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authorCampbell Barton <ideasman42@gmail.com>2012-05-19 17:28:19 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-05-19 17:28:19 +0400
commitaf3e348430218e609c80d86c8dd418bed15e70e8 (patch)
treea93e0453c8fe47a954594060cc5bbda90214a7f3 /source/blender/render
parent2f5173887e0c7f6ba19664f16b177e575d82a241 (diff)
code cleanup: use TRUE/FALSE rather then 1/0 for better readability, also replace do prefix with do_ for bool vars.
Diffstat (limited to 'source/blender/render')
-rw-r--r--source/blender/render/intern/source/convertblender.c40
-rw-r--r--source/blender/render/intern/source/envmap.c4
-rw-r--r--source/blender/render/intern/source/initrender.c2
-rw-r--r--source/blender/render/intern/source/pipeline.c8
-rw-r--r--source/blender/render/intern/source/pixelshading.c4
-rw-r--r--source/blender/render/intern/source/rayshade.c16
-rw-r--r--source/blender/render/intern/source/render_texture.c34
-rw-r--r--source/blender/render/intern/source/rendercore.c28
-rw-r--r--source/blender/render/intern/source/renderdatabase.c4
-rw-r--r--source/blender/render/intern/source/shadeoutput.c22
-rw-r--r--source/blender/render/intern/source/sss.c10
11 files changed, 89 insertions, 83 deletions
diff --git a/source/blender/render/intern/source/convertblender.c b/source/blender/render/intern/source/convertblender.c
index c2b0e1e777f..a1cc1e23470 100644
--- a/source/blender/render/intern/source/convertblender.c
+++ b/source/blender/render/intern/source/convertblender.c
@@ -168,7 +168,7 @@ void RE_make_stars(Render *re, Scene *scenev3d, void (*initfunc)(void),
float vec[4], fx, fy, fz;
float fac, starmindist, clipend;
float mat[4][4], stargrid, maxrand, maxjit, force, alpha;
- int x, y, z, sx, sy, sz, ex, ey, ez, done = 0;
+ int x, y, z, sx, sy, sz, ex, ey, ez, done = FALSE;
unsigned int totstar= 0;
if (initfunc) {
@@ -683,7 +683,7 @@ static void calc_vertexnormals(Render *UNUSED(re), ObjectRen *obr, int do_tangen
}
}
- if (do_nmap_tangent != 0) {
+ if (do_nmap_tangent != FALSE) {
SRenderMeshToTangent mesh2tangent;
SMikkTSpaceContext sContext;
SMikkTSpaceInterface sInterface;
@@ -1575,7 +1575,7 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem
float pa_time, pa_birthtime, pa_dietime;
float random, simplify[2], pa_co[3];
const float cfra= BKE_scene_frame_get(re->scene);
- int i, a, k, max_k=0, totpart, dosimplify = 0, dosurfacecache = 0, use_duplimat = 0;
+ int i, a, k, max_k=0, totpart, do_simplify = FALSE, do_surfacecache = FALSE, use_duplimat = FALSE;
int totchild=0;
int seed, path_nbr=0, orco1=0, num;
int totface, *origindex = 0;
@@ -1697,7 +1697,7 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem
if (psys->flag & PSYS_USE_IMAT) {
/* psys->imat is the original emitter's inverse matrix, ob->obmat is the duplicated object's matrix */
mult_m4_m4m4(duplimat, ob->obmat, psys->imat);
- use_duplimat = 1;
+ use_duplimat = TRUE;
}
/* 2.6 setup strand rendering */
@@ -1744,10 +1744,10 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem
svert= strandbuf->vert;
if (re->r.mode & R_SPEED)
- dosurfacecache= 1;
+ do_surfacecache = TRUE;
else if ((re->wrld.mode & (WO_AMB_OCC|WO_ENV_LIGHT|WO_INDIRECT_LIGHT)) && (re->wrld.ao_gather_method == WO_AOGATHER_APPROX))
if (ma->amb != 0.0f)
- dosurfacecache= 1;
+ do_surfacecache = TRUE;
totface= psmd->dm->getNumTessFaces(psmd->dm);
origindex= psmd->dm->getTessFaceDataArray(psmd->dm, CD_ORIGINDEX);
@@ -1860,7 +1860,7 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem
get_particle_uvco_mcol(part->from, psmd->dm, parent->fuv, num, &sd);
}
- dosimplify = psys_render_simplify_params(psys, cpa, simplify);
+ do_simplify = psys_render_simplify_params(psys, cpa, simplify);
if (strandbuf) {
int orignum= (origindex)? origindex[cpa->num]: cpa->num;
@@ -1892,7 +1892,7 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem
strand->vert= svert;
copy_v3_v3(strand->orco, sd.orco);
- if (dosimplify) {
+ if (do_simplify) {
float *ssimplify= RE_strandren_get_simplify(obr, strand, 1);
ssimplify[0]= simplify[0];
ssimplify[1]= simplify[1];
@@ -1903,7 +1903,7 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem
copy_v3_v3(snor, sd.surfnor);
}
- if (dosurfacecache && num >= 0) {
+ if (do_surfacecache && num >= 0) {
int *facenum= RE_strandren_get_face(obr, strand, 1);
*facenum= num;
}
@@ -2084,7 +2084,7 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem
break;
}
- if (dosurfacecache)
+ if (do_surfacecache)
strandbuf->surface= cache_strand_surface(re, obr, psmd->dm, mat, timeoffset);
/* 4. clean up */
@@ -3263,8 +3263,8 @@ static void init_render_mesh(Render *re, ObjectRen *obr, int timeoffset)
float *orco=0;
int need_orco=0, need_stress=0, need_nmap_tangent=0, need_tangent=0;
int a, a1, ok, vertofs;
- int end, do_autosmooth=0, totvert = 0;
- int use_original_normals= 0;
+ int end, do_autosmooth = FALSE, totvert = 0;
+ int use_original_normals = FALSE;
int recalc_normals = 0; // false by default
int negative_scale;
@@ -3339,7 +3339,7 @@ static void init_render_mesh(Render *re, ObjectRen *obr, int timeoffset)
/* attempt to autsmooth on original mesh, only without subsurf */
if (do_autosmooth && me->totvert==totvert && me->totface==dm->getNumTessFaces(dm))
- use_original_normals= 1;
+ use_original_normals= TRUE;
ms = (totvert==me->totvert)?me->msticky:NULL;
@@ -3354,7 +3354,7 @@ static void init_render_mesh(Render *re, ObjectRen *obr, int timeoffset)
for (a=0; a<totvert; a++, mvert++) {
ver= RE_findOrAddVert(obr, obr->totvert++);
copy_v3_v3(ver->co, mvert->co);
- if (do_autosmooth==0) { /* autosmooth on original unrotated data to prevent differences between frames */
+ if (do_autosmooth == FALSE) { /* autosmooth on original unrotated data to prevent differences between frames */
normal_short_to_float_v3(ver->n, mvert->no);
mul_m4_v3(mat, ver->co);
mul_transposed_m3_v3(imat, ver->n);
@@ -3416,7 +3416,7 @@ static void init_render_mesh(Render *re, ObjectRen *obr, int timeoffset)
if ( mface->mat_nr==a1 ) {
float len;
- int reverse_verts = negative_scale!=0 && do_autosmooth==0;
+ int reverse_verts = (negative_scale != 0 && do_autosmooth == FALSE);
int rev_tab[] = {reverse_verts==0 ? 0 : 2, 1, reverse_verts==0 ? 2 : 0, 3};
v1= reverse_verts==0 ? mface->v1 : mface->v3;
v2= mface->v2;
@@ -4703,7 +4703,7 @@ void RE_Database_Free(Render *re)
free_strand_surface(re);
re->totvlak=re->totvert=re->totstrand=re->totlamp=re->tothalo= 0;
- re->i.convertdone= 0;
+ re->i.convertdone = FALSE;
re->bakebuf= NULL;
@@ -5045,7 +5045,7 @@ void RE_Database_FromScene(Render *re, Main *bmain, Scene *scene, unsigned int l
re->lampren.first= re->lampren.last= NULL;
slurph_opt= 0;
- re->i.partsdone= 0; /* signal now in use for previewrender */
+ re->i.partsdone = FALSE; /* signal now in use for previewrender */
/* in localview, lamps are using normal layers, objects only local bits */
if (re->lay & 0xFF000000)
@@ -5164,7 +5164,7 @@ void RE_Database_FromScene(Render *re, Main *bmain, Scene *scene, unsigned int l
if (re->test_break(re->tbh))
RE_Database_Free(re);
else
- re->i.convertdone= 1;
+ re->i.convertdone = TRUE;
re->i.infostr= NULL;
re->stats_draw(re->sdh, &re->i);
@@ -5651,8 +5651,8 @@ void RE_Database_FromScene_Vectors(Render *re, Main *bmain, Scene *sce, unsigned
// NT check for fluidsim special treatment
fluidmd = (FluidsimModifierData *)modifiers_findByType(obi->ob, eModifierType_Fluidsim);
if (fluidmd && fluidmd->fss && (fluidmd->fss->type & OB_FLUIDSIM_DOMAIN)) {
- // use preloaded per vertex simulation data, only does calculation for step=1
- // NOTE/FIXME - velocities and meshes loaded unnecessarily often during the database_fromscene_vectors calls...
+ /* use preloaded per vertex simulation data, only does calculation for step=1 */
+ /* NOTE/FIXME - velocities and meshes loaded unnecessarily often during the database_fromscene_vectors calls... */
load_fluidsimspeedvectors(re, obi, oldobi->vectors, step);
}
else {
diff --git a/source/blender/render/intern/source/envmap.c b/source/blender/render/intern/source/envmap.c
index eebcf23a7a6..6714fe1a29d 100644
--- a/source/blender/render/intern/source/envmap.c
+++ b/source/blender/render/intern/source/envmap.c
@@ -505,7 +505,7 @@ static void render_envmap(Render *re, EnvMap *env)
void make_envmaps(Render *re)
{
Tex *tex;
- int do_init= 0, depth= 0, trace;
+ int do_init = FALSE, depth= 0, trace;
if (!(re->r.mode & R_ENVMAP)) return;
@@ -559,7 +559,7 @@ void make_envmaps(Render *re)
if (env->ok==0 && depth==0) env->recalc= 1;
if (env->ok==0) {
- do_init= 1;
+ do_init = TRUE;
render_envmap(re, env);
if (depth==env->depth) env->recalc= 0;
diff --git a/source/blender/render/intern/source/initrender.c b/source/blender/render/intern/source/initrender.c
index e712950f4f8..c0382834987 100644
--- a/source/blender/render/intern/source/initrender.c
+++ b/source/blender/render/intern/source/initrender.c
@@ -549,7 +549,7 @@ void initparts(Render *re)
/* this is render info for caller, is not reset when parts are freed! */
re->i.totpart= 0;
re->i.curpart= 0;
- re->i.partsdone= 0;
+ re->i.partsdone = FALSE;
/* just for readable code.. */
xminb= re->disprect.xmin;
diff --git a/source/blender/render/intern/source/pipeline.c b/source/blender/render/intern/source/pipeline.c
index 79f94c77dde..7549207af87 100644
--- a/source/blender/render/intern/source/pipeline.c
+++ b/source/blender/render/intern/source/pipeline.c
@@ -1302,7 +1302,7 @@ static int composite_needs_render(Scene *sce, int this_scene)
bNode *node;
if (ntree==NULL) return 1;
- if (sce->use_nodes==0) return 1;
+ if (sce->use_nodes == FALSE) return 1;
if ((sce->r.scemode & R_DOCOMP)==0) return 1;
for (node= ntree->nodes.first; node; node= node->next) {
@@ -2074,18 +2074,18 @@ static int do_write_image_or_movie(Render *re, Main *bmain, Scene *scene, bMovie
/* write movie or image */
if (BKE_imtype_is_movie(scene->r.im_format.imtype)) {
- int dofree = 0;
+ int do_free = FALSE;
unsigned int *rect32 = (unsigned int *)rres.rect32;
/* note; the way it gets 32 bits rects is weak... */
if (rres.rect32 == NULL) {
rect32 = MEM_mapallocN(sizeof(int)*rres.rectx*rres.recty, "temp 32 bits rect");
RE_ResultGet32(re, rect32);
- dofree = 1;
+ do_free = TRUE;
}
ok= mh->append_movie(&re->r, scene->r.sfra, scene->r.cfra, (int *)rect32,
rres.rectx, rres.recty, re->reports);
- if (dofree) {
+ if (do_free) {
MEM_freeN(rect32);
}
printf("Append frame %d", scene->r.cfra);
diff --git a/source/blender/render/intern/source/pixelshading.c b/source/blender/render/intern/source/pixelshading.c
index ac48a5f41f2..0aeee7e22e8 100644
--- a/source/blender/render/intern/source/pixelshading.c
+++ b/source/blender/render/intern/source/pixelshading.c
@@ -566,7 +566,7 @@ void shadeSunView(float col_r[3], const float view[3])
GroupObject *go;
LampRen *lar;
float sview[3];
- int do_init= 1;
+ int do_init = TRUE;
for (go=R.lights.first; go; go= go->next) {
lar= go->lampren;
@@ -581,7 +581,7 @@ void shadeSunView(float col_r[3], const float view[3])
if (sview[2] < 0.0f)
sview[2] = 0.0f;
normalize_v3(sview);
- do_init= 0;
+ do_init = FALSE;
}
GetSkyXYZRadiancef(lar->sunsky, sview, colorxyz);
diff --git a/source/blender/render/intern/source/rayshade.c b/source/blender/render/intern/source/rayshade.c
index f550cd82061..726d89a7c3e 100644
--- a/source/blender/render/intern/source/rayshade.c
+++ b/source/blender/render/intern/source/rayshade.c
@@ -721,7 +721,7 @@ static void traceray(ShadeInput *origshi, ShadeResult *origshr, short depth, con
shi.lay= origshi->lay;
shi.passflag= SCE_PASS_COMBINED; /* result of tracing needs no pass info */
shi.combinedflag= 0xFFFFFF; /* ray trace does all options */
- //shi.do_preview= 0; // memset above, so don't need this
+ //shi.do_preview = FALSE; // memset above, so don't need this
shi.light_override= origshi->light_override;
shi.mat_override= origshi->mat_override;
@@ -1176,13 +1176,13 @@ static QMCSampler *get_thread_qmcsampler(Render *re, int thread, int type, int t
for (qsa=re->qmcsamplers[thread].first; qsa; qsa=qsa->next) {
if (qsa->type == type && qsa->tot == tot && !qsa->used) {
- qsa->used= 1;
+ qsa->used = TRUE;
return qsa;
}
}
qsa= QMC_initSampler(type, tot);
- qsa->used= 1;
+ qsa->used = TRUE;
BLI_addtail(&re->qmcsamplers[thread], qsa);
return qsa;
@@ -1483,8 +1483,8 @@ void ray_trace(ShadeInput *shi, ShadeResult *shr)
float diff[3];
int do_tra, do_mir;
- do_tra= ((shi->mode & MA_TRANSP) && (shi->mode & MA_RAYTRANSP) && shr->alpha!=1.0f && (shi->depth <= shi->mat->ray_depth_tra));
- do_mir= ((shi->mat->mode & MA_RAYMIRROR) && shi->ray_mirror!=0.0f && (shi->depth <= shi->mat->ray_depth));
+ do_tra = ((shi->mode & MA_TRANSP) && (shi->mode & MA_RAYTRANSP) && shr->alpha != 1.0f && (shi->depth <= shi->mat->ray_depth_tra));
+ do_mir = ((shi->mat->mode & MA_RAYMIRROR) && shi->ray_mirror != 0.0f && (shi->depth <= shi->mat->ray_depth));
/* raytrace mirror and refract like to separate the spec color */
if (shi->combinedflag & SCE_PASS_SPEC)
@@ -2195,7 +2195,7 @@ static void ray_shadow_qmc(ShadeInput *shi, LampRen *lar, const float lampco[3],
float adapt_thresh = lar->adapt_thresh;
int min_adapt_samples=4, max_samples = lar->ray_totsamp;
float *co;
- int do_soft=1, full_osa=0, i;
+ int do_soft = TRUE, full_osa = FALSE, i;
float min[3], max[3];
RayHint bb_hint;
@@ -2210,8 +2210,8 @@ static void ray_shadow_qmc(ShadeInput *shi, LampRen *lar, const float lampco[3],
else
shadfac[3]= 1.0f;
- if (lar->ray_totsamp < 2) do_soft = 0;
- if ((R.r.mode & R_OSA) && (R.osa > 0) && (shi->vlr->flag & R_FULL_OSA)) full_osa = 1;
+ if (lar->ray_totsamp < 2) do_soft = FALSE;
+ if ((R.r.mode & R_OSA) && (R.osa > 0) && (shi->vlr->flag & R_FULL_OSA)) full_osa = TRUE;
if (full_osa) {
if (do_soft) max_samples = max_samples/R.osa + 1;
diff --git a/source/blender/render/intern/source/render_texture.c b/source/blender/render/intern/source/render_texture.c
index 58a4e7c9828..bf18c04cd73 100644
--- a/source/blender/render/intern/source/render_texture.c
+++ b/source/blender/render/intern/source/render_texture.c
@@ -1367,7 +1367,7 @@ int multitex_ext_safe(Tex *tex, float *texvec, TexResult *texres)
{
int use_nodes= tex->use_nodes, retval;
- tex->use_nodes= 0;
+ tex->use_nodes = FALSE;
retval= multitex_nodes(tex, texvec, NULL, NULL, 0, texres, 0, 0, NULL, NULL);
tex->use_nodes= use_nodes;
@@ -1714,7 +1714,7 @@ static void compatible_bump_uv_derivs(CompatibleBump *compat_bump, ShadeInput *s
compat_bump->nn[1] = -shi->vn[1];
compat_bump->nn[2] = -shi->vn[2];
ortho_basis_v3v3_v3(compat_bump->nu, compat_bump->nv, compat_bump->nn);
- compat_bump->nunvdone= 1;
+ compat_bump->nunvdone = TRUE;
}
if (tf) {
@@ -1766,7 +1766,7 @@ static int compatible_bump_compute(CompatibleBump *compat_bump, ShadeInput *shi,
// render normal is negated
negate_v3_v3(compat_bump->nn, shi->vn);
ortho_basis_v3v3_v3(compat_bump->nu, compat_bump->nv, compat_bump->nn);
- compat_bump->nunvdone= 1;
+ compat_bump->nunvdone = TRUE;
}
// two methods, either constant based on main image resolution,
@@ -1946,7 +1946,7 @@ static int ntap_bump_compute(NTapBump *ntap_bump, ShadeInput *shi, MTex *mtex, T
ntap_bump->fPrevMagnitude = 1.0f;
ntap_bump->iPrevBumpSpace = 0;
- ntap_bump->init_done = 1;
+ ntap_bump->init_done = TRUE;
}
// resolve image dimensions
@@ -2171,8 +2171,8 @@ void do_material_tex(ShadeInput *shi, Render *re)
float *co = NULL, *dx = NULL, *dy = NULL;
float fact, facm, factt, facmm, stencilTin=1.0;
float texvec[3], dxt[3], dyt[3], tempvec[3], norvec[3], warpvec[3]={0.0f, 0.0f, 0.0f}, Tnor=1.0;
- int tex_nr, rgbnor= 0, warpdone=0;
- int use_compat_bump = 0, use_ntap_bump = 0;
+ int tex_nr, rgbnor= 0, warp_done = FALSE;
+ int use_compat_bump = FALSE, use_ntap_bump = FALSE;
int found_nmapping = 0, found_deriv_map = 0;
int iFirstTimeNMap=1;
@@ -2195,24 +2195,24 @@ void do_material_tex(ShadeInput *shi, Render *re)
found_deriv_map = (tex->type==TEX_IMAGE) && (tex->imaflag & TEX_DERIVATIVEMAP);
use_compat_bump= (mtex->texflag & MTEX_COMPAT_BUMP);
- use_ntap_bump= ((mtex->texflag & (MTEX_3TAP_BUMP|MTEX_5TAP_BUMP|MTEX_BICUBIC_BUMP))!=0 || found_deriv_map!=0) ? 1 : 0;
+ use_ntap_bump = ((mtex->texflag & (MTEX_3TAP_BUMP|MTEX_5TAP_BUMP|MTEX_BICUBIC_BUMP))!=0 || found_deriv_map!=0) ? TRUE : FALSE;
/* XXX texture node trees don't work for this yet */
if (tex->nodetree && tex->use_nodes) {
- use_compat_bump = 0;
- use_ntap_bump = 0;
+ use_compat_bump = FALSE;
+ use_ntap_bump = FALSE;
}
/* case displacement mapping */
- if (shi->osatex==0 && use_ntap_bump) {
- use_ntap_bump = 0;
- use_compat_bump = 1;
+ if (shi->osatex == 0 && use_ntap_bump) {
+ use_ntap_bump = FALSE;
+ use_compat_bump = TRUE;
}
/* case ocean */
if (tex->type == TEX_OCEAN) {
- use_ntap_bump = 0;
- use_compat_bump = 0;
+ use_ntap_bump = FALSE;
+ use_compat_bump = FALSE;
}
/* which coords */
@@ -2322,7 +2322,7 @@ void do_material_tex(ShadeInput *shi, Render *re)
}
else texres.nor= NULL;
- if (warpdone) {
+ if (warp_done) {
add_v3_v3v3(tempvec, co, warpvec);
co= tempvec;
}
@@ -2409,7 +2409,7 @@ void do_material_tex(ShadeInput *shi, Render *re)
warpvec[0]= mtex->warpfac*warpnor[0];
warpvec[1]= mtex->warpfac*warpnor[1];
warpvec[2]= mtex->warpfac*warpnor[2];
- warpdone= 1;
+ warp_done = TRUE;
}
#if 0
if (mtex->texflag & MTEX_VIEWSPACE) {
@@ -2681,7 +2681,7 @@ void do_material_tex(ShadeInput *shi, Render *re)
}
}
}
- if ((use_compat_bump || use_ntap_bump || found_nmapping) && (shi->mat->mode & MA_TANGENT_V)!=0) {
+ if ((use_compat_bump || use_ntap_bump || found_nmapping) && (shi->mat->mode & MA_TANGENT_V) != 0) {
const float fnegdot = -dot_v3v3(shi->vn, shi->tang);
// apply Gram-Schmidt projection
madd_v3_v3fl(shi->tang, shi->vn, fnegdot);
diff --git a/source/blender/render/intern/source/rendercore.c b/source/blender/render/intern/source/rendercore.c
index 0dc7f35dc56..2fd8e49d34e 100644
--- a/source/blender/render/intern/source/rendercore.c
+++ b/source/blender/render/intern/source/rendercore.c
@@ -683,7 +683,7 @@ static void sky_tile(RenderPart *pa, RenderLayer *rl)
for (y=pa->disprect.ymin; y<pa->disprect.ymax; y++) {
for (x=pa->disprect.xmin; x<pa->disprect.xmax; x++, od+=4) {
float col[4];
- int sample, done= 0;
+ int sample, done = FALSE;
for (sample= 0; sample<totsample; sample++) {
float *pass= rlpp[sample]->rectf + od;
@@ -692,7 +692,7 @@ static void sky_tile(RenderPart *pa, RenderLayer *rl)
if (done==0) {
shadeSkyPixel(col, x, y, pa->thread);
- done= 1;
+ done = TRUE;
}
if (pass[3]==0.0f) {
@@ -748,7 +748,7 @@ static void atm_tile(RenderPart *pa, RenderLayer *rl)
float *zrect= RE_RenderLayerGetPass(rlpp[sample], SCE_PASS_Z) + od;
float *rgbrect = rlpp[sample]->rectf + 4*od;
float rgb[3] = {0};
- int done= 0;
+ int done = FALSE;
for (go=R.lights.first; go; go= go->next) {
@@ -780,7 +780,7 @@ static void atm_tile(RenderPart *pa, RenderLayer *rl)
if (done==0) {
copy_v3_v3(rgb, tmp_rgb);
- done = 1;
+ done = TRUE;
}
else {
rgb[0] = 0.5f*rgb[0] + 0.5f*tmp_rgb[0];
@@ -1935,7 +1935,7 @@ void add_halo_flare(Render *re)
RenderResult *rr= re->result;
RenderLayer *rl;
HaloRen *har;
- int a, mode, do_draw=0;
+ int a, mode, do_draw = FALSE;
/* for now, we get the first renderlayer in list with halos set */
for (rl= rr->layers.first; rl; rl= rl->next)
@@ -1954,7 +1954,7 @@ void add_halo_flare(Render *re)
har= R.sortedhalos[a];
if (har->flarec) {
- do_draw= 1;
+ do_draw = TRUE;
renderflare(rr, rl->rectf, har);
}
}
@@ -1988,7 +1988,7 @@ typedef struct BakeShade {
unsigned int *rect;
float *rect_float;
- int usemask;
+ int use_mask;
char *rect_mask; /* bake pixel mask */
float dxco[3], dyco[3];
@@ -2408,12 +2408,12 @@ static int get_next_bake_face(BakeShade *bs)
ObjectRen *obr;
VlakRen *vlr;
MTFace *tface;
- static int v= 0, vdone= 0;
+ static int v= 0, vdone = FALSE;
static ObjectInstanceRen *obi= NULL;
if (bs==NULL) {
vlr= NULL;
- v= vdone= 0;
+ v= vdone = FALSE;
obi= R.instancetable.first;
return 0;
}
@@ -2507,7 +2507,7 @@ static void shade_tface(BakeShade *bs)
bs->rect_float= bs->ibuf->rect_float;
bs->quad= 0;
- if (bs->usemask) {
+ if (bs->use_mask) {
if (bs->ibuf->userdata==NULL) {
BLI_lock_thread(LOCK_CUSTOM1);
if (bs->ibuf->userdata==NULL) /* since the thread was locked, its possible another thread alloced the value */
@@ -2594,7 +2594,7 @@ int RE_bake_shade_all_selected(Render *re, int type, Object *actob, short *do_up
BakeShade *handles;
ListBase threads;
Image *ima;
- int a, vdone=0, usemask=0, result=BAKE_RESULT_OK;
+ int a, vdone = FALSE, use_mask = FALSE, result = BAKE_RESULT_OK;
/* initialize render global */
R= *re;
@@ -2605,7 +2605,7 @@ int RE_bake_shade_all_selected(Render *re, int type, Object *actob, short *do_up
/* do we need a mask? */
if (re->r.bake_filter)
- usemask = 1;
+ use_mask = TRUE;
/* baker uses this flag to detect if image was initialized */
for (ima= G.main->image.first; ima; ima= ima->id.next) {
@@ -2642,7 +2642,7 @@ int RE_bake_shade_all_selected(Render *re, int type, Object *actob, short *do_up
handles[a].actob= actob;
handles[a].zspan= MEM_callocN(sizeof(ZSpan), "zspan for bake");
- handles[a].usemask = usemask;
+ handles[a].use_mask = use_mask;
handles[a].do_update = do_update; /* use to tell the view to update */
@@ -2655,7 +2655,7 @@ int RE_bake_shade_all_selected(Render *re, int type, Object *actob, short *do_up
PIL_sleep_ms(50);
/* calculate progress */
- for (vdone=0, a=0; a<re->r.threads; a++)
+ for (vdone = FALSE, a=0; a<re->r.threads; a++)
vdone+= handles[a].vdone;
if (progress)
*progress = (float)(vdone / (float)re->totvlak);
diff --git a/source/blender/render/intern/source/renderdatabase.c b/source/blender/render/intern/source/renderdatabase.c
index 4a9e4be7f86..bc61a26564d 100644
--- a/source/blender/render/intern/source/renderdatabase.c
+++ b/source/blender/render/intern/source/renderdatabase.c
@@ -1205,7 +1205,9 @@ static int panotestclip(Render *re, int do_pano, float *v)
float abs4;
short c=0;
- if (do_pano==0) return testclip(v);
+ if (do_pano == FALSE) {
+ return testclip(v);
+ }
abs4= fabs(v[3]);
diff --git a/source/blender/render/intern/source/shadeoutput.c b/source/blender/render/intern/source/shadeoutput.c
index 53d06893a3f..a0f5caa826b 100644
--- a/source/blender/render/intern/source/shadeoutput.c
+++ b/source/blender/render/intern/source/shadeoutput.c
@@ -161,7 +161,7 @@ static void spothalo(struct LampRen *lar, ShadeInput *shi, float *intens)
double a, b, c, disc, nray[3], npos[3];
double t0, t1 = 0.0f, t2= 0.0f, t3;
float p1[3], p2[3], ladist, maxz = 0.0f, maxy = 0.0f, haint;
- int snijp, doclip=1, use_yco=0;
+ int snijp, do_clip = TRUE, use_yco = FALSE;
*intens= 0.0f;
haint= lar->haint;
@@ -196,7 +196,9 @@ static void spothalo(struct LampRen *lar, ShadeInput *shi, float *intens)
/* rotate maxz */
- if (shi->co[2]==0.0f) doclip= 0; /* for when halo at sky */
+ if (shi->co[2]==0.0f) {
+ do_clip = FALSE; /* for when halo at sky */
+ }
else {
p1[0]= shi->co[0]-lar->co[0];
p1[1]= shi->co[1]-lar->co[1];
@@ -206,7 +208,9 @@ static void spothalo(struct LampRen *lar, ShadeInput *shi, float *intens)
maxz*= lar->sh_zfac;
maxy= lar->imat[0][1]*p1[0]+lar->imat[1][1]*p1[1]+lar->imat[2][1]*p1[2];
- if ( fabs(nray[2]) < FLT_EPSILON ) use_yco= 1;
+ if (fabsf(nray[2]) < FLT_EPSILON) {
+ use_yco = TRUE;
+ }
}
/* scale z to make sure volume is normalized */
@@ -261,7 +265,7 @@ static void spothalo(struct LampRen *lar, ShadeInput *shi, float *intens)
if (ok1==0 && ok2==0) return;
/* intersction point with -ladist, the bottom of the cone */
- if (use_yco==0) {
+ if (use_yco == FALSE) {
t3= ((double)(-ladist)-npos[2])/nray[2];
/* de we have to replace one of the intersection points? */
@@ -294,12 +298,12 @@ static void spothalo(struct LampRen *lar, ShadeInput *shi, float *intens)
}
/* calculate t0: is the maximum visible z (when halo is intersected by face) */
- if (doclip) {
- if (use_yco==0) t0= (maxz-npos[2])/nray[2];
- else t0= (maxy-npos[1])/nray[1];
+ if (do_clip) {
+ if (use_yco == FALSE) t0 = (maxz - npos[2]) / nray[2];
+ else t0 = (maxy - npos[1]) / nray[1];
- if (t0<t1) return;
- if (t0<t2) t2= t0;
+ if (t0 < t1) return;
+ if (t0 < t2) t2= t0;
}
/* calc points */
diff --git a/source/blender/render/intern/source/sss.c b/source/blender/render/intern/source/sss.c
index 690598d8c05..061cb7852db 100644
--- a/source/blender/render/intern/source/sss.c
+++ b/source/blender/render/intern/source/sss.c
@@ -652,7 +652,7 @@ static void create_octree_node(ScatterTree *tree, ScatterNode *node, float *mid,
{
ScatterNode *subnode;
ScatterPoint **subrefpoints, **tmppoints= tree->tmppoints;
- int index, nsize[8], noffset[8], i, subco, usednodes, usedi;
+ int index, nsize[8], noffset[8], i, subco, used_nodes, usedi;
float submid[3], subsize[3];
/* stopping condition */
@@ -684,16 +684,16 @@ static void create_octree_node(ScatterTree *tree, ScatterNode *node, float *mid,
/* here we check if only one subnode is used. if this is the case, we don't
* create a new node, but rather call this function again, with different
* size and middle position for the same node. */
- for (usedi=0, usednodes=0, i=0; i<8; i++) {
+ for (usedi=0, used_nodes=0, i=0; i<8; i++) {
if (nsize[i]) {
- usednodes++;
+ used_nodes++;
usedi = i;
}
if (i != 0)
noffset[i]= noffset[i-1]+nsize[i-1];
}
- if (usednodes<=1) {
+ if (used_nodes <= 1) {
subnode_middle(usedi, mid, subsize, submid);
create_octree_node(tree, node, submid, subsize, refpoints, depth+1);
return;
@@ -874,7 +874,7 @@ static void sss_create_tree_mat(Render *re, Material *mat)
re->r.mode &= ~R_OSA;
re->sss_points= &points;
re->sss_mat= mat;
- re->i.partsdone= 0;
+ re->i.partsdone = FALSE;
if (!(re->r.scemode & R_PREVIEWBUTS))
re->result= NULL;