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authorDalai Felinto <dfelinto@gmail.com>2017-11-15 16:44:36 +0300
committerDalai Felinto <dfelinto@gmail.com>2017-11-22 12:13:33 +0300
commit05306d97663b4281d4b17bfc7e1ed913ce07966f (patch)
tree4c3ed1c62684c317ded5217cf4f40b4589d395dc /source/blender/render
parentf15c63b0c2216fdebe559a0ed0f93765e6e763dc (diff)
SceneRenderLayer > SceneLayer: Convert material_override
Diffstat (limited to 'source/blender/render')
-rw-r--r--source/blender/render/extern/include/RE_pipeline.h2
-rw-r--r--source/blender/render/extern/include/RE_shader_ext.h1
-rw-r--r--source/blender/render/intern/source/rayshade.c1
-rw-r--r--source/blender/render/intern/source/render_result.c1
-rw-r--r--source/blender/render/intern/source/rendercore.c1
-rw-r--r--source/blender/render/intern/source/shadeinput.c5
-rw-r--r--source/blender/render/intern/source/volumetric.c1
7 files changed, 2 insertions, 10 deletions
diff --git a/source/blender/render/extern/include/RE_pipeline.h b/source/blender/render/extern/include/RE_pipeline.h
index 89136da9749..97b3af6c1b4 100644
--- a/source/blender/render/extern/include/RE_pipeline.h
+++ b/source/blender/render/extern/include/RE_pipeline.h
@@ -111,8 +111,6 @@ typedef struct RenderLayer {
unsigned int lay, lay_zmask;
int layflag, passflag, pass_xor;
- struct Material *mat_override;
-
/* MULTIVIEW_TODO: acolrect and scolrect are not supported by multiview at the moment.
* If they are really required they should be in RenderView instead */
diff --git a/source/blender/render/extern/include/RE_shader_ext.h b/source/blender/render/extern/include/RE_shader_ext.h
index 870e80257ea..0b392c122db 100644
--- a/source/blender/render/extern/include/RE_shader_ext.h
+++ b/source/blender/render/extern/include/RE_shader_ext.h
@@ -179,7 +179,6 @@ typedef struct ShadeInput {
unsigned int lay;
int layflag, passflag, combinedflag;
short object_pass_index;
- struct Material *mat_override;
#ifdef RE_RAYCOUNTER
RayCounter raycounter;
diff --git a/source/blender/render/intern/source/rayshade.c b/source/blender/render/intern/source/rayshade.c
index 8b268f7d844..7bac7f29c5a 100644
--- a/source/blender/render/intern/source/rayshade.c
+++ b/source/blender/render/intern/source/rayshade.c
@@ -742,7 +742,6 @@ static void traceray(ShadeInput *origshi, ShadeResult *origshr, short depth, con
shi.passflag= SCE_PASS_COMBINED; /* result of tracing needs no pass info */
shi.combinedflag= 0xFFFFFF; /* ray trace does all options */
//shi.do_preview = false; // memset above, so don't need this
- shi.mat_override= origshi->mat_override;
shade_ray(&isec, &shi, &shr);
/* ray has traveled inside the material, so shade by transmission */
diff --git a/source/blender/render/intern/source/render_result.c b/source/blender/render/intern/source/render_result.c
index bc9bd60315e..ecd8d853586 100644
--- a/source/blender/render/intern/source/render_result.c
+++ b/source/blender/render/intern/source/render_result.c
@@ -318,7 +318,6 @@ RenderResult *render_result_new(Render *re, rcti *partrct, int crop, int savebuf
rl->layflag = srl->layflag;
rl->passflag = srl->passflag; /* for debugging: srl->passflag | SCE_PASS_RAYHITS; */
rl->pass_xor = srl->pass_xor;
- rl->mat_override = srl->mat_override;
rl->rectx = rectx;
rl->recty = recty;
diff --git a/source/blender/render/intern/source/rendercore.c b/source/blender/render/intern/source/rendercore.c
index fa6d6d42c6b..4e8e1b9a5e8 100644
--- a/source/blender/render/intern/source/rendercore.c
+++ b/source/blender/render/intern/source/rendercore.c
@@ -1660,7 +1660,6 @@ void zbufshade_sss_tile(RenderPart *pa)
rl= rr->layers.first;
ssamp.shi[0].passflag |= SCE_PASS_RGBA|SCE_PASS_COMBINED;
ssamp.shi[0].combinedflag &= ~(SCE_PASS_SPEC);
- ssamp.shi[0].mat_override= NULL;
lay= ssamp.shi[0].lay;
/* create the pixelstrs to be used later */
diff --git a/source/blender/render/intern/source/shadeinput.c b/source/blender/render/intern/source/shadeinput.c
index 0e97a334420..067e7861b51 100644
--- a/source/blender/render/intern/source/shadeinput.c
+++ b/source/blender/render/intern/source/shadeinput.c
@@ -268,7 +268,7 @@ void shade_input_set_triangle_i(ShadeInput *shi, ObjectInstanceRen *obi, VlakRen
shi->i3 = i3;
/* note, shi->mat is set in node shaders */
- shi->mat = shi->mat_override ? shi->mat_override : vlr->mat;
+ shi->mat = vlr->mat;
shi->osatex = (shi->mat->texco & TEXCO_OSA);
shi->mode = shi->mat->mode_l; /* or-ed result for all nodes */
@@ -325,7 +325,7 @@ void shade_input_copy_triangle(ShadeInput *shi, ShadeInput *from)
void shade_input_set_strand(ShadeInput *shi, StrandRen *strand, StrandPoint *spoint)
{
/* note, shi->mat is set in node shaders */
- shi->mat = shi->mat_override ? shi->mat_override : strand->buffer->ma;
+ shi->mat = strand->buffer->ma;
shi->osatex = (shi->mat->texco & TEXCO_OSA);
shi->mode = shi->mat->mode_l; /* or-ed result for all nodes */
@@ -1304,7 +1304,6 @@ void shade_input_initialize(ShadeInput *shi, RenderPart *pa, RenderLayer *rl, in
shi->layflag = rl->layflag;
shi->passflag = rl->passflag;
shi->combinedflag = ~rl->pass_xor;
- shi->mat_override = rl->mat_override;
// shi->rl= rl;
/* note shi.depth==0 means first hit, not raytracing */
diff --git a/source/blender/render/intern/source/volumetric.c b/source/blender/render/intern/source/volumetric.c
index 16fba22404a..e12a7246254 100644
--- a/source/blender/render/intern/source/volumetric.c
+++ b/source/blender/render/intern/source/volumetric.c
@@ -172,7 +172,6 @@ static void shade_intersection(ShadeInput *shi, float col_r[4], Isect *is)
shi_new.lay = shi->lay;
shi_new.passflag = SCE_PASS_COMBINED; /* result of tracing needs no pass info */
shi_new.combinedflag = 0xFFFFFF; /* ray trace does all options */
- shi_new.mat_override = shi->mat_override;
copy_v3_v3(shi_new.camera_co, is->start);