diff options
author | Campbell Barton <ideasman42@gmail.com> | 2017-05-19 15:18:54 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2017-05-19 15:18:54 +0300 |
commit | a7c4b6f49cf169af676a44ec2bf21ca4527fee95 (patch) | |
tree | 97b20957d5fc9ed853ba0c456da77278754cfcb7 /source/blender/render | |
parent | ef549b9e556b1e4c27ae11280a672ec9be20ca11 (diff) |
Cleanup: add braces for multi-line blocks
Diffstat (limited to 'source/blender/render')
-rw-r--r-- | source/blender/render/intern/source/rendercore.c | 6 | ||||
-rw-r--r-- | source/blender/render/intern/source/zbuf.c | 2 |
2 files changed, 5 insertions, 3 deletions
diff --git a/source/blender/render/intern/source/rendercore.c b/source/blender/render/intern/source/rendercore.c index 0b1004c562e..59c7ea85c1d 100644 --- a/source/blender/render/intern/source/rendercore.c +++ b/source/blender/render/intern/source/rendercore.c @@ -180,11 +180,12 @@ static void halo_pixelstruct(HaloRen *har, RenderLayer **rlpp, int totsample, in flarec= 0; if (fullsample) { - for (sample=0; sample<totsample; sample++) + for (sample=0; sample<totsample; sample++) { if (ps->mask & (1 << sample)) { float *pass = RE_RenderLayerGetPass(rlpp[sample], RE_PASSNAME_COMBINED, R.viewname); addalphaAddfacFloat(pass + od*4, col, har->add); } + } } else { fac= ((float)amountm)/(float)R.osa; @@ -215,11 +216,12 @@ static void halo_pixelstruct(HaloRen *har, RenderLayer **rlpp, int totsample, in } if (fullsample) { - for (sample=0; sample<totsample; sample++) + for (sample=0; sample<totsample; sample++) { if (!(mask & (1 << sample))) { float *pass = RE_RenderLayerGetPass(rlpp[sample], RE_PASSNAME_COMBINED, R.viewname); addalphaAddfacFloat(pass + od*4, col, har->add); } + } } else { col[0]= accol[0]; diff --git a/source/blender/render/intern/source/zbuf.c b/source/blender/render/intern/source/zbuf.c index 94e03929c4e..e497ec1a870 100644 --- a/source/blender/render/intern/source/zbuf.c +++ b/source/blender/render/intern/source/zbuf.c @@ -3623,7 +3623,7 @@ static void merge_transp_passes(RenderLayer *rl, ShadeResult *shr) fp[3] = speed[3]; } } - } + } } if (col) { |