diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-05-05 18:33:36 +0400 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2012-05-05 18:33:36 +0400 |
commit | 299ff91ea1fe5623bea1c6775cb8250d5e4ec3a0 (patch) | |
tree | f7a61065a76b683ea18caf77475f993486dfa14d /source/blender/render | |
parent | a731e130432a98ab8228112027cd3eaa8ed700b1 (diff) |
code cleanup: BKE_scene api naming.
also stop numpy from being found in /usr/include with cmake.
Diffstat (limited to 'source/blender/render')
5 files changed, 19 insertions, 19 deletions
diff --git a/source/blender/render/intern/source/convertblender.c b/source/blender/render/intern/source/convertblender.c index 5df78a3f5da..75901008d9f 100644 --- a/source/blender/render/intern/source/convertblender.c +++ b/source/blender/render/intern/source/convertblender.c @@ -1574,7 +1574,7 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem float hasize, pa_size, r_tilt, r_length; float pa_time, pa_birthtime, pa_dietime; float random, simplify[2], pa_co[3]; - const float cfra= BKE_curframe(re->scene); + const float cfra= BKE_scene_frame_get(re->scene); int i, a, k, max_k=0, totpart, dosimplify = 0, dosurfacecache = 0, use_duplimat = 0; int totchild=0; int seed, path_nbr=0, orco1=0, num; @@ -5051,12 +5051,12 @@ void RE_Database_FromScene(Render *re, Main *bmain, Scene *scene, unsigned int l /* applies changes fully */ if ((re->r.scemode & (R_NO_FRAME_UPDATE|R_PREVIEWBUTS))==0) - scene_update_for_newframe(re->main, re->scene, lay); + BKE_scene_update_for_newframe(re->main, re->scene, lay); /* if no camera, viewmat should have been set! */ if (use_camera_view && camera) { /* called before but need to call again in case of lens animation from the - * above call to scene_update_for_newframe, fixes bug. [#22702]. + * above call to BKE_scene_update_for_newframe, fixes bug. [#22702]. * following calls don't depend on 'RE_SetCamera' */ RE_SetCamera(re, camera); @@ -5206,7 +5206,7 @@ static void database_fromscene_vectors(Render *re, Scene *scene, unsigned int la /* applies changes fully */ scene->r.cfra += timeoffset; - scene_update_for_newframe(re->main, re->scene, lay); + BKE_scene_update_for_newframe(re->main, re->scene, lay); /* if no camera, viewmat should have been set! */ if (camera) { diff --git a/source/blender/render/intern/source/external_engine.c b/source/blender/render/intern/source/external_engine.c index b3c7a565d55..c23a93a52fe 100644 --- a/source/blender/render/intern/source/external_engine.c +++ b/source/blender/render/intern/source/external_engine.c @@ -313,7 +313,7 @@ int RE_engine_render(Render *re, int do_all) engine->camera_override = re->camera_override; if ((re->r.scemode & (R_NO_FRAME_UPDATE|R_PREVIEWBUTS))==0) - scene_update_for_newframe(re->main, re->scene, re->lay); + BKE_scene_update_for_newframe(re->main, re->scene, re->lay); if (type->update) type->update(engine, re->main, re->scene); diff --git a/source/blender/render/intern/source/pipeline.c b/source/blender/render/intern/source/pipeline.c index f0fea072530..fef542b9957 100644 --- a/source/blender/render/intern/source/pipeline.c +++ b/source/blender/render/intern/source/pipeline.c @@ -1265,7 +1265,7 @@ static void render_scene(Render *re, Scene *sce, int cfra) sce->r.cfra= cfra; - scene_camera_switch_update(sce); + BKE_scene_camera_switch_update(sce); /* exception: scene uses own size (unfinished code) */ if (0) { @@ -1282,7 +1282,7 @@ static void render_scene(Render *re, Scene *sce, int cfra) resc->lay= sce->lay; /* ensure scene has depsgraph, base flags etc OK */ - set_scene_bg(re->main, sce); + BKE_scene_set_background(re->main, sce); /* copy callbacks */ resc->display_draw= re->display_draw; @@ -1368,7 +1368,7 @@ static void ntree_render_scenes(Render *re) /* restore scene if we rendered another last */ if (restore_scene) - set_scene_bg(re->main, re->scene); + BKE_scene_set_background(re->main, re->scene); } /* bad call... need to think over proper method still */ @@ -1591,7 +1591,7 @@ static void do_render_composite_fields_blur_3d(Render *re) R.stats_draw= re->stats_draw; if (update_newframe) - scene_update_for_newframe(re->main, re->scene, re->lay); + BKE_scene_update_for_newframe(re->main, re->scene, re->lay); if (re->r.scemode & R_FULL_SAMPLE) do_merge_fullsample(re, ntree); @@ -1654,7 +1654,7 @@ static void do_render_seq(Render * re) if (recurs_depth==0) { /* otherwise sequencer animation isn't updated */ - BKE_animsys_evaluate_all_animation(re->main, re->scene, (float)cfra); // XXX, was BKE_curframe(re->scene) + BKE_animsys_evaluate_all_animation(re->main, re->scene, (float)cfra); // XXX, was BKE_scene_frame_get(re->scene) } recurs_depth++; @@ -1713,7 +1713,7 @@ static void do_render_seq(Render * re) /* main loop: doing sequence + fields + blur + 3d render + compositing */ static void do_render_all_options(Render *re) { - scene_camera_switch_update(re->scene); + BKE_scene_camera_switch_update(re->scene); re->i.starttime= PIL_check_seconds_timer(); @@ -1751,7 +1751,7 @@ static int check_valid_camera(Scene *scene, Object *camera_override) int check_comp= 1; if (camera_override == NULL && scene->camera == NULL) - scene->camera= scene_find_camera(scene); + scene->camera= BKE_scene_camera_find(scene); if (scene->r.scemode&R_DOSEQ) { if (scene->ed) { @@ -1762,7 +1762,7 @@ static int check_valid_camera(Scene *scene, Object *camera_override) while (seq) { if (seq->type == SEQ_SCENE && seq->scene) { if (!seq->scene_camera) { - if (!seq->scene->camera && !scene_find_camera(seq->scene)) { + if (!seq->scene->camera && !BKE_scene_camera_find(seq->scene)) { if (seq->scene == scene) { /* for current scene camera could be unneeded due to compisite nodes */ check_comp= 1; @@ -1788,7 +1788,7 @@ static int check_valid_camera(Scene *scene, Object *camera_override) if (node->type == CMP_NODE_R_LAYERS) { Scene *sce= node->id ? (Scene*)node->id : scene; - if (!sce->camera && !scene_find_camera(sce)) { + if (!sce->camera && !BKE_scene_camera_find(sce)) { /* all render layers nodes need camera */ return 0; } @@ -2195,7 +2195,7 @@ void RE_BlenderAnim(Render *re, Main *bmain, Scene *scene, Object *camera_overri else updatelay= re->lay; - scene_update_for_newframe(bmain, scene, updatelay); + BKE_scene_update_for_newframe(bmain, scene, updatelay); continue; } else diff --git a/source/blender/render/intern/source/pointdensity.c b/source/blender/render/intern/source/pointdensity.c index 8bbb16739f7..96a1a13b75f 100644 --- a/source/blender/render/intern/source/pointdensity.c +++ b/source/blender/render/intern/source/pointdensity.c @@ -106,7 +106,7 @@ static void pointdensity_cache_psys(Render *re, PointDensity *pd, Object *ob, Pa ParticleKey state; ParticleSimulationData sim= {NULL}; ParticleData *pa=NULL; - float cfra = BKE_curframe(re->scene); + float cfra = BKE_scene_frame_get(re->scene); int i /*, childexists*/ /* UNUSED */; int total_particles, offset=0; int data_used = point_data_used(pd); diff --git a/source/blender/render/intern/source/render_texture.c b/source/blender/render/intern/source/render_texture.c index 0c090e7e984..1332bf8922c 100644 --- a/source/blender/render/intern/source/render_texture.c +++ b/source/blender/render/intern/source/render_texture.c @@ -106,7 +106,7 @@ static void init_render_texture(Render *re, Tex *tex) if (tex->type==TEX_PLUGIN) { if (tex->plugin && tex->plugin->doit) { if (tex->plugin->cfra) { - *(tex->plugin->cfra)= (float)cfra; //BKE_curframe(re->scene); // XXX old animsys - timing stuff to be fixed + *(tex->plugin->cfra)= (float)cfra; //BKE_scene_frame_get(re->scene); // XXX old animsys - timing stuff to be fixed } } } @@ -3558,7 +3558,7 @@ Material *RE_init_sample_material(Material *orig_mat, Scene *scene) mat = localize_material(orig_mat); /* update material anims */ - BKE_animsys_evaluate_animdata(scene, &mat->id, mat->adt, BKE_curframe(scene), ADT_RECALC_ANIM); + BKE_animsys_evaluate_animdata(scene, &mat->id, mat->adt, BKE_scene_frame_get(scene), ADT_RECALC_ANIM); /* strip material copy from unsupported flags */ for (tex_nr=0; tex_nr<MAX_MTEX; tex_nr++) { @@ -3605,7 +3605,7 @@ Material *RE_init_sample_material(Material *orig_mat, Scene *scene) tex= mtex->tex = localize_texture(mtex->tex); /* update texture anims */ - BKE_animsys_evaluate_animdata(scene, &tex->id, tex->adt, BKE_curframe(scene), ADT_RECALC_ANIM); + BKE_animsys_evaluate_animdata(scene, &tex->id, tex->adt, BKE_scene_frame_get(scene), ADT_RECALC_ANIM); /* update texture cache if required */ if (tex->type==TEX_VOXELDATA) { |