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authorGlenn Tester <karmacop>2018-12-05 19:44:29 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-12-05 20:08:46 +0300
commit9375c941b75462b1e03274b7f7a23a0ae81d00e4 (patch)
treeb2aee7012899cf2d9c802770d75bdf826d1012a1 /source/blender/render
parent6e00415a85a995f3d976530ea3ba748971292212 (diff)
Fix T57939: animated values in compositing nodes not working.
For now this is not part of copy-on-write, and needs extra animation evaluation. Differential Revision: https://developer.blender.org/D4019
Diffstat (limited to 'source/blender/render')
-rw-r--r--source/blender/render/intern/source/pipeline.c17
1 files changed, 7 insertions, 10 deletions
diff --git a/source/blender/render/intern/source/pipeline.c b/source/blender/render/intern/source/pipeline.c
index a30a72d9dc8..c135d7021e7 100644
--- a/source/blender/render/intern/source/pipeline.c
+++ b/source/blender/render/intern/source/pipeline.c
@@ -1517,16 +1517,6 @@ static void do_render_seq(Render *re)
re->i.cfra = cfra;
- if (recurs_depth == 0) {
- /* otherwise sequencer animation isn't updated */
- /* TODO(sergey): Currently depsgraph is only used to check whether it is an active
- * edit window or not to deal with unkeyed changes. We don't have depsgraph here yet,
- * but we also dont' deal with unkeyed changes. But still nice to get proper depsgraph
- * within tjhe render pipeline, somehow.
- */
- BKE_animsys_evaluate_all_animation(re->main, NULL, re->scene, (float)cfra); // XXX, was BKE_scene_frame_get(re->scene)
- }
-
recurs_depth++;
if ((re->r.mode & R_BORDER) && (re->r.mode & R_CROP) == 0) {
@@ -1631,6 +1621,7 @@ static void do_render_all_options(Render *re)
{
Object *camera;
bool render_seq = false;
+ int cfra = re->r.cfra;
re->current_scene_update(re->suh, re->scene);
@@ -1642,6 +1633,12 @@ static void do_render_all_options(Render *re)
BKE_image_all_free_anim_ibufs(re->main, re->r.cfra);
BKE_sequencer_all_free_anim_ibufs(re->main, re->r.cfra);
+ /* Update for sequencer and compositing animation.
+ * TODO: ideally we would create a depsgraph with a copy of the scene
+ * like the render engine, but sequencer and compositing do not (yet?)
+ * work with copy-on-write. */
+ BKE_animsys_evaluate_all_animation(re->main, NULL, re->scene, (float)cfra);
+
if (RE_engine_render(re, 1)) {
/* in this case external render overrides all */
}