diff options
author | Tamito Kajiyama <rd6t-kjym@asahi-net.or.jp> | 2011-07-21 03:33:10 +0400 |
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committer | Tamito Kajiyama <rd6t-kjym@asahi-net.or.jp> | 2011-07-21 03:33:10 +0400 |
commit | ce03ec4b866a3e1a6f19a266bf2c38c2c4b4afd0 (patch) | |
tree | c25f25286bde21fa170dc4a8582a12c19388f4e7 /source/blender/render | |
parent | 4c3140004aa61169061ddd2628a4f2c8d88f46a1 (diff) | |
parent | 76e91d7a5f8c253543bd1c938c8e74872d7a6c81 (diff) |
Merged changes in the trunk up to revision 38543.
Conflicts resolved:
doc/python_api/sphinx_doc_gen.py
source/blender/blenkernel/CMakeLists.txt
source/blender/makesdna/DNA_material_types.h
source/blender/render/intern/source/pipeline.c
source/creator/CMakeLists.txt
Diffstat (limited to 'source/blender/render')
-rw-r--r-- | source/blender/render/CMakeLists.txt | 22 | ||||
-rw-r--r-- | source/blender/render/SConscript | 2 | ||||
-rw-r--r-- | source/blender/render/extern/include/RE_pipeline.h | 11 | ||||
-rw-r--r-- | source/blender/render/intern/include/render_types.h | 6 | ||||
-rw-r--r-- | source/blender/render/intern/source/convertblender.c | 34 | ||||
-rw-r--r-- | source/blender/render/intern/source/imagetexture.c | 28 | ||||
-rw-r--r-- | source/blender/render/intern/source/pipeline.c | 74 | ||||
-rw-r--r-- | source/blender/render/intern/source/rendercore.c | 14 | ||||
-rw-r--r-- | source/blender/render/intern/source/shadeinput.c | 10 | ||||
-rw-r--r-- | source/blender/render/intern/source/volume_precache.c | 1 | ||||
-rw-r--r-- | source/blender/render/intern/source/volumetric.c | 1 | ||||
-rw-r--r-- | source/blender/render/intern/source/voxeldata.c | 9 | ||||
-rw-r--r-- | source/blender/render/intern/source/zbuf.c | 13 |
13 files changed, 148 insertions, 77 deletions
diff --git a/source/blender/render/CMakeLists.txt b/source/blender/render/CMakeLists.txt index 617328b7530..3fbc60f2c7f 100644 --- a/source/blender/render/CMakeLists.txt +++ b/source/blender/render/CMakeLists.txt @@ -26,17 +26,17 @@ set(INC - intern/include extern/include + intern/include + ../blenkernel ../blenlib ../blenloader + ../imbuf ../makesdna ../makesrna - ../blenkernel - ../imbuf - ../../../intern/smoke/extern - ../../../intern/mikktspace ../../../intern/guardedalloc + ../../../intern/mikktspace + ../../../intern/smoke/extern ../freestyle ) @@ -121,9 +121,17 @@ if(WITH_IMAGE_OPENEXR) add_definitions(-DWITH_OPENEXR) endif() +if(WITH_MOD_SMOKE) + add_definitions(-DWITH_SMOKE) +endif() + if(WITH_CODEC_QUICKTIME) - list(APPEND INC ../quicktime) - list(APPEND INC_SYS ${QUICKTIME_INCLUDE_DIRS}) + list(APPEND INC + ../quicktime + ) + list(APPEND INC_SYS + ${QUICKTIME_INCLUDE_DIRS} + ) add_definitions(-DWITH_QUICKTIME) endif() diff --git a/source/blender/render/SConscript b/source/blender/render/SConscript index d751c90ba27..ade3b5b9f59 100644 --- a/source/blender/render/SConscript +++ b/source/blender/render/SConscript @@ -15,6 +15,8 @@ cxxflags_raytrace = env['CXXFLAGS'] defs = [] defs_raytrace = [] +defs.append('WITH_SMOKE') # TODO, make optional + if env['OURPLATFORM'] in ('win32-vc', 'win64-vc'): if env['WITH_BF_RAYOPTIMIZATION']: cflags_raytrace = env['CCFLAGS'] + env['BF_RAYOPTIMIZATION_SSE_FLAGS'] diff --git a/source/blender/render/extern/include/RE_pipeline.h b/source/blender/render/extern/include/RE_pipeline.h index 1d04eb891d6..ad9a1f24355 100644 --- a/source/blender/render/extern/include/RE_pipeline.h +++ b/source/blender/render/extern/include/RE_pipeline.h @@ -218,9 +218,12 @@ void RE_TileProcessor(struct Render *re); /* only RE_NewRender() needed, main Blender render calls */ void RE_BlenderFrame(struct Render *re, struct Main *bmain, struct Scene *scene, struct SceneRenderLayer *srl, struct Object *camera_override, unsigned int lay, int frame, const short write_still); -void RE_BlenderAnim(struct Render *re, struct Main *bmain, struct Scene *scene, struct Object *camera_override, unsigned int lay, int sfra, int efra, int tfra, struct ReportList *reports); +void RE_BlenderAnim(struct Render *re, struct Main *bmain, struct Scene *scene, struct Object *camera_override, unsigned int lay, int sfra, int efra, int tfra); void RE_RenderFreestyleStrokes(struct Render *re, struct Main *bmain, struct Scene *scene); +/* error reporting */ +void RE_SetReports(struct Render *re, struct ReportList *reports); + /* main preview render call */ void RE_PreviewRender(struct Render *re, struct Main *bmain, struct Scene *scene); @@ -243,7 +246,6 @@ void RE_stats_draw_cb (struct Render *re, void *handle, void (*f)(void *handle, void RE_progress_cb (struct Render *re, void *handle, void (*f)(void *handle, float)); void RE_draw_lock_cb (struct Render *re, void *handle, void (*f)(void *handle, int)); void RE_test_break_cb (struct Render *re, void *handle, int (*f)(void *handle)); -void RE_error_cb (struct Render *re, void *handle, void (*f)(void *handle, const char *str)); /* should move to kernel once... still unsure on how/where */ float RE_filter_value(int type, float x); @@ -265,7 +267,7 @@ void RE_zbuf_accumulate_vecblur(struct NodeBlurData *nbd, int xsize, int ysize, #define RE_BAKE_ALPHA 11 #define RE_BAKE_EMIT 12 -void RE_Database_Baking(struct Render *re, struct Main *bmain, struct Scene *scene, unsigned int lay, int type, struct Object *actob); +void RE_Database_Baking(struct Render *re, struct Main *bmain, struct Scene *scene, unsigned int lay, const int type, struct Object *actob); void RE_DataBase_GetView(struct Render *re, float mat[][4]); void RE_GetCameraWindow(struct Render *re, struct Object *camera, int frame, float mat[][4]); @@ -309,11 +311,12 @@ void RE_engine_end_result(RenderEngine *engine, struct RenderResult *result); int RE_engine_test_break(RenderEngine *engine); void RE_engine_update_stats(RenderEngine *engine, const char *stats, const char *info); +void RE_engine_report(RenderEngine *engine, int type, const char *msg); void RE_engines_init(void); void RE_engines_exit(void); -int RE_is_rendering_allowed(struct Scene *scene, struct Object *camera_override, void *erh, void (*error)(void *handle, const char *str)); +int RE_is_rendering_allowed(struct Scene *scene, struct Object *camera_override, struct ReportList *reports); #endif /* RE_PIPELINE_H */ diff --git a/source/blender/render/intern/include/render_types.h b/source/blender/render/intern/include/render_types.h index 19ae9f8c777..6139bf1d667 100644 --- a/source/blender/render/intern/include/render_types.h +++ b/source/blender/render/intern/include/render_types.h @@ -60,6 +60,7 @@ struct RenderBuckets; struct ObjectInstanceRen; struct RayObject; struct RayFace; +struct ReportList; struct Main; #define TABLEINITSIZE 1024 @@ -254,10 +255,9 @@ struct Render int (*test_break)(void *handle); void *tbh; - void (*error)(void *handle, const char *str); - void *erh; - RenderStats i; + + struct ReportList *reports; }; /* ------------------------------------------------------------------------- */ diff --git a/source/blender/render/intern/source/convertblender.c b/source/blender/render/intern/source/convertblender.c index a4ac92d394c..583b792f240 100644 --- a/source/blender/render/intern/source/convertblender.c +++ b/source/blender/render/intern/source/convertblender.c @@ -1798,10 +1798,8 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem pa_size = pa->size; - BLI_srandom(psys->seed+a); - - r_tilt = 2.0f*(BLI_frand() - 0.5f); - r_length = BLI_frand(); + r_tilt = 2.0f*(PSYS_FRAND(a) - 0.5f); + r_length = PSYS_FRAND(a+1); if(path_nbr) { cache = psys->pathcache[a]; @@ -2047,7 +2045,7 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem mul_m4_v3(psys->parent->obmat, state.co); if(use_duplimat) - mul_m4_v4(duplimat, state.co); + mul_m4_v3(duplimat, state.co); if(part->ren_as == PART_DRAW_BB) { bb.random = random; @@ -2932,8 +2930,10 @@ static void init_render_curve(Render *re, ObjectRen *obr, int timeoffset) vlr->v3= RE_findOrAddVert(obr, startvert+index[2]); vlr->v4= NULL; - normal_tri_v3(tmp, vlr->v3->co, vlr->v2->co, vlr->v1->co); - add_v3_v3(n, tmp); + if(area_tri_v3(vlr->v3->co, vlr->v2->co, vlr->v1->co)>FLT_EPSILON) { + normal_tri_v3(tmp, vlr->v3->co, vlr->v2->co, vlr->v1->co); + add_v3_v3(n, tmp); + } vlr->mat= matar[ dl->col ]; vlr->flag= 0; @@ -5680,13 +5680,14 @@ void RE_Database_FromScene_Vectors(Render *re, Main *bmain, Scene *sce, unsigned RE_BAKE_DISPLACEMENT:for baking, no lamps, only selected objects RE_BAKE_SHADOW: for baking, only shadows, but all objects */ -void RE_Database_Baking(Render *re, Main *bmain, Scene *scene, unsigned int lay, int type, Object *actob) +void RE_Database_Baking(Render *re, Main *bmain, Scene *scene, unsigned int lay, const int type, Object *actob) { Object *camera; float mat[4][4]; float amb[3]; - int onlyselected, nolamps; - + const short onlyselected= !ELEM3(type, RE_BAKE_LIGHT, RE_BAKE_ALL, RE_BAKE_SHADOW); + const short nolamps= ELEM3(type, RE_BAKE_NORMALS, RE_BAKE_TEXTURE, RE_BAKE_DISPLACEMENT); + re->main= bmain; re->scene= scene; re->lay= lay; @@ -5736,7 +5737,15 @@ void RE_Database_Baking(Render *re, Main *bmain, Scene *scene, unsigned int lay, unit_m4(mat); RE_SetView(re, mat); } - + copy_m3_m4(re->imat, re->viewinv); + + /* TODO: deep shadow maps + baking + strands */ + /* strands use the window matrix and view size, there is to correct + * window matrix but at least avoids malloc and crash loop [#27807] */ + unit_m4(re->winmat); + re->winx= re->winy= 256; + /* done setting dummy values */ + init_render_world(re); /* do first, because of ambient. also requires re->osa set correct */ if(re->r.mode & R_RAYTRACE) { init_render_qmcsampler(re); @@ -5755,9 +5764,6 @@ void RE_Database_Baking(Render *re, Main *bmain, Scene *scene, unsigned int lay, set_node_shader_lamp_loop(shade_material_loop); /* MAKE RENDER DATA */ - nolamps= !ELEM3(type, RE_BAKE_LIGHT, RE_BAKE_ALL, RE_BAKE_SHADOW); - onlyselected= ELEM3(type, RE_BAKE_NORMALS, RE_BAKE_TEXTURE, RE_BAKE_DISPLACEMENT); - database_init_objects(re, lay, nolamps, onlyselected, actob, 0); set_material_lightgroups(re); diff --git a/source/blender/render/intern/source/imagetexture.c b/source/blender/render/intern/source/imagetexture.c index cb08ae96bf7..6d264951204 100644 --- a/source/blender/render/intern/source/imagetexture.c +++ b/source/blender/render/intern/source/imagetexture.c @@ -76,7 +76,7 @@ extern struct Render R; /* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ -static void boxsample(ImBuf *ibuf, float minx, float miny, float maxx, float maxy, TexResult *texres, int imaprepeat, int imapextend); +static void boxsample(ImBuf *ibuf, float minx, float miny, float maxx, float maxy, TexResult *texres, const short imaprepeat, const short imapextend); /* *********** IMAGEWRAPPING ****************** */ @@ -115,6 +115,7 @@ int imagewrap(Tex *tex, Image *ima, ImBuf *ibuf, float *texvec, TexResult *texre { float fx, fy, val1, val2, val3; int x, y, retval; + int xi, yi; /* original values */ texres->tin= texres->ta= texres->tr= texres->tg= texres->tb= 0.0f; @@ -166,8 +167,8 @@ int imagewrap(Tex *tex, Image *ima, ImBuf *ibuf, float *texvec, TexResult *texre } } - x = (int)floorf(fx*ibuf->x); - y = (int)floorf(fy*ibuf->y); + x= xi= (int)floorf(fx*ibuf->x); + y= yi= (int)floorf(fy*ibuf->y); if(tex->extend == TEX_CLIPCUBE) { if(x<0 || y<0 || x>=ibuf->x || y>=ibuf->y || texvec[2]<-1.0f || texvec[2]>1.0f) { @@ -209,10 +210,17 @@ int imagewrap(Tex *tex, Image *ima, ImBuf *ibuf, float *texvec, TexResult *texre filterx = (0.5f * tex->filtersize) / ibuf->x; filtery = (0.5f * tex->filtersize) / ibuf->y; + /* important that this value is wrapped [#27782] + * this applies the modifications made by the checks above, + * back to the floating point values */ + fx -= (float)(xi - x) / (float)ibuf->x; + fy -= (float)(yi - y) / (float)ibuf->y; + boxsample(ibuf, fx-filterx, fy-filtery, fx+filterx, fy+filtery, texres, (tex->extend==TEX_REPEAT), (tex->extend==TEX_EXTEND)); } - else /* no filtering */ + else { /* no filtering */ ibuf_get_color(&texres->tr, ibuf, x, y); + } if( (R.flag & R_SEC_FIELD) && (ibuf->flags & IB_fields) ) { ibuf->rect-= (ibuf->x*ibuf->y); @@ -524,15 +532,17 @@ static void boxsampleclip(struct ImBuf *ibuf, rctf *rf, TexResult *texres) } } -static void boxsample(ImBuf *ibuf, float minx, float miny, float maxx, float maxy, TexResult *texres, int imaprepeat, int imapextend) +static void boxsample(ImBuf *ibuf, float minx, float miny, float maxx, float maxy, TexResult *texres, const short imaprepeat, const short imapextend) { /* Sample box, performs clip. minx etc are in range 0.0 - 1.0 . - * Enlarge with antialiased edges of pixels. - * If variable 'imaprepeat' has been set, the - * clipped-away parts are sampled as well. - */ + * Enlarge with antialiased edges of pixels. + * If variable 'imaprepeat' has been set, the + * clipped-away parts are sampled as well. + */ /* note: actually minx etc isnt in the proper range... this due to filter size and offset vectors for bump */ /* note: talpha must be initialized */ + /* note: even when 'imaprepeat' is set, this can only repeate once in any direction. + * the point which min/max is derived from is assumed to be wrapped */ TexResult texr; rctf *rf, stack[8]; float opp, tot, alphaclip= 1.0; diff --git a/source/blender/render/intern/source/pipeline.c b/source/blender/render/intern/source/pipeline.c index 5cbde06dfc6..f022323b933 100644 --- a/source/blender/render/intern/source/pipeline.c +++ b/source/blender/render/intern/source/pipeline.c @@ -132,7 +132,7 @@ Render R; /* ********* alloc and free ******** */ -static int do_write_image_or_movie(Render *re, Scene *scene, bMovieHandle *mh, ReportList *reports, const char *name_override); +static int do_write_image_or_movie(Render *re, Scene *scene, bMovieHandle *mh, const char *name_override); static volatile int g_break= 0; static int thread_break(void *UNUSED(arg)) @@ -145,7 +145,6 @@ static void result_nothing(void *UNUSED(arg), RenderResult *UNUSED(rr)) {} static void result_rcti_nothing(void *UNUSED(arg), RenderResult *UNUSED(rr), volatile struct rcti *UNUSED(rect)) {} static void stats_nothing(void *UNUSED(arg), RenderStats *UNUSED(rs)) {} static void float_nothing(void *UNUSED(arg), float UNUSED(val)) {} -static void print_error(void *UNUSED(arg), const char *str) {printf("ERROR: %s\n", str);} static int default_break(void *UNUSED(arg)) {return G.afbreek == 1;} static void stats_background(void *UNUSED(arg), RenderStats *rs) @@ -388,6 +387,10 @@ static const char *get_pass_name(int passtype, int channel) if(channel==-1) return "IndexOB"; return "IndexOB.X"; } + if(passtype == SCE_PASS_INDEXMA) { + if(channel==-1) return "IndexMA"; + return "IndexMA.X"; + } if(passtype == SCE_PASS_MIST) { if(channel==-1) return "Mist"; return "Mist.Z"; @@ -453,6 +456,9 @@ static int passtype_from_name(char *str) if(strcmp(str, "IndexOB")==0) return SCE_PASS_INDEXOB; + if(strcmp(str, "IndexMA")==0) + return SCE_PASS_INDEXMA; + if(strcmp(str, "Mist")==0) return SCE_PASS_MIST; @@ -636,7 +642,9 @@ static RenderResult *new_render_result(Render *re, rcti *partrct, int crop, int render_layer_add_pass(rr, rl, 3, SCE_PASS_REFRACT); if(srl->passflag & SCE_PASS_INDEXOB) render_layer_add_pass(rr, rl, 1, SCE_PASS_INDEXOB); - if(srl->passflag & SCE_PASS_MIST) + if(srl->passflag & SCE_PASS_INDEXMA) + render_layer_add_pass(rr, rl, 1, SCE_PASS_INDEXMA); + if(srl->passflag & SCE_PASS_MIST) render_layer_add_pass(rr, rl, 1, SCE_PASS_MIST); if(rl->passflag & SCE_PASS_RAYHITS) render_layer_add_pass(rr, rl, 4, SCE_PASS_RAYHITS); @@ -1195,13 +1203,12 @@ void RE_InitRenderCB(Render *re) re->display_draw= result_rcti_nothing; re->progress= float_nothing; re->test_break= default_break; - re->error= print_error; if(G.background) re->stats_draw= stats_background; else re->stats_draw= stats_nothing; /* clear callback handles */ - re->dih= re->dch= re->ddh= re->sdh= re->prh= re->tbh= re->erh= NULL; + re->dih= re->dch= re->ddh= re->sdh= re->prh= re->tbh= NULL; } /* only call this while you know it will remove the link too */ @@ -1256,7 +1263,7 @@ void RE_InitState(Render *re, Render *source, RenderData *rd, SceneRenderLayer * if(re->rectx < 2 || re->recty < 2 || (BKE_imtype_is_movie(rd->imtype) && (re->rectx < 16 || re->recty < 16) )) { - re->error(re->erh, "Image too small"); + BKE_report(re->reports, RPT_ERROR, "Image too small"); re->ok= 0; return; } @@ -1422,11 +1429,6 @@ void RE_test_break_cb(Render *re, void *handle, int (*f)(void *handle)) re->test_break= f; re->tbh= handle; } -void RE_error_cb(Render *re, void *handle, void (*f)(void *handle, const char *str)) -{ - re->error= f; - re->erh= handle; -} /* ********* add object data (later) ******** */ @@ -2785,14 +2787,14 @@ static int check_valid_camera(Scene *scene, Object *camera_override) return 1; } -int RE_is_rendering_allowed(Scene *scene, Object *camera_override, void *erh, void (*error)(void *handle, const char *str)) +int RE_is_rendering_allowed(Scene *scene, Object *camera_override, ReportList *reports) { SceneRenderLayer *srl; if(scene->r.mode & R_BORDER) { if(scene->r.border.xmax <= scene->r.border.xmin || scene->r.border.ymax <= scene->r.border.ymin) { - error(erh, "No border area selected."); + BKE_report(reports, RPT_ERROR, "No border area selected."); return 0; } } @@ -2803,13 +2805,13 @@ int RE_is_rendering_allowed(Scene *scene, Object *camera_override, void *erh, vo scene_unique_exr_name(scene, str, 0); if (BLI_is_writable(str)==0) { - error(erh, "Can not save render buffers, check the temp default path"); + BKE_report(reports, RPT_ERROR, "Can not save render buffers, check the temp default path"); return 0; } /* no fullsample and edge */ if((scene->r.scemode & R_FULL_SAMPLE) && (scene->r.mode & R_EDGE)) { - error(erh, "Full Sample doesn't support Edge Enhance"); + BKE_report(reports, RPT_ERROR, "Full Sample doesn't support Edge Enhance"); return 0; } @@ -2823,7 +2825,7 @@ int RE_is_rendering_allowed(Scene *scene, Object *camera_override, void *erh, vo bNode *node; if(ntree==NULL) { - error(erh, "No Nodetree in Scene"); + BKE_report(reports, RPT_ERROR, "No Nodetree in Scene"); return 0; } @@ -2832,13 +2834,13 @@ int RE_is_rendering_allowed(Scene *scene, Object *camera_override, void *erh, vo break; if(node==NULL) { - error(erh, "No Render Output Node in Scene"); + BKE_report(reports, RPT_ERROR, "No Render Output Node in Scene"); return 0; } if(scene->r.scemode & R_FULL_SAMPLE) { if(composite_needs_render(scene, 0)==0) { - error(erh, "Full Sample AA not supported without 3d rendering"); + BKE_report(reports, RPT_ERROR, "Full Sample AA not supported without 3d rendering"); return 0; } } @@ -2847,7 +2849,7 @@ int RE_is_rendering_allowed(Scene *scene, Object *camera_override, void *erh, vo /* check valid camera, without camera render is OK (compo, seq) */ if(!check_valid_camera(scene, camera_override)) { - error(erh, "No camera"); + BKE_report(reports, RPT_ERROR, "No camera"); return 0; } @@ -2857,7 +2859,7 @@ int RE_is_rendering_allowed(Scene *scene, Object *camera_override, void *erh, vo /* forbidden combinations */ if(scene->r.mode & R_PANORAMA) { if(scene->r.mode & R_ORTHO) { - error(erh, "No Ortho render possible for Panorama"); + BKE_report(reports, RPT_ERROR, "No Ortho render possible for Panorama"); return 0; } } @@ -2873,13 +2875,13 @@ int RE_is_rendering_allowed(Scene *scene, Object *camera_override, void *erh, vo if(!(srl->layflag & SCE_LAY_DISABLE)) break; if(srl==NULL) { - error(erh, "All RenderLayers are disabled"); + BKE_report(reports, RPT_ERROR, "All RenderLayers are disabled"); return 0; } /* renderer */ if(!ELEM(scene->r.renderer, R_INTERN, R_YAFRAY)) { - error(erh, "Unknown render engine set"); + BKE_report(reports, RPT_ERROR, "Unknown render engine set"); return 0; } @@ -2981,6 +2983,11 @@ static int render_initialize_from_main(Render *re, Main *bmain, Scene *scene, Sc return 1; } +void RE_SetReports(Render *re, ReportList *reports) +{ + re->reports= reports; +} + /* general Blender frame render call */ void RE_BlenderFrame(Render *re, Main *bmain, Scene *scene, SceneRenderLayer *srl, Object *camera_override, unsigned int lay, int frame, const short write_still) { @@ -3006,7 +3013,7 @@ void RE_BlenderFrame(Render *re, Main *bmain, Scene *scene, SceneRenderLayer *sr BKE_makepicstring(name, scene->r.pic, scene->r.cfra, scene->r.imtype, scene->r.scemode & R_EXTENSION, FALSE); /* reports only used for Movie */ - do_write_image_or_movie(re, scene, NULL, NULL, name); + do_write_image_or_movie(re, scene, NULL, name); } } @@ -3026,7 +3033,7 @@ void RE_RenderFreestyleStrokes(Render *re, Main *bmain, Scene *scene) re->result_ok= 1; } -static int do_write_image_or_movie(Render *re, Scene *scene, bMovieHandle *mh, ReportList *reports, const char *name_override) +static int do_write_image_or_movie(Render *re, Scene *scene, bMovieHandle *mh, const char *name_override) { char name[FILE_MAX]; RenderResult rres; @@ -3044,7 +3051,7 @@ static int do_write_image_or_movie(Render *re, Scene *scene, bMovieHandle *mh, R dofree = 1; } RE_ResultGet32(re, (unsigned int *)rres.rect32); - ok= mh->append_movie(&re->r, scene->r.cfra, rres.rect32, rres.rectx, rres.recty, reports); + ok= mh->append_movie(&re->r, scene->r.cfra, rres.rect32, rres.rectx, rres.recty, re->reports); if(dofree) { MEM_freeN(rres.rect32); } @@ -3126,7 +3133,7 @@ static int do_write_image_or_movie(Render *re, Scene *scene, bMovieHandle *mh, R } /* saves images to disk */ -void RE_BlenderAnim(Render *re, Main *bmain, Scene *scene, Object *camera_override, unsigned int lay, int sfra, int efra, int tfra, ReportList *reports) +void RE_BlenderAnim(Render *re, Main *bmain, Scene *scene, Object *camera_override, unsigned int lay, int sfra, int efra, int tfra) { bMovieHandle *mh= BKE_get_movie_handle(scene->r.imtype); int cfrao= scene->r.cfra; @@ -3139,14 +3146,14 @@ void RE_BlenderAnim(Render *re, Main *bmain, Scene *scene, Object *camera_overri /* ugly global still... is to prevent renderwin events and signal subsurfs etc to make full resol */ /* is also set by caller renderwin.c */ G.rendering= 1; - + if(BKE_imtype_is_movie(scene->r.imtype)) - if(!mh->start_movie(scene, &re->r, re->rectx, re->recty, reports)) + if(!mh->start_movie(scene, &re->r, re->rectx, re->recty, re->reports)) G.afbreek= 1; if (mh->get_next_frame) { while (!(G.afbreek == 1)) { - int nf = mh->get_next_frame(&re->r, reports); + int nf = mh->get_next_frame(&re->r, re->reports); if (nf >= 0 && nf >= scene->r.sfra && nf <= scene->r.efra) { scene->r.cfra = re->r.cfra = nf; @@ -3155,7 +3162,7 @@ void RE_BlenderAnim(Render *re, Main *bmain, Scene *scene, Object *camera_overri do_render_all_options(re); if(re->test_break(re->tbh) == 0) { - if(!do_write_image_or_movie(re, scene, mh, reports, NULL)) + if(!do_write_image_or_movie(re, scene, mh, NULL)) G.afbreek= 1; } @@ -3219,7 +3226,7 @@ void RE_BlenderAnim(Render *re, Main *bmain, Scene *scene, Object *camera_overri if(re->test_break(re->tbh) == 0) { if(!G.afbreek) - if(!do_write_image_or_movie(re, scene, mh, reports, NULL)) + if(!do_write_image_or_movie(re, scene, mh, NULL)) G.afbreek= 1; } else @@ -3427,6 +3434,11 @@ void RE_engine_update_stats(RenderEngine *engine, const char *stats, const char re->i.statstr= NULL; } +void RE_engine_report(RenderEngine *engine, int type, const char *msg) +{ + BKE_report(engine->re->reports, type, msg); +} + /* loads in image into a result, size must match * x/y offsets are only used on a partial copy when dimensions dont match */ void RE_layer_load_from_file(RenderLayer *layer, ReportList *reports, const char *filename, int x, int y) diff --git a/source/blender/render/intern/source/rendercore.c b/source/blender/render/intern/source/rendercore.c index 6747784b21a..3aca334cffe 100644 --- a/source/blender/render/intern/source/rendercore.c +++ b/source/blender/render/intern/source/rendercore.c @@ -515,6 +515,14 @@ static void add_filt_passes(RenderLayer *rl, int curmask, int rectx, int offset, *fp= (float)shi->obr->ob->index; } break; + case SCE_PASS_INDEXMA: + /* no filter */ + if(shi->vlr) { + fp= rpass->rect + offset; + if(*fp==0.0f) + *fp= (float)shi->mat->index; + } + break; case SCE_PASS_MIST: /* */ col= &shr->mist; @@ -619,6 +627,12 @@ static void add_passes(RenderLayer *rl, int offset, ShadeInput *shi, ShadeResult *fp= (float)shi->obr->ob->index; } break; + case SCE_PASS_INDEXMA: + if(shi->vlr) { + fp= rpass->rect + offset; + *fp= (float)shi->mat->index; + } + break; case SCE_PASS_MIST: fp= rpass->rect + offset; *fp= shr->mist; diff --git a/source/blender/render/intern/source/shadeinput.c b/source/blender/render/intern/source/shadeinput.c index 67b2ffb56d4..dca311faf26 100644 --- a/source/blender/render/intern/source/shadeinput.c +++ b/source/blender/render/intern/source/shadeinput.c @@ -771,7 +771,8 @@ void shade_input_set_uv(ShadeInput *shi) t00= v3[axis1]-v1[axis1]; t01= v3[axis2]-v1[axis2]; t10= v3[axis1]-v2[axis1]; t11= v3[axis2]-v2[axis2]; - detsh= 1.0f/(t00*t11-t10*t01); + detsh= (t00*t11-t10*t01); + detsh= (detsh != 0.0f)? 1.0f/detsh: 0.0f; t00*= detsh; t01*=detsh; t10*=detsh; t11*=detsh; @@ -1275,8 +1276,9 @@ void shade_input_set_shade_texco(ShadeInput *shi) s11= ho3[1]/ho3[3] - ho2[1]/ho2[3]; detsh= s00*s11-s10*s01; - s00/= detsh; s01/=detsh; - s10/=detsh; s11/=detsh; + detsh= (detsh != 0.0f)? 1.0f/detsh: 0.0f; + s00*= detsh; s01*=detsh; + s10*=detsh; s11*=detsh; /* recalc u and v again */ hox= x/Zmulx -1.0f; @@ -1458,7 +1460,7 @@ int shade_samples(ShadeSample *ssamp, PixStr *ps, int x, int y) shade_samples_do_AO(ssamp); /* if shade (all shadepinputs have same passflag) */ - if(ssamp->shi[0].passflag & ~(SCE_PASS_Z|SCE_PASS_INDEXOB)) { + if(ssamp->shi[0].passflag & ~(SCE_PASS_Z|SCE_PASS_INDEXOB|SCE_PASS_INDEXMA)) { for(samp=0; samp<ssamp->tot; samp++, shi++, shr++) { shade_input_set_shade_texco(shi); diff --git a/source/blender/render/intern/source/volume_precache.c b/source/blender/render/intern/source/volume_precache.c index 8293143a2a6..faa915b7f6c 100644 --- a/source/blender/render/intern/source/volume_precache.c +++ b/source/blender/render/intern/source/volume_precache.c @@ -523,7 +523,6 @@ static void *vol_precache_part(void *data) continue; } - /* this view coordinate is very wrong! */ copy_v3_v3(shi->view, cco); normalize_v3(shi->view); vol_get_scattering(shi, scatter_col, cco); diff --git a/source/blender/render/intern/source/volumetric.c b/source/blender/render/intern/source/volumetric.c index c4e741b6c61..359002d05ae 100644 --- a/source/blender/render/intern/source/volumetric.c +++ b/source/blender/render/intern/source/volumetric.c @@ -534,6 +534,7 @@ static void vol_shade_one_lamp(struct ShadeInput *shi, float *co, LampRen *lar, if (luminance(lacol) < 0.001f) return; + normalize_v3(lv); p = vol_get_phasefunc(shi, shi->mat->vol.asymmetry, shi->view, lv); /* physically based scattering with non-physically based RGB gain */ diff --git a/source/blender/render/intern/source/voxeldata.c b/source/blender/render/intern/source/voxeldata.c index b8cb5c21337..232f7fdeede 100644 --- a/source/blender/render/intern/source/voxeldata.c +++ b/source/blender/render/intern/source/voxeldata.c @@ -220,6 +220,7 @@ static int read_voxeldata_header(FILE *fp, struct VoxelData *vd) static void init_frame_smoke(VoxelData *vd, float cfra) { +#ifdef WITH_SMOKE Object *ob; ModifierData *md; @@ -300,7 +301,13 @@ static void init_frame_smoke(VoxelData *vd, float cfra) } vd->ok = 1; - return; + +#else // WITH_SMOKE + (void)vd; + (void)cfra; + + vd->dataset= NULL; +#endif } static void cache_voxeldata(struct Render *re, Tex *tex) diff --git a/source/blender/render/intern/source/zbuf.c b/source/blender/render/intern/source/zbuf.c index 98dbb796f5b..13d9ead79e8 100644 --- a/source/blender/render/intern/source/zbuf.c +++ b/source/blender/render/intern/source/zbuf.c @@ -3497,7 +3497,7 @@ static void add_transp_obindex(RenderLayer *rl, int offset, Object *ob) RenderPass *rpass; for(rpass= rl->passes.first; rpass; rpass= rpass->next) { - if(rpass->passtype == SCE_PASS_INDEXOB) { + if(rpass->passtype == SCE_PASS_INDEXOB||rpass->passtype == SCE_PASS_INDEXMA) { float *fp= rpass->rect + offset; *fp= (float)ob->index; break; @@ -3820,7 +3820,7 @@ static int shade_tra_samples(ShadeSample *ssamp, StrandShadeCache *cache, int x, shade_samples_do_AO(ssamp); /* if shade (all shadepinputs have same passflag) */ - if(shi->passflag & ~(SCE_PASS_Z|SCE_PASS_INDEXOB)) { + if(shi->passflag & ~(SCE_PASS_Z|SCE_PASS_INDEXOB|SCE_PASS_INDEXMA)) { for(samp=0; samp<ssamp->tot; samp++, shi++, shr++) { shade_input_set_shade_texco(shi); shade_input_do_shade(shi, shr); @@ -4115,7 +4115,14 @@ unsigned short *zbuffer_transp_shade(RenderPart *pa, RenderLayer *rl, float *pas add_transp_obindex(rlpp[a], od, obr->ob); } } - + if(addpassflag & SCE_PASS_INDEXMA) { + ObjectRen *obr= R.objectinstance[zrow[totface-1].obi].obr; + if(obr->ob) { + for(a= 0; a<totfullsample; a++) + add_transp_obindex(rlpp[a], od, obr->ob); + } + } + /* for each mask-sample we alpha-under colors. then in end it's added using filter */ memset(samp_shr, 0, sizeof(ShadeResult)*osa); for(a=0; a<osa; a++) { |