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authorCampbell Barton <ideasman42@gmail.com>2012-07-17 03:23:33 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-07-17 03:23:33 +0400
commit32cf7fcdb147d4f467279109db384b9a9d3c6708 (patch)
treea6a899e8a801c7c8975289de99137626e21143ef /source/blender/render
parent1f96470b5d80f05aef1dc1c262ba1a0a56a1d1fb (diff)
code cleanup: spelling
Diffstat (limited to 'source/blender/render')
-rw-r--r--source/blender/render/intern/include/zbuf.h4
-rw-r--r--source/blender/render/intern/raytrace/reorganize.h2
-rw-r--r--source/blender/render/intern/source/convertblender.c4
-rw-r--r--source/blender/render/intern/source/imagetexture.c2
-rw-r--r--source/blender/render/intern/source/rayshade.c2
-rw-r--r--source/blender/render/intern/source/render_texture.c2
-rw-r--r--source/blender/render/intern/source/renderdatabase.c2
-rw-r--r--source/blender/render/intern/source/sunsky.c2
-rw-r--r--source/blender/render/intern/source/volumetric.c2
-rw-r--r--source/blender/render/intern/source/zbuf.c2
10 files changed, 12 insertions, 12 deletions
diff --git a/source/blender/render/intern/include/zbuf.h b/source/blender/render/intern/include/zbuf.h
index cdf171443d7..99bde3fe02b 100644
--- a/source/blender/render/intern/include/zbuf.h
+++ b/source/blender/render/intern/include/zbuf.h
@@ -46,7 +46,7 @@ struct StrandShadeCache;
void fillrect(int *rect, int x, int y, int val);
/**
- * Converts a world coordinate into a homogenous coordinate in view
+ * Converts a world coordinate into a homogeneous coordinate in view
* coordinates.
*/
void projectvert(const float v1[3], float winmat[][4], float adr[4]);
@@ -95,7 +95,7 @@ typedef struct ZSpan {
float zmulx, zmuly, zofsx, zofsy; /* transform from hoco to zbuf co */
- int *rectz, *arectz; /* zbuffers, arectz is for transparant */
+ int *rectz, *arectz; /* zbuffers, arectz is for transparent */
int *rectz1; /* seconday z buffer for shadowbuffer (2nd closest z) */
int *rectp; /* polygon index buffer */
int *recto; /* object buffer */
diff --git a/source/blender/render/intern/raytrace/reorganize.h b/source/blender/render/intern/raytrace/reorganize.h
index 1e9a0319b2f..a9ed71a76bc 100644
--- a/source/blender/render/intern/raytrace/reorganize.h
+++ b/source/blender/render/intern/raytrace/reorganize.h
@@ -421,7 +421,7 @@ struct VBVH_optimalPackSIMD {
}
}
- //Save the ways to archieve the minimum cost with a given cutsize
+ /* Save the ways to archive the minimum cost with a given cutsize */
for (int i = nchilds; i <= MAX_CUT_SIZE; i++) {
node->cut_cost[i - 1] = cost[nchilds][i];
if (cost[nchilds][i] < INFINITY) {
diff --git a/source/blender/render/intern/source/convertblender.c b/source/blender/render/intern/source/convertblender.c
index 803a9a95571..eaab1b988ae 100644
--- a/source/blender/render/intern/source/convertblender.c
+++ b/source/blender/render/intern/source/convertblender.c
@@ -3391,7 +3391,7 @@ static void init_render_mesh(Render *re, ObjectRen *obr, int timeoffset)
ma= give_render_material(re, ob, a1+1);
- /* test for 100% transparant */
+ /* test for 100% transparent */
ok= 1;
if (ma->alpha==0.0f && ma->spectra==0.0f && ma->filter==0.0f && (ma->mode & MA_TRANSP) && (ma->mode & MA_RAYMIRROR)==0) {
ok= 0;
@@ -5495,7 +5495,7 @@ static int load_fluidsimspeedvectors(Render *re, ObjectInstanceRen *obi, float *
camco[1] = dot_v3v3(imat[1], fsvec);
camco[2] = dot_v3v3(imat[2], fsvec);
- /* get homogenous coordinates */
+ /* get homogeneous coordinates */
projectvert(camco, winmat, hoco);
projectvert(ver->co, winmat, ho);
diff --git a/source/blender/render/intern/source/imagetexture.c b/source/blender/render/intern/source/imagetexture.c
index a0ba2a82ead..3e6d0f281fd 100644
--- a/source/blender/render/intern/source/imagetexture.c
+++ b/source/blender/render/intern/source/imagetexture.c
@@ -539,7 +539,7 @@ static void boxsample(ImBuf *ibuf, float minx, float miny, float maxx, float max
*/
/* note: actually minx etc isn't in the proper range... this due to filter size and offset vectors for bump */
/* note: talpha must be initialized */
- /* note: even when 'imaprepeat' is set, this can only repeate once in any direction.
+ /* note: even when 'imaprepeat' is set, this can only repeat once in any direction.
* the point which min/max is derived from is assumed to be wrapped */
TexResult texr;
rctf *rf, stack[8];
diff --git a/source/blender/render/intern/source/rayshade.c b/source/blender/render/intern/source/rayshade.c
index 8a936545903..cb7122c834c 100644
--- a/source/blender/render/intern/source/rayshade.c
+++ b/source/blender/render/intern/source/rayshade.c
@@ -1043,7 +1043,7 @@ static void QMC_initPixel(QMCSampler *qsa, int thread)
}
else { /* SAMP_TYPE_HALTON */
- /* generate a new randomised halton sequence per pixel
+ /* generate a new randomized halton sequence per pixel
* to alleviate qmc artifacts and make it reproducible
* between threads/frames */
double ht_invprimes[2], ht_nums[2];
diff --git a/source/blender/render/intern/source/render_texture.c b/source/blender/render/intern/source/render_texture.c
index c8ef3e4a8dd..74e2c094850 100644
--- a/source/blender/render/intern/source/render_texture.c
+++ b/source/blender/render/intern/source/render_texture.c
@@ -2985,7 +2985,7 @@ void do_sky_tex(const float rco[3], float lo[3], const float dxyview[2], float h
}
else {
/* this value has no angle, the vector is directly along the view.
- * avoide divide by zero and use a dummy value. */
+ * avoid divide by zero and use a dummy value. */
tempvec[0]= 1.0f;
tempvec[1]= 0.0;
tempvec[2]= 0.0;
diff --git a/source/blender/render/intern/source/renderdatabase.c b/source/blender/render/intern/source/renderdatabase.c
index 85d0c36be1a..b12753543e9 100644
--- a/source/blender/render/intern/source/renderdatabase.c
+++ b/source/blender/render/intern/source/renderdatabase.c
@@ -49,7 +49,7 @@
* - If the entry has no block allocated for it yet, memory is
* allocated.
*
- * The pointer to the correct entry is returned. Memory is guarateed
+ * The pointer to the correct entry is returned. Memory is guaranteed
* to exist (as long as the malloc does not break). Since guarded
* allocation is used, memory _must_ be available. Otherwise, an
* exit(0) would occur.
diff --git a/source/blender/render/intern/source/sunsky.c b/source/blender/render/intern/source/sunsky.c
index ddc7dff7b06..6a1517e19fb 100644
--- a/source/blender/render/intern/source/sunsky.c
+++ b/source/blender/render/intern/source/sunsky.c
@@ -360,7 +360,7 @@ static void ComputeAttenuatedSunlight(float theta, int turbidity, float fTau[3])
* rayf, Rayleigh scattering factor, this factor currently call with 1.0
* inscattf, inscatter light factor that range from 0.0 to 1.0, 0.0 means no inscatter light and 1.0 means full inscatter light
* extincf, extinction light factor that range from 0.0 to 1.0, 0.0 means no extinction and 1.0 means full extinction
- * disf, is distance factor, multiplyed to pixle's z value to compute each pixle's distance to camera,
+ * disf, is distance factor, multiplied to pixle's z value to compute each pixle's distance to camera,
* */
void InitAtmosphere(struct SunSky *sunSky, float sun_intens, float mief, float rayf,
float inscattf, float extincf, float disf)
diff --git a/source/blender/render/intern/source/volumetric.c b/source/blender/render/intern/source/volumetric.c
index 67e453577e4..220fcd3e986 100644
--- a/source/blender/render/intern/source/volumetric.c
+++ b/source/blender/render/intern/source/volumetric.c
@@ -415,7 +415,7 @@ static void vol_get_transmittance_seg(ShadeInput *shi, float tr[3], float stepsi
vol_get_sigma_t(shi, sigma_t, co);
- /* homogenous volume within the sampled distance */
+ /* homogeneous volume within the sampled distance */
tau[0] += stepd * sigma_t[0];
tau[1] += stepd * sigma_t[1];
tau[2] += stepd * sigma_t[2];
diff --git a/source/blender/render/intern/source/zbuf.c b/source/blender/render/intern/source/zbuf.c
index 1ebb963a790..fde25865577 100644
--- a/source/blender/render/intern/source/zbuf.c
+++ b/source/blender/render/intern/source/zbuf.c
@@ -1626,7 +1626,7 @@ static void clippyra(float *labda, float *v1, float *v2, int *b2, int *b3, int a
v13= clipcrop*v1[3];
}
/* according the original article by Liang&Barsky, for clipping of
- * homogenous coordinates with viewplane, the value of "0" is used instead of "-w" .
+ * homogeneous coordinates with viewplane, the value of "0" is used instead of "-w" .
* This differs from the other clipping cases (like left or top) and I considered
* it to be not so 'homogenic'. But later it has proven to be an error,
* who would have thought that of L&B!