diff options
author | Bastien Montagne <montagne29@wanadoo.fr> | 2016-06-07 10:58:27 +0300 |
---|---|---|
committer | Bastien Montagne <montagne29@wanadoo.fr> | 2016-06-07 10:59:26 +0300 |
commit | 24d29f2e500771257cc962e899630edaccb01cfe (patch) | |
tree | 600780f0dab7f3efe5477eb24d59c533bc2abdc6 /source/blender/render | |
parent | 11af9e9a5bd1caff1ec46794bda2934a01ce5035 (diff) | |
parent | 3054e33d67c8f524dae915c8f1f016a7bfa63ab0 (diff) |
Merge branch 'master' into blender2.8
Conflicts:
source/blender/blenkernel/intern/particle.c
source/blender/editors/transform/transform_snap_object.c
Diffstat (limited to 'source/blender/render')
-rw-r--r-- | source/blender/render/intern/include/rayintersection.h | 5 | ||||
-rw-r--r-- | source/blender/render/intern/raytrace/rayobject.cpp | 149 | ||||
-rw-r--r-- | source/blender/render/intern/source/render_result.c | 76 |
3 files changed, 78 insertions, 152 deletions
diff --git a/source/blender/render/intern/include/rayintersection.h b/source/blender/render/intern/include/rayintersection.h index 3607e66a237..1935e4ef59c 100644 --- a/source/blender/render/intern/include/rayintersection.h +++ b/source/blender/render/intern/include/rayintersection.h @@ -38,6 +38,8 @@ extern "C" { #endif +#include "BLI_math_geom.h" + struct RayObject; /* Ray Hints */ @@ -101,6 +103,9 @@ typedef struct Isect { #ifdef RE_RAYCOUNTER RayCounter *raycounter; #endif + + /* Precalculated coefficients for watertight intersection check. */ + struct IsectRayPrecalc isect_precalc; } Isect; /* ray types */ diff --git a/source/blender/render/intern/raytrace/rayobject.cpp b/source/blender/render/intern/raytrace/rayobject.cpp index de6b9139363..f511042749e 100644 --- a/source/blender/render/intern/raytrace/rayobject.cpp +++ b/source/blender/render/intern/raytrace/rayobject.cpp @@ -138,80 +138,29 @@ MALWAYS_INLINE int vlr_check_bake(Isect *is, ObjectInstanceRen *obi, VlakRen *UN /* Ray Triangle/Quad Intersection */ -MALWAYS_INLINE int isec_tri_quad(float start[3], float dir[3], RayFace *face, float uv[2], float *lambda) +MALWAYS_INLINE int isec_tri_quad(float start[3], const struct IsectRayPrecalc *isect_precalc, RayFace *face, float r_uv[2], float *lambda) { - float co1[3], co2[3], co3[3], co4[3]; - float t0[3], t1[3], x[3], r[3], m[3], u, v, divdet, det1, l; - int quad; - - quad = RE_rayface_isQuad(face); - - copy_v3_v3(co1, face->v1); - copy_v3_v3(co2, face->v2); - copy_v3_v3(co3, face->v3); - - copy_v3_v3(r, dir); - - /* intersect triangle */ - sub_v3_v3v3(t0, co3, co2); - sub_v3_v3v3(t1, co3, co1); - - cross_v3_v3v3(x, r, t1); - divdet = dot_v3v3(t0, x); - - sub_v3_v3v3(m, start, co3); - det1 = dot_v3v3(m, x); - - if (divdet != 0.0f) { - divdet = 1.0f / divdet; - v = det1 * divdet; - - if (v < RE_RAYTRACE_EPSILON && v > -(1.0f + RE_RAYTRACE_EPSILON)) { - float cros[3]; - - cross_v3_v3v3(cros, m, t0); - u = divdet * dot_v3v3(cros, r); - - if (u < RE_RAYTRACE_EPSILON && (v + u) > -(1.0f + RE_RAYTRACE_EPSILON)) { - l = divdet * dot_v3v3(cros, t1); - - /* check if intersection is within ray length */ - if (l > -RE_RAYTRACE_EPSILON && l < *lambda) { - uv[0] = u; - uv[1] = v; - *lambda = l; - return 1; - } - } + float uv[2], l; + + if (isect_ray_tri_watertight_v3(start, isect_precalc, face->v1, face->v2, face->v3, &l, uv)) { + /* check if intersection is within ray length */ + if (l > -RE_RAYTRACE_EPSILON && l < *lambda) { + r_uv[0] = uv[0]; + r_uv[1] = uv[1]; + *lambda = l; + return 1; } } /* intersect second triangle in quad */ - if (quad) { - copy_v3_v3(co4, face->v4); - sub_v3_v3v3(t0, co3, co4); - divdet = dot_v3v3(t0, x); - - if (divdet != 0.0f) { - divdet = 1.0f / divdet; - v = det1 * divdet; - - if (v < RE_RAYTRACE_EPSILON && v > -(1.0f + RE_RAYTRACE_EPSILON)) { - float cros[3]; - - cross_v3_v3v3(cros, m, t0); - u = divdet * dot_v3v3(cros, r); - - if (u < RE_RAYTRACE_EPSILON && (v + u) > -(1.0f + RE_RAYTRACE_EPSILON)) { - l = divdet * dot_v3v3(cros, t1); - - if (l > -RE_RAYTRACE_EPSILON && l < *lambda) { - uv[0] = u; - uv[1] = -(1.0f + v + u); - *lambda = l; - return 2; - } - } + if (RE_rayface_isQuad(face)) { + if (isect_ray_tri_watertight_v3(start, isect_precalc, face->v1, face->v3, face->v4, &l, uv)) { + /* check if intersection is within ray length */ + if (l > -RE_RAYTRACE_EPSILON && l < *lambda) { + r_uv[0] = uv[0]; + r_uv[1] = uv[1]; + *lambda = l; + return 2; } } } @@ -223,62 +172,23 @@ MALWAYS_INLINE int isec_tri_quad(float start[3], float dir[3], RayFace *face, fl MALWAYS_INLINE int isec_tri_quad_neighbour(float start[3], float dir[3], RayFace *face) { - float co1[3], co2[3], co3[3], co4[3]; - float t0[3], t1[3], x[3], r[3], m[3], u, v, divdet, det1; - int quad; - - quad = RE_rayface_isQuad(face); + float r[3]; + struct IsectRayPrecalc isect_precalc; + float uv[2], l; - copy_v3_v3(co1, face->v1); - copy_v3_v3(co2, face->v2); - copy_v3_v3(co3, face->v3); negate_v3_v3(r, dir); /* note, different than above function */ - /* intersect triangle */ - sub_v3_v3v3(t0, co3, co2); - sub_v3_v3v3(t1, co3, co1); - - cross_v3_v3v3(x, r, t1); - divdet = dot_v3v3(t0, x); - - sub_v3_v3v3(m, start, co3); - det1 = dot_v3v3(m, x); - - if (divdet != 0.0f) { - divdet = 1.0f / divdet; - v = det1 * divdet; - - if (v < RE_RAYTRACE_EPSILON && v > -(1.0f + RE_RAYTRACE_EPSILON)) { - float cros[3]; - - cross_v3_v3v3(cros, m, t0); - u = divdet * dot_v3v3(cros, r); + isect_ray_tri_watertight_v3_precalc(&isect_precalc, r); - if (u < RE_RAYTRACE_EPSILON && (v + u) > -(1.0f + RE_RAYTRACE_EPSILON)) - return 1; - } + if (isect_ray_tri_watertight_v3(start, &isect_precalc, face->v1, face->v2, face->v3, &l, uv)) { + return 1; } /* intersect second triangle in quad */ - if (quad) { - copy_v3_v3(co4, face->v4); - sub_v3_v3v3(t0, co3, co4); - divdet = dot_v3v3(t0, x); - - if (divdet != 0.0f) { - divdet = 1.0f / divdet; - v = det1 * divdet; - - if (v < RE_RAYTRACE_EPSILON && v > -(1.0f + RE_RAYTRACE_EPSILON)) { - float cros[3]; - - cross_v3_v3v3(cros, m, t0); - u = divdet * dot_v3v3(cros, r); - - if (u < RE_RAYTRACE_EPSILON && (v + u) > -(1.0f + RE_RAYTRACE_EPSILON)) - return 2; - } + if (RE_rayface_isQuad(face)) { + if (isect_ray_tri_watertight_v3(start, &isect_precalc, face->v1, face->v3, face->v4, &l, uv)) { + return 2; } } @@ -317,7 +227,7 @@ MALWAYS_INLINE int intersect_rayface(RayObject *hit_obj, RayFace *face, Isect *i RE_RC_COUNT(is->raycounter->faces.test); dist = is->dist; - ok = isec_tri_quad(is->start, is->dir, face, uv, &dist); + ok = isec_tri_quad(is->start, &is->isect_precalc, face, uv, &dist); if (ok) { @@ -389,6 +299,9 @@ int RE_rayobject_raycast(RayObject *r, Isect *isec) { int i; + /* Pre-calculate orientation for watertight intersection checks. */ + isect_ray_tri_watertight_v3_precalc(&isec->isect_precalc, isec->dir); + RE_RC_COUNT(isec->raycounter->raycast.test); /* setup vars used on raycast */ diff --git a/source/blender/render/intern/source/render_result.c b/source/blender/render/intern/source/render_result.c index 2d26fcf4905..bddd84c45d7 100644 --- a/source/blender/render/intern/source/render_result.c +++ b/source/blender/render/intern/source/render_result.c @@ -359,102 +359,109 @@ static const char *name_from_passtype(int passtype, int channel) return "Unknown"; } -static int passtype_from_name(const char *str) +static int passtype_from_name(const char *str, int passflag) { + /* We do not really support several pass of the same types, so in case we are opening an EXR file with several pass + * names detected as same pass type, only return that pass type the first time, and return 'uknown' for the others. + * See T48466. */ +#define RETURN_PASS(_passtype) return (passflag & (_passtype)) ? 0 : (_passtype) + if (STRPREFIX(str, "Combined")) - return SCE_PASS_COMBINED; + RETURN_PASS(SCE_PASS_COMBINED); if (STRPREFIX(str, "Depth")) - return SCE_PASS_Z; + RETURN_PASS(SCE_PASS_Z); if (STRPREFIX(str, "Vector")) - return SCE_PASS_VECTOR; + RETURN_PASS(SCE_PASS_VECTOR); if (STRPREFIX(str, "Normal")) - return SCE_PASS_NORMAL; + RETURN_PASS(SCE_PASS_NORMAL); if (STRPREFIX(str, "UV")) - return SCE_PASS_UV; + RETURN_PASS(SCE_PASS_UV); if (STRPREFIX(str, "Color")) - return SCE_PASS_RGBA; + RETURN_PASS(SCE_PASS_RGBA); if (STRPREFIX(str, "Emit")) - return SCE_PASS_EMIT; + RETURN_PASS(SCE_PASS_EMIT); if (STRPREFIX(str, "Diffuse")) - return SCE_PASS_DIFFUSE; + RETURN_PASS(SCE_PASS_DIFFUSE); if (STRPREFIX(str, "Spec")) - return SCE_PASS_SPEC; + RETURN_PASS(SCE_PASS_SPEC); if (STRPREFIX(str, "Shadow")) - return SCE_PASS_SHADOW; + RETURN_PASS(SCE_PASS_SHADOW); if (STRPREFIX(str, "AO")) - return SCE_PASS_AO; + RETURN_PASS(SCE_PASS_AO); if (STRPREFIX(str, "Env")) - return SCE_PASS_ENVIRONMENT; + RETURN_PASS(SCE_PASS_ENVIRONMENT); if (STRPREFIX(str, "Indirect")) - return SCE_PASS_INDIRECT; + RETURN_PASS(SCE_PASS_INDIRECT); if (STRPREFIX(str, "Reflect")) - return SCE_PASS_REFLECT; + RETURN_PASS(SCE_PASS_REFLECT); if (STRPREFIX(str, "Refract")) - return SCE_PASS_REFRACT; + RETURN_PASS(SCE_PASS_REFRACT); if (STRPREFIX(str, "IndexOB")) - return SCE_PASS_INDEXOB; + RETURN_PASS(SCE_PASS_INDEXOB); if (STRPREFIX(str, "IndexMA")) - return SCE_PASS_INDEXMA; + RETURN_PASS(SCE_PASS_INDEXMA); if (STRPREFIX(str, "Mist")) - return SCE_PASS_MIST; + RETURN_PASS(SCE_PASS_MIST); if (STRPREFIX(str, "RayHits")) - return SCE_PASS_RAYHITS; + RETURN_PASS(SCE_PASS_RAYHITS); if (STRPREFIX(str, "DiffDir")) - return SCE_PASS_DIFFUSE_DIRECT; + RETURN_PASS(SCE_PASS_DIFFUSE_DIRECT); if (STRPREFIX(str, "DiffInd")) - return SCE_PASS_DIFFUSE_INDIRECT; + RETURN_PASS(SCE_PASS_DIFFUSE_INDIRECT); if (STRPREFIX(str, "DiffCol")) - return SCE_PASS_DIFFUSE_COLOR; + RETURN_PASS(SCE_PASS_DIFFUSE_COLOR); if (STRPREFIX(str, "GlossDir")) - return SCE_PASS_GLOSSY_DIRECT; + RETURN_PASS(SCE_PASS_GLOSSY_DIRECT); if (STRPREFIX(str, "GlossInd")) - return SCE_PASS_GLOSSY_INDIRECT; + RETURN_PASS(SCE_PASS_GLOSSY_INDIRECT); if (STRPREFIX(str, "GlossCol")) - return SCE_PASS_GLOSSY_COLOR; + RETURN_PASS(SCE_PASS_GLOSSY_COLOR); if (STRPREFIX(str, "TransDir")) - return SCE_PASS_TRANSM_DIRECT; + RETURN_PASS(SCE_PASS_TRANSM_DIRECT); if (STRPREFIX(str, "TransInd")) - return SCE_PASS_TRANSM_INDIRECT; + RETURN_PASS(SCE_PASS_TRANSM_INDIRECT); if (STRPREFIX(str, "TransCol")) - return SCE_PASS_TRANSM_COLOR; + RETURN_PASS(SCE_PASS_TRANSM_COLOR); if (STRPREFIX(str, "SubsurfaceDir")) - return SCE_PASS_SUBSURFACE_DIRECT; + RETURN_PASS(SCE_PASS_SUBSURFACE_DIRECT); if (STRPREFIX(str, "SubsurfaceInd")) - return SCE_PASS_SUBSURFACE_INDIRECT; + RETURN_PASS(SCE_PASS_SUBSURFACE_INDIRECT); if (STRPREFIX(str, "SubsurfaceCol")) - return SCE_PASS_SUBSURFACE_COLOR; + RETURN_PASS(SCE_PASS_SUBSURFACE_COLOR); return 0; + +#undef RETURN_PASS } @@ -838,8 +845,9 @@ static void ml_addpass_cb(void *base, void *lay, const char *str, float *rect, i BLI_addtail(&rl->passes, rpass); rpass->channels = totchan; - rpass->passtype = passtype_from_name(str); - if (rpass->passtype == 0) printf("unknown pass %s\n", str); + rpass->passtype = passtype_from_name(str, rl->passflag); + if (rpass->passtype == 0) + printf("unknown pass %s\n", str); rl->passflag |= rpass->passtype; /* channel id chars */ |