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authorLuca Rood <dev@lucarood.com>2017-01-11 20:15:54 +0300
committerLuca Rood <dev@lucarood.com>2017-01-11 22:55:13 +0300
commitc910beaa2133989150cdafa556ca11ddc9fffc92 (patch)
tree7cbdfb275a7bd1e37a21c9654c8f56d1edb026c9 /source/blender/render
parent0507b3e4c41ff058c00b7a45d937d82939b4e0d5 (diff)
Split interp_weights_face_v3 into specific functions for tris and quads
This splits `interp_weights_face_v3` into `interp_weights_tri_v3` and `interp_weights_quad_v3`, in order to properly handle three sided polygons without needing a useless extra index in your weight array. This also improves clarity and consistency with other math_geom functions, thus reducing potential future errors. Reviewed By: mont29 Differential Revision: https://developer.blender.org/D2461
Diffstat (limited to 'source/blender/render')
-rw-r--r--source/blender/render/intern/source/convertblender.c15
-rw-r--r--source/blender/render/intern/source/occlusion.c9
2 files changed, 17 insertions, 7 deletions
diff --git a/source/blender/render/intern/source/convertblender.c b/source/blender/render/intern/source/convertblender.c
index 86961cdd169..263ea3d4ef2 100644
--- a/source/blender/render/intern/source/convertblender.c
+++ b/source/blender/render/intern/source/convertblender.c
@@ -5569,12 +5569,17 @@ static void calculate_speedvectors(Render *re, ObjectInstanceRen *obi, float *ve
/* interpolate speed vectors from strand surface */
face= mesh->face[*index];
- co1= mesh->co[face[0]];
- co2= mesh->co[face[1]];
- co3= mesh->co[face[2]];
- co4= (face[3])? mesh->co[face[3]]: NULL;
+ co1 = mesh->co[face[0]];
+ co2 = mesh->co[face[1]];
+ co3 = mesh->co[face[2]];
- interp_weights_face_v3(w, co1, co2, co3, co4, strand->vert->co);
+ if (face[3]) {
+ co4 = mesh->co[face[3]];
+ interp_weights_quad_v3(w, co1, co2, co3, co4, strand->vert->co);
+ }
+ else {
+ interp_weights_tri_v3(w, co1, co2, co3, strand->vert->co);
+ }
zero_v4(speed);
madd_v4_v4fl(speed, winspeed[face[0]], w[0]);
diff --git a/source/blender/render/intern/source/occlusion.c b/source/blender/render/intern/source/occlusion.c
index ddcd2e84520..cd93898d846 100644
--- a/source/blender/render/intern/source/occlusion.c
+++ b/source/blender/render/intern/source/occlusion.c
@@ -1190,9 +1190,14 @@ static void sample_occ_surface(ShadeInput *shi)
co1 = mesh->co[face[0]];
co2 = mesh->co[face[1]];
co3 = mesh->co[face[2]];
- co4 = (face[3]) ? mesh->co[face[3]] : NULL;
- interp_weights_face_v3(w, co1, co2, co3, co4, strand->vert->co);
+ if (face[3]) {
+ co4 = mesh->co[face[3]];
+ interp_weights_quad_v3(w, co1, co2, co3, co4, strand->vert->co);
+ }
+ else {
+ interp_weights_tri_v3(w, co1, co2, co3, strand->vert->co);
+ }
zero_v3(shi->ao);
zero_v3(shi->env);