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authorCampbell Barton <ideasman42@gmail.com>2018-08-29 18:36:52 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-08-29 18:38:16 +0300
commit0efecba957eea45621c004217a76448f11f0376d (patch)
tree26a11c55c969a8c4389f9797f5e46b3d7ed186fc /source/blender/render
parent21105e1b1f1266a3846462588bdbe840d09758ea (diff)
parent39eb05161690510ecec4c30129a9f8d5532d39c9 (diff)
Merge branch 'master' into blender2.8
Diffstat (limited to 'source/blender/render')
-rw-r--r--source/blender/render/intern/source/bake_api.c3
-rw-r--r--source/blender/render/intern/source/render_result.c3
-rw-r--r--source/blender/render/intern/source/render_texture.c358
3 files changed, 183 insertions, 181 deletions
diff --git a/source/blender/render/intern/source/bake_api.c b/source/blender/render/intern/source/bake_api.c
index 57846bc7443..f60105e029d 100644
--- a/source/blender/render/intern/source/bake_api.c
+++ b/source/blender/render/intern/source/bake_api.c
@@ -590,7 +590,8 @@ bool RE_bake_pixels_populate_from_objects(
/* cast ray */
if (!cast_ray_highpoly(treeData, tri_low, tris_high,
pixel_array_from, pixel_array_to, mat_low,
- highpoly, co, dir, i, tot_highpoly)) {
+ highpoly, co, dir, i, tot_highpoly))
+ {
/* if it fails mask out the original pixel array */
pixel_array_from[i].primitive_id = -1;
}
diff --git a/source/blender/render/intern/source/render_result.c b/source/blender/render/intern/source/render_result.c
index c259a60cda0..60e0a3d3843 100644
--- a/source/blender/render/intern/source/render_result.c
+++ b/source/blender/render/intern/source/render_result.c
@@ -882,7 +882,8 @@ bool RE_WriteRenderResult(ReportList *reports, RenderResult *rr, const char *fil
/* Skip non-RGBA and Z passes if not using multi layer. */
if (!multi_layer && !(STREQ(rp->name, RE_PASSNAME_COMBINED) ||
STREQ(rp->name, "") ||
- (STREQ(rp->name, RE_PASSNAME_Z) && write_z))) {
+ (STREQ(rp->name, RE_PASSNAME_Z) && write_z)))
+ {
continue;
}
diff --git a/source/blender/render/intern/source/render_texture.c b/source/blender/render/intern/source/render_texture.c
index 2841d96025e..e24e14058ed 100644
--- a/source/blender/render/intern/source/render_texture.c
+++ b/source/blender/render/intern/source/render_texture.c
@@ -1246,127 +1246,127 @@ void texture_rgb_blend(float in[3], const float tex[3], const float out[3], floa
float facm;
switch (blendtype) {
- case MTEX_BLEND:
- fact*= facg;
- facm= 1.0f-fact;
-
- in[0]= (fact*tex[0] + facm*out[0]);
- in[1]= (fact*tex[1] + facm*out[1]);
- in[2]= (fact*tex[2] + facm*out[2]);
- break;
-
- case MTEX_MUL:
- fact*= facg;
- facm= 1.0f-fact;
- in[0]= (facm+fact*tex[0])*out[0];
- in[1]= (facm+fact*tex[1])*out[1];
- in[2]= (facm+fact*tex[2])*out[2];
- break;
-
- case MTEX_SCREEN:
- fact*= facg;
- facm= 1.0f-fact;
- in[0]= 1.0f - (facm+fact*(1.0f-tex[0])) * (1.0f-out[0]);
- in[1]= 1.0f - (facm+fact*(1.0f-tex[1])) * (1.0f-out[1]);
- in[2]= 1.0f - (facm+fact*(1.0f-tex[2])) * (1.0f-out[2]);
- break;
-
- case MTEX_OVERLAY:
- fact*= facg;
- facm= 1.0f-fact;
-
- if (out[0] < 0.5f)
- in[0] = out[0] * (facm + 2.0f*fact*tex[0]);
- else
- in[0] = 1.0f - (facm + 2.0f*fact*(1.0f - tex[0])) * (1.0f - out[0]);
- if (out[1] < 0.5f)
- in[1] = out[1] * (facm + 2.0f*fact*tex[1]);
- else
- in[1] = 1.0f - (facm + 2.0f*fact*(1.0f - tex[1])) * (1.0f - out[1]);
- if (out[2] < 0.5f)
- in[2] = out[2] * (facm + 2.0f*fact*tex[2]);
- else
- in[2] = 1.0f - (facm + 2.0f*fact*(1.0f - tex[2])) * (1.0f - out[2]);
- break;
-
- case MTEX_SUB:
- fact= -fact;
- ATTR_FALLTHROUGH;
- case MTEX_ADD:
- fact*= facg;
- in[0]= (fact*tex[0] + out[0]);
- in[1]= (fact*tex[1] + out[1]);
- in[2]= (fact*tex[2] + out[2]);
- break;
-
- case MTEX_DIV:
- fact*= facg;
- facm= 1.0f-fact;
-
- if (tex[0]!=0.0f)
- in[0]= facm*out[0] + fact*out[0]/tex[0];
- if (tex[1]!=0.0f)
- in[1]= facm*out[1] + fact*out[1]/tex[1];
- if (tex[2]!=0.0f)
- in[2]= facm*out[2] + fact*out[2]/tex[2];
-
- break;
-
- case MTEX_DIFF:
- fact*= facg;
- facm= 1.0f-fact;
- in[0]= facm*out[0] + fact*fabsf(tex[0]-out[0]);
- in[1]= facm*out[1] + fact*fabsf(tex[1]-out[1]);
- in[2]= facm*out[2] + fact*fabsf(tex[2]-out[2]);
- break;
-
- case MTEX_DARK:
- fact*= facg;
- facm= 1.0f-fact;
-
- in[0] = min_ff(out[0], tex[0])*fact + out[0]*facm;
- in[1] = min_ff(out[1], tex[1])*fact + out[1]*facm;
- in[2] = min_ff(out[2], tex[2])*fact + out[2]*facm;
- break;
-
- case MTEX_LIGHT:
- fact*= facg;
-
- in[0] = max_ff(fact * tex[0], out[0]);
- in[1] = max_ff(fact * tex[1], out[1]);
- in[2] = max_ff(fact * tex[2], out[2]);
- break;
-
- case MTEX_BLEND_HUE:
- fact*= facg;
- copy_v3_v3(in, out);
- ramp_blend(MA_RAMP_HUE, in, fact, tex);
- break;
- case MTEX_BLEND_SAT:
- fact*= facg;
- copy_v3_v3(in, out);
- ramp_blend(MA_RAMP_SAT, in, fact, tex);
- break;
- case MTEX_BLEND_VAL:
- fact*= facg;
- copy_v3_v3(in, out);
- ramp_blend(MA_RAMP_VAL, in, fact, tex);
- break;
- case MTEX_BLEND_COLOR:
- fact*= facg;
- copy_v3_v3(in, out);
- ramp_blend(MA_RAMP_COLOR, in, fact, tex);
- break;
- case MTEX_SOFT_LIGHT:
- fact*= facg;
- copy_v3_v3(in, out);
- ramp_blend(MA_RAMP_SOFT, in, fact, tex);
- break;
- case MTEX_LIN_LIGHT:
- fact*= facg;
- copy_v3_v3(in, out);
- ramp_blend(MA_RAMP_LINEAR, in, fact, tex);
- break;
+ case MTEX_BLEND:
+ fact*= facg;
+ facm= 1.0f-fact;
+
+ in[0]= (fact*tex[0] + facm*out[0]);
+ in[1]= (fact*tex[1] + facm*out[1]);
+ in[2]= (fact*tex[2] + facm*out[2]);
+ break;
+
+ case MTEX_MUL:
+ fact*= facg;
+ facm= 1.0f-fact;
+ in[0]= (facm+fact*tex[0])*out[0];
+ in[1]= (facm+fact*tex[1])*out[1];
+ in[2]= (facm+fact*tex[2])*out[2];
+ break;
+
+ case MTEX_SCREEN:
+ fact*= facg;
+ facm= 1.0f-fact;
+ in[0]= 1.0f - (facm+fact*(1.0f-tex[0])) * (1.0f-out[0]);
+ in[1]= 1.0f - (facm+fact*(1.0f-tex[1])) * (1.0f-out[1]);
+ in[2]= 1.0f - (facm+fact*(1.0f-tex[2])) * (1.0f-out[2]);
+ break;
+
+ case MTEX_OVERLAY:
+ fact*= facg;
+ facm= 1.0f-fact;
+
+ if (out[0] < 0.5f)
+ in[0] = out[0] * (facm + 2.0f*fact*tex[0]);
+ else
+ in[0] = 1.0f - (facm + 2.0f*fact*(1.0f - tex[0])) * (1.0f - out[0]);
+ if (out[1] < 0.5f)
+ in[1] = out[1] * (facm + 2.0f*fact*tex[1]);
+ else
+ in[1] = 1.0f - (facm + 2.0f*fact*(1.0f - tex[1])) * (1.0f - out[1]);
+ if (out[2] < 0.5f)
+ in[2] = out[2] * (facm + 2.0f*fact*tex[2]);
+ else
+ in[2] = 1.0f - (facm + 2.0f*fact*(1.0f - tex[2])) * (1.0f - out[2]);
+ break;
+
+ case MTEX_SUB:
+ fact= -fact;
+ ATTR_FALLTHROUGH;
+ case MTEX_ADD:
+ fact*= facg;
+ in[0]= (fact*tex[0] + out[0]);
+ in[1]= (fact*tex[1] + out[1]);
+ in[2]= (fact*tex[2] + out[2]);
+ break;
+
+ case MTEX_DIV:
+ fact*= facg;
+ facm= 1.0f-fact;
+
+ if (tex[0]!=0.0f)
+ in[0]= facm*out[0] + fact*out[0]/tex[0];
+ if (tex[1]!=0.0f)
+ in[1]= facm*out[1] + fact*out[1]/tex[1];
+ if (tex[2]!=0.0f)
+ in[2]= facm*out[2] + fact*out[2]/tex[2];
+
+ break;
+
+ case MTEX_DIFF:
+ fact*= facg;
+ facm= 1.0f-fact;
+ in[0]= facm*out[0] + fact*fabsf(tex[0]-out[0]);
+ in[1]= facm*out[1] + fact*fabsf(tex[1]-out[1]);
+ in[2]= facm*out[2] + fact*fabsf(tex[2]-out[2]);
+ break;
+
+ case MTEX_DARK:
+ fact*= facg;
+ facm= 1.0f-fact;
+
+ in[0] = min_ff(out[0], tex[0])*fact + out[0]*facm;
+ in[1] = min_ff(out[1], tex[1])*fact + out[1]*facm;
+ in[2] = min_ff(out[2], tex[2])*fact + out[2]*facm;
+ break;
+
+ case MTEX_LIGHT:
+ fact*= facg;
+
+ in[0] = max_ff(fact * tex[0], out[0]);
+ in[1] = max_ff(fact * tex[1], out[1]);
+ in[2] = max_ff(fact * tex[2], out[2]);
+ break;
+
+ case MTEX_BLEND_HUE:
+ fact*= facg;
+ copy_v3_v3(in, out);
+ ramp_blend(MA_RAMP_HUE, in, fact, tex);
+ break;
+ case MTEX_BLEND_SAT:
+ fact*= facg;
+ copy_v3_v3(in, out);
+ ramp_blend(MA_RAMP_SAT, in, fact, tex);
+ break;
+ case MTEX_BLEND_VAL:
+ fact*= facg;
+ copy_v3_v3(in, out);
+ ramp_blend(MA_RAMP_VAL, in, fact, tex);
+ break;
+ case MTEX_BLEND_COLOR:
+ fact*= facg;
+ copy_v3_v3(in, out);
+ ramp_blend(MA_RAMP_COLOR, in, fact, tex);
+ break;
+ case MTEX_SOFT_LIGHT:
+ fact*= facg;
+ copy_v3_v3(in, out);
+ ramp_blend(MA_RAMP_SOFT, in, fact, tex);
+ break;
+ case MTEX_LIN_LIGHT:
+ fact*= facg;
+ copy_v3_v3(in, out);
+ ramp_blend(MA_RAMP_LINEAR, in, fact, tex);
+ break;
}
}
@@ -1382,64 +1382,64 @@ float texture_value_blend(float tex, float out, float fact, float facg, int blen
if (flip) SWAP(float, fact, facm);
switch (blendtype) {
- case MTEX_BLEND:
- in= fact*tex + facm*out;
- break;
-
- case MTEX_MUL:
- facm= 1.0f-facg;
- in= (facm+fact*tex)*out;
- break;
-
- case MTEX_SCREEN:
- facm= 1.0f-facg;
- in= 1.0f-(facm+fact*(1.0f-tex))*(1.0f-out);
- break;
-
- case MTEX_OVERLAY:
- facm= 1.0f-facg;
- if (out < 0.5f)
- in = out * (facm + 2.0f*fact*tex);
- else
- in = 1.0f - (facm + 2.0f*fact*(1.0f - tex)) * (1.0f - out);
- break;
-
- case MTEX_SUB:
- fact= -fact;
- ATTR_FALLTHROUGH;
- case MTEX_ADD:
- in= fact*tex + out;
- break;
-
- case MTEX_DIV:
- if (tex!=0.0f)
- in= facm*out + fact*out/tex;
- break;
-
- case MTEX_DIFF:
- in= facm*out + fact*fabsf(tex-out);
- break;
-
- case MTEX_DARK:
- in = min_ff(out, tex)*fact + out*facm;
- break;
-
- case MTEX_LIGHT:
- col= fact*tex;
- if (col > out) in= col; else in= out;
- break;
-
- case MTEX_SOFT_LIGHT:
- scf=1.0f - (1.0f - tex) * (1.0f - out);
- in= facm*out + fact * ((1.0f - out) * tex * out) + (out * scf);
- break;
-
- case MTEX_LIN_LIGHT:
- if (tex > 0.5f)
- in = out + fact*(2.0f*(tex - 0.5f));
- else
- in = out + fact*(2.0f*tex - 1.0f);
- break;
+ case MTEX_BLEND:
+ in= fact*tex + facm*out;
+ break;
+
+ case MTEX_MUL:
+ facm= 1.0f-facg;
+ in= (facm+fact*tex)*out;
+ break;
+
+ case MTEX_SCREEN:
+ facm= 1.0f-facg;
+ in= 1.0f-(facm+fact*(1.0f-tex))*(1.0f-out);
+ break;
+
+ case MTEX_OVERLAY:
+ facm= 1.0f-facg;
+ if (out < 0.5f)
+ in = out * (facm + 2.0f*fact*tex);
+ else
+ in = 1.0f - (facm + 2.0f*fact*(1.0f - tex)) * (1.0f - out);
+ break;
+
+ case MTEX_SUB:
+ fact= -fact;
+ ATTR_FALLTHROUGH;
+ case MTEX_ADD:
+ in= fact*tex + out;
+ break;
+
+ case MTEX_DIV:
+ if (tex!=0.0f)
+ in= facm*out + fact*out/tex;
+ break;
+
+ case MTEX_DIFF:
+ in= facm*out + fact*fabsf(tex-out);
+ break;
+
+ case MTEX_DARK:
+ in = min_ff(out, tex)*fact + out*facm;
+ break;
+
+ case MTEX_LIGHT:
+ col= fact*tex;
+ if (col > out) in= col; else in= out;
+ break;
+
+ case MTEX_SOFT_LIGHT:
+ scf=1.0f - (1.0f - tex) * (1.0f - out);
+ in= facm*out + fact * ((1.0f - out) * tex * out) + (out * scf);
+ break;
+
+ case MTEX_LIN_LIGHT:
+ if (tex > 0.5f)
+ in = out + fact*(2.0f*(tex - 0.5f));
+ else
+ in = out + fact*(2.0f*tex - 1.0f);
+ break;
}
return in;