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authorDalai Felinto <dfelinto@gmail.com>2017-11-14 21:32:13 +0300
committerDalai Felinto <dfelinto@gmail.com>2017-11-22 12:13:33 +0300
commitf15c63b0c2216fdebe559a0ed0f93765e6e763dc (patch)
tree60426da70bb7973c90e1733683ea0c6f4c7cd9cc /source/blender/render
parent9ce2370ce4f1e1e9bf14feaf56eee82bec9474ff (diff)
SceneRenderLayer > SceneLayer: Remove light_override
Diffstat (limited to 'source/blender/render')
-rw-r--r--source/blender/render/extern/include/RE_pipeline.h1
-rw-r--r--source/blender/render/extern/include/RE_shader_ext.h1
-rw-r--r--source/blender/render/intern/source/convertblender.c13
-rw-r--r--source/blender/render/intern/source/rayshade.c1
-rw-r--r--source/blender/render/intern/source/render_result.c1
-rw-r--r--source/blender/render/intern/source/rendercore.c1
-rw-r--r--source/blender/render/intern/source/shadeinput.c1
-rw-r--r--source/blender/render/intern/source/shadeoutput.c9
-rw-r--r--source/blender/render/intern/source/volumetric.c1
9 files changed, 0 insertions, 29 deletions
diff --git a/source/blender/render/extern/include/RE_pipeline.h b/source/blender/render/extern/include/RE_pipeline.h
index f7d05b79a6c..89136da9749 100644
--- a/source/blender/render/extern/include/RE_pipeline.h
+++ b/source/blender/render/extern/include/RE_pipeline.h
@@ -112,7 +112,6 @@ typedef struct RenderLayer {
int layflag, passflag, pass_xor;
struct Material *mat_override;
- struct Group *light_override;
/* MULTIVIEW_TODO: acolrect and scolrect are not supported by multiview at the moment.
* If they are really required they should be in RenderView instead */
diff --git a/source/blender/render/extern/include/RE_shader_ext.h b/source/blender/render/extern/include/RE_shader_ext.h
index b64c0c8fc52..870e80257ea 100644
--- a/source/blender/render/extern/include/RE_shader_ext.h
+++ b/source/blender/render/extern/include/RE_shader_ext.h
@@ -179,7 +179,6 @@ typedef struct ShadeInput {
unsigned int lay;
int layflag, passflag, combinedflag;
short object_pass_index;
- struct Group *light_override;
struct Material *mat_override;
#ifdef RE_RAYCOUNTER
diff --git a/source/blender/render/intern/source/convertblender.c b/source/blender/render/intern/source/convertblender.c
index 608c182bd7b..6e0251c60cb 100644
--- a/source/blender/render/intern/source/convertblender.c
+++ b/source/blender/render/intern/source/convertblender.c
@@ -4030,16 +4030,6 @@ static void set_material_lightgroups(Render *re)
}
}
-static void set_renderlayer_lightgroups(Render *re, Scene *sce)
-{
- SceneRenderLayer *srl;
-
- for (srl= sce->r.layers.first; srl; srl= srl->next) {
- if (srl->light_override)
- add_lightgroup(re, srl->light_override, 0);
- }
-}
-
/* ------------------------------------------------------------------------- */
/* World */
/* ------------------------------------------------------------------------- */
@@ -5184,7 +5174,6 @@ static void database_init_objects(Render *re, unsigned int UNUSED(renderlay), in
/* used to be 'rotate scene' */
void RE_Database_FromScene(Render *re, Main *bmain, Scene *scene, unsigned int lay, int use_camera_view)
{
- Scene *sce;
Object *camera;
float mat[4][4];
float amb[3];
@@ -5261,8 +5250,6 @@ void RE_Database_FromScene(Render *re, Main *bmain, Scene *scene, unsigned int l
if (!re->test_break(re->tbh)) {
set_material_lightgroups(re);
- for (sce= re->scene; sce; sce= sce->set)
- set_renderlayer_lightgroups(re, sce);
/* for now some clumsy copying still */
re->i.totvert= re->totvert;
diff --git a/source/blender/render/intern/source/rayshade.c b/source/blender/render/intern/source/rayshade.c
index 2eb2e95308a..8b268f7d844 100644
--- a/source/blender/render/intern/source/rayshade.c
+++ b/source/blender/render/intern/source/rayshade.c
@@ -742,7 +742,6 @@ static void traceray(ShadeInput *origshi, ShadeResult *origshr, short depth, con
shi.passflag= SCE_PASS_COMBINED; /* result of tracing needs no pass info */
shi.combinedflag= 0xFFFFFF; /* ray trace does all options */
//shi.do_preview = false; // memset above, so don't need this
- shi.light_override= origshi->light_override;
shi.mat_override= origshi->mat_override;
shade_ray(&isec, &shi, &shr);
diff --git a/source/blender/render/intern/source/render_result.c b/source/blender/render/intern/source/render_result.c
index 5a14c4126bf..bc9bd60315e 100644
--- a/source/blender/render/intern/source/render_result.c
+++ b/source/blender/render/intern/source/render_result.c
@@ -318,7 +318,6 @@ RenderResult *render_result_new(Render *re, rcti *partrct, int crop, int savebuf
rl->layflag = srl->layflag;
rl->passflag = srl->passflag; /* for debugging: srl->passflag | SCE_PASS_RAYHITS; */
rl->pass_xor = srl->pass_xor;
- rl->light_override = srl->light_override;
rl->mat_override = srl->mat_override;
rl->rectx = rectx;
rl->recty = recty;
diff --git a/source/blender/render/intern/source/rendercore.c b/source/blender/render/intern/source/rendercore.c
index 77f399d08d1..fa6d6d42c6b 100644
--- a/source/blender/render/intern/source/rendercore.c
+++ b/source/blender/render/intern/source/rendercore.c
@@ -1661,7 +1661,6 @@ void zbufshade_sss_tile(RenderPart *pa)
ssamp.shi[0].passflag |= SCE_PASS_RGBA|SCE_PASS_COMBINED;
ssamp.shi[0].combinedflag &= ~(SCE_PASS_SPEC);
ssamp.shi[0].mat_override= NULL;
- ssamp.shi[0].light_override= NULL;
lay= ssamp.shi[0].lay;
/* create the pixelstrs to be used later */
diff --git a/source/blender/render/intern/source/shadeinput.c b/source/blender/render/intern/source/shadeinput.c
index 660b82b884d..0e97a334420 100644
--- a/source/blender/render/intern/source/shadeinput.c
+++ b/source/blender/render/intern/source/shadeinput.c
@@ -1305,7 +1305,6 @@ void shade_input_initialize(ShadeInput *shi, RenderPart *pa, RenderLayer *rl, in
shi->passflag = rl->passflag;
shi->combinedflag = ~rl->pass_xor;
shi->mat_override = rl->mat_override;
- shi->light_override = rl->light_override;
// shi->rl= rl;
/* note shi.depth==0 means first hit, not raytracing */
diff --git a/source/blender/render/intern/source/shadeoutput.c b/source/blender/render/intern/source/shadeoutput.c
index c5a666d52c9..9279899ef66 100644
--- a/source/blender/render/intern/source/shadeoutput.c
+++ b/source/blender/render/intern/source/shadeoutput.c
@@ -73,8 +73,6 @@ ListBase *get_lights(ShadeInput *shi)
if (R.r.scemode & R_BUTS_PREVIEW)
return &R.lights;
- if (shi->light_override)
- return &shi->light_override->gobject;
if (shi->mat && shi->mat->group)
return &shi->mat->group->gobject;
@@ -2090,13 +2088,6 @@ float RE_lamp_get_data(ShadeInput *shi, Object *lamp_obj, float col[4], float lv
return 0.0f;
}
- if (shi->light_override) {
- for (go = shi->light_override->gobject.first; go; go = go->next) {
- if (go->ob == lamp_obj)
- return lamp_get_data_internal(shi, go, col, lv, dist, shadow);
- }
- }
-
if (shi->mat && shi->mat->group) {
for (go = shi->mat->group->gobject.first; go; go = go->next) {
if (go->ob == lamp_obj)
diff --git a/source/blender/render/intern/source/volumetric.c b/source/blender/render/intern/source/volumetric.c
index 7fe52328781..16fba22404a 100644
--- a/source/blender/render/intern/source/volumetric.c
+++ b/source/blender/render/intern/source/volumetric.c
@@ -172,7 +172,6 @@ static void shade_intersection(ShadeInput *shi, float col_r[4], Isect *is)
shi_new.lay = shi->lay;
shi_new.passflag = SCE_PASS_COMBINED; /* result of tracing needs no pass info */
shi_new.combinedflag = 0xFFFFFF; /* ray trace does all options */
- shi_new.light_override = shi->light_override;
shi_new.mat_override = shi->mat_override;
copy_v3_v3(shi_new.camera_co, is->start);