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authorAlex Fraser <alex@phatcore.com>2013-01-18 13:19:43 +0400
committerAlex Fraser <alex@phatcore.com>2013-01-18 13:19:43 +0400
commit55030a4c1a9e96a0d497b476abad70b05db761a2 (patch)
tree6fa9325f01e3f524b6f75df4a2f0548f0724b54c /source/blender/render
parent6a5cdde89992b5872ae617231864768034121533 (diff)
Applying sRGB color space transform when baking to vertex colors. Thanks to Campbell Barton and Sergey Sharybin for their help!
Diffstat (limited to 'source/blender/render')
-rw-r--r--source/blender/render/intern/source/rendercore.c16
1 files changed, 11 insertions, 5 deletions
diff --git a/source/blender/render/intern/source/rendercore.c b/source/blender/render/intern/source/rendercore.c
index 14586f16478..77445986355 100644
--- a/source/blender/render/intern/source/rendercore.c
+++ b/source/blender/render/intern/source/rendercore.c
@@ -2207,8 +2207,14 @@ static void bake_shade(void *handle, Object *ob, ShadeInput *shi, int UNUSED(qua
float rgb[3];
copy_v3_v3(rgb, shr.combined);
- if (R.scene_color_manage)
- IMB_colormanagement_scene_linear_to_colorspace_v3(rgb, bs->rect_colorspace);
+ if (R.scene_color_manage) {
+ /* Vertex colors have no way to specify color space, so they
+ * default to sRGB. */
+ if (!bs->vcol)
+ IMB_colormanagement_scene_linear_to_colorspace_v3(rgb, bs->rect_colorspace);
+ else
+ linearrgb_to_srgb_v3_v3(rgb, rgb);
+ }
rgb_float_to_uchar(col, rgb);
}
else {
@@ -2223,7 +2229,7 @@ static void bake_shade(void *handle, Object *ob, ShadeInput *shi, int UNUSED(qua
}
if (bs->vcol) {
- /* Vertex colour baking. Vcol has no useful alpha channel (it exists
+ /* Vertex color baking. Vcol has no useful alpha channel (it exists
* but is used only for vertex painting). */
bs->vcol->r = col[0];
bs->vcol->g = col[1];
@@ -2265,7 +2271,7 @@ static void bake_displacement(void *handle, ShadeInput *UNUSED(shi), float dist,
col[3] = 255;
if(bs->vcol) {
- /* Vertex colour baking. Vcol has no useful alpha channel (it exists
+ /* Vertex color baking. Vcol has no useful alpha channel (it exists
* but is used only for vertex painting). */
bs->vcol->r = col[0];
bs->vcol->g = col[1];
@@ -2511,7 +2517,7 @@ static int get_next_bake_face(BakeShade *bs)
if ((bs->actob && bs->actob == obr->ob) || (!bs->actob && (obr->ob->flag & SELECT))) {
if(R.r.bake_flag & R_BAKE_VCOL) {
- /* Gather face data for vertex colour bake */
+ /* Gather face data for vertex color bake */
Mesh *me;
int *origindex, vcollayer;
CustomDataLayer *cdl;