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authorClément Foucault <foucault.clem@gmail.com>2017-02-07 13:20:15 +0300
committerDalai Felinto <dfelinto@gmail.com>2017-02-07 13:31:22 +0300
commit83adc544382689217e19564fd5f2dd62160956cb (patch)
tree1026a590c1079b4907a6cab43e2c5759339c4350 /source/blender/render
parentaeb8e81f2741aabc95d14bce7a83cef45481959c (diff)
Clay-Engine (merge clay-engine)
Initial work by Clément Foucault with contributions from Dalai Felinto (mainly per-collection engine settings logic, and depsgraph iterator placeholder). This makes Blender require OpenGL 3.3. Which means Intel graphic card and OSX will break. Disable CLAY_ENGINE in CMake in those cases. This is a prototype render engine intended to help the design of real render engines. This is mainly an engine with enphasis in matcap and ambient occlusion. Implemented Features -------------------- * Clay Render Engine, following the new API, to be used as reference for future engines * A more complete Matcap customization with more options * Per-Collection render engine settings * New Ground Truth AO - not enabled Missing Features ---------------- * Finish object edit mode - Fix shaders to use new matrix - Fix artifacts when edge does off screen - Fix depth issue - Selection sillhouette - Mesh wires - Use mesh normals (for higher quality matcap) - Non-Mesh objects drawing - Widget drawing - Performance issues * Finish mesh edit mode - Derived-Mesh-less edit mode API (mesh_rende.c) * General edit mode - Per-collection edit mode settings * General engines - Per-collection engine settings (they are their, but they still need to be flushed by depsgraph, and used by the drawing code)
Diffstat (limited to 'source/blender/render')
-rw-r--r--source/blender/render/CMakeLists.txt1
-rw-r--r--source/blender/render/extern/include/RE_engine.h6
-rw-r--r--source/blender/render/intern/source/external_engine.c24
3 files changed, 27 insertions, 4 deletions
diff --git a/source/blender/render/CMakeLists.txt b/source/blender/render/CMakeLists.txt
index 9e40ab02ee4..27fa119bc88 100644
--- a/source/blender/render/CMakeLists.txt
+++ b/source/blender/render/CMakeLists.txt
@@ -35,6 +35,7 @@ set(INC
../makesdna
../makesrna
../physics
+ ../draw
../../../intern/guardedalloc
../../../intern/mikktspace
../../../intern/smoke/extern
diff --git a/source/blender/render/extern/include/RE_engine.h b/source/blender/render/extern/include/RE_engine.h
index f83a210275f..f1b3534b40a 100644
--- a/source/blender/render/extern/include/RE_engine.h
+++ b/source/blender/render/extern/include/RE_engine.h
@@ -39,6 +39,8 @@
struct bNode;
struct bNodeTree;
+struct CollectionEngineSettings;
+struct Main;
struct Object;
struct Render;
struct RenderData;
@@ -63,6 +65,7 @@ struct BakePixel;
#define RE_USE_TEXTURE_PREVIEW 128
#define RE_USE_SHADING_NODES_CUSTOM 256
#define RE_USE_SPHERICAL_STEREO 512
+#define RE_USE_OGL_PIPELINE 1024
/* RenderEngine.flag */
#define RE_ENGINE_ANIMATION 1
@@ -97,6 +100,8 @@ typedef struct RenderEngineType {
void (*update_script_node)(struct RenderEngine *engine, struct bNodeTree *ntree, struct bNode *node);
+ void (*collection_settings_create)(struct RenderEngine *engine, struct CollectionEngineSettings *ces);
+
/* RNA integration */
ExtensionRNA ext;
} RenderEngineType;
@@ -164,6 +169,7 @@ void RE_engine_frame_set(struct RenderEngine *engine, int frame, float subframe)
void RE_engines_init(void);
void RE_engines_exit(void);
+void RE_engines_register(struct Main *bmain, RenderEngineType *render_type);
RenderEngineType *RE_engines_find(const char *idname);
diff --git a/source/blender/render/intern/source/external_engine.c b/source/blender/render/intern/source/external_engine.c
index fd9d95c63b6..1744d88a14f 100644
--- a/source/blender/render/intern/source/external_engine.c
+++ b/source/blender/render/intern/source/external_engine.c
@@ -45,6 +45,7 @@
#include "BKE_camera.h"
#include "BKE_global.h"
#include "BKE_colortools.h"
+#include "BKE_layer.h"
#include "BKE_report.h"
#include "BKE_scene.h"
@@ -58,6 +59,8 @@
#include "RE_pipeline.h"
#include "RE_bake.h"
+#include "DRW_engine.h"
+
#include "initrender.h"
#include "renderpipeline.h"
#include "render_types.h"
@@ -68,7 +71,7 @@
static RenderEngineType internal_render_type = {
NULL, NULL,
"BLENDER_RENDER", N_("Blender Render"), RE_INTERNAL,
- NULL, NULL, NULL, NULL, NULL, NULL,
+ NULL, NULL, NULL, NULL, NULL, NULL, NULL,
{NULL, NULL, NULL}
};
@@ -77,7 +80,7 @@ static RenderEngineType internal_render_type = {
static RenderEngineType internal_game_type = {
NULL, NULL,
"BLENDER_GAME", N_("Blender Game"), RE_INTERNAL | RE_GAME,
- NULL, NULL, NULL, NULL, NULL, NULL,
+ NULL, NULL, NULL, NULL, NULL, NULL, NULL,
{NULL, NULL, NULL}
};
@@ -87,16 +90,21 @@ ListBase R_engines = {NULL, NULL};
void RE_engines_init(void)
{
- BLI_addtail(&R_engines, &internal_render_type);
+ RE_engines_register(NULL, &internal_render_type);
#ifdef WITH_GAMEENGINE
- BLI_addtail(&R_engines, &internal_game_type);
+ RE_engines_register(NULL, &internal_game_type);
#endif
+ DRW_engines_init();
}
void RE_engines_exit(void)
{
RenderEngineType *type, *next;
+ DRW_engines_free();
+
+ BKE_layer_collection_engine_settings_callback_free();
+
for (type = R_engines.first; type; type = next) {
next = type->next;
@@ -111,6 +119,14 @@ void RE_engines_exit(void)
}
}
+void RE_engines_register(Main *bmain, RenderEngineType *render_type)
+{
+ if (render_type->collection_settings_create) {
+ BKE_layer_collection_engine_settings_callback_register(bmain, render_type->idname, render_type->collection_settings_create);
+ }
+ BLI_addtail(&R_engines, render_type);
+}
+
RenderEngineType *RE_engines_find(const char *idname)
{
RenderEngineType *type;