diff options
author | Campbell Barton <ideasman42@gmail.com> | 2011-02-14 21:20:10 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2011-02-14 21:20:10 +0300 |
commit | ba0d167d2a56d4732e90023d51f82b20479fbe69 (patch) | |
tree | 060665c8f5a88b053c61aaaa21b2878ac241f3d9 /source/blender/render | |
parent | 20553d4064e790f42fe707b8b6c5e6451e983eb7 (diff) |
more vars made static
Diffstat (limited to 'source/blender/render')
-rw-r--r-- | source/blender/render/intern/source/imagetexture.c | 3 | ||||
-rw-r--r-- | source/blender/render/intern/source/pointdensity.c | 3 |
2 files changed, 4 insertions, 2 deletions
diff --git a/source/blender/render/intern/source/imagetexture.c b/source/blender/render/intern/source/imagetexture.c index 3a8270a757e..ca4c6935a4c 100644 --- a/source/blender/render/intern/source/imagetexture.c +++ b/source/blender/render/intern/source/imagetexture.c @@ -53,13 +53,14 @@ #include "BLI_threads.h" #include "BLI_utildefines.h" - #include "BKE_global.h" #include "BKE_main.h" #include "BKE_image.h" #include "BKE_texture.h" #include "BKE_library.h" +#include "RE_render_ext.h" + #include "renderpipeline.h" #include "render_types.h" #include "texture.h" diff --git a/source/blender/render/intern/source/pointdensity.c b/source/blender/render/intern/source/pointdensity.c index 15279fea01d..1325fd89ec6 100644 --- a/source/blender/render/intern/source/pointdensity.c +++ b/source/blender/render/intern/source/pointdensity.c @@ -50,6 +50,7 @@ #include "render_types.h" #include "renderdatabase.h" #include "texture.h" +#include "pointdensity.h" /* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ /* defined in pipeline.c, is hardcopy of active dynamic allocated Render */ @@ -325,7 +326,7 @@ typedef struct PointDensityRangeData int offset; } PointDensityRangeData; -void accum_density(void *userdata, int index, float squared_dist) +static void accum_density(void *userdata, int index, float squared_dist) { PointDensityRangeData *pdr = (PointDensityRangeData *)userdata; const float dist = (pdr->squared_radius - squared_dist) / pdr->squared_radius * 0.5f; |