diff options
author | Bastien Montagne <montagne29@wanadoo.fr> | 2018-04-13 13:19:31 +0300 |
---|---|---|
committer | Bastien Montagne <montagne29@wanadoo.fr> | 2018-04-13 13:19:31 +0300 |
commit | 07fc6c922493bf0f6252da663e9854b8c9d95b8b (patch) | |
tree | 9823b72f6933d323028ba8157e90c7b6db009687 /source/blender/render | |
parent | 199715eabccce8d91cd4f9705762305e8f236b8c (diff) | |
parent | 332846b188d6c7463758fb8d8659785beccde63a (diff) |
Merge branch 'master' into blender2.8
Diffstat (limited to 'source/blender/render')
-rw-r--r-- | source/blender/render/extern/include/RE_pipeline.h | 4 | ||||
-rw-r--r-- | source/blender/render/extern/include/RE_render_ext.h | 4 | ||||
-rw-r--r-- | source/blender/render/intern/source/zbuf.c | 553 |
3 files changed, 0 insertions, 561 deletions
diff --git a/source/blender/render/extern/include/RE_pipeline.h b/source/blender/render/extern/include/RE_pipeline.h index 08c2fd4fa7a..c5e8443374a 100644 --- a/source/blender/render/extern/include/RE_pipeline.h +++ b/source/blender/render/extern/include/RE_pipeline.h @@ -344,10 +344,6 @@ void RE_current_scene_update_cb(struct Render *re, void *handle, void (*f)(void /* should move to kernel once... still unsure on how/where */ float RE_filter_value(int type, float x); -/* vector blur zbuffer method */ -void RE_zbuf_accumulate_vecblur( - struct NodeBlurData *nbd, int xsize, int ysize, float *newrect, - const float *imgrect, float *vecbufrect, const float *zbufrect); int RE_seq_render_active(struct Scene *scene, struct RenderData *rd); diff --git a/source/blender/render/extern/include/RE_render_ext.h b/source/blender/render/extern/include/RE_render_ext.h index 1a1f455712e..0021687efbd 100644 --- a/source/blender/render/extern/include/RE_render_ext.h +++ b/source/blender/render/extern/include/RE_render_ext.h @@ -65,9 +65,6 @@ void RE_sample_material_color( /* imagetexture.c */ void ibuf_sample(struct ImBuf *ibuf, float fx, float fy, float dx, float dy, float result[4]); -/* zbuf.c */ -void antialias_tagbuf(int xsize, int ysize, char *rectmove); - /* pointdensity.c */ struct PointDensity; @@ -89,4 +86,3 @@ void RE_point_density_sample( void RE_point_density_free(struct PointDensity *pd); #endif /* __RE_RENDER_EXT_H__ */ - diff --git a/source/blender/render/intern/source/zbuf.c b/source/blender/render/intern/source/zbuf.c index 770a270592c..e948662df00 100644 --- a/source/blender/render/intern/source/zbuf.c +++ b/source/blender/render/intern/source/zbuf.c @@ -2642,559 +2642,6 @@ void zbuffer_sss(RenderPart *pa, unsigned int lay, void *handle, void (*func)(vo zbuf_free_span(&zspan); } -/* ******************** VECBLUR ACCUM BUF ************************* */ - -typedef struct DrawBufPixel { - const float *colpoin; - float alpha; -} DrawBufPixel; - - -static void zbuf_fill_in_rgba(ZSpan *zspan, DrawBufPixel *col, float *v1, float *v2, float *v3, float *v4) -{ - DrawBufPixel *rectpofs, *rp; - double zxd, zyd, zy0, zverg; - float x0, y0, z0; - float x1, y1, z1, x2, y2, z2, xx1; - const float *span1, *span2; - float *rectzofs, *rz; - int x, y; - int sn1, sn2, rectx, my0, my2; - - /* init */ - zbuf_init_span(zspan); - - /* set spans */ - zbuf_add_to_span(zspan, v1, v2); - zbuf_add_to_span(zspan, v2, v3); - zbuf_add_to_span(zspan, v3, v4); - zbuf_add_to_span(zspan, v4, v1); - - /* clipped */ - if (zspan->minp2==NULL || zspan->maxp2==NULL) return; - - my0 = max_ii(zspan->miny1, zspan->miny2); - my2 = min_ii(zspan->maxy1, zspan->maxy2); - - // printf("my %d %d\n", my0, my2); - if (my2<my0) return; - - /* ZBUF DX DY, in floats still */ - x1= v1[0]- v2[0]; - x2= v2[0]- v3[0]; - y1= v1[1]- v2[1]; - y2= v2[1]- v3[1]; - z1= v1[2]- v2[2]; - z2= v2[2]- v3[2]; - x0= y1*z2-z1*y2; - y0= z1*x2-x1*z2; - z0= x1*y2-y1*x2; - - if (z0==0.0f) return; - - xx1= (x0*v1[0] + y0*v1[1])/z0 + v1[2]; - - zxd= -(double)x0/(double)z0; - zyd= -(double)y0/(double)z0; - zy0= ((double)my2)*zyd + (double)xx1; - - /* start-offset in rect */ - rectx= zspan->rectx; - rectzofs= (float *)(zspan->rectz + rectx*my2); - rectpofs= ((DrawBufPixel *)zspan->rectp) + rectx*my2; - - /* correct span */ - sn1= (my0 + my2)/2; - if (zspan->span1[sn1] < zspan->span2[sn1]) { - span1= zspan->span1+my2; - span2= zspan->span2+my2; - } - else { - span1= zspan->span2+my2; - span2= zspan->span1+my2; - } - - for (y=my2; y>=my0; y--, span1--, span2--) { - - sn1= floor(*span1); - sn2= floor(*span2); - sn1++; - - if (sn2>=rectx) sn2= rectx-1; - if (sn1<0) sn1= 0; - - if (sn2>=sn1) { - zverg= (double)sn1*zxd + zy0; - rz= rectzofs+sn1; - rp= rectpofs+sn1; - x= sn2-sn1; - - while (x>=0) { - if (zverg < (double)*rz) { - *rz= zverg; - *rp= *col; - } - zverg+= zxd; - rz++; - rp++; - x--; - } - } - - zy0-=zyd; - rectzofs-= rectx; - rectpofs-= rectx; - } -} - -/* char value==255 is filled in, rest should be zero */ -/* returns alpha values, but sets alpha to 1 for zero alpha pixels that have an alpha value as neighbor */ -void antialias_tagbuf(int xsize, int ysize, char *rectmove) -{ - char *row1, *row2, *row3; - char prev, next; - int a, x, y, step; - - /* 1: tag pixels to be candidate for AA */ - for (y=2; y<ysize; y++) { - /* setup rows */ - row1= rectmove + (y-2)*xsize; - row2= row1 + xsize; - row3= row2 + xsize; - for (x=2; x<xsize; x++, row1++, row2++, row3++) { - if (row2[1]) { - if (row2[0]==0 || row2[2]==0 || row1[1]==0 || row3[1]==0) - row2[1]= 128; - } - } - } - - /* 2: evaluate horizontal scanlines and calculate alphas */ - row1= rectmove; - for (y=0; y<ysize; y++) { - row1++; - for (x=1; x<xsize; x++, row1++) { - if (row1[0]==128 && row1[1]==128) { - /* find previous color and next color and amount of steps to blend */ - prev= row1[-1]; - step= 1; - while (x+step<xsize && row1[step]==128) - step++; - - if (x+step!=xsize) { - /* now we can blend values */ - next= row1[step]; - - /* note, prev value can be next value, but we do this loop to clear 128 then */ - for (a=0; a<step; a++) { - int fac, mfac; - - fac= ((a+1)<<8)/(step+1); - mfac= 255-fac; - - row1[a]= (prev*mfac + next*fac)>>8; - } - } - } - } - } - - /* 3: evaluate vertical scanlines and calculate alphas */ - /* use for reading a copy of the original tagged buffer */ - for (x=0; x<xsize; x++) { - row1= rectmove + x+xsize; - - for (y=1; y<ysize; y++, row1+=xsize) { - if (row1[0]==128 && row1[xsize]==128) { - /* find previous color and next color and amount of steps to blend */ - prev= row1[-xsize]; - step= 1; - while (y+step<ysize && row1[step*xsize]==128) - step++; - - if (y+step!=ysize) { - /* now we can blend values */ - next= row1[step*xsize]; - /* note, prev value can be next value, but we do this loop to clear 128 then */ - for (a=0; a<step; a++) { - int fac, mfac; - - fac= ((a+1)<<8)/(step+1); - mfac= 255-fac; - - row1[a*xsize]= (prev*mfac + next*fac)>>8; - } - } - } - } - } - - /* last: pixels with 0 we fill in zbuffer, with 1 we skip for mask */ - for (y=2; y<ysize; y++) { - /* setup rows */ - row1= rectmove + (y-2)*xsize; - row2= row1 + xsize; - row3= row2 + xsize; - for (x=2; x<xsize; x++, row1++, row2++, row3++) { - if (row2[1]==0) { - if (row2[0]>1 || row2[2]>1 || row1[1]>1 || row3[1]>1) - row2[1]= 1; - } - } - } -} - -/* in: two vectors, first vector points from origin back in time, 2nd vector points to future */ -/* we make this into 3 points, center point is (0, 0) */ -/* and offset the center point just enough to make curve go through midpoint */ - -static void quad_bezier_2d(float *result, float *v1, float *v2, float *ipodata) -{ - float p1[2], p2[2], p3[2]; - - p3[0]= -v2[0]; - p3[1]= -v2[1]; - - p1[0]= v1[0]; - p1[1]= v1[1]; - - /* official formula 2*p2 - 0.5*p1 - 0.5*p3 */ - p2[0]= -0.5f*p1[0] - 0.5f*p3[0]; - p2[1]= -0.5f*p1[1] - 0.5f*p3[1]; - - result[0]= ipodata[0]*p1[0] + ipodata[1]*p2[0] + ipodata[2]*p3[0]; - result[1]= ipodata[0]*p1[1] + ipodata[1]*p2[1] + ipodata[2]*p3[1]; -} - -static void set_quad_bezier_ipo(float fac, float *data) -{ - float mfac= (1.0f-fac); - - data[0]= mfac*mfac; - data[1]= 2.0f*mfac*fac; - data[2]= fac*fac; -} - -void RE_zbuf_accumulate_vecblur( - NodeBlurData *nbd, int xsize, int ysize, float *newrect, - const float *imgrect, float *vecbufrect, const float *zbufrect) -{ - ZSpan zspan; - DrawBufPixel *rectdraw, *dr; - static float jit[256][2]; - float v1[3], v2[3], v3[3], v4[3], fx, fy; - const float *dimg, *dz, *ro; - float *rectvz, *dvz, *dvec1, *dvec2, *dz1, *dz2, *rectz; - float *minvecbufrect= NULL, *rectweight, *rw, *rectmax, *rm; - float maxspeedsq= (float)nbd->maxspeed*nbd->maxspeed; - int y, x, step, maxspeed=nbd->maxspeed, samples= nbd->samples; - int tsktsk= 0; - static int firsttime= 1; - char *rectmove, *dm; - - zbuf_alloc_span(&zspan, xsize, ysize, 1.0f); - zspan.zmulx= ((float)xsize)/2.0f; - zspan.zmuly= ((float)ysize)/2.0f; - zspan.zofsx= 0.0f; - zspan.zofsy= 0.0f; - - /* the buffers */ - rectz= MEM_mapallocN(sizeof(float)*xsize*ysize, "zbuf accum"); - zspan.rectz= (int *)rectz; - - rectmove= MEM_mapallocN(xsize*ysize, "rectmove"); - rectdraw= MEM_mapallocN(sizeof(DrawBufPixel)*xsize*ysize, "rect draw"); - zspan.rectp= (int *)rectdraw; - - rectweight= MEM_mapallocN(sizeof(float)*xsize*ysize, "rect weight"); - rectmax= MEM_mapallocN(sizeof(float)*xsize*ysize, "rect max"); - - /* debug... check if PASS_VECTOR_MAX still is in buffers */ - dvec1= vecbufrect; - for (x= 4*xsize*ysize; x>0; x--, dvec1++) { - if (dvec1[0]==PASS_VECTOR_MAX) { - dvec1[0]= 0.0f; - tsktsk= 1; - } - } - if (tsktsk) printf("Found uninitialized speed in vector buffer... fixed.\n"); - - /* min speed? then copy speedbuffer to recalculate speed vectors */ - if (nbd->minspeed) { - float minspeed= (float)nbd->minspeed; - float minspeedsq= minspeed*minspeed; - - minvecbufrect= MEM_mapallocN(4*sizeof(float)*xsize*ysize, "minspeed buf"); - - dvec1= vecbufrect; - dvec2= minvecbufrect; - for (x= 2*xsize*ysize; x>0; x--, dvec1+=2, dvec2+=2) { - if (dvec1[0]==0.0f && dvec1[1]==0.0f) { - dvec2[0]= dvec1[0]; - dvec2[1]= dvec1[1]; - } - else { - float speedsq= dvec1[0]*dvec1[0] + dvec1[1]*dvec1[1]; - if (speedsq <= minspeedsq) { - dvec2[0]= 0.0f; - dvec2[1]= 0.0f; - } - else { - speedsq = 1.0f - minspeed / sqrtf(speedsq); - dvec2[0]= speedsq*dvec1[0]; - dvec2[1]= speedsq*dvec1[1]; - } - } - } - SWAP(float *, minvecbufrect, vecbufrect); - } - - /* make vertex buffer with averaged speed and zvalues */ - rectvz= MEM_mapallocN(4*sizeof(float)*(xsize+1)*(ysize+1), "vertices"); - dvz= rectvz; - for (y=0; y<=ysize; y++) { - - if (y==0) - dvec1= vecbufrect + 4*y*xsize; - else - dvec1= vecbufrect + 4*(y-1)*xsize; - - if (y==ysize) - dvec2= vecbufrect + 4*(y-1)*xsize; - else - dvec2= vecbufrect + 4*y*xsize; - - for (x=0; x<=xsize; x++) { - - /* two vectors, so a step loop */ - for (step=0; step<2; step++, dvec1+=2, dvec2+=2, dvz+=2) { - /* average on minimal speed */ - int div= 0; - - if (x!=0) { - if (dvec1[-4]!=0.0f || dvec1[-3]!=0.0f) { - dvz[0]= dvec1[-4]; - dvz[1]= dvec1[-3]; - div++; - } - if (dvec2[-4]!=0.0f || dvec2[-3]!=0.0f) { - if (div==0) { - dvz[0]= dvec2[-4]; - dvz[1]= dvec2[-3]; - div++; - } - else if ( (ABS(dvec2[-4]) + ABS(dvec2[-3]))< (ABS(dvz[0]) + ABS(dvz[1])) ) { - dvz[0]= dvec2[-4]; - dvz[1]= dvec2[-3]; - } - } - } - - if (x!=xsize) { - if (dvec1[0]!=0.0f || dvec1[1]!=0.0f) { - if (div==0) { - dvz[0]= dvec1[0]; - dvz[1]= dvec1[1]; - div++; - } - else if ( (ABS(dvec1[0]) + ABS(dvec1[1]))< (ABS(dvz[0]) + ABS(dvz[1])) ) { - dvz[0]= dvec1[0]; - dvz[1]= dvec1[1]; - } - } - if (dvec2[0]!=0.0f || dvec2[1]!=0.0f) { - if (div==0) { - dvz[0]= dvec2[0]; - dvz[1]= dvec2[1]; - } - else if ( (ABS(dvec2[0]) + ABS(dvec2[1]))< (ABS(dvz[0]) + ABS(dvz[1])) ) { - dvz[0]= dvec2[0]; - dvz[1]= dvec2[1]; - } - } - } - if (maxspeed) { - float speedsq= dvz[0]*dvz[0] + dvz[1]*dvz[1]; - if (speedsq > maxspeedsq) { - speedsq = (float)maxspeed / sqrtf(speedsq); - dvz[0]*= speedsq; - dvz[1]*= speedsq; - } - } - } - } - } - - /* set border speeds to keep border speeds on border */ - dz1= rectvz; - dz2= rectvz+4*(ysize)*(xsize+1); - for (x=0; x<=xsize; x++, dz1+=4, dz2+=4) { - dz1[1]= 0.0f; - dz2[1]= 0.0f; - dz1[3]= 0.0f; - dz2[3]= 0.0f; - } - dz1= rectvz; - dz2= rectvz+4*(xsize); - for (y=0; y<=ysize; y++, dz1+=4*(xsize+1), dz2+=4*(xsize+1)) { - dz1[0]= 0.0f; - dz2[0]= 0.0f; - dz1[2]= 0.0f; - dz2[2]= 0.0f; - } - - /* tag moving pixels, only these faces we draw */ - dm= rectmove; - dvec1= vecbufrect; - for (x=xsize*ysize; x>0; x--, dm++, dvec1+=4) { - if ((dvec1[0]!=0.0f || dvec1[1]!=0.0f || dvec1[2]!=0.0f || dvec1[3]!=0.0f)) - *dm= 255; - } - - antialias_tagbuf(xsize, ysize, rectmove); - - /* has to become static, the init-jit calls a random-seed, screwing up texture noise node */ - if (firsttime) { - firsttime= 0; - BLI_jitter_init(jit, 256); - } - - memset(newrect, 0, sizeof(float)*xsize*ysize*4); - - /* accumulate */ - samples/= 2; - for (step= 1; step<=samples; step++) { - float speedfac= 0.5f*nbd->fac*(float)step/(float)(samples+1); - int side; - - for (side=0; side<2; side++) { - float blendfac, ipodata[4]; - - /* clear zbuf, if we draw future we fill in not moving pixels */ - if (0) - for (x= xsize*ysize-1; x>=0; x--) rectz[x]= 10e16; - else - for (x= xsize*ysize-1; x>=0; x--) { - if (rectmove[x]==0) - rectz[x]= zbufrect[x]; - else - rectz[x]= 10e16; - } - - /* clear drawing buffer */ - for (x= xsize*ysize-1; x>=0; x--) rectdraw[x].colpoin= NULL; - - dimg= imgrect; - dm= rectmove; - dz= zbufrect; - dz1= rectvz; - dz2= rectvz + 4*(xsize + 1); - - if (side) { - if (nbd->curved==0) { - dz1+= 2; - dz2+= 2; - } - speedfac= -speedfac; - } - - set_quad_bezier_ipo(0.5f + 0.5f*speedfac, ipodata); - - for (fy= -0.5f+jit[step & 255][0], y=0; y<ysize; y++, fy+=1.0f) { - for (fx= -0.5f+jit[step & 255][1], x=0; x<xsize; x++, fx+=1.0f, dimg+=4, dz1+=4, dz2+=4, dm++, dz++) { - if (*dm>1) { - float jfx = fx + 0.5f; - float jfy = fy + 0.5f; - DrawBufPixel col; - - /* make vertices */ - if (nbd->curved) { /* curved */ - quad_bezier_2d(v1, dz1, dz1+2, ipodata); - v1[0]+= jfx; v1[1]+= jfy; v1[2]= *dz; - - quad_bezier_2d(v2, dz1+4, dz1+4+2, ipodata); - v2[0]+= jfx+1.0f; v2[1]+= jfy; v2[2]= *dz; - - quad_bezier_2d(v3, dz2+4, dz2+4+2, ipodata); - v3[0]+= jfx+1.0f; v3[1]+= jfy+1.0f; v3[2]= *dz; - - quad_bezier_2d(v4, dz2, dz2+2, ipodata); - v4[0]+= jfx; v4[1]+= jfy+1.0f; v4[2]= *dz; - } - else { - v1[0]= speedfac*dz1[0]+jfx; v1[1]= speedfac*dz1[1]+jfy; v1[2]= *dz; - v2[0]= speedfac*dz1[4]+jfx+1.0f; v2[1]= speedfac*dz1[5]+jfy; v2[2]= *dz; - v3[0]= speedfac*dz2[4]+jfx+1.0f; v3[1]= speedfac*dz2[5]+jfy+1.0f; v3[2]= *dz; - v4[0]= speedfac*dz2[0]+jfx; v4[1]= speedfac*dz2[1]+jfy+1.0f; v4[2]= *dz; - } - if (*dm==255) col.alpha= 1.0f; - else if (*dm<2) col.alpha= 0.0f; - else col.alpha= ((float)*dm)/255.0f; - col.colpoin= dimg; - - zbuf_fill_in_rgba(&zspan, &col, v1, v2, v3, v4); - } - } - dz1+=4; - dz2+=4; - } - - /* blend with a falloff. this fixes the ugly effect you get with - * a fast moving object. then it looks like a solid object overlayed - * over a very transparent moving version of itself. in reality, the - * whole object should become transparent if it is moving fast, be - * we don't know what is behind it so we don't do that. this hack - * overestimates the contribution of foreground pixels but looks a - * bit better without a sudden cutoff. */ - blendfac= ((samples - step)/(float)samples); - /* smoothstep to make it look a bit nicer as well */ - blendfac= 3.0f*pow(blendfac, 2.0f) - 2.0f*pow(blendfac, 3.0f); - - /* accum */ - rw= rectweight; - rm= rectmax; - for (dr= rectdraw, dz2=newrect, x= xsize*ysize-1; x>=0; x--, dr++, dz2+=4, rw++, rm++) { - if (dr->colpoin) { - float bfac= dr->alpha*blendfac; - - dz2[0] += bfac*dr->colpoin[0]; - dz2[1] += bfac*dr->colpoin[1]; - dz2[2] += bfac*dr->colpoin[2]; - dz2[3] += bfac*dr->colpoin[3]; - - *rw += bfac; - *rm= MAX2(*rm, bfac); - } - } - } - } - - /* blend between original images and accumulated image */ - rw= rectweight; - rm= rectmax; - ro= imgrect; - dm= rectmove; - for (dz2=newrect, x= xsize*ysize-1; x>=0; x--, dz2+=4, ro+=4, rw++, rm++, dm++) { - float mfac = *rm; - float fac = (*rw == 0.0f)? 0.0f: mfac/(*rw); - float nfac = 1.0f - mfac; - - dz2[0]= fac*dz2[0] + nfac*ro[0]; - dz2[1]= fac*dz2[1] + nfac*ro[1]; - dz2[2]= fac*dz2[2] + nfac*ro[2]; - dz2[3]= fac*dz2[3] + nfac*ro[3]; - } - - MEM_freeN(rectz); - MEM_freeN(rectmove); - MEM_freeN(rectdraw); - MEM_freeN(rectvz); - MEM_freeN(rectweight); - MEM_freeN(rectmax); - if (minvecbufrect) MEM_freeN(vecbufrect); /* rects were swapped! */ - zbuf_free_span(&zspan); -} - /* ******************** ABUF ************************* */ /** |