Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2012-05-05 18:33:36 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-05-05 18:33:36 +0400
commit299ff91ea1fe5623bea1c6775cb8250d5e4ec3a0 (patch)
treef7a61065a76b683ea18caf77475f993486dfa14d /source/blender/render
parenta731e130432a98ab8228112027cd3eaa8ed700b1 (diff)
code cleanup: BKE_scene api naming.
also stop numpy from being found in /usr/include with cmake.
Diffstat (limited to 'source/blender/render')
-rw-r--r--source/blender/render/intern/source/convertblender.c8
-rw-r--r--source/blender/render/intern/source/external_engine.c2
-rw-r--r--source/blender/render/intern/source/pipeline.c20
-rw-r--r--source/blender/render/intern/source/pointdensity.c2
-rw-r--r--source/blender/render/intern/source/render_texture.c6
5 files changed, 19 insertions, 19 deletions
diff --git a/source/blender/render/intern/source/convertblender.c b/source/blender/render/intern/source/convertblender.c
index 5df78a3f5da..75901008d9f 100644
--- a/source/blender/render/intern/source/convertblender.c
+++ b/source/blender/render/intern/source/convertblender.c
@@ -1574,7 +1574,7 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem
float hasize, pa_size, r_tilt, r_length;
float pa_time, pa_birthtime, pa_dietime;
float random, simplify[2], pa_co[3];
- const float cfra= BKE_curframe(re->scene);
+ const float cfra= BKE_scene_frame_get(re->scene);
int i, a, k, max_k=0, totpart, dosimplify = 0, dosurfacecache = 0, use_duplimat = 0;
int totchild=0;
int seed, path_nbr=0, orco1=0, num;
@@ -5051,12 +5051,12 @@ void RE_Database_FromScene(Render *re, Main *bmain, Scene *scene, unsigned int l
/* applies changes fully */
if ((re->r.scemode & (R_NO_FRAME_UPDATE|R_PREVIEWBUTS))==0)
- scene_update_for_newframe(re->main, re->scene, lay);
+ BKE_scene_update_for_newframe(re->main, re->scene, lay);
/* if no camera, viewmat should have been set! */
if (use_camera_view && camera) {
/* called before but need to call again in case of lens animation from the
- * above call to scene_update_for_newframe, fixes bug. [#22702].
+ * above call to BKE_scene_update_for_newframe, fixes bug. [#22702].
* following calls don't depend on 'RE_SetCamera' */
RE_SetCamera(re, camera);
@@ -5206,7 +5206,7 @@ static void database_fromscene_vectors(Render *re, Scene *scene, unsigned int la
/* applies changes fully */
scene->r.cfra += timeoffset;
- scene_update_for_newframe(re->main, re->scene, lay);
+ BKE_scene_update_for_newframe(re->main, re->scene, lay);
/* if no camera, viewmat should have been set! */
if (camera) {
diff --git a/source/blender/render/intern/source/external_engine.c b/source/blender/render/intern/source/external_engine.c
index b3c7a565d55..c23a93a52fe 100644
--- a/source/blender/render/intern/source/external_engine.c
+++ b/source/blender/render/intern/source/external_engine.c
@@ -313,7 +313,7 @@ int RE_engine_render(Render *re, int do_all)
engine->camera_override = re->camera_override;
if ((re->r.scemode & (R_NO_FRAME_UPDATE|R_PREVIEWBUTS))==0)
- scene_update_for_newframe(re->main, re->scene, re->lay);
+ BKE_scene_update_for_newframe(re->main, re->scene, re->lay);
if (type->update)
type->update(engine, re->main, re->scene);
diff --git a/source/blender/render/intern/source/pipeline.c b/source/blender/render/intern/source/pipeline.c
index f0fea072530..fef542b9957 100644
--- a/source/blender/render/intern/source/pipeline.c
+++ b/source/blender/render/intern/source/pipeline.c
@@ -1265,7 +1265,7 @@ static void render_scene(Render *re, Scene *sce, int cfra)
sce->r.cfra= cfra;
- scene_camera_switch_update(sce);
+ BKE_scene_camera_switch_update(sce);
/* exception: scene uses own size (unfinished code) */
if (0) {
@@ -1282,7 +1282,7 @@ static void render_scene(Render *re, Scene *sce, int cfra)
resc->lay= sce->lay;
/* ensure scene has depsgraph, base flags etc OK */
- set_scene_bg(re->main, sce);
+ BKE_scene_set_background(re->main, sce);
/* copy callbacks */
resc->display_draw= re->display_draw;
@@ -1368,7 +1368,7 @@ static void ntree_render_scenes(Render *re)
/* restore scene if we rendered another last */
if (restore_scene)
- set_scene_bg(re->main, re->scene);
+ BKE_scene_set_background(re->main, re->scene);
}
/* bad call... need to think over proper method still */
@@ -1591,7 +1591,7 @@ static void do_render_composite_fields_blur_3d(Render *re)
R.stats_draw= re->stats_draw;
if (update_newframe)
- scene_update_for_newframe(re->main, re->scene, re->lay);
+ BKE_scene_update_for_newframe(re->main, re->scene, re->lay);
if (re->r.scemode & R_FULL_SAMPLE)
do_merge_fullsample(re, ntree);
@@ -1654,7 +1654,7 @@ static void do_render_seq(Render * re)
if (recurs_depth==0) {
/* otherwise sequencer animation isn't updated */
- BKE_animsys_evaluate_all_animation(re->main, re->scene, (float)cfra); // XXX, was BKE_curframe(re->scene)
+ BKE_animsys_evaluate_all_animation(re->main, re->scene, (float)cfra); // XXX, was BKE_scene_frame_get(re->scene)
}
recurs_depth++;
@@ -1713,7 +1713,7 @@ static void do_render_seq(Render * re)
/* main loop: doing sequence + fields + blur + 3d render + compositing */
static void do_render_all_options(Render *re)
{
- scene_camera_switch_update(re->scene);
+ BKE_scene_camera_switch_update(re->scene);
re->i.starttime= PIL_check_seconds_timer();
@@ -1751,7 +1751,7 @@ static int check_valid_camera(Scene *scene, Object *camera_override)
int check_comp= 1;
if (camera_override == NULL && scene->camera == NULL)
- scene->camera= scene_find_camera(scene);
+ scene->camera= BKE_scene_camera_find(scene);
if (scene->r.scemode&R_DOSEQ) {
if (scene->ed) {
@@ -1762,7 +1762,7 @@ static int check_valid_camera(Scene *scene, Object *camera_override)
while (seq) {
if (seq->type == SEQ_SCENE && seq->scene) {
if (!seq->scene_camera) {
- if (!seq->scene->camera && !scene_find_camera(seq->scene)) {
+ if (!seq->scene->camera && !BKE_scene_camera_find(seq->scene)) {
if (seq->scene == scene) {
/* for current scene camera could be unneeded due to compisite nodes */
check_comp= 1;
@@ -1788,7 +1788,7 @@ static int check_valid_camera(Scene *scene, Object *camera_override)
if (node->type == CMP_NODE_R_LAYERS) {
Scene *sce= node->id ? (Scene*)node->id : scene;
- if (!sce->camera && !scene_find_camera(sce)) {
+ if (!sce->camera && !BKE_scene_camera_find(sce)) {
/* all render layers nodes need camera */
return 0;
}
@@ -2195,7 +2195,7 @@ void RE_BlenderAnim(Render *re, Main *bmain, Scene *scene, Object *camera_overri
else
updatelay= re->lay;
- scene_update_for_newframe(bmain, scene, updatelay);
+ BKE_scene_update_for_newframe(bmain, scene, updatelay);
continue;
}
else
diff --git a/source/blender/render/intern/source/pointdensity.c b/source/blender/render/intern/source/pointdensity.c
index 8bbb16739f7..96a1a13b75f 100644
--- a/source/blender/render/intern/source/pointdensity.c
+++ b/source/blender/render/intern/source/pointdensity.c
@@ -106,7 +106,7 @@ static void pointdensity_cache_psys(Render *re, PointDensity *pd, Object *ob, Pa
ParticleKey state;
ParticleSimulationData sim= {NULL};
ParticleData *pa=NULL;
- float cfra = BKE_curframe(re->scene);
+ float cfra = BKE_scene_frame_get(re->scene);
int i /*, childexists*/ /* UNUSED */;
int total_particles, offset=0;
int data_used = point_data_used(pd);
diff --git a/source/blender/render/intern/source/render_texture.c b/source/blender/render/intern/source/render_texture.c
index 0c090e7e984..1332bf8922c 100644
--- a/source/blender/render/intern/source/render_texture.c
+++ b/source/blender/render/intern/source/render_texture.c
@@ -106,7 +106,7 @@ static void init_render_texture(Render *re, Tex *tex)
if (tex->type==TEX_PLUGIN) {
if (tex->plugin && tex->plugin->doit) {
if (tex->plugin->cfra) {
- *(tex->plugin->cfra)= (float)cfra; //BKE_curframe(re->scene); // XXX old animsys - timing stuff to be fixed
+ *(tex->plugin->cfra)= (float)cfra; //BKE_scene_frame_get(re->scene); // XXX old animsys - timing stuff to be fixed
}
}
}
@@ -3558,7 +3558,7 @@ Material *RE_init_sample_material(Material *orig_mat, Scene *scene)
mat = localize_material(orig_mat);
/* update material anims */
- BKE_animsys_evaluate_animdata(scene, &mat->id, mat->adt, BKE_curframe(scene), ADT_RECALC_ANIM);
+ BKE_animsys_evaluate_animdata(scene, &mat->id, mat->adt, BKE_scene_frame_get(scene), ADT_RECALC_ANIM);
/* strip material copy from unsupported flags */
for (tex_nr=0; tex_nr<MAX_MTEX; tex_nr++) {
@@ -3605,7 +3605,7 @@ Material *RE_init_sample_material(Material *orig_mat, Scene *scene)
tex= mtex->tex = localize_texture(mtex->tex);
/* update texture anims */
- BKE_animsys_evaluate_animdata(scene, &tex->id, tex->adt, BKE_curframe(scene), ADT_RECALC_ANIM);
+ BKE_animsys_evaluate_animdata(scene, &tex->id, tex->adt, BKE_scene_frame_get(scene), ADT_RECALC_ANIM);
/* update texture cache if required */
if (tex->type==TEX_VOXELDATA) {