diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2017-11-15 17:08:59 +0300 |
---|---|---|
committer | Dalai Felinto <dfelinto@gmail.com> | 2017-11-22 12:13:33 +0300 |
commit | d276e45ee6c2ae6d67177552f4c5f27cd99bdd83 (patch) | |
tree | 890c5e98fa2512a1d5946a3738ef73beac4443f5 /source/blender/render | |
parent | e22ca0fb860ed945eb3438bfe6dba8040cfd7cf3 (diff) |
SceneRenderLayer > SceneLayer: Convert Z-Mask
Note: Cycles still need to implement the per-object holdout
(similar to how we do shadow catcher).
Diffstat (limited to 'source/blender/render')
-rw-r--r-- | source/blender/render/extern/include/RE_pipeline.h | 2 | ||||
-rw-r--r-- | source/blender/render/intern/source/render_result.c | 1 | ||||
-rw-r--r-- | source/blender/render/intern/source/zbuf.c | 2 |
3 files changed, 2 insertions, 3 deletions
diff --git a/source/blender/render/extern/include/RE_pipeline.h b/source/blender/render/extern/include/RE_pipeline.h index 97b3af6c1b4..2e9ab10f1c0 100644 --- a/source/blender/render/extern/include/RE_pipeline.h +++ b/source/blender/render/extern/include/RE_pipeline.h @@ -108,7 +108,7 @@ typedef struct RenderLayer { /* copy of RenderData */ char name[RE_MAXNAME]; - unsigned int lay, lay_zmask; + unsigned int lay; int layflag, passflag, pass_xor; /* MULTIVIEW_TODO: acolrect and scolrect are not supported by multiview at the moment. diff --git a/source/blender/render/intern/source/render_result.c b/source/blender/render/intern/source/render_result.c index ecd8d853586..d1a434841e4 100644 --- a/source/blender/render/intern/source/render_result.c +++ b/source/blender/render/intern/source/render_result.c @@ -314,7 +314,6 @@ RenderResult *render_result_new(Render *re, rcti *partrct, int crop, int savebuf BLI_strncpy(rl->name, srl->name, sizeof(rl->name)); rl->lay = srl->lay; - rl->lay_zmask = srl->lay_zmask; rl->layflag = srl->layflag; rl->passflag = srl->passflag; /* for debugging: srl->passflag | SCE_PASS_RAYHITS; */ rl->pass_xor = srl->pass_xor; diff --git a/source/blender/render/intern/source/zbuf.c b/source/blender/render/intern/source/zbuf.c index 1481e7a8059..55f2335f9e8 100644 --- a/source/blender/render/intern/source/zbuf.c +++ b/source/blender/render/intern/source/zbuf.c @@ -2066,7 +2066,7 @@ void zbuffer_solid(RenderPart *pa, RenderLayer *rl, void(*fillfunc)(RenderPart * ObjectRen *obr; float obwinmat[4][4], winmat[4][4], bounds[4]; float ho1[4], ho2[4], ho3[4], ho4[4]={0}; - unsigned int lay= rl->lay, lay_zmask= rl->lay_zmask; + unsigned int lay= rl->lay, lay_zmask= 0; int i, v, zvlnr, zsample, samples, c1, c2, c3, c4=0; short nofill=0, env=0, wire=0, zmaskpass=0; const bool all_z = (rl->layflag & SCE_LAY_ALL_Z) && !(rl->layflag & SCE_LAY_ZMASK); |