912e 100644 --- a/source/blender/render/intern/raytrace/rayobject_vbvh.cpp +++ b/source/blender/render/intern/raytrace/rayobject_vbvh.cpp @@ -88,7 +88,7 @@ void bvh_done<VBVHTree>(VBVHTree *obj) //Build and optimize the tree if (1) { - VBVHNode *root = BuildBinaryVBVH<VBVHNode>(arena1,&obj->rayobj.control).transform(obj->builder); + VBVHNode *root = BuildBinaryVBVH<VBVHNode>(arena1, &obj->rayobj.control).transform(obj->builder); if (RE_rayobjectcontrol_test_break(&obj->rayobj.control)) { BLI_memarena_free(arena1); return; @@ -115,7 +115,7 @@ void bvh_done<VBVHTree>(VBVHTree *obj) //Finds the optimal packing of this tree using a given cost model //TODO this uses quite a lot of memory, find ways to reduce memory usage during building OVBVHNode *root = BuildBinaryVBVH<OVBVHNode>(arena2).transform(obj->builder); - VBVH_optimalPackSIMD<OVBVHNode,PackCost>(PackCost()).transform(root); + VBVH_optimalPackSIMD<OVBVHNode, PackCost>(PackCost()).transform(root); obj->root = Reorganize_VBVH<OVBVHNode>(arena1).transform(root); BLI_memarena_free(arena2); @@ -136,9 +136,9 @@ int intersect(VBVHTree *obj, Isect* isec) //TODO renable hint support if (RE_rayobject_isAligned(obj->root)) { if (isec->mode == RE_RAY_SHADOW) - return bvh_node_stack_raycast<VBVHNode,StackSize,false,true>( obj->root, isec); + return bvh_node_stack_raycast<VBVHNode, StackSize, false, true>( obj->root, isec); else - return bvh_node_stack_raycast<VBVHNode,StackSize,false,false>( obj->root, isec); + return bvh_node_stack_raycast<VBVHNode, StackSize, false, false>( obj->root, isec); } else return RE_rayobject_intersect( (RayObject*) obj->root, isec ); @@ -178,13 +178,13 @@ RayObjectAPI make_api() { static RayObjectAPI api = { - (RE_rayobject_raycast_callback) ((int(*)(Tree*,Isect*)) &intersect<STACK_SIZE>), - (RE_rayobject_add_callback) ((void(*)(Tree*,RayObject*)) &bvh_add<Tree>), + (RE_rayobject_raycast_callback) ((int(*)(Tree*, Isect*)) &intersect<STACK_SIZE>), + (RE_rayobject_add_callback) ((void(*)(Tree*, RayObject*)) &bvh_add<Tree>), (RE_rayobject_done_callback) ((void(*)(Tree*)) &bvh_done<Tree>), (RE_rayobject_free_callback) ((void(*)(Tree*)) &bvh_free<Tree>), - (RE_rayobject_merge_bb_callback)((void(*)(Tree*,float*,float*)) &bvh_bb<Tree>), + (RE_rayobject_merge_bb_callback)((void(*)(Tree*, float*, float*)) &bvh_bb<Tree>), (RE_rayobject_cost_callback) ((float(*)(Tree*)) &bvh_cost<Tree>), - (RE_rayobject_hint_bb_callback) ((void(*)(Tree*,LCTSHint*,float*,float*)) &bvh_hint_bb<Tree>) + (RE_rayobject_hint_bb_callback) ((void(*)(Tree*, LCTSHint*, float*, float*)) &bvh_hint_bb<Tree>) }; return api; @@ -193,7 +193,7 @@ RayObjectAPI make_api() template<class Tree> RayObjectAPI* bvh_get_api(int maxstacksize) { - static RayObjectAPI bvh_api256 = make_api<Tree,1024>(); + static RayObjectAPI bvh_api256 = make_api<Tree, 1024>(); if (maxstacksize <= 1024) return &bvh_api256; assert(maxstacksize <= 256); @@ -202,5 +202,5 @@ RayObjectAPI* bvh_get_api(int maxstacksize) RayObject *RE_rayobject_vbvh_create(int size) { - return bvh_create_tree<VBVHTree,DFS_STACK_SIZE>(size); + return bvh_create_tree<VBVHTree, DFS_STACK_SIZE>(size); } diff --git a/source/blender/render/intern/raytrace/reorganize.h b/source/blender/render/intern/raytrace/reorganize.h index 1930e5bb32b..cb557ae32c8 100644 --- a/source/blender/render/intern/raytrace/reorganize.h +++ b/source/blender/render/intern/raytrace/reorganize.h @@ -61,7 +61,7 @@ bool node_fits_inside(Node *a, Node *b) } template<class Node> -void reorganize_find_fittest_parent(Node *tree, Node *node, std::pair<float,Node*> &cost) +void reorganize_find_fittest_parent(Node *tree, Node *node, std::pair<float, Node*> &cost) { std::queue<Node*> q; q.push(tree); @@ -73,7 +73,7 @@ void reorganize_find_fittest_parent(Node *tree, Node *node, std::pair<float,Node if (parent == node) continue; if (node_fits_inside(node, parent) && RE_rayobject_isAligned(parent->child) ) { float pcost = bb_area(parent->bb, parent->bb+3); - cost = std::min( cost, std::make_pair(pcost,parent) ); + cost = std::min( cost, std::make_pair(pcost, parent) ); for (Node *child = parent->child; child; child = child->sibling) q.push(child); } @@ -96,7 +96,7 @@ void reorganize(Node *root) assert( RE_rayobject_isAligned(*prev) ); q.push(*prev); - std::pair<float,Node*> best(FLT_MAX, root); + std::pair<float, Node*> best(FLT_MAX, root); reorganize_find_fittest_parent( root, *prev, best ); if (best.second == node) { @@ -215,7 +215,7 @@ void pushup_simd(Node *parent) } for (Node *child = parent->child; RE_rayobject_isAligned(child) && child; child = child->sibling) - pushup_simd<Node,SSize>(child); + pushup_simd<Node, SSize>(child); } diff --git a/source/blender/render/intern/source/convertblender.c b/source/blender/render/intern/source/convertblender.c index 7fe1fab1681..8cd31eb289f 100644 --- a/source/blender/render/intern/source/convertblender.c +++ b/source/blender/render/intern/source/convertblender.c @@ -469,11 +469,11 @@ static void calc_tangent_vector(ObjectRen *obr, VertexTangent **vtangents, MemAr } else if (v1->orco) { uv1= uv[0]; uv2= uv[1]; uv3= uv[2]; uv4= uv[3]; - map_to_sphere( &uv[0][0], &uv[0][1],v1->orco[0], v1->orco[1], v1->orco[2]); - map_to_sphere( &uv[1][0], &uv[1][1],v2->orco[0], v2->orco[1], v2->orco[2]); - map_to_sphere( &uv[2][0], &uv[2][1],v3->orco[0], v3->orco[1], v3->orco[2]); + map_to_sphere( &uv[0][0], &uv[0][1], v1->orco[0], v1->orco[1], v1->orco[2]); + map_to_sphere( &uv[1][0], &uv[1][1], v2->orco[0], v2->orco[1], v2->orco[2]); + map_to_sphere( &uv[2][0], &uv[2][1], v3->orco[0], v3->orco[1], v3->orco[2]); if (v4) - map_to_sphere( &uv[3][0], &uv[3][1],v4->orco[0], v4->orco[1], v4->orco[2]); + map_to_sphere( &uv[3][0], &uv[3][1], v4->orco[0], v4->orco[1], v4->orco[2]); } else return; @@ -886,9 +886,9 @@ static void autosmooth(Render *UNUSED(re), ObjectRen *obr, float mat[][4], int d /* skip wire faces */ if (vlr->v2 != vlr->v3) { if (vlr->v4) - normal_quad_v3( vlr->n,vlr->v4->co, vlr->v3->co, vlr->v2->co, vlr->v1->co); + normal_quad_v3(vlr->n, vlr->v4->co, vlr->v3->co, vlr->v2->co, vlr->v1->co); else - normal_tri_v3( vlr->n,vlr->v3->co, vlr->v2->co, vlr->v1->co); + normal_tri_v3(vlr->n, vlr->v3->co, vlr->v2->co, vlr->v1->co); } } } @@ -1061,7 +1061,7 @@ static void static_particle_strand(Render *re, ObjectRen *obr, Material *ma, Par width= w; /*cross is the radius of the strand so we want it to be half of full width */ - mul_v3_fl(cross,0.5f/crosslen); + mul_v3_fl(cross, 0.5f/crosslen); } else width/=w; @@ -1111,7 +1111,7 @@ static void static_particle_strand(Render *re, ObjectRen *obr, Material *ma, Par vlr->v3->orco= sd->orco; vlr->v3->accum= vlr->v4->accum; - normal_quad_v3( vlr->n,vlr->v4->co, vlr->v3->co, vlr->v2->co, vlr->v1->co); + normal_quad_v3(vlr->n, vlr->v4->co, vlr->v3->co, vlr->v2->co, vlr->v1->co); vlr->mat= ma; vlr->ec= ME_V2V3; @@ -1124,7 +1124,7 @@ static void static_particle_strand(Render *re, ObjectRen *obr, Material *ma, Par if (sd->uvco) { for (i=0; i<sd->totuv; i++) { MTFace *mtf; - mtf=RE_vlakren_get_tface(obr,vlr,i,NULL,1); + mtf=RE_vlakren_get_tface(obr, vlr, i, NULL, 1); mtf->uv[0][0]=mtf->uv[1][0]= mtf->uv[2][0]=mtf->uv[3][0]=(sd->uvco+2*i)[0]; mtf->uv[0][1]=mtf->uv[1][1]= @@ -1132,7 +1132,7 @@ static void static_particle_strand(Render *re, ObjectRen *obr, Material *ma, Par } if (sd->override_uv>=0) { MTFace *mtf; - mtf=RE_vlakren_get_tface(obr,vlr,sd->override_uv,NULL,0); + mtf=RE_vlakren_get_tface(obr, vlr, sd->override_uv, NULL, 0); mtf->uv[0][0]=mtf->uv[3][0]=0.0f; mtf->uv[1][0]=mtf->uv[2][0]=1.0f; @@ -1144,7 +1144,7 @@ static void static_particle_strand(Render *re, ObjectRen *obr, Material *ma, Par if (sd->mcol) { for (i=0; i<sd->totcol; i++) { MCol *mc; - mc=RE_vlakren_get_mcol(obr,vlr,i,NULL,1); + mc=RE_vlakren_get_mcol(obr, vlr, i, NULL, 1); mc[0]=mc[1]=mc[2]=mc[3]=sd->mcol[i]; mc[0]=mc[1]=mc[2]=mc[3]=sd->mcol[i]; } @@ -1189,22 +1189,22 @@ static void static_particle_strand(Render *re, ObjectRen *obr, Material *ma, Par if (sd->adapt) { second=0; - copy_v3_v3(anor,nor); - copy_v3_v3(avec,vec); + copy_v3_v3(anor, nor); + copy_v3_v3(avec, vec); } } else if (sd->adapt) { - float dvec[3],pvec[3]; - sub_v3_v3v3(dvec,avec,vec); - project_v3_v3v3(pvec,dvec,vec); - sub_v3_v3v3(dvec,dvec,pvec); + float dvec[3], pvec[3]; + sub_v3_v3v3(dvec, avec, vec); + project_v3_v3v3(pvec, dvec, vec); + sub_v3_v3v3(dvec, dvec, pvec); w= vec[2]*re->winmat[2][3] + re->winmat[3][3]; dx= re->winx*dvec[0]*re->winmat[0][0]/w; dy= re->winy*dvec[1]*re->winmat[1][1]/w; w= sqrt(dx*dx + dy*dy); - if (dot_v3v3(anor,nor)<sd->adapt_angle && w>sd->adapt_pix) { + if (dot_v3v3(anor, nor)<sd->adapt_angle && w>sd->adapt_pix) { vlr= RE_findOrAddVlak(obr, obr->totvlak++); vlr->flag= flag; vlr->v1= v1; @@ -1215,8 +1215,8 @@ static void static_particle_strand(Render *re, ObjectRen *obr, Material *ma, Par v1= vlr->v4; // cycle v2= vlr->v3; // cycle - copy_v3_v3(anor,nor); - copy_v3_v3(avec,vec); + copy_v3_v3(anor, nor); + copy_v3_v3(avec, vec); } else { vlr= RE_findOrAddVlak(obr, obr->totvlak-1); @@ -1235,7 +1235,7 @@ static void static_particle_strand(Render *re, ObjectRen *obr, Material *ma, Par vlr->v3->orco= sd->orco; vlr->v3->accum= vlr->v4->accum; - normal_quad_v3( vlr->n,vlr->v4->co, vlr->v3->co, vlr->v2->co, vlr->v1->co); + normal_quad_v3(vlr->n, vlr->v4->co, vlr->v3->co, vlr->v2->co, vlr->v1->co); vlr->mat= ma; vlr->ec= ME_V2V3; @@ -1248,7 +1248,7 @@ static void static_particle_strand(Render *re, ObjectRen *obr, Material *ma, Par if (sd->uvco) { for (i=0; i<sd->totuv; i++) { MTFace *mtf; - mtf=RE_vlakren_get_tface(obr,vlr,i,NULL,1); + mtf=RE_vlakren_get_tface(obr, vlr, i, NULL, 1); mtf->uv[0][0]=mtf->uv[1][0]= mtf->uv[2][0]=mtf->uv[3][0]=(sd->uvco+2*i)[0]; mtf->uv[0][1]=mtf->uv[1][1]= @@ -1256,7 +1256,7 @@ static void static_particle_strand(Render *re, ObjectRen *obr, Material *ma, Par } if (sd->override_uv>=0) { MTFace *mtf; - mtf=RE_vlakren_get_tface(obr,vlr,sd->override_uv,NULL,0); + mtf=RE_vlakren_get_tface(obr, vlr, sd->override_uv, NULL, 0); mtf->uv[0][0]=mtf->uv[3][0]=0.0f; mtf->uv[1][0]=mtf->uv[2][0]=1.0f; @@ -1268,7 +1268,7 @@ static void static_particle_strand(Render *re, ObjectRen *obr, Material *ma, Par if (sd->mcol) { for (i=0; i<sd->totcol; i++) { MCol *mc; - mc=RE_vlakren_get_mcol(obr,vlr,i,NULL,1); + mc=RE_vlakren_get_mcol(obr, vlr, i, NULL, 1); mc[0]=mc[1]=mc[2]=mc[3]=sd->mcol[i]; mc[0]=mc[1]=mc[2]=mc[3]=sd->mcol[i]; } @@ -1372,11 +1372,11 @@ static void particle_billboard(Render *re, ObjectRen *obr, Material *ma, Particl sub_v3_v3(vlr->v4->co, yvec); mul_m4_v3(re->viewmat, vlr->v4->co); - normal_quad_v3( vlr->n,vlr->v4->co, vlr->v3->co, vlr->v2->co, vlr->v1->co); - copy_v3_v3(vlr->v1->n,vlr->n); - copy_v3_v3(vlr->v2->n,vlr->n); - copy_v3_v3(vlr->v3->n,vlr->n); - copy_v3_v3(vlr->v4->n,vlr->n); + normal_quad_v3(vlr->n, vlr->v4->co, vlr->v3->co, vlr->v2->co, vlr->v1->co); + copy_v3_v3(vlr->v1->n, vlr->n); + copy_v3_v3(vlr->v2->n, vlr->n); + copy_v3_v3(vlr->v3->n, vlr->n); + copy_v3_v3(vlr->v4->n, vlr->n); vlr->mat= ma; vlr->ec= ME_V2V3; @@ -1395,8 +1395,8 @@ static void particle_billboard(Render *re, ObjectRen *obr, Material *ma, Particl time = (float)fmod((bb->tilt + 1.0f) / 2.0f, 1.0); } else { - float axis1[3] = {0.0f,0.0f,0.0f}; - float axis2[3] = {0.0f,0.0f,0.0f}; + float axis1[3] = {0.0f, 0.0f, 0.0f}; + float axis2[3] = {0.0f, 0.0f, 0.0f}; axis1[(bb->align + 1) % 3] = 1.0f; axis2[(bb->align + 2) % 3] = 1.0f; @@ -1518,7 +1518,7 @@ static void get_particle_uvco_mcol(short from, DerivedMesh *dm, float *fuv, int int i; /* get uvco */ - if (sd->uvco && ELEM(from,PART_FROM_FACE,PART_FROM_VOLUME)) { + if (sd->uvco && ELEM(from, PART_FROM_FACE, PART_FROM_VOLUME)) { for (i=0; i<sd->totuv; i++) { if (num != DMCACHE_NOTFOUND) { MFace *mface = dm->getTessFaceData(dm, num, CD_MFACE); @@ -1535,7 +1535,7 @@ static void get_particle_uvco_mcol(short from, DerivedMesh *dm, float *fuv, int } /* get mcol */ - if (sd->mcol && ELEM(from,PART_FROM_FACE,PART_FROM_VOLUME)) { + if (sd->mcol && ELEM(from, PART_FROM_FACE, PART_FROM_VOLUME)) { for (i=0; i<sd->totcol; i++) { if (num != DMCACHE_NOTFOUND) { MFace *mface = dm->getTessFaceData(dm, num, CD_MFACE); @@ -1557,7 +1557,7 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem ParticleSystemModifierData *psmd; ParticleSystem *tpsys=0; ParticleSettings *part, *tpart=0; - ParticleData *pars, *pa=0,*tpa=0; + ParticleData *pars, *pa=0, *tpa=0; ParticleKey *states=0; ParticleKey state; ParticleCacheKey *cache=0; @@ -1569,7 +1569,7 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem StrandBound *sbound= 0; StrandRen *strand=0; RNG *rng= 0; - float loc[3],loc1[3],loc0[3],mat[4][4],nmat[3][3],co[3],nor[3],duplimat[4][4]; + float loc[3], loc1[3], loc0[3], mat[4][4], nmat[3][3], co[3], nor[3], duplimat[4][4]; float strandlen=0.0f, curlen=0.0f; float hasize, pa_size, r_tilt, r_length; float pa_time, pa_birthtime, pa_dietime; @@ -1597,7 +1597,7 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem /* 2. start initializing things */ /* last possibility to bail out! */ - psmd = psys_get_modifier(ob,psys); + psmd = psys_get_modifier(ob, psys); if (!(psmd->modifier.mode & eModifierMode_Render)) return 0; @@ -1702,7 +1702,7 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem /* 2.6 setup strand rendering */ if (part->ren_as == PART_DRAW_PATH && psys->pathcache) { - path_nbr=(int)pow(2.0,(double) part->ren_step); + path_nbr=(int)pow(2.0, (double) part->ren_step); if (path_nbr) { if (!ELEM(ma->material_type, MA_TYPE_HALO, MA_TYPE_WIRE)) { @@ -1770,7 +1770,7 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem psys->lattice = psys_get_lattice(&sim); /* 3. start creating renderable things */ - for (a=0,pa=pars; a<totpart+totchild; a++, pa++, seed++) { + for (a=0, pa=pars; a<totpart+totchild; a++, pa++, seed++) { random = rng_getFloat(rng); /* setup per particle individual stuff */ if (a<totpart) { @@ -1786,10 +1786,10 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem /* get orco */ if (tpsys && part->phystype == PART_PHYS_NO) { tpa = tpsys->particles + pa->num; - psys_particle_on_emitter(psmd,tpart->from,tpa->num,pa->num_dmcache,tpa->fuv,tpa->foffset,co,nor,0,0,sd.orco,0); + psys_particle_on_emitter(psmd, tpart->from, tpa->num, pa->num_dmcache, tpa->fuv, tpa->foffset, co, nor, 0, 0, sd.orco, 0); } else - psys_particle_on_emitter(psmd,part->from,pa->num,pa->num_dmcache,pa->fuv,pa->foffset,co,nor,0,0,sd.orco,0); + psys_particle_on_emitter(psmd, part->from, pa->num, pa->num_dmcache, pa->fuv, pa->foffset, co, nor, 0, 0, sd.orco, 0); /* get uvco & mcol */ num= pa->num_dmcache; @@ -1835,14 +1835,14 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem /* get orco */ if (part->childtype == PART_CHILD_FACES) { psys_particle_on_emitter(psmd, - PART_FROM_FACE, cpa->num,DMCACHE_ISCHILD, - cpa->fuv,cpa->foffset,co,nor,0,0,sd.orco,0); + PART_FROM_FACE, cpa->num, DMCACHE_ISCHILD, + cpa->fuv, cpa->foffset, co, nor, 0, 0, sd.orco, 0); } else { ParticleData *par = psys->particles + cpa->parent; psys_particle_on_emitter(psmd, part->from, - par->num,DMCACHE_ISCHILD,par->fuv, - par->foffset,co,nor,0,0,sd.orco,0); + par->num, DMCACHE_ISCHILD, par->fuv, + par->foffset, co, nor, 0, 0, sd.orco, 0); } /* get uvco & mcol */ @@ -1943,8 +1943,8 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem float time; if (k<=max_k) { - copy_v3_v3(state.co,(cache+k)->co); - copy_v3_v3(state.vel,(cache+k)->vel); + copy_v3_v3(state.co, (cache+k)->co); + copy_v3_v3(state.vel, (cache+k)->vel); } else continue; @@ -1953,8 +1953,8 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem curlen += len_v3v3((cache+k-1)->co, (cache+k)->co); time= curlen/strandlen; - copy_v3_v3(loc,state.co); - mul_m4_v3(re->viewmat,loc); + copy_v3_v3(loc, state.co); + mul_m4_v3(re->viewmat, loc); if (strandbuf) { copy_v3_v3(svert->co, loc); @@ -1968,8 +1968,8 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem if (k==1) { sd.first = 1; sd.time = 0.0f; - sub_v3_v3v3(loc0,loc1,loc); - add_v3_v3v3(loc0,loc1,loc0); + sub_v3_v3v3(loc0, loc1, loc); + add_v3_v3v3(loc0, loc1, loc0); particle_curve(re, obr, psmd->dm, ma, &sd, loc1, loc0, seed, pa_co); } @@ -1980,7 +1980,7 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem if (k) particle_curve(re, obr, psmd->dm, ma, &sd, loc, loc1, seed, pa_co); - copy_v3_v3(loc1,loc); + copy_v3_v3(loc1, loc); } } @@ -2005,7 +2005,7 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem continue; state.time = (part->draw & PART_ABS_PATH_TIME) ? -ct : ct; - psys_get_particle_on_path(&sim,a,&state,1); + psys_get_particle_on_path(&sim, a, &state, 1); if (psys->parent) mul_m4_v3(psys->parent->obmat, state.co); @@ -2042,7 +2042,7 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem } else { state.time=cfra; - if (psys_get_particle_state(&sim,a,&state,0)==0) + if (psys_get_particle_state(&sim, a, &state, 0)==0) continue; if (psys->parent) @@ -2363,7 +2363,7 @@ static void displace_render_face(Render *re, ObjectRen *obr, VlakRen *vlr, float /* Displace the verts, flag is set when done */ if (!vlr->v1->flag) - displace_render_vert(re, obr, &shi, vlr->v1,0, scale, mat, imat); + displace_render_vert(re, obr, &shi, vlr->v1, 0, scale, mat, imat); if (!vlr->v2->flag) displace_render_vert(re, obr, &shi, vlr->v2, 1, scale, mat, imat); @@ -2383,10 +2383,10 @@ static void displace_render_face(Render *re, ObjectRen *obr, VlakRen *vlr, float /* Recalculate the face normal - if flipped before, flip now */ if (vlr->v4) { - normal_quad_v3( vlr->n,vlr->v4->co, vlr->v3->co, vlr->v2->co, vlr->v1->co); + normal_quad_v3(vlr->n, vlr->v4->co, vlr->v3->co, vlr->v2->co, vlr->v1->co); } else { - normal_tri_v3( vlr->n,vlr->v3->co, vlr->v2->co, vlr->v1->co); + normal_tri_v3(vlr->n, vlr->v3->co, vlr->v2->co, vlr->v1->co); } } @@ -2502,9 +2502,9 @@ static void init_render_mball(Render *re, ObjectRen *obr) vlr->v4= 0; if (negative_scale) - normal_tri_v3( vlr->n,vlr->v1->co, vlr->v2->co, vlr->v3->co); + normal_tri_v3(vlr->n, vlr->v1->co, vlr->v2->co, vlr->v3->co); else - normal_tri_v3( vlr->n,vlr->v3->co, vlr->v2->co, vlr->v1->co); + normal_tri_v3(vlr->n, vlr->v3->co, vlr->v2->co, vlr->v1->co); vlr->mat= ma; vlr->flag= ME_SMOOTH; @@ -2519,9 +2519,9 @@ static void init_render_mball(Render *re, ObjectRen *obr) vlr1->v2= vlr1->v3; vlr1->v3= RE_findOrAddVert(obr, index[3]); if (negative_scale) - normal_tri_v3( vlr1->n,vlr1->v1->co, vlr1->v2->co, vlr1->v3->co); + normal_tri_v3(vlr1->n, vlr1->v1->co, vlr1->v2->co, vlr1->v3->co); else - normal_tri_v3( vlr1->n,vlr1->v3->co, vlr1->v2->co, vlr1->v1->co); + normal_tri_v3(vlr1->n, vlr1->v3->co, vlr1->v2->co, vlr1->v1->co); } } @@ -2610,7 +2610,7 @@ static int dl_surf_to_renderdata(ObjectRen *obr, DispList *dl, Material **matar, vlr= RE_findOrAddVlak(obr, obr->totvlak++); vlr->v1= v1; vlr->v2= v2; vlr->v3= v3; vlr->v4= v4; - normal_quad_v3( n1,vlr->v4->co, vlr->v3->co, vlr->v2->co, vlr->v1->co); + normal_quad_v3(n1, vlr->v4->co, vlr->v3->co, vlr->v2->co, vlr->v1->co); copy_v3_v3(vlr->n, n1); @@ -2671,12 +2671,12 @@ static int dl_surf_to_renderdata(ObjectRen *obr, DispList *dl, Material **matar, */ if ((dl->flag & DL_CYCL_V) && (dl->flag & DL_CYCL_U)) { - vlr= RE_findOrAddVlak(obr, UVTOINDEX(sizeu - 1, sizev - 1)); /* (m,n) */ - vlr1= RE_findOrAddVlak(obr, UVTOINDEX(0,0)); /* (0,0) */ + vlr= RE_findOrAddVlak(obr, UVTOINDEX(sizeu - 1, sizev - 1)); /* (m, n) */ + vlr1= RE_findOrAddVlak(obr, UVTOINDEX(0, 0)); /* (0, 0) */ add_v3_v3v3(n1, vlr->n, vlr1->n); - vlr2= RE_findOrAddVlak(obr, UVTOINDEX(0, sizev-1)); /* (0,n) */ + vlr2= RE_findOrAddVlak(obr, UVTOINDEX(0, sizev-1)); /* (0, n) */ add_v3_v3(n1, vlr2->n); - vlr3= RE_findOrAddVlak(obr, UVTOINDEX(sizeu-1, 0)); /* (m,0) */ + vlr3= RE_findOrAddVlak(obr, UVTOINDEX(sizeu-1, 0)); /* (m, 0) */ add_v3_v3(n1, vlr3->n); copy_v3_v3(vlr->v3->n, n1); copy_v3_v3(vlr1->v1->n, n1); @@ -2754,9 +2754,9 @@ static void init_render_dm(DerivedMesh *dm, Render *re, ObjectRen *obr, /* render normals are inverted in render */ if (vlr->v4) - len= normal_quad_v3( vlr->n,vlr->v4->co, vlr->v3->co, vlr->v2->co, vlr->v1->co); + len= normal_quad_v3(vlr->n, vlr->v4->co, vlr->v3->co, vlr->v2->co, vlr->v1->co); else - len= normal_tri_v3( vlr->n,vlr->v3->co, vlr->v2->co, vlr->v1->co); + len= normal_tri_v3(vlr->n, vlr->v3->co, vlr->v2->co, vlr->v1->co); vlr->mat= ma; vlr->flag= flag; @@ -2981,7 +2981,7 @@ static void init_render_curve(Render *re, ObjectRen *obr, int timeoffset) orco+= 3*dl_surf_to_renderdata(obr, dl, matar, orco, mat); } else { - int p1,p2,p3,p4; + int p1, p2, p3, p4; fp= dl->verts; startvert= obr->totvert; @@ -3437,15 +3437,15 @@ static void init_render_mesh(Render *re, ObjectRen *obr, int timeoffset) MVert *mv= me->mvert; if (vlr->v4) - len= normal_quad_v3( vlr->n, mv[mf->v4].co, mv[mf->v3].co, mv[mf->v2].co, mv[mf->v1].co); + len= normal_quad_v3(vlr->n, mv[mf->v4].co, mv[mf->v3].co, mv[mf->v2].co, mv[mf->v1].co); else - len= normal_tri_v3( vlr->n,mv[mf->v3].co, mv[mf->v2].co, mv[mf->v1].co); + len= normal_tri_v3(vlr->n, mv[mf->v3].co, mv[mf->v2].co, mv[mf->v1].co); } else { if (vlr->v4) - len= normal_quad_v3( vlr->n,vlr->v4->co, vlr->v3->co, vlr->v2->co, vlr->v1->co); + len= normal_quad_v3(vlr->n, vlr->v4->co, vlr->v3->co, vlr->v2->co, vlr->v1->co); else - len= normal_tri_v3( vlr->n,vlr->v3->co, vlr->v2->co, vlr->v1->co); + len= normal_tri_v3(vlr->n, vlr->v3->co, vlr->v2->co, vlr->v1->co); } vlr->mat= ma; @@ -3584,7 +3584,7 @@ static void initshadowbuf(Render *re, LampRen *lar, float mat[][4]) /* if (la->spsi<16) return; */ /* memory alloc */ - shb= (struct ShadBuf *)MEM_callocN( sizeof(struct ShadBuf),"initshadbuf"); + shb= (struct ShadBuf *)MEM_callocN( sizeof(struct ShadBuf), "initshadbuf"); lar->shb= shb; if (shb==NULL) return; @@ -3683,7 +3683,7 @@ static GroupObject *add_render_lamp(Render *re, Object *ob) BLI_addtail(&re->lights, go); go->ob= ob; /* lamprens are in own list, for freeing */ - lar= (LampRen *)MEM_callocN(sizeof(LampRen),"lampren"); + lar= (LampRen *)MEM_callocN(sizeof(LampRen), "lampren"); BLI_addtail(&re->lampren, lar); go->lampren= lar; @@ -3794,7 +3794,7 @@ static GroupObject *add_render_lamp(Render *re, Object *ob) lar->sunsky = (struct SunSky*)MEM_callocN(sizeof(struct SunSky), "sunskyren"); lar->sunsky->effect_type = la->sun_effect_type; - copy_v3_v3(vec,ob->obmat[2]); + copy_v3_v3(vec, ob->obmat[2]); normalize_v3(vec); InitSunSky(lar->sunsky, la->atm_turbidity, vec, la->horizon_brightness, @@ -3844,7 +3844,7 @@ static GroupObject *add_render_lamp(Render *re, Object *ob) if (la->haint>0.0f) { re->flag |= R_LAMPHALO; - /* camera position (0,0,0) rotate around lamp */ + /* camera position (0, 0, 0) rotate around lamp */ lar->sh_invcampos[0]= -lar->co[0]; lar->sh_invcampos[1]= -lar->co[1]; lar->sh_invcampos[2]= -lar->co[2]; @@ -4133,7 +4133,7 @@ static void set_fullsample_trace_flag(Render *re, ObjectRen *obr) } /* split quads for predictable baking - * dir 1 == (0,1,2) (0,2,3), 2 == (1,3,0) (1,2,3) + * dir 1 == (0, 1, 2) (0, 2, 3), 2 == (1, 3, 0) (1, 2, 3) */ static void split_quads(ObjectRen *obr, int dir) { @@ -4174,8 +4174,8 @@ static void split_quads(ObjectRen *obr, int dir) vlr->v4 = vlr1->v4 = NULL; /* new normals */ - normal_tri_v3( vlr->n,vlr->v3->co, vlr->v2->co, vlr->v1->co); - normal_tri_v3( vlr1->n,vlr1->v3->co, vlr1->v2->co, vlr1->v1->co); + normal_tri_v3(vlr->n, vlr->v3->co, vlr->v2->co, vlr->v1->co); + normal_tri_v3(vlr1->n, vlr1->v3->co, vlr1->v2->co, vlr1->v1->co); } /* clear the flag when not divided */ else vlr->flag &= ~R_DIVIDE_24; @@ -4239,8 +4239,8 @@ static void check_non_flat_quads(ObjectRen *obr) /* 1---2 1---2 0 = orig face, 1 = new face */ /* render normals are inverted in render! we calculate normal of single tria here */ - flen= normal_tri_v3( nor,vlr->v4->co, vlr->v3->co, vlr->v1->co); - if (flen==0.0f) normal_tri_v3( nor,vlr->v4->co, vlr->v2->co, vlr->v1->co); + flen= normal_tri_v3(nor, vlr->v4->co, vlr->v3->co, vlr->v1->co); + if (flen==0.0f) normal_tri_v3(nor, vlr->v4->co, vlr->v2->co, vlr->v1->co); xn = dot_v3v3(nor, vlr->n); @@ -4252,10 +4252,10 @@ static void check_non_flat_quads(ObjectRen *obr) vlr1->flag |= R_FACE_SPLIT; /* split direction based on vnorms */ - normal_tri_v3( nor,vlr->v1->co, vlr->v2->co, vlr->v3->co); + normal_tri_v3(nor, vlr->v1->co, vlr->v2->co, vlr->v3->co); d1 = dot_v3v3(nor, vlr->v1->n); - normal_tri_v3( nor,vlr->v2->co, vlr->v3->co, vlr->v4->co); + normal_tri_v3(nor, vlr->v2->co, vlr->v3->co, vlr->v4->co); d2 = dot_v3v3(nor, vlr->v2->n); if ( fabs(d1) < fabs(d2) ) vlr->flag |= R_DIVIDE_24; @@ -4281,8 +4281,8 @@ static void check_non_flat_quads(ObjectRen *obr) vlr->v4 = vlr1->v4 = NULL; /* new normals */ - normal_tri_v3( vlr->n,vlr->v3->co, vlr->v2->co, vlr->v1->co); - normal_tri_v3( vlr1->n,vlr1->v3->co, vlr1->v2->co, vlr1->v1->co); + normal_tri_v3(vlr->n, vlr->v3->co, vlr->v2->co, vlr->v1->co); + normal_tri_v3(vlr1->n, vlr1->v3->co, vlr1->v2->co, vlr1->v1->co); } /* clear the flag when not divided */ else vlr->flag &= ~R_DIVIDE_24; @@ -5260,7 +5260,7 @@ static void speedvector_project(Render *re, float zco[2], const float co[3], con /* use cylinder projection */ if (pano) { float vec[3], ang; - /* angle between (0,0,-1) and (co) */ + /* angle between (0, 0, -1) and (co) */ copy_v3_v3(vec, co); ang= saacos(-vec[2]/sqrtf(vec[0]*vec[0] + vec[2]*vec[2])); @@ -5398,7 +5398,7 @@ static void calculate_speedvectors(Render *re, ObjectInstanceRen *obi, float *ve co3= mesh->co[face[2]]; co4= (face[3])? mesh->co[face[3]]: NULL; - interp_weights_face_v3( w,co1, co2, co3, co4, strand->vert->co); + interp_weights_face_v3(w, co1, co2, co3, co4, strand->vert->co); zero_v4(speed); madd_v4_v4fl(speed, winspeed[face[0]], w[0]); @@ -5649,7 +5649,7 @@ void RE_Database_FromScene_Vectors(Render *re, Main *bmain, Scene *sce, unsigned // NT check for fluidsim special treatment fluidmd = (FluidsimModifierData *)modifiers_findByType(obi->ob, eModifierType_Fluidsim); if (fluidmd && fluidmd->fss && (fluidmd->fss->type & OB_FLUIDSIM_DOMAIN)) { - // use preloaded per vertex simulation data , only does calculation for step=1 + // use preloaded per vertex simulation data, only does calculation for step=1 // NOTE/FIXME - velocities and meshes loaded unnecessarily often during the database_fromscene_vectors calls... load_fluidsimspeedvectors(re, obi, oldobi->vectors, step); } diff --git a/source/blender/render/intern/source/envmap.c b/source/blender/render/intern/source/envmap.c index fa7b9cb7ea1..f8ada97e493 100644 --- a/source/blender/render/intern/source/envmap.c +++ b/source/blender/render/intern/source/envmap.c @@ -239,10 +239,10 @@ static void envmap_transmatrix(float mat[][4], int part) } copy_m4_m4(tmat, mat); - eul_to_mat4( rotmat,eul); + eul_to_mat4(rotmat, eul); mul_serie_m4(mat, tmat, rotmat, - NULL, NULL, NULL, - NULL, NULL, NULL); + NULL, NULL, NULL, + NULL, NULL, NULL); } /* ------------------------------------------------------------------------- */ diff --git a/source/blender/render/intern/source/imagetexture.c b/source/blender/render/intern/source/imagetexture.c index 260a2de4858..2bcc71d1d48 100644 --- a/source/blender/render/intern/source/imagetexture.c +++ b/source/blender/render/intern/source/imagetexture.c @@ -1482,10 +1482,10 @@ int imagewraposa(Tex *tex, Image *ima, ImBuf *ibuf, const float texvec[3], const /* pixel coordinates */ - minx= MIN3(dxt[0],dyt[0],dxt[0]+dyt[0] ); - maxx= MAX3(dxt[0],dyt[0],dxt[0]+dyt[0] ); - miny= MIN3(dxt[1],dyt[1],dxt[1]+dyt[1] ); - maxy= MAX3(dxt[1],dyt[1],dxt[1]+dyt[1] ); + minx = MIN3(dxt[0], dyt[0], dxt[0] + dyt[0]); + maxx = MAX3(dxt[0], dyt[0], dxt[0] + dyt[0]); + miny = MIN3(dxt[1], dyt[1], dxt[1] + dyt[1]); + maxy = MAX3(dxt[1], dyt[1], dxt[1] + dyt[1]); /* tex_sharper has been removed */ minx= (maxx-minx)/2.0f; diff --git a/source/blender/render/intern/source/occlusion.c b/source/blender/render/intern/source/occlusion.c index 436eaefd155..f5c2b70a290 100644 --- a/source/blender/render/intern/source/occlusion.c +++ b/source/blender/render/intern/source/occlusion.c @@ -1627,11 +1627,11 @@ static void *exec_strandsurface_sample(void *data) co4= mesh->co[face[3]]; mid_v3_v3v3(co, co1, co3); - normal_quad_v3( n,co1, co2, co3, co4); + normal_quad_v3(n, co1, co2, co3, co4); } else { cent_tri_v3(co, co1, co2, co3); - normal_tri_v3( n,co1, co2, co3); + normal_tri_v3(n, co1, co2, co3); } negate_v3(n); diff --git a/source/blender/render/intern/source/pipeline.c b/source/blender/render/intern/source/pipeline.c index a4a244daf43..cf233f1b6cd 100644 --- a/source/blender/render/intern/source/pipeline.c +++ b/source/blender/render/intern/source/pipeline.c @@ -541,7 +541,7 @@ void RE_SetWindow(Render *re, rctf *viewplane, float clipsta, float clipend) re->clipend= clipend; re->r.mode &= ~R_ORTHO; - perspective_m4( re->winmat,re->viewplane.xmin, re->viewplane.xmax, re->viewplane.ymin, re->viewplane.ymax, re->clipsta, re->clipend); + perspective_m4( re->winmat, re->viewplane.xmin, re->viewplane.xmax, re->viewplane.ymin, re->viewplane.ymax, re->clipsta, re->clipend); } @@ -554,7 +554,7 @@ void RE_SetOrtho(Render *re, rctf *viewplane, float clipsta, float clipend) re->clipend= clipend; re->r.mode |= R_ORTHO; - orthographic_m4( re->winmat,re->viewplane.xmin, re->viewplane.xmax, re->viewplane.ymin, re->viewplane.ymax, re->clipsta, re->clipend); + orthographic_m4( re->winmat, re->viewplane.xmin, re->viewplane.xmax, re->viewplane.ymin, re->viewplane.ymax, re->clipsta, re->clipend); } void RE_SetView(Render *re, float mat[][4]) @@ -2375,7 +2375,7 @@ void RE_layer_load_from_file(RenderLayer *layer, ReportList *reports, const char ibuf_clip = IMB_allocImBuf(layer->rectx, layer->recty, 32, IB_rectfloat); if (ibuf_clip) { - IMB_rectcpy(ibuf_clip, ibuf, 0,0, x,y, layer->rectx, layer->recty); + IMB_rectcpy(ibuf_clip, ibuf, 0, 0, x, y, layer->rectx, layer->recty); memcpy(layer->rectf, ibuf_clip->rect_float, sizeof(float)*4*layer->rectx*layer->recty); IMB_freeImBuf(ibuf_clip); @@ -2404,7 +2404,7 @@ void RE_result_load_from_file(RenderResult *result, ReportList *reports, const c } } -const float default_envmap_layout[] = { 0,0, 1,0, 2,0, 0,1, 1,1, 2,1 }; +const float default_envmap_layout[] = { 0, 0, 1, 0, 2, 0, 0, 1, 1, 1, 2, 1 }; int RE_WriteEnvmapResult(struct ReportList *reports, Scene *scene, EnvMap *env, const char *relpath, const char imtype, float layout[12]) { @@ -2412,7 +2412,7 @@ int RE_WriteEnvmapResult(struct ReportList *reports, Scene *scene, EnvMap *env, ImBuf *ibuf=NULL; int ok; int dx; - int maxX=0,maxY=0,i=0; + int maxX=0, maxY=0, i=0; char filepath[FILE_MAX]; if (env->cube[1]==NULL) { @@ -2427,8 +2427,8 @@ int RE_WriteEnvmapResult(struct ReportList *reports, Scene *scene, EnvMap *env, if (env->type == ENV_CUBE) { for (i=0; i < 12; i+=2) { - maxX = MAX2(maxX,layout[i] + 1); - maxY = MAX2(maxY,layout[i+1] + 1); + maxX = MAX2(maxX, layout[i] + 1); + maxY = MAX2(maxY, layout[i+1] + 1); } ibuf = IMB_allocImBuf(maxX*dx, maxY*dx, 24, IB_rectfloat); diff --git a/source/blender/render/intern/source/pointdensity.c b/source/blender/render/intern/source/pointdensity.c index 54474891810..8bbb16739f7 100644 --- a/source/blender/render/intern/source/pointdensity.c +++ b/source/blender/render/intern/source/pointdensity.c @@ -121,7 +121,7 @@ static void pointdensity_cache_psys(Render *re, PointDensity *pd, Object *ob, Pa /* Just to create a valid rendering context for particles */ psys_render_set(ob, psys, re->viewmat, re->winmat, re->winx, re->winy, 0); - dm = mesh_create_derived_render(re->scene, ob,CD_MASK_BAREMESH|CD_MASK_MTFACE|CD_MASK_MCOL); + dm = mesh_create_derived_render(re->scene, ob, CD_MASK_BAREMESH|CD_MASK_MTFACE|CD_MASK_MCOL); if ( !psys_check_enabled(ob, psys)) { psys_render_restore(ob, psys); diff --git a/source/blender/render/intern/source/rayshade.c b/source/blender/render/intern/source/rayshade.c index bb08911a1eb..33523ab346f 100644 --- a/source/blender/render/intern/source/rayshade.c +++ b/source/blender/render/intern/source/rayshade.c @@ -1314,7 +1314,7 @@ static void trace_refract(float col[4], ShadeInput *shi, ShadeResult *shr) /* get a quasi-random vector from a phong-weighted disc */ QMC_samplePhong(samp3d, qsa, shi->thread, samples, blur); - ortho_basis_v3v3_v3( orthx, orthy,v_refract); + ortho_basis_v3v3_v3(orthx, orthy, v_refract); mul_v3_fl(orthx, samp3d[0]); mul_v3_fl(orthy, samp3d[1]); @@ -1410,7 +1410,7 @@ static void trace_reflect(float col[3], ShadeInput *shi, ShadeResult *shr, float mul_v3_fl(orthy, samp3d[1]*aniso); } else { - ortho_basis_v3v3_v3( orthx, orthy,shi->vn); + ortho_basis_v3v3_v3(orthx, orthy, shi->vn); mul_v3_fl(orthx, samp3d[0]); mul_v3_fl(orthy, samp3d[1]); } @@ -1913,7 +1913,7 @@ static void ray_ao_qmc(ShadeInput *shi, float ao[3], float env[3]) copy_v3_v3(nrm, shi->facenor); } - ortho_basis_v3v3_v3( up, side,nrm); + ortho_basis_v3v3_v3(up, side, nrm); /* sampling init */ if (R.wrld.ao_samp_method==WO_AOSAMP_HALTON) { @@ -2262,10 +2262,10 @@ static void ray_shadow_qmc(ShadeInput *shi, LampRen *lar, const float lampco[3], /* calc tangent plane vectors */ sub_v3_v3v3(v, co, lampco); normalize_v3(v); - ortho_basis_v3v3_v3( ru, rv,v); + ortho_basis_v3v3_v3(ru, rv, v); /* sampling, returns quasi-random vector in area_size disc */ - QMC_sampleDisc(samp3d, qsa, shi->thread, samples,lar->area_size); + QMC_sampleDisc(samp3d, qsa, shi->thread, samples, lar->area_size); /* distribute disc samples across the tangent plane */ s[0] = samp3d[0]*ru[0] + samp3d[1]*rv[0]; diff --git a/source/blender/render/intern/source/render_texture.c b/source/blender/render/intern/source/render_texture.c index 4c49d2cc7fe..fce22c388e5 100644 --- a/source/blender/render/intern/source/render_texture.c +++ b/source/blender/render/intern/source/render_texture.c @@ -227,7 +227,7 @@ static int blend(Tex *tex, float *texvec, TexResult *texres) texres->tin= (2.0f+x+y)/4.0f; } else if (tex->stype==TEX_RAD) { /* radial */ - texres->tin= (atan2(y,x) / (2*M_PI) + 0.5); + texres->tin= (atan2(y, x) / (2*M_PI) + 0.5); } else { /* sphere TEX_SPHERE */ texres->tin= 1.0-sqrt(x*x+ y*y+texvec[2]*texvec[2]); @@ -870,7 +870,7 @@ static int cubemap(MTex *mtex, VlakRen *vlr, float *n, float x, float y, float z /* test for v1, vlr can be faked for baking */ if (vlr->v1 && vlr->v1->orco) { float nor[3]; - normal_tri_v3( nor,vlr->v1->orco, vlr->v2->orco, vlr->v3->orco); + normal_tri_v3(nor, vlr->v1->orco, vlr->v2->orco, vlr->v3->orco); if ( fabs(nor[0])<fabs(nor[2]) && fabs(nor[1])<fabs(nor[2]) ) vlr->puno |= ME_PROJXY; else if ( fabs(nor[0])<fabs(nor[1]) && fabs(nor[2])<fabs(nor[1]) ) vlr->puno |= ME_PROJXZ; @@ -969,8 +969,8 @@ static void do_2d_mapping(MTex *mtex, float *t, VlakRen *vlr, float *n, float *d fx = (t[0] + 1.0f) / 2.0f; fy = (t[1] + 1.0f) / 2.0f; } - else if (wrap==MTEX_TUBE) map_to_tube( &fx, &fy,t[0], t[1], t[2]); - else if (wrap==MTEX_SPHERE) map_to_sphere( &fx, &fy,t[0], t[1], t[2]); + else if (wrap==MTEX_TUBE) map_to_tube( &fx, &fy, t[0], t[1], t[2]); + else if (wrap==MTEX_SPHERE) map_to_sphere( &fx, &fy, t[0], t[1], t[2]); else { if (texco==TEXCO_OBJECT) cubemap_ob(ob, n, t[0], t[1], t[2], &fx, &fy); else if (texco==TEXCO_GLOB) cubemap_glob(n, t[0], t[1], t[2], &fx, &fy); @@ -1041,20 +1041,20 @@ static void do_2d_mapping(MTex *mtex, float *t, VlakRen *vlr, float *n, float *d } if (ok) { if (wrap==MTEX_TUBE) { - map_to_tube( area, area+1,t[0], t[1], t[2]); - map_to_tube( area+2, area+3,t[0]+dxt[0], t[1]+dxt[1], t[2]+dxt[2]); - map_to_tube( area+4, area+5,t[0]+dyt[0], t[1]+dyt[1], t[2]+dyt[2]); + map_to_tube( area, area+1, t[0], t[1], t[2]); + map_to_tube( area+2, area+3, t[0]+dxt[0], t[1]+dxt[1], t[2]+dxt[2]); + map_to_tube( area+4, area+5, t[0]+dyt[0], t[1]+dyt[1], t[2]+dyt[2]); } else { - map_to_sphere(area,area+1,t[0], t[1], t[2]); - map_to_sphere( area+2, area+3,t[0]+dxt[0], t[1]+dxt[1], t[2]+dxt[2]); - map_to_sphere( area+4, area+5,t[0]+dyt[0], t[1]+dyt[1], t[2]+dyt[2]); + map_to_sphere(area, area+1, t[0], t[1], t[2]); + map_to_sphere( area+2, area+3, t[0]+dxt[0], t[1]+dxt[1], t[2]+dxt[2]); + map_to_sphere( area+4, area+5, t[0]+dyt[0], t[1]+dyt[1], t[2]+dyt[2]); } areaflag= 1; } else { - if (wrap==MTEX_TUBE) map_to_tube( &fx, &fy,t[0], t[1], t[2]); - else map_to_sphere( &fx, &fy,t[0], t[1], t[2]); + if (wrap==MTEX_TUBE) map_to_tube( &fx, &fy, t[0], t[1], t[2]); + else map_to_sphere( &fx, &fy, t[0], t[1], t[2]); dxt[0]/= 2.0f; dxt[1]/= 2.0f; dyt[0]/= 2.0f; @@ -3077,8 +3077,8 @@ void do_sky_tex(const float rco[3], float lo[3], const float dxyview[2], float h case TEXCO_H_SPHEREMAP: case TEXCO_H_TUBEMAP: if (skyflag & WO_ZENUP) { - if (mtex->texco==TEXCO_H_TUBEMAP) map_to_tube( tempvec, tempvec+1,lo[0], lo[2], lo[1]); - else map_to_sphere( tempvec, tempvec+1,lo[0], lo[2], lo[1]); + if (mtex->texco==TEXCO_H_TUBEMAP) map_to_tube( tempvec, tempvec+1, lo[0], lo[2], lo[1]); + else map_to_sphere( tempvec, tempvec+1, lo[0], lo[2], lo[1]); /* tube/spheremap maps for outside view, not inside */ tempvec[0]= 1.0f-tempvec[0]; /* only top half */ @@ -3683,7 +3683,7 @@ void RE_sample_material_color(Material *mat, float color[3], float *alpha, const if (!mvert || !mface || !mat) return; v1=mface[face_index].v1, v2=mface[face_index].v2, v3=mface[face_index].v3; if (hit_quad) {v2=mface[face_index].v3; v3=mface[face_index].v4;} - normal_tri_v3( normal, mvert[v1].co, mvert[v2].co, mvert[v3].co); + normal_tri_v3(normal, mvert[v1].co, mvert[v2].co, mvert[v3].co); /* generate shadeinput with data required */ shi.mat = mat; @@ -3737,7 +3737,7 @@ void RE_sample_material_color(Material *mat, float color[3], float *alpha, const } } /* active uv map */ - shi.actuv = CustomData_get_active_layer_index(&orcoDm->faceData,CD_MTFACE) - layer_index; + shi.actuv = CustomData_get_active_layer_index(&orcoDm->faceData, CD_MTFACE) - layer_index; shi.totuv = layers; } diff --git a/source/blender/render/intern/source/rendercore.c b/source/blender/render/intern/source/rendercore.c index c0267a3b44d..04e1bee4376 100644 --- a/source/blender/render/intern/source/rendercore.c +++ b/source/blender/render/intern/source/rendercore.c @@ -889,10 +889,10 @@ static PixStrMain *addpsmain(ListBase *lb) { PixStrMain *psm; - psm= (PixStrMain *)MEM_mallocN(sizeof(PixStrMain),"pixstrMain"); + psm= (PixStrMain *)MEM_mallocN(sizeof(PixStrMain), "pixstrMain"); BLI_addtail(lb, psm); - psm->ps= (PixStr *)MEM_mallocN(4096*sizeof(PixStr),"pixstr"); + psm->ps= (PixStr *)MEM_mallocN(4096*sizeof(PixStr), "pixstr"); psm->counter= 0; return psm; diff --git a/source/blender/render/intern/source/renderdatabase.c b/source/blender/render/intern/source/renderdatabase.c index f3b6bfb80ea..4a9e4be7f86 100644 --- a/source/blender/render/intern/source/renderdatabase.c +++ b/source/blender/render/intern/source/renderdatabase.c @@ -254,7 +254,7 @@ VertRen *RE_findOrAddVert(ObjectRen *obr, int nr) int a; if (nr<0) { - printf("error in findOrAddVert: %d\n",nr); + printf("error in findOrAddVert: %d\n", nr); return NULL; } a= nr>>8; @@ -262,7 +262,7 @@ VertRen *RE_findOrAddVert(ObjectRen *obr, int nr) if (a>=obr->vertnodeslen-1) { /* Need to allocate more columns..., and keep last element NULL for free loop */ temp= obr->vertnodes; - obr->vertnodes= MEM_mallocN(sizeof(VertTableNode)*(obr->vertnodeslen+TABLEINITSIZE) , "vertnodes"); + obr->vertnodes= MEM_mallocN(sizeof(VertTableNode)*(obr->vertnodeslen+TABLEINITSIZE), "vertnodes"); if (temp) memcpy(obr->vertnodes, temp, obr->vertnodeslen*sizeof(VertTableNode)); memset(obr->vertnodes+obr->vertnodeslen, 0, TABLEINITSIZE*sizeof(VertTableNode)); @@ -274,7 +274,7 @@ VertRen *RE_findOrAddVert(ObjectRen *obr, int nr) if (v==NULL) { int i; - v= (VertRen *)MEM_callocN(256*sizeof(VertRen),"findOrAddVert"); + v= (VertRen *)MEM_callocN(256*sizeof(VertRen), "findOrAddVert"); obr->vertnodes[a].vert= v; for (i= (nr & 0xFFFFFF00), a=0; a<256; a++, i++) { @@ -497,7 +497,7 @@ VlakRen *RE_findOrAddVlak(ObjectRen *obr, int nr) int a; if (nr<0) { - printf("error in findOrAddVlak: %d\n",nr); + printf("error in findOrAddVlak: %d\n", nr); return obr->vlaknodes[0].vlak; } a= nr>>8; @@ -505,7 +505,7 @@ VlakRen *RE_findOrAddVlak(ObjectRen *obr, int nr) if (a>=obr->vlaknodeslen-1) { /* Need to allocate more columns..., and keep last element NULL for free loop */ temp= obr->vlaknodes; - obr->vlaknodes= MEM_mallocN(sizeof(VlakTableNode)*(obr->vlaknodeslen+TABLEINITSIZE) , "vlaknodes"); + obr->vlaknodes= MEM_mallocN(sizeof(VlakTableNode)*(obr->vlaknodeslen+TABLEINITSIZE), "vlaknodes"); if (temp) memcpy(obr->vlaknodes, temp, obr->vlaknodeslen*sizeof(VlakTableNode)); memset(obr->vlaknodes+obr->vlaknodeslen, 0, TABLEINITSIZE*sizeof(VlakTableNode)); @@ -518,7 +518,7 @@ VlakRen *RE_findOrAddVlak(ObjectRen *obr, int nr) if (v==NULL) { int i; - v= (VlakRen *)MEM_callocN(256*sizeof(VlakRen),"findOrAddVlak"); + v= (VlakRen *)MEM_callocN(256*sizeof(VlakRen), "findOrAddVlak"); obr->vlaknodes[a].vlak= v; for (i= (nr & 0xFFFFFF00), a=0; a<256; a++, i++) @@ -668,7 +668,7 @@ StrandRen *RE_findOrAddStrand(ObjectRen *obr, int nr) int a; if (nr<0) { - printf("error in findOrAddStrand: %d\n",nr); + printf("error in findOrAddStrand: %d\n", nr); return obr->strandnodes[0].strand; } a= nr>>8; @@ -676,7 +676,7 @@ StrandRen *RE_findOrAddStrand(ObjectRen *obr, int nr) if (a>=obr->strandnodeslen-1) { /* Need to allocate more columns..., and keep last element NULL for free loop */ temp= obr->strandnodes; - obr->strandnodes= MEM_mallocN(sizeof(StrandTableNode)*(obr->strandnodeslen+TABLEINITSIZE) , "strandnodes"); + obr->strandnodes= MEM_mallocN(sizeof(StrandTableNode)*(obr->strandnodeslen+TABLEINITSIZE), "strandnodes"); if (temp) memcpy(obr->strandnodes, temp, obr->strandnodeslen*sizeof(StrandTableNode)); memset(obr->strandnodes+obr->strandnodeslen, 0, TABLEINITSIZE*sizeof(StrandTableNode)); @@ -689,7 +689,7 @@ StrandRen *RE_findOrAddStrand(ObjectRen *obr, int nr) if (v==NULL) { int i; - v= (StrandRen *)MEM_callocN(256*sizeof(StrandRen),"findOrAddStrand"); + v= (StrandRen *)MEM_callocN(256*sizeof(StrandRen), "findOrAddStrand"); obr->strandnodes[a].strand= v; for (i= (nr & 0xFFFFFF00), a=0; a<256; a++, i++) @@ -903,7 +903,7 @@ HaloRen *RE_findOrAddHalo(ObjectRen *obr, int nr) int a; if (nr<0) { - printf("error in findOrAddHalo: %d\n",nr); + printf("error in findOrAddHalo: %d\n", nr); return NULL; } a= nr>>8; @@ -913,7 +913,7 @@ HaloRen *RE_findOrAddHalo(ObjectRen *obr, int nr) // TABLEINITSIZE, obr->blohalen+TABLEINITSIZE ); temp=obr->bloha; - obr->bloha=(HaloRen**)MEM_callocN(sizeof(void*)*(obr->blohalen+TABLEINITSIZE) , "Bloha"); + obr->bloha=(HaloRen**)MEM_callocN(sizeof(void*)*(obr->blohalen+TABLEINITSIZE), "Bloha"); if (temp) memcpy(obr->bloha, temp, obr->blohalen*sizeof(void*)); memset(&(obr->bloha[obr->blohalen]), 0, TABLEINITSIZE*sizeof(void*)); obr->blohalen+=TABLEINITSIZE; /*Does this really need to be power of 2?*/ @@ -922,7 +922,7 @@ HaloRen *RE_findOrAddHalo(ObjectRen *obr, int nr) h= obr->bloha[a]; if (h==NULL) { - h= (HaloRen *)MEM_callocN(256*sizeof(HaloRen),"findOrAdHalo"); + h= (HaloRen *)MEM_callocN(256*sizeof(HaloRen), "findOrAdHalo"); obr->bloha[a]= h; } h+= (nr & 255); @@ -1050,7 +1050,7 @@ HaloRen *RE_inithalo_particle(Render *re, ObjectRen *obr, DerivedMesh *dm, Mater HaloRen *har; MTex *mtex; float tin, tr, tg, tb, ta; - float xn, yn, zn, texvec[3], hoco[4], hoco1[4], in[3],tex[3],out[3]; + float xn, yn, zn, texvec[3], hoco[4], hoco1[4], in[3], tex[3], out[3]; int i, hasrgb; if (hasize==0.0f) return NULL; @@ -1124,24 +1124,24 @@ HaloRen *RE_inithalo_particle(Render *re, ObjectRen *obr, DerivedMesh *dm, Mater } else if (mtex->texco & TEXCO_OBJECT) { if (mtex->object) - mul_m4_v3(mtex->object->imat_ren,texvec); + mul_m4_v3(mtex->object->imat_ren, texvec); } else if (mtex->texco & TEXCO_GLOB) { - copy_v3_v3(texvec,vec); + copy_v3_v3(texvec, vec); } else if (mtex->texco & TEXCO_UV && uvco) { - int uv_index=CustomData_get_named_layer_index(&dm->faceData,CD_MTFACE,mtex->uvname); + int uv_index=CustomData_get_named_layer_index(&dm->faceData, CD_MTFACE, mtex->uvname); if (uv_index<0) - uv_index=CustomData_get_active_layer_index(&dm->faceData,CD_MTFACE); + uv_index=CustomData_get_active_layer_index(&dm->faceData, CD_MTFACE); - uv_index-=CustomData_get_layer_index(&dm->faceData,CD_MTFACE); + uv_index-=CustomData_get_layer_index(&dm->faceData, CD_MTFACE); texvec[0]=2.0f*uvco[2*uv_index]-1.0f; texvec[1]=2.0f*uvco[2*uv_index+1]-1.0f; texvec[2]=0.0f; } else if (mtex->texco & TEXCO_PARTICLE) { - /* particle coordinates in range [0,1] */ + /* particle coordinates in range [0, 1] */ texvec[0] = 2.f * pa_co[0] - 1.f; texvec[1] = 2.f * pa_co[1] - 1.f; texvec[2] = pa_co[2]; @@ -1162,7 +1162,7 @@ HaloRen *RE_inithalo_particle(Render *re, ObjectRen *obr, DerivedMesh *dm, Mater out[1]=har->g; out[2]=har->b; - texture_rgb_blend(in,tex,out,tin,mtex->colfac,mtex->blendtype); + texture_rgb_blend(in, tex, out, tin, mtex->colfac, mtex->blendtype); // zn= 1.0-yn; //har->r= (yn*tr+ zn*ma->r); //har->g= (yn*tg+ zn*ma->g); @@ -1177,13 +1177,13 @@ HaloRen *RE_inithalo_particle(Render *re, ObjectRen *obr, DerivedMesh *dm, Mater tin = ta; if (mtex->mapto & MAP_ALPHA) - har->alfa = texture_value_blend(mtex->def_var,har->alfa,tin,mtex->alphafac,mtex->blendtype); + har->alfa = texture_value_blend(mtex->def_var, har->alfa, tin, mtex->alphafac, mtex->blendtype); if (mtex->mapto & MAP_HAR) - har->hard = 1.0f+126.0f*texture_value_blend(mtex->def_var,((float)har->hard)/127.0f,tin,mtex->hardfac,mtex->blendtype); + har->hard = 1.0f+126.0f*texture_value_blend(mtex->def_var, ((float)har->hard)/127.0f, tin, mtex->hardfac, mtex->blendtype); if (mtex->mapto & MAP_RAYMIRR) - har->hasize = 100.0f*texture_value_blend(mtex->def_var,har->hasize/100.0f,tin,mtex->raymirrfac,mtex->blendtype); + har->hasize = 100.0f*texture_value_blend(mtex->def_var, har->hasize/100.0f, tin, mtex->raymirrfac, mtex->blendtype); if (mtex->mapto & MAP_TRANSLU) { - float add = texture_value_blend(mtex->def_var,(float)har->add/255.0f,tin,mtex->translfac,mtex->blendtype); + float add = texture_value_blend(mtex->def_var, (float)har->add/255.0f, tin, mtex->translfac, mtex->blendtype); CLAMP(add, 0.f, 1.f); har->add = 255.0f*add; } diff --git a/source/blender/render/intern/source/shadbuf.c b/source/blender/render/intern/source/shadbuf.c index 7b17c782590..4956eedbb87 100644 --- a/source/blender/render/intern/source/shadbuf.c +++ b/source/blender/render/intern/source/shadbuf.c @@ -108,7 +108,7 @@ static void copy_to_ztile(int *rectz, int size, int x1, int y1, int tile, char * #if 0 static int sizeoflampbuf(ShadBuf *shb) { - int num,count=0; + int num, count=0; char *cp; cp= shb->cbuf; @@ -193,7 +193,7 @@ static int compress_deepsamples(DeepSample *dsample, int tot, float epsilon) #if 0 if (print) { for (a=0, ds=dsample; a<tot; a++, ds++) - printf("%lf,%f ", ds->z/(double)0x7FFFFFFF, ds->v); + printf("%lf, %f ", ds->z/(double)0x7FFFFFFF, ds->v); printf("\n"); } #endif @@ -278,7 +278,7 @@ static int compress_deepsamples(DeepSample *dsample, int tot, float epsilon) #if 0 if (print) { for (a=0, ds=dsample; a<newtot; a++, ds++) - printf("%lf,%f ", ds->z/(double)0x7FFFFFFF, ds->v); + printf("%lf, %f ", ds->z/(double)0x7FFFFFFF, ds->v); printf("\n"); } #endif @@ -546,7 +546,7 @@ static void compress_shadowbuf(ShadBuf *shb, int *rectz, int square) verg= (*rz1 & 0xFFFFFF00); - for (a=0;a<256;a++,rz1++) { + for (a=0;a<256;a++, rz1++) { if ( (*rz1 & 0xFFFFFF00) !=verg) break; } } @@ -564,7 +564,7 @@ static void compress_shadowbuf(ShadBuf *shb, int *rectz, int square) verg1= rc[BCOMP]; rc+= 4; byt1= 1; byt2= 1; - for (a=1;a<256;a++,rc+=4) { + for (a=1;a<256;a++, rc+=4) { byt1 &= (verg==rc[ACOMP]); byt2 &= (verg1==rc[BCOMP]); @@ -582,7 +582,7 @@ static void compress_shadowbuf(ShadBuf *shb, int *rectz, int square) } else if (byt1) { /* only store short */ *ctile= 2; - *ztile= (uintptr_t)MEM_mallocN(2*256+4,"Tile2"); + *ztile= (uintptr_t)MEM_mallocN(2*256+4, "Tile2"); rz= (int *)*ztile; *rz= *rz1; @@ -595,7 +595,7 @@ static void compress_shadowbuf(ShadBuf *shb, int *rectz, int square) } else { /* store triple */ *ctile= 3; - *ztile= (uintptr_t)MEM_mallocN(3*256,"Tile3"); + *ztile= (uintptr_t)MEM_mallocN(3*256, "Tile3"); zt= (char *)*ztile; rc= rcline; @@ -779,7 +779,7 @@ void makeshadowbuf(Render *re, LampRen *lar) shb->pixsize= (shb->d)/temp; wsize= shb->pixsize*(shb->size/2.0f); - perspective_m4( shb->winmat,-wsize, wsize, -wsize, wsize, shb->d, shb->clipend); + perspective_m4( shb->winmat, -wsize, wsize, -wsize, wsize, shb->d, shb->clipend); mult_m4_m4m4(shb->persmat, shb->winmat, shb->viewmat); if (ELEM3(lar->buftype, LA_SHADBUF_REGULAR, LA_SHADBUF_HALFWAY, LA_SHADBUF_DEEP)) { @@ -1192,7 +1192,7 @@ float testshadowbuf(Render *re, ShadBuf *shb, const float co[3], const float dxc if (firstreadshadbuf(shb, shsample, &rz, (int)(xs1+xres), (int)ys1, 1)) { if (firstreadshadbuf(shb, shsample, &rz, (int)xs1, (int)(ys1+yres), 1)) { if (firstreadshadbuf(shb, shsample, &rz, (int)(xs1+xres), (int)(ys1+yres), 1)) { - return readshadowbuf(shb, shsample, bias,(int)xs1, (int)ys1, zs); + return readshadowbuf(shb, shsample, bias, (int)xs1, (int)ys1, zs); } } } @@ -2074,7 +2074,7 @@ static int viewpixel_to_lampbuf(ShadBuf *shb, ObjectInstanceRen *obi, VlakRen *v dface = dot_v3v3(v1, nor); hoco[3]= 1.0f; - /* ortho viewplane cannot intersect using view vector originating in (0,0,0) */ + /* ortho viewplane cannot intersect using view vector originating in (0, 0, 0) */ if (R.r.mode & R_ORTHO) { /* x and y 3d coordinate can be derived from pixel coord and winmat */ float fx= 2.0f/(R.winx*R.winmat[0][0]); diff --git a/source/blender/render/intern/source/sss.c b/source/blender/render/intern/source/sss.c index b6eccc3e10f..1dcac84271a 100644 --- a/source/blender/render/intern/source/sss.c +++ b/source/blender/render/intern/source/sss.c @@ -176,7 +176,7 @@ static float compute_reduced_albedo(ScatterSettings *ss) { const float tolerance= 1e-8; const int max_iteration_count= 20; - float d, fsub, xn_1= 0.0f , xn= 1.0f, fxn, fxn_1; + float d, fsub, xn_1= 0.0f, xn= 1.0f, fxn, fxn_1; int i; /* use secant method to compute reduced albedo using Rd function inverse diff --git a/source/blender/render/intern/source/strand.c b/source/blender/render/intern/source/strand.c index ea6b099996d..b68525c7150 100644 --- a/source/blender/render/intern/source/strand.c +++ b/source/blender/render/intern/source/strand.c @@ -485,7 +485,7 @@ static APixstrand *addpsmainAstrand(ListBase *lb) psm= MEM_mallocN(sizeof(APixstrMain), "addpsmainA"); BLI_addtail(lb, psm); - psm->ps= MEM_callocN(4096*sizeof(APixstrand),"pixstr"); + psm->ps = MEM_callocN(4096 * sizeof(APixstrand), "pixstr"); return psm->ps; } diff --git a/source/blender/render/intern/source/sunsky.c b/source/blender/render/intern/source/sunsky.c index 8aabfbfed09..5f274e379ad 100644 --- a/source/blender/render/intern/source/sunsky.c +++ b/source/blender/render/intern/source/sunsky.c @@ -71,7 +71,7 @@ /** * ClipColor: - * clip a color to range [0,1]; + * clip a color to range [0, 1]; * */ void ClipColor(float c[3]) { @@ -146,7 +146,7 @@ static float PerezFunction(struct SunSky *sunsky, const float *lam, float theta, * back_scatter, controls back scatter light * */ void InitSunSky(struct SunSky *sunsky, float turb, float *toSun, float horizon_brightness, - float spread,float sun_brightness, float sun_size, float back_scatter, + float spread, float sun_brightness, float sun_size, float back_scatter, float skyblendfac, short skyblendtype, float sky_exposure, float sky_colorspace) { float theta2; @@ -251,7 +251,7 @@ void InitSunSky(struct SunSky *sunsky, float turb, float *toSun, float horizon_b void GetSkyXYZRadiance(struct SunSky* sunsky, float theta, float phi, float color_out[3]) { float gamma; - float x,y,Y,X,Z; + float x, y, Y, X, Z; float hfade=1, nfade=1; @@ -336,7 +336,7 @@ static void ComputeAttenuatedSunlight(float theta, int turbidity, float fTau[3]) fAlpha = 1.3f; fBeta = 0.04608365822050f * turbidity - 0.04586025928522f; - m = 1.0f/(cosf(theta) + 0.15f*powf(93.885f-theta/(float)M_PI*180.0f,-1.253f)); + m = 1.0f/(cosf(theta) + 0.15f*powf(93.885f-theta/(float)M_PI*180.0f, -1.253f)); for (i = 0; i < 3; i++) { // Rayleigh Scattering @@ -374,7 +374,7 @@ void InitAtmosphere(struct SunSky *sunSky, float sun_intens, float mief, float r float K[3] = {0.685f, 0.679f, 0.670f}; float vBetaMieTemp[3]; - float fLambda[3],fLambda2[3], fLambda4[3]; + float fLambda[3], fLambda2[3], fLambda4[3]; float vLambda2[3]; float vLambda4[3]; @@ -411,7 +411,7 @@ void InitAtmosphere(struct SunSky *sunSky, float sun_intens, float mief, float r VEC3OPF(sunSky->atm_BetaRay, vLambda4, *, fBeta); fBetaDash = fTemp/2; - VEC3OPF(sunSky->atm_BetaDashRay, vLambda4,*, fBetaDash); + VEC3OPF(sunSky->atm_BetaDashRay, vLambda4, *, fBetaDash); // Mie scattering constants. @@ -421,7 +421,7 @@ void InitAtmosphere(struct SunSky *sunSky, float sun_intens, float mief, float r fTemp3 = 0.434f*c*pi*(2*pi)*(2*pi); VEC3OPV(vBetaMieTemp, K, *, fLambda); - VEC3OPF(sunSky->atm_BetaMie, vBetaMieTemp,*, fTemp3); + VEC3OPF(sunSky->atm_BetaMie, vBetaMieTemp, *, fTemp3); } diff --git a/source/blender/render/intern/source/volume_precache.c b/source/blender/render/intern/source/volume_precache.c index 1f5ada9b113..69aa6082950 100644 --- a/source/blender/render/intern/source/volume_precache.c +++ b/source/blender/render/intern/source/volume_precache.c @@ -95,7 +95,7 @@ static int intersect_outside_volume(RayObject *tree, Isect *isect, float *offset static int point_inside_obi(RayObject *tree, ObjectInstanceRen *UNUSED(obi), float *co) { Isect isect= {{0}}; - float dir[3] = {0.0f,0.0f,1.0f}; + float dir[3] = {0.0f, 0.0f, 1.0f}; int final_depth=0, depth=0, limit=20; /* set up the isect */ @@ -313,7 +313,7 @@ static float total_ms_energy(Render *re, int do_test_break, float *sr, float *sg for (z=1;z<=res[2];z++) { for (y=1;y<=res[1];y++) { for (x=1;x<=res[0];x++) { - const int i = ms_I(x,y,z,res); + const int i = ms_I(x, y, z, res); if (sr[i] > 0.f) energy += sr[i]; if (sg[i] > 0.f) energy += sg[i]; @@ -338,8 +338,8 @@ static void ms_diffuse(Render *re, int do_test_break, float *x0, float *x, float for (k=1; k<=n[2]; k++) { for (j=1; j<=n[1]; j++) { for (i=1; i<=n[0]; i++) { - x[v_I_pad(i,j,k,n)] = (x0[v_I_pad(i,j,k,n)]) + a*( x0[v_I_pad(i-1,j,k,n)]+ x0[v_I_pad(i+1,j,k,n)]+ x0[v_I_pad(i,j-1,k,n)]+ - x0[v_I_pad(i,j+1,k,n)]+ x0[v_I_pad(i,j,k-1,n)]+x0[v_I_pad(i,j,k+1,n)] + x[v_I_pad(i, j, k, n)] = (x0[v_I_pad(i, j, k, n)]) + a*( x0[v_I_pad(i-1, j, k, n)]+ x0[v_I_pad(i+1, j, k, n)]+ x0[v_I_pad(i, j-1, k, n)]+ + x0[v_I_pad(i, j+1, k, n)]+ x0[v_I_pad(i, j, k-1, n)]+x0[v_I_pad(i, j, k+1, n)] ) / (1+6*a); } } @@ -385,7 +385,7 @@ static void multiple_scattering_diffusion(Render *re, VolumePrecache *vp, Materi for (z=1; z<=n[2]; z++) { for (y=1; y<=n[1]; y++) { for (x=1; x<=n[0]; x++) { - const int i = lc_to_ms_I(x, y ,z, n); //lc index + const int i = lc_to_ms_I(x, y, z, n); //lc index const int j = ms_I(x, y, z, n); //ms index time= PIL_check_seconds_timer(); @@ -414,9 +414,9 @@ static void multiple_scattering_diffusion(Render *re, VolumePrecache *vp, Materi if (re->test_break(re->tbh)) break; - SWAP(float *,sr,sr0); - SWAP(float *,sg,sg0); - SWAP(float *,sb,sb0); + SWAP(float *, sr, sr0); + SWAP(float *, sg, sg0); + SWAP(float *, sb, sb0); /* main diffusion simulation */ ms_diffuse(re, do_test_break, sr0, sr, diff, n); @@ -443,7 +443,7 @@ static void multiple_scattering_diffusion(Render *re, VolumePrecache *vp, Materi for (z=1;z<=n[2];z++) { for (y=1;y<=n[1];y++) { for (x=1;x<=n[0];x++) { - const int i = lc_to_ms_I(x, y ,z, n); //lc index + const int i = lc_to_ms_I(x, y, z, n); //lc index const int j = ms_I(x, y, z, n); //ms index vp->data_r[i] = origf * vp->data_r[i] + fac * sr[j]; diff --git a/source/blender/render/intern/source/volumetric.c b/source/blender/render/intern/source/volumetric.c index 0f72a4bd40f..e63c9b7b4dd 100644 --- a/source/blender/render/intern/source/volumetric.c +++ b/source/blender/render/intern/source/volumetric.c @@ -113,7 +113,7 @@ static float vol_get_shadow(ShadeInput *shi, LampRen *lar, const float co[3]) is.orig.face = NULL; is.last_hit = lar->last_hit[shi->thread]; - if (RE_rayobject_raycast(R.raytree,&is)) { + if (RE_rayobject_raycast(R.raytree, &is)) { visibility = 0.f; } @@ -258,7 +258,7 @@ static float metadensity(Object* ob, const float co[3]) /* element rotation transform */ float tp[3] = {ml->x - tco[0], ml->y - tco[1], ml->z - tco[2]}; - quat_to_mat3( bmat,ml->quat); + quat_to_mat3(bmat, ml->quat); transpose_m3(bmat); // rot.only, so inverse == transpose mul_m3_v3(bmat, tp); @@ -471,7 +471,7 @@ static void vol_get_transmittance(ShadeInput *shi, float tr[3], const float co[3 static void vol_shade_one_lamp(struct ShadeInput *shi, const float co[3], const float view[3], LampRen *lar, float lacol[3]) { float visifac, lv[3], lampdist; - float tr[3]={1.0,1.0,1.0}; + float tr[3]={1.0, 1.0, 1.0}; float hitco[3], *atten_co; float p, ref_col[3]; @@ -653,7 +653,7 @@ static void volumeintegrate(struct ShadeInput *shi, float col[4], const float co /* the main entry point for volume shading */ static void volume_trace(struct ShadeInput *shi, struct ShadeResult *shr, int inside_volume) { - float hitco[3], col[4] = {0.f,0.f,0.f,0.f}; + float hitco[3], col[4] = {0.f, 0.f, 0.f, 0.f}; float *startco, *endco; int trace_behind = 1; const int ztransp= ((shi->depth==0) && (shi->mat->mode & MA_TRANSP) && (shi->mat->mode & MA_ZTRANSP)); @@ -748,7 +748,7 @@ static void volume_trace(struct ShadeInput *shi, struct ShadeResult *shr, int in void shade_volume_shadow(struct ShadeInput *shi, struct ShadeResult *shr, struct Isect *last_is) { float hitco[3]; - float tr[3] = {1.0,1.0,1.0}; + float tr[3] = {1.0, 1.0, 1.0}; Isect is= {{0}}; float *startco, *endco; diff --git a/source/blender/render/intern/source/voxeldata.c b/source/blender/render/intern/source/voxeldata.c index 817e51f2020..940f718d4ad 100644 --- a/source/blender/render/intern/source/voxeldata.c +++ b/source/blender/render/intern/source/voxeldata.c @@ -117,7 +117,7 @@ static int load_frame_raw8(VoxelData *vd, FILE *fp, int frame) return 0; } - if (fseek(fp,(frame-1)*size*sizeof(char),0) == -1) { + if (fseek(fp, (frame-1)*size*sizeof(char), 0) == -1) { MEM_freeN(data_c); MEM_freeN(vd->dataset); vd->dataset= NULL; @@ -201,7 +201,7 @@ static int read_voxeldata_header(FILE *fp, struct VoxelData *vd) VoxelDataHeader *h=(VoxelDataHeader *)MEM_mallocN(sizeof(VoxelDataHeader), "voxel data header"); rewind(fp); - if (fread(h,sizeof(VoxelDataHeader),1,fp) != 1) { + if (fread(h, sizeof(VoxelDataHeader), 1, fp) != 1) { MEM_freeN(h); return 0; } @@ -338,7 +338,7 @@ void cache_voxeldata(Tex *tex, int scene_frame) case TEX_VD_BLENDERVOXEL: BLI_path_abs(path, G.main->name); if (!BLI_exists(path)) return; - fp = BLI_fopen(path,"rb"); + fp = BLI_fopen(path, "rb"); if (!fp) return; if (read_voxeldata_header(fp, vd)) @@ -349,7 +349,7 @@ void cache_voxeldata(Tex *tex, int scene_frame) case TEX_VD_RAW_8BIT: BLI_path_abs(path, G.main->name); if (!BLI_exists(path)) return; - fp = BLI_fopen(path,"rb"); + fp = BLI_fopen(path, "rb"); if (!fp) return; load_frame_raw8(vd, fp, curframe); diff --git a/source/blender/render/intern/source/zbuf.c b/source/blender/render/intern/source/zbuf.c index 06fc323e8d7..50fb9211995 100644 --- a/source/blender/render/intern/source/zbuf.c +++ b/source/blender/render/intern/source/zbuf.c @@ -149,7 +149,7 @@ static void zbuf_add_to_span(ZSpan *zspan, float *v1, float *v2) } else { dx0= 0.0f; - xs0= MIN2(minv[0],maxv[0]); + xs0= MIN2(minv[0], maxv[0]); } /* empty span */ @@ -270,7 +270,7 @@ static APixstr *addpsmainA(ListBase *lb) psm= MEM_mallocN(sizeof(APixstrMain), "addpsmainA"); BLI_addtail(lb, psm); - psm->ps= MEM_callocN(4096*sizeof(APixstr),"pixstr"); + psm->ps= MEM_callocN(4096*sizeof(APixstr), "pixstr"); return psm->ps; } @@ -305,8 +305,8 @@ static void zbuffillAc4(ZSpan *zspan, int obi, int zvlnr, float *v1, float *v2, { APixstr *ap, *apofs, *apn; double zxd, zyd, zy0, zverg; - float x0,y0,z0; - float x1,y1,z1,x2,y2,z2,xx1; + float x0, y0, z0; + float x1, y1, z1, x2, y2, z2, xx1; float *span1, *span2; int *rz, *rm, x, y; int sn1, sn2, rectx, *rectzofs, *rectmaskofs, my0, my2, mask; @@ -844,7 +844,7 @@ static void zbufline_onlyZ(ZSpan *zspan, int UNUSED(obi), int UNUSED(zvlnr), flo static int clipline(float v1[4], float v2[4]) /* return 0: do not draw */ { - float dz,dw, u1=0.0, u2=1.0; + float dz, dw, u1=0.0, u2=1.0; float dx, dy, v13; dz= v2[2]-v1[2]; @@ -854,20 +854,20 @@ static int clipline(float v1[4], float v2[4]) /* return 0: do not draw */ * filled in with zbufwire correctly when rendering in parts. otherwise * you see line endings at edges... */ - if (cliptestf(-dz, -dw, v1[3], v1[2], &u1,&u2)) { - if (cliptestf(dz, -dw, v1[3], -v1[2], &u1,&u2)) { + if (cliptestf(-dz, -dw, v1[3], v1[2], &u1, &u2)) { + if (cliptestf(dz, -dw, v1[3], -v1[2], &u1, &u2)) { dx= v2[0]-v1[0]; dz= 1.01f*(v2[3]-v1[3]); v13= 1.01f*v1[3]; - if (cliptestf(-dx, -dz, v1[0], v13, &u1,&u2)) { - if (cliptestf(dx, -dz, v13, -v1[0], &u1,&u2)) { + if (cliptestf(-dx, -dz, v1[0], v13, &u1, &u2)) { + if (cliptestf(dx, -dz, v13, -v1[0], &u1, &u2)) { dy= v2[1]-v1[1]; - if (cliptestf(-dy, -dz, v1[1], v13, &u1,&u2)) { - if (cliptestf(dy, -dz, v13, -v1[1], &u1,&u2)) { + if (cliptestf(-dy, -dz, v1[1], v13, &u1, &u2)) { + if (cliptestf(dy, -dz, v13, -v1[1], &u1, &u2)) { if (u2<1.0f) { v2[0]= v1[0]+u2*dx; @@ -1042,8 +1042,8 @@ void zbufsinglewire(ZSpan *zspan, int obi, int zvlnr, const float ho1[4], const static void zbuffillGLinv4(ZSpan *zspan, int obi, int zvlnr, float *v1, float *v2, float *v3, float *v4) { double zxd, zyd, zy0, zverg; - float x0,y0,z0; - float x1,y1,z1,x2,y2,z2,xx1; + float x0, y0, z0; + float x1, y1, z1, x2, y2, z2, xx1; float *span1, *span2; int *rectoofs, *ro; int *rectpofs, *rp; @@ -1164,8 +1164,8 @@ static void zbuffillGLinv4(ZSpan *zspan, int obi, int zvlnr, float *v1, float *v static void zbuffillGL4(ZSpan *zspan, int obi, int zvlnr, float *v1, float *v2, float *v3, float *v4) { double zxd, zyd, zy0, zverg; - float x0,y0,z0; - float x1,y1,z1,x2,y2,z2,xx1; + float x0, y0, z0; + float x1, y1, z1, x2, y2, z2, xx1; float *span1, *span2; int *rectoofs, *ro; int *rectpofs, *rp; @@ -1294,8 +1294,8 @@ static void zbuffillGL4(ZSpan *zspan, int obi, int zvlnr, float *v1, float *v2, static void zbuffillGL_onlyZ(ZSpan *zspan, int UNUSED(obi), int UNUSED(zvlnr), float *v1, float *v2, float *v3, float *v4) { double zxd, zyd, zy0, zverg; - float x0,y0,z0; - float x1,y1,z1,x2,y2,z2,xx1; + float x0, y0, z0; + float x1, y1, z1, x2, y2, z2, xx1; float *span1, *span2; int *rz, *rz1, x, y; int sn1, sn2, rectx, *rectzofs, *rectzofs1= NULL, my0, my2; @@ -1399,7 +1399,7 @@ static void zbuffillGL_onlyZ(ZSpan *zspan, int UNUSED(obi), int UNUSED(zvlnr), f } } -/* 2d scanconvert for tria, calls func for each x,y coordinate and gives UV barycentrics */ +/* 2d scanconvert for tria, calls func for each x, y coordinate and gives UV barycentrics */ void zspan_scanconvert_strand(ZSpan *zspan, void *handle, float *v1, float *v2, float *v3, void (*func)(void *, int, int, float, float, float) ) { float x0, y0, x1, y1, x2, y2, z0, z1, z2, z; @@ -1498,7 +1498,7 @@ void zspan_scanconvert_strand(ZSpan *zspan, void *handle, float *v1, float *v2, } } -/* scanconvert for strand triangles, calls func for each x,y coordinate and gives UV barycentrics and z */ +/* scanconvert for strand triangles, calls func for each x, y coordinate and gives UV barycentrics and z */ void zspan_scanconvert(ZSpan *zspan, void *handle, float *v1, float *v2, float *v3, void (*func)(void *, int, int, float, float) ) { @@ -1603,7 +1603,7 @@ void zspan_scanconvert(ZSpan *zspan, void *handle, float *v1, float *v2, float * static void clippyra(float *labda, float *v1, float *v2, int *b2, int *b3, int a, float clipcrop) { - float da,dw,u1=0.0,u2=1.0; + float da, dw, u1=0.0, u2=1.0; float v13; labda[0]= -1.0; @@ -1627,8 +1627,8 @@ static void clippyra(float *labda, float *v1, float *v2, int *b2, int *b3, int a * who would have thought that of L&B! */ - if (cliptestf(-da, -dw, v13, v1[a], &u1,&u2)) { - if (cliptestf(da, -dw, v13, -v1[a], &u1,&u2)) { + if (cliptestf(-da, -dw, v13, v1[a], &u1, &u2)) { + if (cliptestf(da, -dw, v13, -v1[a], &u1, &u2)) { *b3=1; if (u2<1.0f) { labda[1]= u2; @@ -1701,7 +1701,7 @@ static void makevertpyra(float *vez, float *labda, float **trias, float *v1, flo void projectverto(const float v1[3], float winmat[][4], float adr[4]) { /* calcs homogenic coord of vertex v1 */ - float x,y,z; + float x, y, z; x= v1[0]; y= v1[1]; @@ -1719,7 +1719,7 @@ void projectverto(const float v1[3], float winmat[][4], float adr[4]) void projectvert(const float v1[3], float winmat[][4], float adr[4]) { /* calcs homogenic coord of vertex v1 */ - float x,y,z; + float x, y, z; x= v1[0]; y= v1[1]; @@ -1877,9 +1877,9 @@ void zbufclip(ZSpan *zspan, int obi, int zvlnr, float *f1, float *f2, float *f3, else if (b==1) arg= 0; else arg= 1; - clippyra(labda[0], vlzp[v][0],vlzp[v][1], &b2,&b3, arg, zspan->clipcrop); - clippyra(labda[1], vlzp[v][1],vlzp[v][2], &b2,&b3, arg, zspan->clipcrop); - clippyra(labda[2], vlzp[v][2],vlzp[v][0], &b2,&b3, arg, zspan->clipcrop); + clippyra(labda[0], vlzp[v][0], vlzp[v][1], &b2, &b3, arg, zspan->clipcrop); + clippyra(labda[1], vlzp[v][1], vlzp[v][2], &b2, &b3, arg, zspan->clipcrop); + clippyra(labda[2], vlzp[v][2], vlzp[v][0], &b2, &b3, arg, zspan->clipcrop); if (b2==0 && b3==1) { /* completely 'in', but we copy because of last for () loop in this section */; @@ -1895,9 +1895,9 @@ void zbufclip(ZSpan *zspan, int obi, int zvlnr, float *f1, float *f2, float *f3, } else { b1=0; - makevertpyra(vez, labda[0], trias, vlzp[v][0],vlzp[v][1], &b1,&clve); - makevertpyra(vez, labda[1], trias, vlzp[v][1],vlzp[v][2], &b1,&clve); - makevertpyra(vez, labda[2], trias, vlzp[v][2],vlzp[v][0], &b1,&clve); + makevertpyra(vez, labda[0], trias, vlzp[v][0], vlzp[v][1], &b1, &clve); + makevertpyra(vez, labda[1], trias, vlzp[v][1], vlzp[v][2], &b1, &clve); + makevertpyra(vez, labda[2], trias, vlzp[v][2], vlzp[v][0], &b1, &clve); /* after front clip done: now set clip flags */ if (b==0) { @@ -1927,7 +1927,7 @@ void zbufclip(ZSpan *zspan, int obi, int zvlnr, float *f1, float *f2, float *f3, } /* warning, this should never happen! */ - if (clve>38 || clvl>31) printf("clip overflow: clve clvl %d %d\n",clve,clvl); + if (clve>38 || clvl>31) printf("clip overflow: clve clvl %d %d\n", clve, clvl); /* perspective division */ f1=vez; @@ -1937,7 +1937,7 @@ void zbufclip(ZSpan *zspan, int obi, int zvlnr, float *f1, float *f2, float *f3, } for (b=1;b<clvl;b++) { if (vlzp[b][0]) { - zspan->zbuffunc(zspan, obi, zvlnr, vlzp[b][0],vlzp[b][1],vlzp[b][2], NULL); + zspan->zbuffunc(zspan, obi, zvlnr, vlzp[b][0], vlzp[b][1], vlzp[b][2], NULL); } } return; @@ -1948,7 +1948,7 @@ void zbufclip(ZSpan *zspan, int obi, int zvlnr, float *f1, float *f2, float *f3, hoco_to_zco(zspan, vez, f1); hoco_to_zco(zspan, vez+4, f2); hoco_to_zco(zspan, vez+8, f3); - zspan->zbuffunc(zspan, obi, zvlnr, vez,vez+4,vez+8, NULL); + zspan->zbuffunc(zspan, obi, zvlnr, vez, vez+4, vez+8, NULL); } void zbufclip4(ZSpan *zspan, int obi, int zvlnr, float *f1, float *f2, float *f3, float *f4, int c1, int c2, int c3, int c4) @@ -2648,8 +2648,8 @@ static void zbuf_fill_in_rgba(ZSpan *zspan, DrawBufPixel *col, float *v1, float { DrawBufPixel *rectpofs, *rp; double zxd, zyd, zy0, zverg; - float x0,y0,z0; - float x1,y1,z1,x2,y2,z2,xx1; + float x0, y0, z0; + float x1, y1, z1, x2, y2, z2, xx1; float *span1, *span2; float *rectzofs, *rz; int x, y; @@ -2839,7 +2839,7 @@ void antialias_tagbuf(int xsize, int ysize, char *rectmove) } /* in: two vectors, first vector points from origin back in time, 2nd vector points to future */ -/* we make this into 3 points, center point is (0,0) */ +/* we make this into 3 points, center point is (0, 0) */ /* and offset the center point just enough to make curve go through midpoint */ static void quad_bezier_2d(float *result, float *v1, float *v2, float *ipodata) @@ -3772,7 +3772,7 @@ static void shade_tra_samples_fill(ShadeSample *ssamp, int x, int y, int z, int for (samp=0; samp<R.osa; samp++) { if (curmask & (1<<samp)) { - xs= (float)x + R.jit[samp][0] + 0.5f; /* zbuffer has this inverse corrected, ensures xs,ys are inside pixel */ + xs= (float)x + R.jit[samp][0] + 0.5f; /* zbuffer has this inverse corrected, ensures (xs, ys) are inside pixel */ ys= (float)y + R.jit[samp][1] + 0.5f; if (shi_inc) { |