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authorTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2013-03-18 04:48:59 +0400
committerTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2013-03-18 04:48:59 +0400
commitc1ceab1281ccf061f03f8000bf190a082a5385d8 (patch)
tree01b9a9cfca80432d316bdad6c18c74eb025e9eb0 /source/blender/render
parent0d9c98c4bbfbc8c70c4772086dd09a51d01921ef (diff)
parent66a35e089a64d27bfc09c2225a530069eca05875 (diff)
Merged changes in the trunk up to revision 55357.
Resolved conflicts: release/datafiles/startup.blend source/blender/editors/space_nla/nla_buttons.c Also updated source/blender/blenkernel/intern/linestyle.c as a follow-up of recent changes for the use of bool.
Diffstat (limited to 'source/blender/render')
-rw-r--r--source/blender/render/CMakeLists.txt4
-rw-r--r--source/blender/render/SConscript3
-rw-r--r--source/blender/render/extern/include/RE_engine.h3
-rw-r--r--source/blender/render/intern/raytrace/rayobject.cpp2
-rw-r--r--source/blender/render/intern/raytrace/rayobject_rtbuild.cpp10
-rw-r--r--source/blender/render/intern/source/bake.c2
-rw-r--r--source/blender/render/intern/source/convertblender.c20
-rw-r--r--source/blender/render/intern/source/envmap.c4
-rw-r--r--source/blender/render/intern/source/external_engine.c5
-rw-r--r--source/blender/render/intern/source/imagetexture.c36
-rw-r--r--source/blender/render/intern/source/occlusion.c4
-rw-r--r--source/blender/render/intern/source/pipeline.c72
-rw-r--r--source/blender/render/intern/source/pointdensity.c6
-rw-r--r--source/blender/render/intern/source/rayshade.c10
-rw-r--r--source/blender/render/intern/source/render_result.c8
-rw-r--r--source/blender/render/intern/source/sss.c6
-rw-r--r--source/blender/render/intern/source/volume_precache.c22
-rw-r--r--source/blender/render/intern/source/voxeldata.c8
18 files changed, 159 insertions, 66 deletions
diff --git a/source/blender/render/CMakeLists.txt b/source/blender/render/CMakeLists.txt
index 12d36ccfdd2..f284f80df96 100644
--- a/source/blender/render/CMakeLists.txt
+++ b/source/blender/render/CMakeLists.txt
@@ -165,6 +165,10 @@ if(WITH_GAMEENGINE)
add_definitions(-DWITH_GAMEENGINE)
endif()
+if(WITH_INTERNATIONAL)
+ add_definitions(-DWITH_INTERNATIONAL)
+endif()
+
if(APPLE)
# SSE math is enabled by default on x86_64
if(CMAKE_OSX_ARCHITECTURES MATCHES "i386")
diff --git a/source/blender/render/SConscript b/source/blender/render/SConscript
index c4309577ae9..9606c2c0f9c 100644
--- a/source/blender/render/SConscript
+++ b/source/blender/render/SConscript
@@ -90,6 +90,9 @@ if env['WITH_BF_FREESTYLE']:
if env['WITH_BF_GAMEENGINE']:
defs.append('WITH_GAMEENGINE')
+if env['WITH_BF_INTERNATIONAL']:
+ defs.append('WITH_INTERNATIONAL')
+
if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw', 'linuxcross', 'win64-vc', 'win64-mingw'):
incs += ' ' + env['BF_PTHREADS_INC']
diff --git a/source/blender/render/extern/include/RE_engine.h b/source/blender/render/extern/include/RE_engine.h
index b687acae1f7..5df860750fc 100644
--- a/source/blender/render/extern/include/RE_engine.h
+++ b/source/blender/render/extern/include/RE_engine.h
@@ -33,12 +33,14 @@
#define __RE_ENGINE_H__
#include "DNA_listBase.h"
+#include "DNA_scene_types.h"
#include "RNA_types.h"
struct bNode;
struct bNodeTree;
struct Object;
struct Render;
+struct RenderData;
struct RenderEngine;
struct RenderEngineType;
struct RenderLayer;
@@ -134,6 +136,7 @@ void RE_engines_exit(void);
RenderEngineType *RE_engines_find(const char *idname);
void RE_engine_get_current_tiles(struct Render *re, int *total_tiles_r, rcti **tiles_r);
+struct RenderData *RE_engine_get_render_data(struct Render *re);
#endif /* __RE_ENGINE_H__ */
diff --git a/source/blender/render/intern/raytrace/rayobject.cpp b/source/blender/render/intern/raytrace/rayobject.cpp
index b31aff82777..9e639501fdd 100644
--- a/source/blender/render/intern/raytrace/rayobject.cpp
+++ b/source/blender/render/intern/raytrace/rayobject.cpp
@@ -87,7 +87,7 @@ MALWAYS_INLINE void rayface_from_vlak(RayFace *rayface, ObjectInstanceRen *obi,
RayObject *RE_rayface_from_vlak(RayFace *rayface, ObjectInstanceRen *obi, VlakRen *vlr)
{
- return rayface_from_coords(rayface, obi, vlr, vlr->v1->co, vlr->v2->co, vlr->v3->co, vlr->v4 ? vlr->v4->co : 0);
+ return rayface_from_coords(rayface, obi, vlr, vlr->v1->co, vlr->v2->co, vlr->v3->co, vlr->v4 ? vlr->v4->co : NULL);
}
RayObject *RE_rayface_from_coords(RayFace *rayface, void *ob, void *face, float *v1, float *v2, float *v3, float *v4)
diff --git a/source/blender/render/intern/raytrace/rayobject_rtbuild.cpp b/source/blender/render/intern/raytrace/rayobject_rtbuild.cpp
index 4195b103811..1d67a8c4f44 100644
--- a/source/blender/render/intern/raytrace/rayobject_rtbuild.cpp
+++ b/source/blender/render/intern/raytrace/rayobject_rtbuild.cpp
@@ -50,15 +50,15 @@ static bool selected_node(RTBuilder::Object *node)
static void rtbuild_init(RTBuilder *b)
{
b->split_axis = -1;
- b->primitives.begin = 0;
- b->primitives.end = 0;
+ b->primitives.begin = NULL;
+ b->primitives.end = NULL;
b->primitives.maxsize = 0;
for (int i = 0; i < RTBUILD_MAX_CHILDS; i++)
b->child_offset[i] = 0;
for (int i = 0; i < 3; i++)
- b->sorted_begin[i] = b->sorted_end[i] = 0;
+ b->sorted_begin[i] = b->sorted_end[i] = NULL;
INIT_MINMAX(b->bb, b->bb + 3);
}
@@ -178,8 +178,8 @@ RTBuilder *rtbuild_get_child(RTBuilder *b, int child, RTBuilder *tmp)
tmp->sorted_end[i] = b->sorted_begin[i] + b->child_offset[child + 1];
}
else {
- tmp->sorted_begin[i] = 0;
- tmp->sorted_end[i] = 0;
+ tmp->sorted_begin[i] = NULL;
+ tmp->sorted_end[i] = NULL;
}
return tmp;
diff --git a/source/blender/render/intern/source/bake.c b/source/blender/render/intern/source/bake.c
index 7c5d6038e0a..c20b0c6da16 100644
--- a/source/blender/render/intern/source/bake.c
+++ b/source/blender/render/intern/source/bake.c
@@ -622,7 +622,7 @@ static int get_next_bake_face(BakeShade *bs)
continue;
if (*origindex >= me->totpoly) {
/* Small hack for Array modifier, which gives false
- original indices - z0r */
+ * original indices - z0r */
continue;
}
#if 0
diff --git a/source/blender/render/intern/source/convertblender.c b/source/blender/render/intern/source/convertblender.c
index cbc357b3d60..2ff612e7c0f 100644
--- a/source/blender/render/intern/source/convertblender.c
+++ b/source/blender/render/intern/source/convertblender.c
@@ -46,6 +46,8 @@
# include "BLI_edgehash.h"
#endif
+#include "BLF_translation.h"
+
#include "DNA_armature_types.h"
#include "DNA_camera_types.h"
#include "DNA_material_types.h"
@@ -3554,9 +3556,9 @@ static void init_render_mesh(Render *re, ObjectRen *obr, int timeoffset)
if (need_origindex) {
/* Find original index of mpoly for this tessface. Options:
- - Modified mesh; two-step look up from tessface -> modified mpoly -> original mpoly
- - OR Tesselated mesh; look up from tessface -> mpoly
- - OR Failsafe; tessface == mpoly. Could probably assert(false) in this case? */
+ * - Modified mesh; two-step look up from tessface -> modified mpoly -> original mpoly
+ * - OR Tesselated mesh; look up from tessface -> mpoly
+ * - OR Failsafe; tessface == mpoly. Could probably assert(false) in this case? */
int *origindex;
origindex = RE_vlakren_get_origindex(obr, vlr, 1);
if (index_mf_to_mpoly && index_mp_to_orig)
@@ -5214,7 +5216,7 @@ void RE_Database_FromScene(Render *re, Main *bmain, Scene *scene, unsigned int l
tothalo= re->tothalo;
if (!re->test_break(re->tbh)) {
if (re->wrld.mode & WO_STARS) {
- re->i.infostr= "Creating Starfield";
+ re->i.infostr = IFACE_("Creating Starfield");
re->stats_draw(re->sdh, &re->i);
RE_make_stars(re, NULL, NULL, NULL, NULL);
}
@@ -5223,7 +5225,7 @@ void RE_Database_FromScene(Render *re, Main *bmain, Scene *scene, unsigned int l
init_camera_inside_volumes(re);
- re->i.infostr= "Creating Shadowbuffers";
+ re->i.infostr = IFACE_("Creating Shadowbuffers");
re->stats_draw(re->sdh, &re->i);
/* SHADOW BUFFER */
@@ -5273,7 +5275,7 @@ void RE_Database_FromScene(Render *re, Main *bmain, Scene *scene, unsigned int l
else
re->i.convertdone = TRUE;
- re->i.infostr= NULL;
+ re->i.infostr = NULL;
re->stats_draw(re->sdh, &re->i);
}
@@ -5686,7 +5688,7 @@ void RE_Database_FromScene_Vectors(Render *re, Main *bmain, Scene *sce, unsigned
ListBase strandsurface;
int step;
- re->i.infostr= "Calculating previous frame vectors";
+ re->i.infostr = IFACE_("Calculating previous frame vectors");
re->r.mode |= R_SPEED;
speedvector_project(re, NULL, NULL, NULL); /* initializes projection code */
@@ -5705,7 +5707,7 @@ void RE_Database_FromScene_Vectors(Render *re, Main *bmain, Scene *sce, unsigned
if (!re->test_break(re->tbh)) {
/* creates entire dbase */
- re->i.infostr= "Calculating next frame vectors";
+ re->i.infostr = IFACE_("Calculating next frame vectors");
database_fromscene_vectors(re, sce, lay, +1);
}
@@ -5791,7 +5793,7 @@ void RE_Database_FromScene_Vectors(Render *re, Main *bmain, Scene *sce, unsigned
}
}
- re->i.infostr= NULL;
+ re->i.infostr = NULL;
re->stats_draw(re->sdh, &re->i);
}
diff --git a/source/blender/render/intern/source/envmap.c b/source/blender/render/intern/source/envmap.c
index 9adae6f49ba..c5872c52e0f 100644
--- a/source/blender/render/intern/source/envmap.c
+++ b/source/blender/render/intern/source/envmap.c
@@ -38,6 +38,8 @@
#include "BLI_threads.h"
#include "BLI_utildefines.h"
+#include "BLF_translation.h"
+
#include "IMB_imbuf_types.h"
#include "IMB_imbuf.h" /* for rectcpy */
@@ -512,7 +514,7 @@ void make_envmaps(Render *re)
trace = (re->r.mode & R_RAYTRACE);
re->r.mode &= ~R_RAYTRACE;
- re->i.infostr = "Creating Environment maps";
+ re->i.infostr = IFACE_("Creating Environment maps");
re->stats_draw(re->sdh, &re->i);
/* 5 = hardcoded max recursion level */
diff --git a/source/blender/render/intern/source/external_engine.c b/source/blender/render/intern/source/external_engine.c
index 22a49bcbbc3..4a48b6cc5f4 100644
--- a/source/blender/render/intern/source/external_engine.c
+++ b/source/blender/render/intern/source/external_engine.c
@@ -385,6 +385,11 @@ void RE_engine_get_current_tiles(Render *re, int *total_tiles_r, rcti **tiles_r)
*tiles_r = tiles;
}
+RenderData *RE_engine_get_render_data(Render *re)
+{
+ return &re->r;
+}
+
/* Render */
int RE_engine_render(Render *re, int do_all)
diff --git a/source/blender/render/intern/source/imagetexture.c b/source/blender/render/intern/source/imagetexture.c
index 12286fc9999..756fb098882 100644
--- a/source/blender/render/intern/source/imagetexture.c
+++ b/source/blender/render/intern/source/imagetexture.c
@@ -224,7 +224,7 @@ int imagewrap(Tex *tex, Image *ima, ImBuf *ibuf, const float texvec[3], TexResul
}
/* keep this before interpolation [#29761] */
- if (tex->ima && (tex->ima->flag & IMA_IGNORE_ALPHA) == 0) {
+ if ((tex->imaflag & TEX_USEALPHA) && tex->ima && (tex->ima->flag & IMA_IGNORE_ALPHA) == 0) {
if ((tex->imaflag & TEX_CALCALPHA) == 0) {
texres->talpha = TRUE;
}
@@ -274,14 +274,18 @@ int imagewrap(Tex *tex, Image *ima, ImBuf *ibuf, const float texvec[3], TexResul
ibuf_get_color(col, ibuf, x+1, y);
val2= (col[0]+col[1]+col[2]);
}
- else val2= val1;
+ else {
+ val2= val1;
+ }
if (y<ibuf->y-1) {
float col[4];
ibuf_get_color(col, ibuf, x, y+1);
- val3= (col[0]+col[1]+col[2]);
+ val3 = (col[0]+col[1]+col[2]);
+ }
+ else {
+ val3 = val1;
}
- else val3= val1;
/* do not mix up x and y here! */
texres->nor[0]= (val1-val2);
@@ -289,13 +293,19 @@ int imagewrap(Tex *tex, Image *ima, ImBuf *ibuf, const float texvec[3], TexResul
}
}
- if (texres->talpha) texres->tin= texres->ta;
+ if (texres->talpha) {
+ texres->tin = texres->ta;
+ }
else if (tex->imaflag & TEX_CALCALPHA) {
texres->ta = texres->tin = max_fff(texres->tr, texres->tg, texres->tb);
}
- else texres->ta= texres->tin= 1.0;
+ else {
+ texres->ta = texres->tin = 1.0;
+ }
- if (tex->flag & TEX_NEGALPHA) texres->ta= 1.0f-texres->ta;
+ if (tex->flag & TEX_NEGALPHA) {
+ texres->ta = 1.0f - texres->ta;
+ }
/* de-premul, this is being premulled in shade_input_do_shade() */
if (texres->ta!=1.0f && texres->ta>1e-4f) {
@@ -829,7 +839,7 @@ static float EWA_WTS[EWA_MAXIDX + 1] = {
#endif
//static int ISNAN(float x) { return (x != x); }
-static void radangle2imp(float a2, float b2, float th, float* A, float* B, float* C, float* F)
+static void radangle2imp(float a2, float b2, float th, float *A, float *B, float *C, float *F)
{
float ct2 = cosf(th);
const float st2 = 1.0f - ct2 * ct2; /* <- sin(th)^2 */
@@ -841,7 +851,7 @@ static void radangle2imp(float a2, float b2, float th, float* A, float* B, float
}
/* all tests here are done to make sure possible overflows are hopefully minimized */
-static void imp2radangle(float A, float B, float C, float F, float* a, float* b, float* th, float* ecc)
+static void imp2radangle(float A, float B, float C, float F, float *a, float *b, float *th, float *ecc)
{
if (F <= 1e-5f) { /* use arbitrary major radius, zero minor, infinite eccentricity */
*a = sqrtf(A > C ? A : C);
@@ -1098,7 +1108,7 @@ static int imagewraposa_aniso(Tex *tex, Image *ima, ImBuf *ibuf, const float tex
/* mipmap test */
image_mipmap_test(tex, ibuf);
- if (tex->ima && (tex->ima->flag & IMA_IGNORE_ALPHA) == 0) {
+ if ((tex->imaflag & TEX_USEALPHA) && tex->ima && (tex->ima->flag & IMA_IGNORE_ALPHA) == 0) {
if ((tex->imaflag & TEX_CALCALPHA) == 0)
texres->talpha = 1;
}
@@ -1514,7 +1524,7 @@ int imagewraposa(Tex *tex, Image *ima, ImBuf *ibuf, const float texvec[3], const
/* mipmap test */
image_mipmap_test(tex, ibuf);
- if (tex->ima && (tex->ima->flag & IMA_IGNORE_ALPHA) == 0) {
+ if ((tex->imaflag & TEX_USEALPHA) && tex->ima && (tex->ima->flag & IMA_IGNORE_ALPHA) == 0) {
if ((tex->imaflag & TEX_CALCALPHA) == 0) {
texres->talpha = TRUE;
}
@@ -1838,7 +1848,9 @@ int imagewraposa(Tex *tex, Image *ima, ImBuf *ibuf, const float texvec[3], const
if (tex->imaflag & TEX_CALCALPHA) {
texres->ta = texres->tin = texres->ta * max_fff(texres->tr, texres->tg, texres->tb);
}
- else texres->tin= texres->ta;
+ else {
+ texres->tin = texres->ta;
+ }
if (tex->flag & TEX_NEGALPHA) texres->ta= 1.0f-texres->ta;
diff --git a/source/blender/render/intern/source/occlusion.c b/source/blender/render/intern/source/occlusion.c
index 1c594ef7db2..50f9d6caff6 100644
--- a/source/blender/render/intern/source/occlusion.c
+++ b/source/blender/render/intern/source/occlusion.c
@@ -44,6 +44,8 @@
#include "BLI_threads.h"
#include "BLI_utildefines.h"
+#include "BLF_translation.h"
+
#include "BKE_global.h"
#include "BKE_scene.h"
@@ -1257,7 +1259,7 @@ void make_occ_tree(Render *re)
/* ugly, needed for occ_face */
R = *re;
- re->i.infostr = "Occlusion preprocessing";
+ re->i.infostr = IFACE_("Occlusion preprocessing");
re->stats_draw(re->sdh, &re->i);
re->occlusiontree = tree = occ_tree_build(re);
diff --git a/source/blender/render/intern/source/pipeline.c b/source/blender/render/intern/source/pipeline.c
index ce18723b8c0..753eab4c6ab 100644
--- a/source/blender/render/intern/source/pipeline.c
+++ b/source/blender/render/intern/source/pipeline.c
@@ -55,6 +55,8 @@
#include "BLI_rand.h"
#include "BLI_callbacks.h"
+#include "BLF_translation.h"
+
#include "BKE_animsys.h" /* <------ should this be here?, needed for sequencer update */
#include "BKE_camera.h"
#include "BKE_global.h"
@@ -160,22 +162,23 @@ static void stats_background(void *UNUSED(arg), RenderStats *rs)
mmap_used_memory = (mmap_in_use) / (1024.0 * 1024.0);
megs_peak_memory = (peak_memory) / (1024.0 * 1024.0);
- fprintf(stdout, "Fra:%d Mem:%.2fM (%.2fM, peak %.2fM) ", rs->cfra,
+ fprintf(stdout, IFACE_("Fra:%d Mem:%.2fM (%.2fM, Peak %.2fM) "), rs->cfra,
megs_used_memory, mmap_used_memory, megs_peak_memory);
if (rs->curfield)
- fprintf(stdout, "Field %d ", rs->curfield);
+ fprintf(stdout, IFACE_("Field %d "), rs->curfield);
if (rs->curblur)
- fprintf(stdout, "Blur %d ", rs->curblur);
+ fprintf(stdout, IFACE_("Blur %d "), rs->curblur);
if (rs->infostr) {
fprintf(stdout, "| %s", rs->infostr);
}
else {
if (rs->tothalo)
- fprintf(stdout, "Sce: %s Ve:%d Fa:%d Ha:%d La:%d", rs->scene_name, rs->totvert, rs->totface, rs->tothalo, rs->totlamp);
+ fprintf(stdout, IFACE_("Sce: %s Ve:%d Fa:%d Ha:%d La:%d"),
+ rs->scene_name, rs->totvert, rs->totface, rs->tothalo, rs->totlamp);
else
- fprintf(stdout, "Sce: %s Ve:%d Fa:%d La:%d", rs->scene_name, rs->totvert, rs->totface, rs->totlamp);
+ fprintf(stdout, IFACE_("Sce: %s Ve:%d Fa:%d La:%d"), rs->scene_name, rs->totvert, rs->totface, rs->totlamp);
}
BLI_callback_exec(G.main, NULL, BLI_CB_EVT_RENDER_STATS);
@@ -458,13 +461,43 @@ void RE_InitState(Render *re, Render *source, RenderData *rd, SceneRenderLayer *
re->i.starttime = PIL_check_seconds_timer();
re->r = *rd; /* hardcopy */
-
+
+ if (source) {
+ /* reuse border flags from source renderer */
+ re->r.mode &= ~(R_BORDER | R_CROP);
+ re->r.mode |= source->r.mode & (R_BORDER | R_CROP);
+
+ /* dimensions shall be shared between all renderers */
+ re->r.xsch = source->r.xsch;
+ re->r.ysch = source->r.ysch;
+ re->r.size = source->r.size;
+ }
+
re->winx = winx;
re->winy = winy;
- if (disprect) {
+ if (source && (source->r.mode & R_BORDER)) {
+ /* eeh, doesn't seem original bordered disprect is storing anywhere
+ * after insertion on black happening in do_render_fields_blur_3d(),
+ * so for now simply re-calculate disprect using border from source
+ * renderer (sergey)
+ */
+
+ re->disprect.xmin = source->r.border.xmin * winx;
+ re->disprect.xmax = source->r.border.xmax * winx;
+
+ re->disprect.ymin = source->r.border.ymin * winy;
+ re->disprect.ymax = source->r.border.ymax * winy;
+
+ re->rectx = BLI_rcti_size_x(&re->disprect);
+ re->recty = BLI_rcti_size_y(&re->disprect);
+
+ /* copy border itself, since it could be used by external engines */
+ re->r.border = source->r.border;
+ }
+ else if (disprect) {
re->disprect = *disprect;
- re->rectx = BLI_rcti_size_x(disprect);
- re->recty = BLI_rcti_size_y(disprect);
+ re->rectx = BLI_rcti_size_x(&re->disprect);
+ re->recty = BLI_rcti_size_y(&re->disprect);
}
else {
re->disprect.xmin = re->disprect.ymin = 0;
@@ -826,7 +859,7 @@ static void print_part_stats(Render *re, RenderPart *pa)
{
char str[64];
- BLI_snprintf(str, sizeof(str), "%s, Part %d-%d", re->scene->id.name + 2, pa->nr, re->i.totpart);
+ BLI_snprintf(str, sizeof(str), IFACE_("%s, Part %d-%d"), re->scene->id.name + 2, pa->nr, re->i.totpart);
re->i.infostr = str;
re->stats_draw(re->sdh, &re->i);
re->i.infostr = NULL;
@@ -972,7 +1005,20 @@ static void threaded_tile_processor(Render *re)
if ((g_break=re->test_break(re->tbh)))
break;
}
-
+
+ if (g_break) {
+ /* review the done queue and handle all the render parts,
+ * so no unfreed render result are lurking around
+ */
+ BLI_thread_queue_nowait(donequeue);
+ while ((pa = BLI_thread_queue_pop(donequeue))) {
+ if (pa->result) {
+ render_result_free_list(&pa->fullresult, pa->result);
+ pa->result = NULL;
+ }
+ }
+ }
+
BLI_thread_queue_free(donequeue);
BLI_thread_queue_free(workqueue);
@@ -2091,7 +2137,7 @@ int RE_is_rendering_allowed(Scene *scene, Object *camera_override, ReportList *r
render_result_exr_file_path(scene, "", 0, str);
- if (BLI_file_is_writable(str) == 0) {
+ if (!BLI_file_is_writable(str)) {
BKE_report(reports, RPT_ERROR, "Cannot save render buffers, check the temp default path");
return 0;
}
@@ -2532,7 +2578,7 @@ void RE_BlenderAnim(Render *re, Main *bmain, Scene *scene, Object *camera_overri
/* remove touched file */
if (BKE_imtype_is_movie(scene->r.im_format.imtype) == 0) {
if (scene->r.mode & R_TOUCH && BLI_exists(name) && BLI_file_size(name) == 0) {
- BLI_delete(name, 0, 0);
+ BLI_delete(name, false, false);
}
}
diff --git a/source/blender/render/intern/source/pointdensity.c b/source/blender/render/intern/source/pointdensity.c
index 3ca4015ff7b..d740780ec30 100644
--- a/source/blender/render/intern/source/pointdensity.c
+++ b/source/blender/render/intern/source/pointdensity.c
@@ -40,6 +40,8 @@
#include "BLI_kdopbvh.h"
#include "BLI_utildefines.h"
+#include "BLF_translation.h"
+
#include "BKE_DerivedMesh.h"
#include "BKE_global.h"
#include "BKE_lattice.h"
@@ -299,7 +301,7 @@ void make_pointdensities(Render *re)
if (re->scene->r.scemode & R_PREVIEWBUTS)
return;
- re->i.infostr= "Caching Point Densities";
+ re->i.infostr = IFACE_("Caching Point Densities");
re->stats_draw(re->sdh, &re->i);
for (tex= re->main->tex.first; tex; tex= tex->id.next) {
@@ -308,7 +310,7 @@ void make_pointdensities(Render *re)
}
}
- re->i.infostr= NULL;
+ re->i.infostr = NULL;
re->stats_draw(re->sdh, &re->i);
}
diff --git a/source/blender/render/intern/source/rayshade.c b/source/blender/render/intern/source/rayshade.c
index fe23f31c6d7..88c0719fa59 100644
--- a/source/blender/render/intern/source/rayshade.c
+++ b/source/blender/render/intern/source/rayshade.c
@@ -47,6 +47,8 @@
#include "BLI_rand.h"
#include "BLI_utildefines.h"
+#include "BLF_translation.h"
+
#include "BKE_global.h"
#include "BKE_node.h"
@@ -400,7 +402,7 @@ static void makeraytree_single(Render *re)
}
if (!test_break(re)) {
- re->i.infostr= "Raytree.. building";
+ re->i.infostr = IFACE_("Raytree.. building");
re->stats_draw(re->sdh, &re->i);
RE_rayobject_done(raytree);
@@ -412,7 +414,7 @@ void makeraytree(Render *re)
float min[3], max[3], sub[3];
int i;
- re->i.infostr= "Raytree.. preparing";
+ re->i.infostr = IFACE_("Raytree.. preparing");
re->stats_draw(re->sdh, &re->i);
/* disable options not yet supported by octree,
@@ -425,7 +427,7 @@ void makeraytree(Render *re)
if (test_break(re)) {
freeraytree(re);
- re->i.infostr= "Raytree building canceled";
+ re->i.infostr = IFACE_("Raytree building canceled");
re->stats_draw(re->sdh, &re->i);
}
else {
@@ -446,7 +448,7 @@ void makeraytree(Render *re)
re->maxdist = len_v3(sub);
- re->i.infostr= "Raytree finished";
+ re->i.infostr = IFACE_("Raytree finished");
re->stats_draw(re->sdh, &re->i);
}
diff --git a/source/blender/render/intern/source/render_result.c b/source/blender/render/intern/source/render_result.c
index be1a3806e43..21e7b698610 100644
--- a/source/blender/render/intern/source/render_result.c
+++ b/source/blender/render/intern/source/render_result.c
@@ -35,13 +35,13 @@
#include "MEM_guardedalloc.h"
+#include "BLI_utildefines.h"
#include "BLI_fileops.h"
#include "BLI_listbase.h"
#include "BLI_path_util.h"
#include "BLI_rect.h"
#include "BLI_string.h"
#include "BLI_threads.h"
-#include "BLI_utildefines.h"
#include "BKE_image.h"
#include "BKE_global.h"
@@ -990,11 +990,9 @@ void render_result_exr_file_merge(RenderResult *rr, RenderResult *rrpart)
/* path to temporary exr file */
void render_result_exr_file_path(Scene *scene, const char *layname, int sample, char *filepath)
{
- char di[FILE_MAX], name[FILE_MAXFILE + MAX_ID_NAME + MAX_ID_NAME + 100], fi[FILE_MAXFILE];
-
- BLI_strncpy(di, G.main->name, FILE_MAX);
- BLI_splitdirstring(di, fi);
+ char name[FILE_MAXFILE + MAX_ID_NAME + MAX_ID_NAME + 100], fi[FILE_MAXFILE];
+ BLI_split_file_part(G.main->name, fi, sizeof(fi));
if (sample == 0)
BLI_snprintf(name, sizeof(name), "%s_%s_%s.exr", fi, scene->id.name + 2, layname);
else
diff --git a/source/blender/render/intern/source/sss.c b/source/blender/render/intern/source/sss.c
index 6d0e15ea46e..9d6391ccb59 100644
--- a/source/blender/render/intern/source/sss.c
+++ b/source/blender/render/intern/source/sss.c
@@ -55,6 +55,8 @@
#include "BLI_ghash.h"
#include "BLI_memarena.h"
+#include "BLF_translation.h"
+
#include "PIL_time.h"
#include "DNA_material_types.h"
@@ -994,7 +996,7 @@ void make_sss_tree(Render *re)
re->sss_hash= BLI_ghash_ptr_new("make_sss_tree gh");
- re->i.infostr= "SSS preprocessing";
+ re->i.infostr = IFACE_("SSS preprocessing");
re->stats_draw(re->sdh, &re->i);
for (mat= re->main->mat.first; mat; mat= mat->id.next)
@@ -1016,7 +1018,7 @@ void free_sss(Render *re)
if (re->sss_hash) {
GHashIterator *it= BLI_ghashIterator_new(re->sss_hash);
- while (!BLI_ghashIterator_isDone(it)) {
+ while (BLI_ghashIterator_notDone(it)) {
sss_free_tree(BLI_ghashIterator_getValue(it));
BLI_ghashIterator_step(it);
}
diff --git a/source/blender/render/intern/source/volume_precache.c b/source/blender/render/intern/source/volume_precache.c
index a9db197ed48..028217b8609 100644
--- a/source/blender/render/intern/source/volume_precache.c
+++ b/source/blender/render/intern/source/volume_precache.c
@@ -43,6 +43,8 @@
#include "BLI_voxel.h"
#include "BLI_utildefines.h"
+#include "BLF_translation.h"
+
#include "PIL_time.h"
#include "RE_shader_ext.h"
@@ -400,10 +402,11 @@ static void multiple_scattering_diffusion(Render *re, VolumePrecache *vp, Materi
/* Displays progress every second */
if (time-lasttime>1.0) {
char str[64];
- BLI_snprintf(str, sizeof(str), "Simulating multiple scattering: %d%%", (int)(100.0f * (c / total)));
- re->i.infostr= str;
+ BLI_snprintf(str, sizeof(str), IFACE_("Simulating multiple scattering: %d%%"),
+ (int)(100.0f * (c / total)));
+ re->i.infostr = str;
re->stats_draw(re->sdh, &re->i);
- re->i.infostr= NULL;
+ re->i.infostr = NULL;
lasttime= time;
}
}
@@ -742,11 +745,12 @@ static void vol_precache_objectinstance_threads(Render *re, ObjectInstanceRen *o
time= PIL_check_seconds_timer();
if (time-lasttime>1.0) {
char str[64];
- BLI_snprintf(str, sizeof(str), "Precaching volume: %d%%", (int)(100.0f * ((float)counter / (float)totparts)));
- re->i.infostr= str;
+ BLI_snprintf(str, sizeof(str), IFACE_("Precaching volume: %d%%"),
+ (int)(100.0f * ((float)counter / (float)totparts)));
+ re->i.infostr = str;
re->stats_draw(re->sdh, &re->i);
- re->i.infostr= NULL;
- lasttime= time;
+ re->i.infostr = NULL;
+ lasttime = time;
}
}
@@ -784,7 +788,7 @@ void volume_precache(Render *re)
ObjectInstanceRen *obi;
VolumeOb *vo;
- re->i.infostr= "Volume preprocessing";
+ re->i.infostr = IFACE_("Volume preprocessing");
re->stats_draw(re->sdh, &re->i);
for (vo= re->volumes.first; vo; vo= vo->next) {
@@ -803,7 +807,7 @@ void volume_precache(Render *re)
}
}
- re->i.infostr= NULL;
+ re->i.infostr = NULL;
re->stats_draw(re->sdh, &re->i);
}
diff --git a/source/blender/render/intern/source/voxeldata.c b/source/blender/render/intern/source/voxeldata.c
index 92099060bf5..9990ad7e900 100644
--- a/source/blender/render/intern/source/voxeldata.c
+++ b/source/blender/render/intern/source/voxeldata.c
@@ -34,6 +34,10 @@
#include <stdlib.h>
#include <stdio.h>
+#ifdef WIN32
+#include "BLI_winstuff.h"
+#endif
+
#include "MEM_guardedalloc.h"
#include "BLI_math.h"
@@ -41,6 +45,8 @@
#include "BLI_voxel.h"
#include "BLI_utildefines.h"
+#include "BLF_translation.h"
+
#include "IMB_imbuf.h"
#include "IMB_imbuf_types.h"
@@ -400,7 +406,7 @@ void make_voxeldata(struct Render *re)
{
Tex *tex;
- re->i.infostr = "Loading voxel datasets";
+ re->i.infostr = IFACE_("Loading voxel datasets");
re->stats_draw(re->sdh, &re->i);
/* XXX: should be doing only textures used in this render */