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authorBastien Montagne <montagne29@wanadoo.fr>2018-06-19 20:25:06 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2018-06-19 20:25:06 +0300
commit0a8af46707a2a507524754e4195f2366169e9dca (patch)
tree0551c6f429f9d486f26eb249c4108c7701968b15 /source/blender/render
parent9ff135d85dde3ee945eed95656e61dfba0e315d1 (diff)
Final cleanup of G.mains in render area.
Diffstat (limited to 'source/blender/render')
-rw-r--r--source/blender/render/intern/source/external_engine.c5
-rw-r--r--source/blender/render/intern/source/pipeline.c6
2 files changed, 7 insertions, 4 deletions
diff --git a/source/blender/render/intern/source/external_engine.c b/source/blender/render/intern/source/external_engine.c
index b99ab611458..765bb435525 100644
--- a/source/blender/render/intern/source/external_engine.c
+++ b/source/blender/render/intern/source/external_engine.c
@@ -790,8 +790,9 @@ void RE_engine_register_pass(struct RenderEngine *engine, struct Scene *scene, s
/* Register the pass in all scenes that have a render layer node for this layer.
* Since multiple scenes can be used in the compositor, the code must loop over all scenes
* and check whether their nodetree has a node that needs to be updated. */
- Scene *sce;
- for (sce = G.main->scene.first; sce; sce = sce->id.next) {
+ /* NOTE: using G_MAIN seems valid here,
+ * unless we want to register that for every other temp Main we could generate??? */
+ for (Scene *sce = G_MAIN->scene.first; sce; sce = sce->id.next) {
if (sce->nodetree) {
ntreeCompositRegisterPass(sce->nodetree, scene, srl, name, type);
}
diff --git a/source/blender/render/intern/source/pipeline.c b/source/blender/render/intern/source/pipeline.c
index 2c7ef8b606a..97971030dfb 100644
--- a/source/blender/render/intern/source/pipeline.c
+++ b/source/blender/render/intern/source/pipeline.c
@@ -198,7 +198,8 @@ static void stats_background(void *UNUSED(arg), RenderStats *rs)
/* Flush stdout to be sure python callbacks are printing stuff after blender. */
fflush(stdout);
- BLI_callback_exec(G.main, NULL, BLI_CB_EVT_RENDER_STATS);
+ /* NOTE: using G_MAIN seems valid here??? Not sure it's actually even used anyway, we could as well pass NULL? */
+ BLI_callback_exec(G_MAIN, NULL, BLI_CB_EVT_RENDER_STATS);
fputc('\n', stdout);
fflush(stdout);
@@ -3577,7 +3578,8 @@ static int do_write_image_or_movie(Render *re, Main *bmain, Scene *scene, bMovie
/* Flush stdout to be sure python callbacks are printing stuff after blender. */
fflush(stdout);
- BLI_callback_exec(re->main, NULL, BLI_CB_EVT_RENDER_STATS);
+ /* NOTE: using G_MAIN seems valid here??? Not sure it's actually even used anyway, we could as well pass NULL? */
+ BLI_callback_exec(G_MAIN, NULL, BLI_CB_EVT_RENDER_STATS);
BLI_timecode_string_from_time_simple(name, sizeof(name), re->i.lastframetime - render_time);
printf(" (Saving: %s)\n", name);