diff options
author | Luca Rood <dev@lucarood.com> | 2017-01-11 20:15:54 +0300 |
---|---|---|
committer | Luca Rood <dev@lucarood.com> | 2017-01-11 22:55:13 +0300 |
commit | c910beaa2133989150cdafa556ca11ddc9fffc92 (patch) | |
tree | 7cbdfb275a7bd1e37a21c9654c8f56d1edb026c9 /source/blender/render | |
parent | 0507b3e4c41ff058c00b7a45d937d82939b4e0d5 (diff) |
Split interp_weights_face_v3 into specific functions for tris and quads
This splits `interp_weights_face_v3` into `interp_weights_tri_v3` and
`interp_weights_quad_v3`, in order to properly handle three sided polygons
without needing a useless extra index in your weight array. This also
improves clarity and consistency with other math_geom functions, thus
reducing potential future errors.
Reviewed By: mont29
Differential Revision: https://developer.blender.org/D2461
Diffstat (limited to 'source/blender/render')
-rw-r--r-- | source/blender/render/intern/source/convertblender.c | 15 | ||||
-rw-r--r-- | source/blender/render/intern/source/occlusion.c | 9 |
2 files changed, 17 insertions, 7 deletions
diff --git a/source/blender/render/intern/source/convertblender.c b/source/blender/render/intern/source/convertblender.c index 86961cdd169..263ea3d4ef2 100644 --- a/source/blender/render/intern/source/convertblender.c +++ b/source/blender/render/intern/source/convertblender.c @@ -5569,12 +5569,17 @@ static void calculate_speedvectors(Render *re, ObjectInstanceRen *obi, float *ve /* interpolate speed vectors from strand surface */ face= mesh->face[*index]; - co1= mesh->co[face[0]]; - co2= mesh->co[face[1]]; - co3= mesh->co[face[2]]; - co4= (face[3])? mesh->co[face[3]]: NULL; + co1 = mesh->co[face[0]]; + co2 = mesh->co[face[1]]; + co3 = mesh->co[face[2]]; - interp_weights_face_v3(w, co1, co2, co3, co4, strand->vert->co); + if (face[3]) { + co4 = mesh->co[face[3]]; + interp_weights_quad_v3(w, co1, co2, co3, co4, strand->vert->co); + } + else { + interp_weights_tri_v3(w, co1, co2, co3, strand->vert->co); + } zero_v4(speed); madd_v4_v4fl(speed, winspeed[face[0]], w[0]); diff --git a/source/blender/render/intern/source/occlusion.c b/source/blender/render/intern/source/occlusion.c index ddcd2e84520..cd93898d846 100644 --- a/source/blender/render/intern/source/occlusion.c +++ b/source/blender/render/intern/source/occlusion.c @@ -1190,9 +1190,14 @@ static void sample_occ_surface(ShadeInput *shi) co1 = mesh->co[face[0]]; co2 = mesh->co[face[1]]; co3 = mesh->co[face[2]]; - co4 = (face[3]) ? mesh->co[face[3]] : NULL; - interp_weights_face_v3(w, co1, co2, co3, co4, strand->vert->co); + if (face[3]) { + co4 = mesh->co[face[3]]; + interp_weights_quad_v3(w, co1, co2, co3, co4, strand->vert->co); + } + else { + interp_weights_tri_v3(w, co1, co2, co3, strand->vert->co); + } zero_v3(shi->ao); zero_v3(shi->env); |