diff options
author | Lukas Stockner <lukas.stockner@freenet.de> | 2017-05-03 19:33:02 +0300 |
---|---|---|
committer | Lukas Stockner <lukas.stockner@freenet.de> | 2017-05-03 19:33:02 +0300 |
commit | 82e242cc7287ce56d10f88a76de5418a7b20e239 (patch) | |
tree | c513d6537cfd3d3a1b3d098a8a4f45c55611f165 /source/blender/render | |
parent | 2564d929fc5f75403bc5ca051fb33bc7b8874646 (diff) | |
parent | 15189baa5231d70c1363192eb01b83fa946f36f0 (diff) |
Merge branch 'master' into blender2.8
Diffstat (limited to 'source/blender/render')
-rw-r--r-- | source/blender/render/CMakeLists.txt | 5 | ||||
-rw-r--r-- | source/blender/render/extern/include/RE_engine.h | 5 | ||||
-rw-r--r-- | source/blender/render/extern/include/RE_pipeline.h | 23 | ||||
-rw-r--r-- | source/blender/render/intern/include/render_result.h | 7 | ||||
-rw-r--r-- | source/blender/render/intern/include/rendercore.h | 8 | ||||
-rw-r--r-- | source/blender/render/intern/source/envmap.c | 2 | ||||
-rw-r--r-- | source/blender/render/intern/source/external_engine.c | 31 | ||||
-rw-r--r-- | source/blender/render/intern/source/pipeline.c | 75 | ||||
-rw-r--r-- | source/blender/render/intern/source/render_result.c | 671 | ||||
-rw-r--r-- | source/blender/render/intern/source/rendercore.c | 404 | ||||
-rw-r--r-- | source/blender/render/intern/source/zbuf.c | 228 |
11 files changed, 648 insertions, 811 deletions
diff --git a/source/blender/render/CMakeLists.txt b/source/blender/render/CMakeLists.txt index 024d8296b8f..282942709f0 100644 --- a/source/blender/render/CMakeLists.txt +++ b/source/blender/render/CMakeLists.txt @@ -34,6 +34,7 @@ set(INC ../depsgraph ../makesdna ../makesrna + ../nodes ../physics ../draw ../../../intern/atomic @@ -166,10 +167,6 @@ if(WITH_INTERNATIONAL) add_definitions(-DWITH_INTERNATIONAL) endif() -if(WITH_CYCLES AND WITH_CYCLES_DEBUG) - add_definitions(-DWITH_CYCLES_DEBUG) -endif() - if(APPLE) # SSE math is enabled by default on x86_64 if(CMAKE_OSX_ARCHITECTURES MATCHES "i386") diff --git a/source/blender/render/extern/include/RE_engine.h b/source/blender/render/extern/include/RE_engine.h index b1add4ee168..13848093899 100644 --- a/source/blender/render/extern/include/RE_engine.h +++ b/source/blender/render/extern/include/RE_engine.h @@ -102,6 +102,7 @@ typedef struct RenderEngineType { void (*render_to_view)(struct RenderEngine *engine, const struct bContext *context); void (*update_script_node)(struct RenderEngine *engine, struct bNodeTree *ntree, struct bNode *node); + void (*update_render_passes)(struct RenderEngine *engine, struct Scene *scene, struct SceneRenderLayer *srl); void (*collection_settings_create)(struct RenderEngine *engine, struct IDProperty *props); @@ -149,6 +150,7 @@ void RE_result_load_from_file(struct RenderResult *result, struct ReportList *re struct RenderResult *RE_engine_begin_result(RenderEngine *engine, int x, int y, int w, int h, const char *layername, const char *viewname); void RE_engine_update_result(RenderEngine *engine, struct RenderResult *result); +void RE_engine_add_pass(RenderEngine *engine, const char *name, int channels, const char *chan_id, const char *layername); void RE_engine_end_result(RenderEngine *engine, struct RenderResult *result, int cancel, int merge_results); const char *RE_engine_active_view_get(RenderEngine *engine); @@ -170,6 +172,9 @@ bool RE_engine_is_external(struct Render *re); void RE_engine_frame_set(struct RenderEngine *engine, int frame, float subframe); +void RE_engine_register_pass(struct RenderEngine *engine, struct Scene *scene, struct SceneRenderLayer *srl, + const char *name, int channels, const char *chanid, int type); + /* Engine Types */ void RE_engines_init(void); diff --git a/source/blender/render/extern/include/RE_pipeline.h b/source/blender/render/extern/include/RE_pipeline.h index babb44ed64e..145186548e6 100644 --- a/source/blender/render/extern/include/RE_pipeline.h +++ b/source/blender/render/extern/include/RE_pipeline.h @@ -84,25 +84,19 @@ typedef struct RenderView { typedef struct RenderPass { struct RenderPass *next, *prev; - int passtype, channels; + int channels; char name[64]; /* amount defined in openexr_multi.h */ char chan_id[8]; /* amount defined in openexr_multi.h */ float *rect; int rectx, recty; - char internal_name[64]; /* EXR_PASS_MAXNAME */ + char fullname[64]; /* EXR_PASS_MAXNAME */ char view[64]; /* EXR_VIEW_MAXNAME */ int view_id; /* quick lookup */ - int debug_type; + int pad; } RenderPass; -enum { - RENDER_PASS_DEBUG_BVH_TRAVERSED_NODES = 0, - RENDER_PASS_DEBUG_BVH_TRAVERSED_INSTANCES = 1, - RENDER_PASS_DEBUG_RAY_BOUNCES = 2, - RENDER_PASS_DEBUG_BVH_INTERSECTIONS = 3, -}; /* a renderlayer is a full image, but with all passes and samples */ /* size of the rects is defined in RenderResult */ @@ -237,7 +231,7 @@ void RE_render_result_rect_from_ibuf( struct ImBuf *ibuf, const int view_id); struct RenderLayer *RE_GetRenderLayer(struct RenderResult *rr, const char *name); -float *RE_RenderLayerGetPass(volatile struct RenderLayer *rl, int passtype, const char *viewname); +float *RE_RenderLayerGetPass(volatile struct RenderLayer *rl, const char *name, const char *viewname); /* add passes for grease pencil */ struct RenderPass *RE_create_gp_pass(struct RenderResult *rr, const char *layername, const char *viewname); @@ -347,6 +341,7 @@ int RE_seq_render_active(struct Scene *scene, struct RenderData *rd); bool RE_layers_have_name(struct RenderResult *result); +struct RenderPass *RE_pass_find_by_name(volatile struct RenderLayer *rl, const char *name, const char *viewname); struct RenderPass *RE_pass_find_by_type(volatile struct RenderLayer *rl, int passtype, const char *viewname); /* shaded view or baking options */ @@ -396,13 +391,5 @@ struct RenderView *RE_RenderViewGetByName(struct RenderResult *res, const char * RenderResult *RE_DuplicateRenderResult(RenderResult *rr); -/******* Debug pass helper functions *********/ - -#ifdef WITH_CYCLES_DEBUG -int RE_debug_pass_num_channels_get(int pass_type); -const char *RE_debug_pass_name_get(int pass_type); -int RE_debug_pass_type_get(struct Render *re); -#endif - #endif /* __RE_PIPELINE_H__ */ diff --git a/source/blender/render/intern/include/render_result.h b/source/blender/render/intern/include/render_result.h index 0c4f4e20325..4057d8c1052 100644 --- a/source/blender/render/intern/include/render_result.h +++ b/source/blender/render/intern/include/render_result.h @@ -67,6 +67,11 @@ void render_result_views_new(struct RenderResult *rr, struct RenderData *rd); void render_result_merge(struct RenderResult *rr, struct RenderResult *rrpart); +/* Add Passes */ + +void render_result_clone_passes(struct Render *re, struct RenderResult *rr, const char *viewname); +void render_result_add_pass(struct RenderResult *rr, const char *name, int channels, const char *chan_id, const char *layername, const char *viewname); + /* Free */ void render_result_free(struct RenderResult *rr); @@ -84,7 +89,7 @@ void render_result_exr_file_begin(struct Render *re); void render_result_exr_file_end(struct Render *re); /* render pass wrapper for gpencil */ -struct RenderPass *gp_add_pass(struct RenderResult *rr, struct RenderLayer *rl, int channels, int passtype, const char *viewname); +struct RenderPass *gp_add_pass(struct RenderResult *rr, struct RenderLayer *rl, int channels, const char *name, const char *viewname); void render_result_exr_file_merge(struct RenderResult *rr, struct RenderResult *rrpart, const char *viewname); diff --git a/source/blender/render/intern/include/rendercore.h b/source/blender/render/intern/include/rendercore.h index 7254fd25ee6..f4c4a50ac27 100644 --- a/source/blender/render/intern/include/rendercore.h +++ b/source/blender/render/intern/include/rendercore.h @@ -34,6 +34,12 @@ #include "render_types.h" +#include "RE_engine.h" + +#include "DNA_node_types.h" + +#include "NOD_composite.h" + struct ShadeInput; struct ShadeResult; struct World; @@ -77,6 +83,8 @@ void zbufshade_sss_tile(struct RenderPart *pa); int get_sample_layers(struct RenderPart *pa, struct RenderLayer *rl, struct RenderLayer **rlpp); +void render_internal_update_passes(struct RenderEngine *engine, struct Scene *scene, struct SceneRenderLayer *srl); + /* -------- ray.c ------- */ diff --git a/source/blender/render/intern/source/envmap.c b/source/blender/render/intern/source/envmap.c index 33258d04673..c5dec430c53 100644 --- a/source/blender/render/intern/source/envmap.c +++ b/source/blender/render/intern/source/envmap.c @@ -497,7 +497,7 @@ static void render_envmap(Render *re, EnvMap *env) float *rect; /* envmap is rendered independently of multiview */ - rect = RE_RenderLayerGetPass(rl, SCE_PASS_COMBINED, ""); + rect = RE_RenderLayerGetPass(rl, RE_PASSNAME_COMBINED, ""); ibuf = IMB_allocImBuf(envre->rectx, envre->recty, 24, IB_rect | IB_rectfloat); memcpy(ibuf->rect_float, rect, ibuf->channels * ibuf->x * ibuf->y * sizeof(float)); diff --git a/source/blender/render/intern/source/external_engine.c b/source/blender/render/intern/source/external_engine.c index 059feae71bc..8b9e4a3eff5 100644 --- a/source/blender/render/intern/source/external_engine.c +++ b/source/blender/render/intern/source/external_engine.c @@ -67,13 +67,14 @@ #include "renderpipeline.h" #include "render_types.h" #include "render_result.h" +#include "rendercore.h" /* Render Engine Types */ static RenderEngineType internal_render_type = { NULL, NULL, "BLENDER_RENDER", N_("Blender Render"), RE_INTERNAL | RE_USE_LEGACY_PIPELINE, - NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, + NULL, NULL, NULL, NULL, NULL, NULL, render_internal_update_passes, NULL, NULL, {NULL, NULL, NULL} }; @@ -82,7 +83,7 @@ static RenderEngineType internal_render_type = { static RenderEngineType internal_game_type = { NULL, NULL, "BLENDER_GAME", N_("Blender Game"), RE_INTERNAL | RE_GAME | RE_USE_LEGACY_PIPELINE, - NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, + NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, {NULL, NULL, NULL} }; @@ -235,6 +236,8 @@ RenderResult *RE_engine_begin_result( /* can be NULL if we CLAMP the width or height to 0 */ if (result) { + render_result_clone_passes(re, result, viewname); + RenderPart *pa; /* Copy EXR tile settings, so pipeline knows whether this is a result @@ -268,6 +271,17 @@ void RE_engine_update_result(RenderEngine *engine, RenderResult *result) } } +void RE_engine_add_pass(RenderEngine *engine, const char *name, int channels, const char *chan_id, const char *layername) +{ + Render *re = engine->re; + + if (!re || !re->result) { + return; + } + + render_result_add_pass(re->result, name, channels, chan_id, layername, NULL); +} + void RE_engine_end_result(RenderEngine *engine, RenderResult *result, int cancel, int merge_results) { Render *re = engine->re; @@ -753,3 +767,16 @@ int RE_engine_render(Render *re, int do_all) return 1; } +void RE_engine_register_pass(struct RenderEngine *engine, struct Scene *scene, struct SceneRenderLayer *srl, + const char *name, int UNUSED(channels), const char *UNUSED(chanid), int type) +{ + /* The channel information is currently not used, but is part of the API in case it's needed in the future. */ + + if (!(scene && srl && engine)) { + return; + } + + if (scene->nodetree) { + ntreeCompositRegisterPass(scene->nodetree, scene, srl, name, type); + } +} diff --git a/source/blender/render/intern/source/pipeline.c b/source/blender/render/intern/source/pipeline.c index 36abdaf339e..ecbb9fbee0b 100644 --- a/source/blender/render/intern/source/pipeline.c +++ b/source/blender/render/intern/source/pipeline.c @@ -240,9 +240,9 @@ void RE_FreeRenderResult(RenderResult *res) render_result_free(res); } -float *RE_RenderLayerGetPass(volatile RenderLayer *rl, int passtype, const char *viewname) +float *RE_RenderLayerGetPass(volatile RenderLayer *rl, const char *name, const char *viewname) { - RenderPass *rpass = RE_pass_find_by_type(rl, passtype, viewname); + RenderPass *rpass = RE_pass_find_by_name(rl, name, viewname); return rpass ? rpass->rect : NULL; } @@ -383,13 +383,13 @@ void RE_AcquireResultImageViews(Render *re, RenderResult *rr) if (rl) { if (rv->rectf == NULL) { for (rview = (RenderView *)rr->views.first; rview; rview = rview->next) { - rview->rectf = RE_RenderLayerGetPass(rl, SCE_PASS_COMBINED, rview->name); + rview->rectf = RE_RenderLayerGetPass(rl, RE_PASSNAME_COMBINED, rview->name); } } if (rv->rectz == NULL) { for (rview = (RenderView *)rr->views.first; rview; rview = rview->next) { - rview->rectz = RE_RenderLayerGetPass(rl, SCE_PASS_Z, rview->name); + rview->rectz = RE_RenderLayerGetPass(rl, RE_PASSNAME_Z, rview->name); } } } @@ -443,10 +443,10 @@ void RE_AcquireResultImage(Render *re, RenderResult *rr, const int view_id) if (rl) { if (rv->rectf == NULL) - rr->rectf = RE_RenderLayerGetPass(rl, SCE_PASS_COMBINED, rv->name); + rr->rectf = RE_RenderLayerGetPass(rl, RE_PASSNAME_COMBINED, rv->name); if (rv->rectz == NULL) - rr->rectz = RE_RenderLayerGetPass(rl, SCE_PASS_Z, rv->name); + rr->rectz = RE_RenderLayerGetPass(rl, RE_PASSNAME_Z, rv->name); } rr->have_combined = (rv->rectf != NULL); @@ -844,7 +844,7 @@ static void render_result_rescale(Render *re) if (src_rectf == NULL) { RenderLayer *rl = render_get_active_layer(re, re->result); if (rl != NULL) { - src_rectf = RE_RenderLayerGetPass(rl, SCE_PASS_COMBINED, NULL); + src_rectf = RE_RenderLayerGetPass(rl, RE_PASSNAME_COMBINED, NULL); } } @@ -863,7 +863,7 @@ static void render_result_rescale(Render *re) RenderLayer *rl; rl = render_get_active_layer(re, re->result); if (rl != NULL) { - dst_rectf = RE_RenderLayerGetPass(rl, SCE_PASS_COMBINED, NULL); + dst_rectf = RE_RenderLayerGetPass(rl, RE_PASSNAME_COMBINED, NULL); } } @@ -1657,7 +1657,7 @@ static void merge_renderresult_blur(RenderResult *rr, RenderResult *brr, float b /* passes are allocated in sync */ rpass1 = rl1->passes.first; for (rpass = rl->passes.first; rpass && rpass1; rpass = rpass->next, rpass1 = rpass1->next) { - if ((rpass->passtype & SCE_PASS_COMBINED) && key_alpha) + if (STREQ(rpass->name, RE_PASSNAME_COMBINED) && key_alpha) addblur_rect_key(rr, rpass->rect, rpass1->rect, blurfac); else addblur_rect(rr, rpass->rect, rpass1->rect, blurfac, rpass->channels); @@ -1857,6 +1857,8 @@ static void render_result_uncrop(Render *re) rres = render_result_new(re, &re->disprect, 0, RR_USE_MEM, RR_ALL_LAYERS, RR_ALL_VIEWS); + render_result_clone_passes(re, rres, NULL); + render_result_merge(rres, re->result); render_result_free(re->result); re->result = rres; @@ -3880,7 +3882,7 @@ void RE_layer_load_from_file(RenderLayer *layer, ReportList *reports, const char /* multiview: since the API takes no 'view', we use the first combined pass found */ for (rpass = layer->passes.first; rpass; rpass = rpass->next) - if (rpass->passtype == SCE_PASS_COMBINED) + if (STREQ(rpass->name, RE_PASSNAME_COMBINED)) break; if (rpass == NULL) @@ -4006,13 +4008,12 @@ bool RE_layers_have_name(struct RenderResult *rr) return false; } -RenderPass *RE_pass_find_by_type(volatile RenderLayer *rl, int passtype, const char *viewname) +RenderPass *RE_pass_find_by_name(volatile RenderLayer *rl, const char *name, const char *viewname) { RenderPass *rp = NULL; for (rp = rl->passes.last; rp; rp = rp->prev) { - if (rp->passtype == passtype) { - + if (STREQ(rp->name, name)) { if (viewname == NULL || viewname[0] == '\0') break; else if (STREQ(rp->view, viewname)) @@ -4022,6 +4023,50 @@ RenderPass *RE_pass_find_by_type(volatile RenderLayer *rl, int passtype, const c return rp; } +/* Only provided for API compatibility, don't use this in new code! */ +RenderPass *RE_pass_find_by_type(volatile RenderLayer *rl, int passtype, const char *viewname) +{ +#define CHECK_PASS(NAME) \ + if (passtype == SCE_PASS_ ## NAME) \ + return RE_pass_find_by_name(rl, RE_PASSNAME_ ## NAME, viewname); + + CHECK_PASS(COMBINED); + CHECK_PASS(Z); + CHECK_PASS(VECTOR); + CHECK_PASS(NORMAL); + CHECK_PASS(UV); + CHECK_PASS(RGBA); + CHECK_PASS(EMIT); + CHECK_PASS(DIFFUSE); + CHECK_PASS(SPEC); + CHECK_PASS(SHADOW); + CHECK_PASS(AO); + CHECK_PASS(ENVIRONMENT); + CHECK_PASS(INDIRECT); + CHECK_PASS(REFLECT); + CHECK_PASS(REFRACT); + CHECK_PASS(INDEXOB); + CHECK_PASS(INDEXMA); + CHECK_PASS(MIST); + CHECK_PASS(RAYHITS); + CHECK_PASS(DIFFUSE_DIRECT); + CHECK_PASS(DIFFUSE_INDIRECT); + CHECK_PASS(DIFFUSE_COLOR); + CHECK_PASS(GLOSSY_DIRECT); + CHECK_PASS(GLOSSY_INDIRECT); + CHECK_PASS(GLOSSY_COLOR); + CHECK_PASS(TRANSM_DIRECT); + CHECK_PASS(TRANSM_INDIRECT); + CHECK_PASS(TRANSM_COLOR); + CHECK_PASS(SUBSURFACE_DIRECT); + CHECK_PASS(SUBSURFACE_INDIRECT); + CHECK_PASS(SUBSURFACE_COLOR); + +#undef CHECK_PASS + + return NULL; +} + /* create a renderlayer and renderpass for grease pencil layer */ RenderPass *RE_create_gp_pass(RenderResult *rr, const char *layername, const char *viewname) { @@ -4039,7 +4084,7 @@ RenderPass *RE_create_gp_pass(RenderResult *rr, const char *layername, const cha } /* clear previous pass if exist or the new image will be over previous one*/ - RenderPass *rp = RE_pass_find_by_type(rl, SCE_PASS_COMBINED, viewname); + RenderPass *rp = RE_pass_find_by_name(rl, RE_PASSNAME_COMBINED, viewname); if (rp) { if (rp->rect) { MEM_freeN(rp->rect); @@ -4047,5 +4092,5 @@ RenderPass *RE_create_gp_pass(RenderResult *rr, const char *layername, const cha BLI_freelinkN(&rl->passes, rp); } /* create a totally new pass */ - return gp_add_pass(rr, rl, 4, SCE_PASS_COMBINED, viewname); + return gp_add_pass(rr, rl, 4, RE_PASSNAME_COMBINED, viewname); } diff --git a/source/blender/render/intern/source/render_result.c b/source/blender/render/intern/source/render_result.c index f276c01e86a..8e6e6c9bb7d 100644 --- a/source/blender/render/intern/source/render_result.c +++ b/source/blender/render/intern/source/render_result.c @@ -173,363 +173,72 @@ void render_result_views_shallowdelete(RenderResult *rr) } } -static const char *name_from_passtype(int passtype, int channel) -{ - if (passtype == SCE_PASS_COMBINED) { - if (channel == -1) return "Combined"; - if (channel == 0) return "Combined.R"; - if (channel == 1) return "Combined.G"; - if (channel == 2) return "Combined.B"; - return "Combined.A"; - } - if (passtype == SCE_PASS_Z) { - if (channel == -1) return "Depth"; - return "Depth.Z"; - } - if (passtype == SCE_PASS_VECTOR) { - if (channel == -1) return "Vector"; - if (channel == 0) return "Vector.X"; - if (channel == 1) return "Vector.Y"; - if (channel == 2) return "Vector.Z"; - return "Vector.W"; - } - if (passtype == SCE_PASS_NORMAL) { - if (channel == -1) return "Normal"; - if (channel == 0) return "Normal.X"; - if (channel == 1) return "Normal.Y"; - return "Normal.Z"; - } - if (passtype == SCE_PASS_UV) { - if (channel == -1) return "UV"; - if (channel == 0) return "UV.U"; - if (channel == 1) return "UV.V"; - return "UV.A"; - } - if (passtype == SCE_PASS_RGBA) { - if (channel == -1) return "Color"; - if (channel == 0) return "Color.R"; - if (channel == 1) return "Color.G"; - if (channel == 2) return "Color.B"; - return "Color.A"; - } - if (passtype == SCE_PASS_EMIT) { - if (channel == -1) return "Emit"; - if (channel == 0) return "Emit.R"; - if (channel == 1) return "Emit.G"; - return "Emit.B"; - } - if (passtype == SCE_PASS_DIFFUSE) { - if (channel == -1) return "Diffuse"; - if (channel == 0) return "Diffuse.R"; - if (channel == 1) return "Diffuse.G"; - return "Diffuse.B"; - } - if (passtype == SCE_PASS_SPEC) { - if (channel == -1) return "Spec"; - if (channel == 0) return "Spec.R"; - if (channel == 1) return "Spec.G"; - return "Spec.B"; - } - if (passtype == SCE_PASS_SHADOW) { - if (channel == -1) return "Shadow"; - if (channel == 0) return "Shadow.R"; - if (channel == 1) return "Shadow.G"; - return "Shadow.B"; - } - if (passtype == SCE_PASS_AO) { - if (channel == -1) return "AO"; - if (channel == 0) return "AO.R"; - if (channel == 1) return "AO.G"; - return "AO.B"; - } - if (passtype == SCE_PASS_ENVIRONMENT) { - if (channel == -1) return "Env"; - if (channel == 0) return "Env.R"; - if (channel == 1) return "Env.G"; - return "Env.B"; - } - if (passtype == SCE_PASS_INDIRECT) { - if (channel == -1) return "Indirect"; - if (channel == 0) return "Indirect.R"; - if (channel == 1) return "Indirect.G"; - return "Indirect.B"; - } - if (passtype == SCE_PASS_REFLECT) { - if (channel == -1) return "Reflect"; - if (channel == 0) return "Reflect.R"; - if (channel == 1) return "Reflect.G"; - return "Reflect.B"; - } - if (passtype == SCE_PASS_REFRACT) { - if (channel == -1) return "Refract"; - if (channel == 0) return "Refract.R"; - if (channel == 1) return "Refract.G"; - return "Refract.B"; - } - if (passtype == SCE_PASS_INDEXOB) { - if (channel == -1) return "IndexOB"; - return "IndexOB.X"; - } - if (passtype == SCE_PASS_INDEXMA) { - if (channel == -1) return "IndexMA"; - return "IndexMA.X"; - } - if (passtype == SCE_PASS_MIST) { - if (channel == -1) return "Mist"; - return "Mist.Z"; - } - if (passtype == SCE_PASS_RAYHITS) { - if (channel == -1) return "Rayhits"; - if (channel == 0) return "Rayhits.R"; - if (channel == 1) return "Rayhits.G"; - return "Rayhits.B"; - } - if (passtype == SCE_PASS_DIFFUSE_DIRECT) { - if (channel == -1) return "DiffDir"; - if (channel == 0) return "DiffDir.R"; - if (channel == 1) return "DiffDir.G"; - return "DiffDir.B"; - } - if (passtype == SCE_PASS_DIFFUSE_INDIRECT) { - if (channel == -1) return "DiffInd"; - if (channel == 0) return "DiffInd.R"; - if (channel == 1) return "DiffInd.G"; - return "DiffInd.B"; - } - if (passtype == SCE_PASS_DIFFUSE_COLOR) { - if (channel == -1) return "DiffCol"; - if (channel == 0) return "DiffCol.R"; - if (channel == 1) return "DiffCol.G"; - return "DiffCol.B"; - } - if (passtype == SCE_PASS_GLOSSY_DIRECT) { - if (channel == -1) return "GlossDir"; - if (channel == 0) return "GlossDir.R"; - if (channel == 1) return "GlossDir.G"; - return "GlossDir.B"; - } - if (passtype == SCE_PASS_GLOSSY_INDIRECT) { - if (channel == -1) return "GlossInd"; - if (channel == 0) return "GlossInd.R"; - if (channel == 1) return "GlossInd.G"; - return "GlossInd.B"; - } - if (passtype == SCE_PASS_GLOSSY_COLOR) { - if (channel == -1) return "GlossCol"; - if (channel == 0) return "GlossCol.R"; - if (channel == 1) return "GlossCol.G"; - return "GlossCol.B"; - } - if (passtype == SCE_PASS_TRANSM_DIRECT) { - if (channel == -1) return "TransDir"; - if (channel == 0) return "TransDir.R"; - if (channel == 1) return "TransDir.G"; - return "TransDir.B"; - } - if (passtype == SCE_PASS_TRANSM_INDIRECT) { - if (channel == -1) return "TransInd"; - if (channel == 0) return "TransInd.R"; - if (channel == 1) return "TransInd.G"; - return "TransInd.B"; - } - if (passtype == SCE_PASS_TRANSM_COLOR) { - if (channel == -1) return "TransCol"; - if (channel == 0) return "TransCol.R"; - if (channel == 1) return "TransCol.G"; - return "TransCol.B"; - } - if (passtype == SCE_PASS_SUBSURFACE_DIRECT) { - if (channel == -1) return "SubsurfaceDir"; - if (channel == 0) return "SubsurfaceDir.R"; - if (channel == 1) return "SubsurfaceDir.G"; - return "SubsurfaceDir.B"; - } - if (passtype == SCE_PASS_SUBSURFACE_INDIRECT) { - if (channel == -1) return "SubsurfaceInd"; - if (channel == 0) return "SubsurfaceInd.R"; - if (channel == 1) return "SubsurfaceInd.G"; - return "SubsurfaceInd.B"; - } - if (passtype == SCE_PASS_SUBSURFACE_COLOR) { - if (channel == -1) return "SubsurfaceCol"; - if (channel == 0) return "SubsurfaceCol.R"; - if (channel == 1) return "SubsurfaceCol.G"; - return "SubsurfaceCol.B"; - } - return "Unknown"; -} -static int passtype_from_name(const char *str, int passflag) +static char* set_pass_name(char *outname, const char *name, int channel, const char *chan_id) { - /* We do not really support several pass of the same types, so in case we are opening an EXR file with several pass - * names detected as same pass type, only return that pass type the first time, and return 'uknown' for the others. - * See T48466. */ -#define RETURN_PASS(_passtype) return (passflag & (_passtype)) ? 0 : (_passtype) - - if (STRPREFIX(str, "Combined")) - RETURN_PASS(SCE_PASS_COMBINED); - - if (STRPREFIX(str, "Depth")) - RETURN_PASS(SCE_PASS_Z); - - if (STRPREFIX(str, "Vector")) - RETURN_PASS(SCE_PASS_VECTOR); - - if (STRPREFIX(str, "Normal")) - RETURN_PASS(SCE_PASS_NORMAL); - - if (STRPREFIX(str, "UV")) - RETURN_PASS(SCE_PASS_UV); - - if (STRPREFIX(str, "Color")) - RETURN_PASS(SCE_PASS_RGBA); - - if (STRPREFIX(str, "Emit")) - RETURN_PASS(SCE_PASS_EMIT); - - if (STRPREFIX(str, "Diffuse")) - RETURN_PASS(SCE_PASS_DIFFUSE); - - if (STRPREFIX(str, "Spec")) - RETURN_PASS(SCE_PASS_SPEC); - - if (STRPREFIX(str, "Shadow")) - RETURN_PASS(SCE_PASS_SHADOW); - - if (STRPREFIX(str, "AO")) - RETURN_PASS(SCE_PASS_AO); - - if (STRPREFIX(str, "Env")) - RETURN_PASS(SCE_PASS_ENVIRONMENT); - - if (STRPREFIX(str, "Indirect")) - RETURN_PASS(SCE_PASS_INDIRECT); - - if (STRPREFIX(str, "Reflect")) - RETURN_PASS(SCE_PASS_REFLECT); - - if (STRPREFIX(str, "Refract")) - RETURN_PASS(SCE_PASS_REFRACT); - - if (STRPREFIX(str, "IndexOB")) - RETURN_PASS(SCE_PASS_INDEXOB); - - if (STRPREFIX(str, "IndexMA")) - RETURN_PASS(SCE_PASS_INDEXMA); - - if (STRPREFIX(str, "Mist")) - RETURN_PASS(SCE_PASS_MIST); - - if (STRPREFIX(str, "RayHits")) - RETURN_PASS(SCE_PASS_RAYHITS); - - if (STRPREFIX(str, "DiffDir")) - RETURN_PASS(SCE_PASS_DIFFUSE_DIRECT); - - if (STRPREFIX(str, "DiffInd")) - RETURN_PASS(SCE_PASS_DIFFUSE_INDIRECT); - - if (STRPREFIX(str, "DiffCol")) - RETURN_PASS(SCE_PASS_DIFFUSE_COLOR); - - if (STRPREFIX(str, "GlossDir")) - RETURN_PASS(SCE_PASS_GLOSSY_DIRECT); - - if (STRPREFIX(str, "GlossInd")) - RETURN_PASS(SCE_PASS_GLOSSY_INDIRECT); - - if (STRPREFIX(str, "GlossCol")) - RETURN_PASS(SCE_PASS_GLOSSY_COLOR); - - if (STRPREFIX(str, "TransDir")) - RETURN_PASS(SCE_PASS_TRANSM_DIRECT); - - if (STRPREFIX(str, "TransInd")) - RETURN_PASS(SCE_PASS_TRANSM_INDIRECT); - - if (STRPREFIX(str, "TransCol")) - RETURN_PASS(SCE_PASS_TRANSM_COLOR); - - if (STRPREFIX(str, "SubsurfaceDir")) - RETURN_PASS(SCE_PASS_SUBSURFACE_DIRECT); - - if (STRPREFIX(str, "SubsurfaceInd")) - RETURN_PASS(SCE_PASS_SUBSURFACE_INDIRECT); - - if (STRPREFIX(str, "SubsurfaceCol")) - RETURN_PASS(SCE_PASS_SUBSURFACE_COLOR); - - return 0; - -#undef RETURN_PASS + BLI_strncpy(outname, name, EXR_PASS_MAXNAME); + if (channel >= 0) { + char token[3] = {'.', chan_id[channel], '\0'}; + strncat(outname, token, EXR_PASS_MAXNAME); + } + return outname; } - -static void set_pass_name(char *passname, int passtype, int channel, const char *view) +static void set_pass_full_name(char *fullname, const char *name, int channel, const char *view, const char *chan_id) { - const char delims[] = {'.', '\0'}; - const char *sep; - const char *token; - size_t len; - - const char *passtype_name = name_from_passtype(passtype, channel); - - if (view == NULL || view[0] == '\0') { - BLI_strncpy(passname, passtype_name, EXR_PASS_MAXNAME); - return; - } - - len = BLI_str_rpartition(passtype_name, delims, &sep, &token); - - if (sep) { - BLI_snprintf(passname, EXR_PASS_MAXNAME, "%.*s.%s.%s", (int)len, passtype_name, view, token); + BLI_strncpy(fullname, name, EXR_PASS_MAXNAME); + if (view && view[0]) { + strncat(fullname, ".", EXR_PASS_MAXNAME); + strncat(fullname, view, EXR_PASS_MAXNAME); } - else { - BLI_snprintf(passname, EXR_PASS_MAXNAME, "%s.%s", passtype_name, view); + if (channel >= 0) { + char token[3] = {'.', chan_id[channel], '\0'}; + strncat(fullname, token, EXR_PASS_MAXNAME); } } /********************************** New **************************************/ -static RenderPass *render_layer_add_pass(RenderResult *rr, RenderLayer *rl, int channels, int passtype, const char *viewname) +static RenderPass *render_layer_add_pass(RenderResult *rr, RenderLayer *rl, int channels, const char *name, const char *viewname, const char *chan_id) { const int view_id = BLI_findstringindex(&rr->views, viewname, offsetof(RenderView, name)); - const char *typestr = name_from_passtype(passtype, -1); - RenderPass *rpass = MEM_callocN(sizeof(RenderPass), typestr); + RenderPass *rpass = MEM_callocN(sizeof(RenderPass), name); size_t rectsize = ((size_t)rr->rectx) * rr->recty * channels; - rpass->passtype = passtype; rpass->channels = channels; rpass->rectx = rl->rectx; rpass->recty = rl->recty; rpass->view_id = view_id; - set_pass_name(rpass->name, rpass->passtype, -1, viewname); - BLI_strncpy(rpass->internal_name, typestr, sizeof(rpass->internal_name)); + BLI_strncpy(rpass->name, name, sizeof(rpass->name)); + BLI_strncpy(rpass->chan_id, chan_id, sizeof(rpass->chan_id)); BLI_strncpy(rpass->view, viewname, sizeof(rpass->view)); + set_pass_full_name(rpass->fullname, rpass->name, -1, rpass->view, rpass->chan_id); if (rl->exrhandle) { int a; - for (a = 0; a < channels; a++) - IMB_exr_add_channel(rl->exrhandle, rl->name, name_from_passtype(passtype, a), viewname, 0, 0, NULL, false); + for (a = 0; a < channels; a++) { + char passname[EXR_PASS_MAXNAME]; + IMB_exr_add_channel(rl->exrhandle, rl->name, set_pass_name(passname, rpass->name, a, rpass->chan_id), viewname, 0, 0, NULL, false); + } } else { float *rect; int x; - rpass->rect = MEM_mapallocN(sizeof(float) * rectsize, typestr); + rpass->rect = MEM_mapallocN(sizeof(float) * rectsize, name); if (rpass->rect == NULL) { MEM_freeN(rpass); return NULL; } - if (passtype == SCE_PASS_VECTOR) { + if (STREQ(rpass->name, RE_PASSNAME_VECTOR)) { /* initialize to max speed */ rect = rpass->rect; for (x = rectsize - 1; x >= 0; x--) rect[x] = PASS_VECTOR_MAX; } - else if (passtype == SCE_PASS_Z) { + else if (STREQ(rpass->name, RE_PASSNAME_Z)) { rect = rpass->rect; for (x = rectsize - 1; x >= 0; x--) rect[x] = 10e10; @@ -541,58 +250,10 @@ static RenderPass *render_layer_add_pass(RenderResult *rr, RenderLayer *rl, int return rpass; } /* wrapper called from render_opengl */ -RenderPass *gp_add_pass(RenderResult *rr, RenderLayer *rl, int channels, int passtype, const char *viewname) -{ - return render_layer_add_pass(rr, rl, channels, passtype, viewname); -} - -#ifdef WITH_CYCLES_DEBUG -const char *RE_debug_pass_name_get(int debug_type) -{ - switch (debug_type) { - case RENDER_PASS_DEBUG_BVH_TRAVERSED_NODES: - return "BVH Traversed Nodes"; - case RENDER_PASS_DEBUG_BVH_TRAVERSED_INSTANCES: - return "BVH Traversed Instances"; - case RENDER_PASS_DEBUG_BVH_INTERSECTIONS: - return "BVH Primitive Intersections"; - case RENDER_PASS_DEBUG_RAY_BOUNCES: - return "Ray Bounces"; - } - return "Unknown"; -} - -int RE_debug_pass_num_channels_get(int UNUSED(debug_type)) -{ - /* Only single case currently, might be handy for further debug passes. */ - return 1; -} - -static RenderPass *render_layer_add_debug_pass(RenderResult *rr, - RenderLayer *rl, - int pass_type, - int debug_type, - const char *view) -{ - const char *name = RE_debug_pass_name_get(debug_type); - int channels = RE_debug_pass_num_channels_get(debug_type); - RenderPass *rpass = render_layer_add_pass(rr, rl, channels, pass_type, view); - if (rpass == NULL) { - return NULL; - } - rpass->debug_type = debug_type; - BLI_strncpy(rpass->name, - name, - sizeof(rpass->name)); - BLI_strncpy(rpass->internal_name, rpass->name, sizeof(rpass->internal_name)); - return rpass; -} - -int RE_debug_pass_type_get(Render *re) +RenderPass *gp_add_pass(RenderResult *rr, RenderLayer *rl, int channels, const char *name, const char *viewname) { - return re->r.debug_pass_type; + return render_layer_add_pass(rr, rl, channels, name, viewname, "RGBA"); } -#endif /* called by main render as well for parts */ /* will read info from Render *re to define layers */ @@ -683,89 +344,77 @@ RenderResult *render_result_new(Render *re, rcti *partrct, int crop, int savebuf if (rr->do_exr_tile) IMB_exr_add_view(rl->exrhandle, view); -#define RENDER_LAYER_ADD_PASS_SAFE(rr, rl, channels, passtype, viewname) \ +#define RENDER_LAYER_ADD_PASS_SAFE(rr, rl, channels, name, viewname, chan_id) \ do { \ - if (render_layer_add_pass(rr, rl, channels, passtype, viewname) == NULL) { \ + if (render_layer_add_pass(rr, rl, channels, name, viewname, chan_id) == NULL) { \ render_result_free(rr); \ return NULL; \ } \ } while (false) /* a renderlayer should always have a Combined pass*/ - render_layer_add_pass(rr, rl, 4, SCE_PASS_COMBINED, view); + render_layer_add_pass(rr, rl, 4, "Combined", view, "RGBA"); if (srl->passflag & SCE_PASS_Z) - RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 1, SCE_PASS_Z, view); + RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 1, RE_PASSNAME_Z, view, "Z"); if (srl->passflag & SCE_PASS_VECTOR) - RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 4, SCE_PASS_VECTOR, view); + RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 4, RE_PASSNAME_VECTOR, view, "XYZW"); if (srl->passflag & SCE_PASS_NORMAL) - RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, SCE_PASS_NORMAL, view); + RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_NORMAL, view, "XYZ"); if (srl->passflag & SCE_PASS_UV) - RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, SCE_PASS_UV, view); + RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_UV, view, "UVA"); if (srl->passflag & SCE_PASS_RGBA) - RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 4, SCE_PASS_RGBA, view); + RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 4, RE_PASSNAME_RGBA, view, "RGBA"); if (srl->passflag & SCE_PASS_EMIT) - RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, SCE_PASS_EMIT, view); + RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_EMIT, view, "RGB"); if (srl->passflag & SCE_PASS_DIFFUSE) - RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, SCE_PASS_DIFFUSE, view); + RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_DIFFUSE, view, "RGB"); if (srl->passflag & SCE_PASS_SPEC) - RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, SCE_PASS_SPEC, view); + RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_SPEC, view, "RGB"); if (srl->passflag & SCE_PASS_AO) - RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, SCE_PASS_AO, view); + RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_AO, view, "RGB"); if (srl->passflag & SCE_PASS_ENVIRONMENT) - RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, SCE_PASS_ENVIRONMENT, view); + RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_ENVIRONMENT, view, "RGB"); if (srl->passflag & SCE_PASS_INDIRECT) - RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, SCE_PASS_INDIRECT, view); + RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_INDIRECT, view, "RGB"); if (srl->passflag & SCE_PASS_SHADOW) - RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, SCE_PASS_SHADOW, view); + RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_SHADOW, view, "RGB"); if (srl->passflag & SCE_PASS_REFLECT) - RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, SCE_PASS_REFLECT, view); + RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_REFLECT, view, "RGB"); if (srl->passflag & SCE_PASS_REFRACT) - RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, SCE_PASS_REFRACT, view); + RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_REFRACT, view, "RGB"); if (srl->passflag & SCE_PASS_INDEXOB) - RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 1, SCE_PASS_INDEXOB, view); + RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 1, RE_PASSNAME_INDEXOB, view, "X"); if (srl->passflag & SCE_PASS_INDEXMA) - RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 1, SCE_PASS_INDEXMA, view); + RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 1, RE_PASSNAME_INDEXMA, view, "X"); if (srl->passflag & SCE_PASS_MIST) - RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 1, SCE_PASS_MIST, view); + RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 1, RE_PASSNAME_MIST, view, "Z"); if (rl->passflag & SCE_PASS_RAYHITS) - RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 4, SCE_PASS_RAYHITS, view); + RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 4, RE_PASSNAME_RAYHITS, view, "RGB"); if (srl->passflag & SCE_PASS_DIFFUSE_DIRECT) - RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, SCE_PASS_DIFFUSE_DIRECT, view); + RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_DIFFUSE_DIRECT, view, "RGB"); if (srl->passflag & SCE_PASS_DIFFUSE_INDIRECT) - RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, SCE_PASS_DIFFUSE_INDIRECT, view); + RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_DIFFUSE_INDIRECT, view, "RGB"); if (srl->passflag & SCE_PASS_DIFFUSE_COLOR) - RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, SCE_PASS_DIFFUSE_COLOR, view); + RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_DIFFUSE_COLOR, view, "RGB"); if (srl->passflag & SCE_PASS_GLOSSY_DIRECT) - RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, SCE_PASS_GLOSSY_DIRECT, view); + RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_GLOSSY_DIRECT, view, "RGB"); if (srl->passflag & SCE_PASS_GLOSSY_INDIRECT) - RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, SCE_PASS_GLOSSY_INDIRECT, view); + RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_GLOSSY_INDIRECT, view, "RGB"); if (srl->passflag & SCE_PASS_GLOSSY_COLOR) - RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, SCE_PASS_GLOSSY_COLOR, view); + RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_GLOSSY_COLOR, view, "RGB"); if (srl->passflag & SCE_PASS_TRANSM_DIRECT) - RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, SCE_PASS_TRANSM_DIRECT, view); + RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_TRANSM_DIRECT, view, "RGB"); if (srl->passflag & SCE_PASS_TRANSM_INDIRECT) - RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, SCE_PASS_TRANSM_INDIRECT, view); + RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_TRANSM_INDIRECT, view, "RGB"); if (srl->passflag & SCE_PASS_TRANSM_COLOR) - RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, SCE_PASS_TRANSM_COLOR, view); + RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_TRANSM_COLOR, view, "RGB"); if (srl->passflag & SCE_PASS_SUBSURFACE_DIRECT) - RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, SCE_PASS_SUBSURFACE_DIRECT, view); + RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_SUBSURFACE_DIRECT, view, "RGB"); if (srl->passflag & SCE_PASS_SUBSURFACE_INDIRECT) - RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, SCE_PASS_SUBSURFACE_INDIRECT, view); + RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_SUBSURFACE_INDIRECT, view, "RGB"); if (srl->passflag & SCE_PASS_SUBSURFACE_COLOR) - RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, SCE_PASS_SUBSURFACE_COLOR, view); - -#ifdef WITH_CYCLES_DEBUG - if (BKE_scene_use_new_shading_nodes(re->scene)) { - if (render_layer_add_debug_pass(rr, rl, SCE_PASS_DEBUG, - re->r.debug_pass_type, view) == NULL) - { - render_result_free(rr); - return NULL; - } - } -#endif - + RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_SUBSURFACE_COLOR, view, "RGB"); #undef RENDER_LAYER_ADD_PASS_SAFE } } @@ -794,7 +443,7 @@ RenderResult *render_result_new(Render *re, rcti *partrct, int crop, int savebuf IMB_exr_add_view(rl->exrhandle, view); /* a renderlayer should always have a Combined pass */ - render_layer_add_pass(rr, rl, 4, SCE_PASS_COMBINED, view); + render_layer_add_pass(rr, rl, 4, RE_PASSNAME_COMBINED, view, "RGBA"); } /* note, this has to be in sync with scene.c */ @@ -813,6 +462,60 @@ RenderResult *render_result_new(Render *re, rcti *partrct, int crop, int savebuf return rr; } +void render_result_clone_passes(Render *re, RenderResult *rr, const char *viewname) +{ + RenderLayer *rl; + RenderPass *main_rp; + + for (rl = rr->layers.first; rl; rl = rl->next) { + RenderLayer *main_rl = BLI_findstring(&re->result->layers, rl->name, offsetof(RenderLayer, name)); + if (!main_rl) { + continue; + } + + for (main_rp = main_rl->passes.first; main_rp; main_rp = main_rp->next) { + if (viewname && viewname[0] && !STREQ(main_rp->view, viewname)) { + continue; + } + + /* Compare fullname to make sure that the view also is equal. */ + RenderPass *rp = BLI_findstring(&rl->passes, main_rp->fullname, offsetof(RenderPass, fullname)); + if (!rp) { + render_layer_add_pass(rr, rl, main_rp->channels, main_rp->name, main_rp->view, main_rp->chan_id); + } + } + } +} + +void render_result_add_pass(RenderResult *rr, const char *name, int channels, const char *chan_id, const char *layername, const char *viewname) +{ + RenderLayer *rl; + RenderPass *rp; + RenderView *rv; + + for (rl = rr->layers.first; rl; rl = rl->next) { + if (layername && layername[0] && !STREQ(rl->name, layername)) { + continue; + } + + for (rv = rr->views.first; rv; rv = rv->next) { + const char *view = rv->name; + + if (viewname && viewname[0] && !STREQ(view, viewname)) continue; + + /* Ensure that the pass doesn't exist yet. */ + for (rp = rl->passes.first; rp; rp = rp->next) { + if (!STREQ(rp->name, name)) continue; + if (!STREQ(rp->view, view)) continue; + } + + if (!rp) { + render_layer_add_pass(rr, rl, channels, name, view, chan_id); + } + } + } +} + /* allocate osa new results for samples */ RenderResult *render_result_new_full_sample(Render *re, ListBase *lb, rcti *partrct, int crop, int savebuffers, const char *viewname) { @@ -830,6 +533,50 @@ RenderResult *render_result_new_full_sample(Render *re, ListBase *lb, rcti *part return lb->first; } +static int passtype_from_name(const char *name) +{ + const char delim[] = {'.', '\0'}; + const char *sep, *suf; + int len = BLI_str_partition(name, delim, &sep, &suf); + +#define CHECK_PASS(NAME) if (STREQLEN(name, RE_PASSNAME_ ## NAME, len)) return SCE_PASS_ ## NAME + + CHECK_PASS(COMBINED); + CHECK_PASS(Z); + CHECK_PASS(VECTOR); + CHECK_PASS(NORMAL); + CHECK_PASS(UV); + CHECK_PASS(RGBA); + CHECK_PASS(EMIT); + CHECK_PASS(DIFFUSE); + CHECK_PASS(SPEC); + CHECK_PASS(SHADOW); + CHECK_PASS(AO); + CHECK_PASS(ENVIRONMENT); + CHECK_PASS(INDIRECT); + CHECK_PASS(REFLECT); + CHECK_PASS(REFRACT); + CHECK_PASS(INDEXOB); + CHECK_PASS(INDEXMA); + CHECK_PASS(MIST); + CHECK_PASS(RAYHITS); + CHECK_PASS(DIFFUSE_DIRECT); + CHECK_PASS(DIFFUSE_INDIRECT); + CHECK_PASS(DIFFUSE_COLOR); + CHECK_PASS(GLOSSY_DIRECT); + CHECK_PASS(GLOSSY_INDIRECT); + CHECK_PASS(GLOSSY_COLOR); + CHECK_PASS(TRANSM_DIRECT); + CHECK_PASS(TRANSM_INDIRECT); + CHECK_PASS(TRANSM_COLOR); + CHECK_PASS(SUBSURFACE_DIRECT); + CHECK_PASS(SUBSURFACE_INDIRECT); + CHECK_PASS(SUBSURFACE_COLOR); + +#undef CHECK_PASS + return 0; +} + /* callbacks for render_result_new_from_exr */ static void *ml_addlayer_cb(void *base, const char *str) { @@ -843,36 +590,30 @@ static void *ml_addlayer_cb(void *base, const char *str) return rl; } -static void ml_addpass_cb(void *base, void *lay, const char *str, float *rect, int totchan, const char *chan_id, const char *view) +static void ml_addpass_cb(void *base, void *lay, const char *name, float *rect, int totchan, const char *chan_id, const char *view) { RenderResult *rr = base; RenderLayer *rl = lay; RenderPass *rpass = MEM_callocN(sizeof(RenderPass), "loaded pass"); - int a; - + BLI_addtail(&rl->passes, rpass); rpass->channels = totchan; - rpass->passtype = passtype_from_name(str, rl->passflag); - if (rpass->passtype == 0) - printf("unknown pass %s\n", str); - rl->passflag |= rpass->passtype; - + rl->passflag |= passtype_from_name(name); + /* channel id chars */ - for (a = 0; a < totchan; a++) - rpass->chan_id[a] = chan_id[a]; + BLI_strncpy(rpass->chan_id, chan_id, sizeof(rpass->chan_id)); rpass->rect = rect; + BLI_strncpy(rpass->name, name, EXR_PASS_MAXNAME); + BLI_strncpy(rpass->view, view, sizeof(rpass->view)); + set_pass_full_name(rpass->fullname, name, -1, view, rpass->chan_id); + if (view[0] != '\0') { - BLI_snprintf(rpass->name, sizeof(rpass->name), "%s.%s", str, view); rpass->view_id = BLI_findstringindex(&rr->views, view, offsetof(RenderView, name)); } else { - BLI_strncpy(rpass->name, str, sizeof(rpass->name)); rpass->view_id = 0; } - - BLI_strncpy(rpass->view, view, sizeof(rpass->view)); - BLI_strncpy(rpass->internal_name, str, sizeof(rpass->internal_name)); } static void *ml_addview_cb(void *base, const char *str) @@ -912,12 +653,30 @@ static int order_render_passes(const void *a, const void *b) // 1 if a is after b RenderPass *rpa = (RenderPass *) a; RenderPass *rpb = (RenderPass *) b; + unsigned int passtype_a = passtype_from_name(rpa->name); + unsigned int passtype_b = passtype_from_name(rpb->name); - if (rpa->passtype > rpb->passtype) + /* Render passes with default type always go first. */ + if (passtype_b && !passtype_a) return 1; - else if (rpa->passtype < rpb->passtype) + if (passtype_a && !passtype_b) return 0; + if (passtype_a && passtype_b) { + if (passtype_a > passtype_b) + return 1; + else if (passtype_a < passtype_b) + return 0; + } + else { + int cmp = strncmp(rpa->name, rpb->name, EXR_PASS_MAXNAME); + if (cmp > 0) + return 1; + if (cmp < 0) + return 0; + } + + /* they have the same type */ /* left first */ if (STREQ(rpa->view, STEREO_LEFT_NAME)) @@ -1049,7 +808,7 @@ void render_result_merge(RenderResult *rr, RenderResult *rrpart) rpass = rpass->next) { /* renderresult have all passes, renderpart only the active view's passes */ - if (strcmp(rpassp->name, rpass->name) != 0) + if (strcmp(rpassp->fullname, rpass->fullname) != 0) continue; do_merge_tile(rr, rrpart, rpass->rect, rpassp->rect, rpass->channels); @@ -1061,21 +820,6 @@ void render_result_merge(RenderResult *rr, RenderResult *rrpart) } } -/* for passes read from files, these have names stored */ -static char *make_pass_name(RenderPass *rpass, int chan) -{ - static char name[EXR_PASS_MAXNAME]; - int len; - - BLI_strncpy(name, rpass->name, EXR_PASS_MAXNAME); - len = strlen(name); - name[len] = '.'; - name[len + 1] = rpass->chan_id[chan]; - name[len + 2] = 0; - - return name; -} - /* called from within UI and render pipeline, saves both rendered result as a file-read result * if multiview is true saves all views in a multiview exr * else if view is not NULL saves single view @@ -1136,8 +880,10 @@ bool RE_WriteRenderResult(ReportList *reports, RenderResult *rr, const char *fil IMB_exr_add_view(exrhandle, rview->name); if (rview->rectf) { + char passname[EXR_PASS_MAXNAME]; for (a = 0; a < 4; a++) { - IMB_exr_add_channel(exrhandle, "Composite", name_from_passtype(SCE_PASS_COMBINED, a), + set_pass_name(passname, RE_PASSNAME_COMBINED, a, "RGBA"); + IMB_exr_add_channel(exrhandle, RE_PASSNAME_COMBINED, passname, chan_view, 4, 4 * width, rview->rectf + a, use_half_float); } @@ -1150,6 +896,7 @@ bool RE_WriteRenderResult(ReportList *reports, RenderResult *rr, const char *fil /* passes are allocated in sync */ for (rpass = rl->passes.first; rpass; rpass = rpass->next) { const int xstride = rpass->channels; + char passname[EXR_PASS_MAXNAME]; if (is_mono) { if (!STREQ(view, rpass->view)) { @@ -1163,16 +910,10 @@ bool RE_WriteRenderResult(ReportList *reports, RenderResult *rr, const char *fil } for (a = 0; a < xstride; a++) { - if (rpass->passtype) { - IMB_exr_add_channel(exrhandle, rl->name, name_from_passtype(rpass->passtype, a), chan_view, - xstride, xstride * width, rpass->rect + a, - rpass->passtype == SCE_PASS_Z ? false : use_half_float); - } - else { - IMB_exr_add_channel(exrhandle, rl->name, make_pass_name(rpass, a), chan_view, - xstride, xstride * width, rpass->rect + a, - use_half_float); - } + set_pass_name(passname, rpass->name, a, rpass->chan_id); + IMB_exr_add_channel(exrhandle, rl->name, passname, chan_view, + xstride, xstride * width, rpass->rect + a, + STREQ(rpass->name, RE_PASSNAME_Z) ? false : use_half_float); } } } @@ -1281,12 +1022,12 @@ static void save_render_result_tile(RenderResult *rr, RenderResult *rrpart, cons for (rpassp = rlp->passes.first; rpassp; rpassp = rpassp->next) { const int xstride = rpassp->channels; int a; - char passname[EXR_PASS_MAXNAME]; + char fullname[EXR_PASS_MAXNAME]; for (a = 0; a < xstride; a++) { - set_pass_name(passname, rpassp->passtype, a, rpassp->view); + set_pass_full_name(fullname, rpassp->name, a, viewname, rpassp->chan_id); - IMB_exr_set_channel(rl->exrhandle, rlp->name, passname, + IMB_exr_set_channel(rl->exrhandle, rlp->name, fullname, xstride, xstride * rrpart->rectx, rpassp->rect + a + xstride * offs); } } @@ -1449,15 +1190,15 @@ int render_result_exr_file_read_path(RenderResult *rr, RenderLayer *rl_single, c for (rpass = rl->passes.first; rpass; rpass = rpass->next) { const int xstride = rpass->channels; int a; - char passname[EXR_PASS_MAXNAME]; + char fullname[EXR_PASS_MAXNAME]; for (a = 0; a < xstride; a++) { - set_pass_name(passname, rpass->passtype, a, rpass->view); - IMB_exr_set_channel(exrhandle, rl->name, passname, + set_pass_full_name(fullname, rpass->name, a, rpass->view, rpass->chan_id); + IMB_exr_set_channel(exrhandle, rl->name, fullname, xstride, xstride * rectx, rpass->rect + a); } - set_pass_name(rpass->name, rpass->passtype, -1, rpass->view); + set_pass_full_name(rpass->fullname, rpass->name, -1, rpass->view, rpass->chan_id); } } diff --git a/source/blender/render/intern/source/rendercore.c b/source/blender/render/intern/source/rendercore.c index 910ea16607e..0b1004c562e 100644 --- a/source/blender/render/intern/source/rendercore.c +++ b/source/blender/render/intern/source/rendercore.c @@ -182,7 +182,7 @@ static void halo_pixelstruct(HaloRen *har, RenderLayer **rlpp, int totsample, in if (fullsample) { for (sample=0; sample<totsample; sample++) if (ps->mask & (1 << sample)) { - float *pass = RE_RenderLayerGetPass(rlpp[sample], SCE_PASS_COMBINED, R.viewname); + float *pass = RE_RenderLayerGetPass(rlpp[sample], RE_PASSNAME_COMBINED, R.viewname); addalphaAddfacFloat(pass + od*4, col, har->add); } } @@ -217,7 +217,7 @@ static void halo_pixelstruct(HaloRen *har, RenderLayer **rlpp, int totsample, in if (fullsample) { for (sample=0; sample<totsample; sample++) if (!(mask & (1 << sample))) { - float *pass = RE_RenderLayerGetPass(rlpp[sample], SCE_PASS_COMBINED, R.viewname); + float *pass = RE_RenderLayerGetPass(rlpp[sample], RE_PASSNAME_COMBINED, R.viewname); addalphaAddfacFloat(pass + od*4, col, har->add); } } @@ -228,7 +228,7 @@ static void halo_pixelstruct(HaloRen *har, RenderLayer **rlpp, int totsample, in col[3]= accol[3]; for (sample=0; sample<totsample; sample++) { - float *pass = RE_RenderLayerGetPass(rlpp[sample], SCE_PASS_COMBINED, R.viewname); + float *pass = RE_RenderLayerGetPass(rlpp[sample], RE_PASSNAME_COMBINED, R.viewname); addalphaAddfacFloat(pass + od*4, col, har->add); } } @@ -312,7 +312,7 @@ static void halo_tile(RenderPart *pa, RenderLayer *rl) if ((zz> har->zs) || (har->mat && (har->mat->mode & MA_HALO_SOFT))) { if (shadeHaloFloat(har, col, zz, dist, xn, yn, har->flarec)) { for (sample=0; sample<totsample; sample++) { - float * rect= RE_RenderLayerGetPass(rlpp[sample], SCE_PASS_COMBINED, R.viewname); + float * rect= RE_RenderLayerGetPass(rlpp[sample], RE_PASSNAME_COMBINED, R.viewname); addalphaAddfacFloat(rect + od*4, col, har->add); } } @@ -367,7 +367,7 @@ static void lamphalo_tile(RenderPart *pa, RenderLayer *rl) if (fullsample) { for (sample=0; sample<totsample; sample++) { if (ps->mask & (1 << sample)) { - pass = RE_RenderLayerGetPass(rlpp[sample], SCE_PASS_COMBINED, R.viewname); + pass = RE_RenderLayerGetPass(rlpp[sample], RE_PASSNAME_COMBINED, R.viewname); pass += od * 4; pass[0]+= col[0]; pass[1]+= col[1]; @@ -379,7 +379,7 @@ static void lamphalo_tile(RenderPart *pa, RenderLayer *rl) } else { fac= ((float)count)/(float)R.osa; - pass = RE_RenderLayerGetPass(rl, SCE_PASS_COMBINED, R.viewname); + pass = RE_RenderLayerGetPass(rl, RE_PASSNAME_COMBINED, R.viewname); pass += od * 4; pass[0]+= fac*col[0]; pass[1]+= fac*col[1]; @@ -401,7 +401,7 @@ static void lamphalo_tile(RenderPart *pa, RenderLayer *rl) for (sample=0; sample<totsample; sample++) { if (!(mask & (1 << sample))) { - pass = RE_RenderLayerGetPass(rlpp[sample], SCE_PASS_COMBINED, R.viewname); + pass = RE_RenderLayerGetPass(rlpp[sample], RE_PASSNAME_COMBINED, R.viewname); pass += od * 4; pass[0]+= col[0]; pass[1]+= col[1]; @@ -413,7 +413,7 @@ static void lamphalo_tile(RenderPart *pa, RenderLayer *rl) } else { fac= ((float)R.osa-totsamp)/(float)R.osa; - pass = RE_RenderLayerGetPass(rl, SCE_PASS_COMBINED, R.viewname); + pass = RE_RenderLayerGetPass(rl, RE_PASSNAME_COMBINED, R.viewname); pass += od * 4; pass[0]+= fac*col[0]; pass[1]+= fac*col[1]; @@ -433,7 +433,7 @@ static void lamphalo_tile(RenderPart *pa, RenderLayer *rl) renderspothalo(&shi, col, 1.0f); for (sample=0; sample<totsample; sample++) { - pass = RE_RenderLayerGetPass(rlpp[sample], SCE_PASS_COMBINED, R.viewname); + pass = RE_RenderLayerGetPass(rlpp[sample], RE_PASSNAME_COMBINED, R.viewname); pass += od * 4; pass[0]+= col[0]; pass[1]+= col[1]; @@ -462,101 +462,96 @@ static void add_filt_passes(RenderLayer *rl, int curmask, int rectx, int offset, float *fp, *col= NULL; int pixsize= 3; - switch (rpass->passtype) { - case SCE_PASS_COMBINED: - add_filt_fmask(curmask, shr->combined, rpass->rect + 4*offset, rectx); - break; - case SCE_PASS_Z: - fp= rpass->rect + offset; - *fp= shr->z; - break; - case SCE_PASS_RGBA: - col= shr->col; - pixsize= 4; - break; - case SCE_PASS_EMIT: - col= shr->emit; - break; - case SCE_PASS_DIFFUSE: - col= shr->diff; - break; - case SCE_PASS_SPEC: - col= shr->spec; - break; - case SCE_PASS_SHADOW: - col= shr->shad; - break; - case SCE_PASS_AO: - col= shr->ao; - break; - case SCE_PASS_ENVIRONMENT: - col= shr->env; - break; - case SCE_PASS_INDIRECT: - col= shr->indirect; - break; - case SCE_PASS_REFLECT: - col= shr->refl; - break; - case SCE_PASS_REFRACT: - col= shr->refr; - break; - case SCE_PASS_NORMAL: - col= shr->nor; - break; - case SCE_PASS_UV: - /* box filter only, gauss will screwup UV too much */ - if (shi->totuv) { - float mult= (float)count_mask(curmask)/(float)R.osa; - fp= rpass->rect + 3*offset; - fp[0]+= mult*(0.5f + 0.5f*shi->uv[shi->actuv].uv[0]); - fp[1]+= mult*(0.5f + 0.5f*shi->uv[shi->actuv].uv[1]); - fp[2]+= mult; - } - break; - case SCE_PASS_INDEXOB: - /* no filter */ - if (shi->vlr) { - fp= rpass->rect + offset; + if(STREQ(rpass->name, RE_PASSNAME_COMBINED)) { + add_filt_fmask(curmask, shr->combined, rpass->rect + 4*offset, rectx); + } + else if(STREQ(rpass->name, RE_PASSNAME_Z)) { + fp = rpass->rect + offset; + *fp = shr->z; + } + else if(STREQ(rpass->name, RE_PASSNAME_RGBA)) { + col = shr->col; + pixsize = 4; + } + else if(STREQ(rpass->name, RE_PASSNAME_EMIT)) { + col = shr->emit; + } + else if(STREQ(rpass->name, RE_PASSNAME_DIFFUSE)) { + col = shr->diff; + } + else if(STREQ(rpass->name, RE_PASSNAME_SPEC)) { + col = shr->spec; + } + else if(STREQ(rpass->name, RE_PASSNAME_SHADOW)) { + col = shr->shad; + } + else if(STREQ(rpass->name, RE_PASSNAME_AO)) { + col = shr->ao; + } + else if(STREQ(rpass->name, RE_PASSNAME_ENVIRONMENT)) { + col = shr->env; + } + else if(STREQ(rpass->name, RE_PASSNAME_INDIRECT)) { + col = shr->indirect; + } + else if(STREQ(rpass->name, RE_PASSNAME_REFLECT)) { + col = shr->refl; + } + else if(STREQ(rpass->name, RE_PASSNAME_REFRACT)) { + col = shr->refr; + } + else if(STREQ(rpass->name, RE_PASSNAME_NORMAL)) { + col = shr->nor; + } + else if(STREQ(rpass->name, RE_PASSNAME_UV)) { + /* box filter only, gauss will screwup UV too much */ + if (shi->totuv) { + float mult = (float)count_mask(curmask)/(float)R.osa; + fp = rpass->rect + 3*offset; + fp[0]+= mult*(0.5f + 0.5f*shi->uv[shi->actuv].uv[0]); + fp[1]+= mult*(0.5f + 0.5f*shi->uv[shi->actuv].uv[1]); + fp[2]+= mult; + } + } + else if(STREQ(rpass->name, RE_PASSNAME_INDEXOB)) { + /* no filter */ + if (shi->vlr) { + fp = rpass->rect + offset; + if (*fp==0.0f) + *fp = (float)shi->obr->ob->index; + } + } + else if(STREQ(rpass->name, RE_PASSNAME_INDEXMA)) { + /* no filter */ + if (shi->vlr) { + fp = rpass->rect + offset; if (*fp==0.0f) - *fp= (float)shi->obr->ob->index; - } - break; - case SCE_PASS_INDEXMA: - /* no filter */ - if (shi->vlr) { - fp= rpass->rect + offset; - if (*fp==0.0f) - *fp= (float)shi->mat->index; - } - break; - case SCE_PASS_MIST: - /* */ - col= &shr->mist; - pixsize= 1; - break; - - case SCE_PASS_VECTOR: - { - /* add minimum speed in pixel, no filter */ - fp= rpass->rect + 4*offset; - if ( (ABS(shr->winspeed[0]) + ABS(shr->winspeed[1]))< (ABS(fp[0]) + ABS(fp[1])) ) { - fp[0]= shr->winspeed[0]; - fp[1]= shr->winspeed[1]; - } - if ( (ABS(shr->winspeed[2]) + ABS(shr->winspeed[3]))< (ABS(fp[2]) + ABS(fp[3])) ) { - fp[2]= shr->winspeed[2]; - fp[3]= shr->winspeed[3]; - } - - break; + *fp = (float)shi->mat->index; } - case SCE_PASS_RAYHITS: - /* */ - col= shr->rayhits; - pixsize= 4; - break; } + else if(STREQ(rpass->name, RE_PASSNAME_MIST)) { + /* */ + col = &shr->mist; + pixsize = 1; + } + else if(STREQ(rpass->name, RE_PASSNAME_VECTOR)) { + /* add minimum speed in pixel, no filter */ + fp = rpass->rect + 4*offset; + if ( (ABS(shr->winspeed[0]) + ABS(shr->winspeed[1]))< (ABS(fp[0]) + ABS(fp[1])) ) { + fp[0] = shr->winspeed[0]; + fp[1] = shr->winspeed[1]; + } + if ( (ABS(shr->winspeed[2]) + ABS(shr->winspeed[3]))< (ABS(fp[2]) + ABS(fp[3])) ) { + fp[2] = shr->winspeed[2]; + fp[3] = shr->winspeed[3]; + } + } + else if(STREQ(rpass->name, RE_PASSNAME_RAYHITS)) { + /* */ + col = shr->rayhits; + pixsize= 4; + } + if (col) { fp= rpass->rect + pixsize*offset; add_filt_fmask_pixsize(curmask, col, fp, rectx, pixsize); @@ -574,86 +569,85 @@ static void add_passes(RenderLayer *rl, int offset, ShadeInput *shi, ShadeResult float *col= NULL, uvcol[3]; int a, pixsize= 3; - switch (rpass->passtype) { - case SCE_PASS_COMBINED: - /* copy combined to use for preview */ - copy_v4_v4(rpass->rect + 4*offset, shr->combined); - break; - case SCE_PASS_Z: - fp= rpass->rect + offset; - *fp= shr->z; - break; - case SCE_PASS_RGBA: - col= shr->col; - pixsize= 4; - break; - case SCE_PASS_EMIT: - col= shr->emit; - break; - case SCE_PASS_DIFFUSE: - col= shr->diff; - break; - case SCE_PASS_SPEC: - col= shr->spec; - break; - case SCE_PASS_SHADOW: - col= shr->shad; - break; - case SCE_PASS_AO: - col= shr->ao; - break; - case SCE_PASS_ENVIRONMENT: - col= shr->env; - break; - case SCE_PASS_INDIRECT: - col= shr->indirect; - break; - case SCE_PASS_REFLECT: - col= shr->refl; - break; - case SCE_PASS_REFRACT: - col= shr->refr; - break; - case SCE_PASS_NORMAL: - col= shr->nor; - break; - case SCE_PASS_UV: - if (shi->totuv) { - uvcol[0]= 0.5f + 0.5f*shi->uv[shi->actuv].uv[0]; - uvcol[1]= 0.5f + 0.5f*shi->uv[shi->actuv].uv[1]; - uvcol[2]= 1.0f; - col= uvcol; - } - break; - case SCE_PASS_VECTOR: - col= shr->winspeed; - pixsize= 4; - break; - case SCE_PASS_INDEXOB: - if (shi->vlr) { - fp= rpass->rect + offset; - *fp= (float)shi->obr->ob->index; - } - break; - case SCE_PASS_INDEXMA: - if (shi->vlr) { - fp= rpass->rect + offset; - *fp= (float)shi->mat->index; - } - break; - case SCE_PASS_MIST: - fp= rpass->rect + offset; - *fp= shr->mist; - break; - case SCE_PASS_RAYHITS: - col= shr->rayhits; - pixsize= 4; - break; + if (STREQ(rpass->name, RE_PASSNAME_COMBINED)) { + /* copy combined to use for preview */ + copy_v4_v4(rpass->rect + 4*offset, shr->combined); + } + else if (STREQ(rpass->name, RE_PASSNAME_Z)) { + fp = rpass->rect + offset; + *fp = shr->z; + } + else if (STREQ(rpass->name, RE_PASSNAME_RGBA)) { + col = shr->col; + pixsize = 4; + } + else if (STREQ(rpass->name, RE_PASSNAME_EMIT)) { + col = shr->emit; + } + else if (STREQ(rpass->name, RE_PASSNAME_DIFFUSE)) { + col = shr->diff; + } + else if (STREQ(rpass->name, RE_PASSNAME_SPEC)) { + col = shr->spec; + } + else if (STREQ(rpass->name, RE_PASSNAME_SHADOW)) { + col = shr->shad; + } + else if (STREQ(rpass->name, RE_PASSNAME_AO)) { + col = shr->ao; + } + else if (STREQ(rpass->name, RE_PASSNAME_ENVIRONMENT)) { + col = shr->env; + } + else if (STREQ(rpass->name, RE_PASSNAME_INDIRECT)) { + col = shr->indirect; + } + else if (STREQ(rpass->name, RE_PASSNAME_REFLECT)) { + col = shr->refl; + } + else if (STREQ(rpass->name, RE_PASSNAME_REFRACT)) { + col = shr->refr; + } + else if (STREQ(rpass->name, RE_PASSNAME_NORMAL)) { + col = shr->nor; + } + else if (STREQ(rpass->name, RE_PASSNAME_UV)) { + if (shi->totuv) { + uvcol[0] = 0.5f + 0.5f*shi->uv[shi->actuv].uv[0]; + uvcol[1] = 0.5f + 0.5f*shi->uv[shi->actuv].uv[1]; + uvcol[2] = 1.0f; + col = uvcol; + } } + else if (STREQ(rpass->name, RE_PASSNAME_VECTOR)) { + col = shr->winspeed; + pixsize = 4; + } + else if (STREQ(rpass->name, RE_PASSNAME_INDEXOB)) { + if (shi->vlr) { + fp = rpass->rect + offset; + *fp = (float)shi->obr->ob->index; + } + } + else if (STREQ(rpass->name, RE_PASSNAME_INDEXMA)) { + if (shi->vlr) { + fp = rpass->rect + offset; + *fp = (float)shi->mat->index; + } + } + else if (STREQ(rpass->name, RE_PASSNAME_MIST)) { + fp = rpass->rect + offset; + *fp = shr->mist; + } + else if (STREQ(rpass->name, RE_PASSNAME_RAYHITS)) { + col = shr->rayhits; + pixsize = 4; + } + if (col) { - fp= rpass->rect + pixsize*offset; + fp = rpass->rect + pixsize*offset; for (a=0; a<pixsize; a++) - fp[a]= col[a]; + fp[a] = col[a]; } } } @@ -696,7 +690,7 @@ static void sky_tile(RenderPart *pa, RenderLayer *rl) bool done = false; for (sample= 0; sample<totsample; sample++) { - float *pass = RE_RenderLayerGetPass(rlpp[sample], SCE_PASS_COMBINED, R.viewname); + float *pass = RE_RenderLayerGetPass(rlpp[sample], RE_PASSNAME_COMBINED, R.viewname); pass += od; if (pass[3]<1.0f) { @@ -737,7 +731,7 @@ static void atm_tile(RenderPart *pa, RenderLayer *rl) /* check that z pass is enabled */ if (pa->rectz==NULL) return; for (zpass= rl->passes.first; zpass; zpass= zpass->next) - if (zpass->passtype==SCE_PASS_Z) + if (STREQ(zpass->name, RE_PASSNAME_Z)) break; if (zpass==NULL) return; @@ -758,8 +752,8 @@ static void atm_tile(RenderPart *pa, RenderLayer *rl) int sample; for (sample=0; sample<totsample; sample++) { - const float *zrect = RE_RenderLayerGetPass(rlpp[sample], SCE_PASS_Z, R.viewname) + od; - float *rgbrect = RE_RenderLayerGetPass(rlpp[sample], SCE_PASS_COMBINED, R.viewname) + 4*od; + const float *zrect = RE_RenderLayerGetPass(rlpp[sample], RE_PASSNAME_Z, R.viewname) + od; + float *rgbrect = RE_RenderLayerGetPass(rlpp[sample], RE_PASSNAME_COMBINED, R.viewname) + 4*od; float rgb[3] = {0}; bool done = false; @@ -994,7 +988,7 @@ static void clamp_alpha_rgb_range(RenderPart *pa, RenderLayer *rl) return; for (sample= 0; sample<totsample; sample++) { - float *rectf = RE_RenderLayerGetPass(rlpp[sample], SCE_PASS_COMBINED, R.viewname); + float *rectf = RE_RenderLayerGetPass(rlpp[sample], RE_PASSNAME_COMBINED, R.viewname); for (y= pa->rectx*pa->recty; y>0; y--, rectf+=4) { rectf[0] = MAX2(rectf[0], 0.0f); @@ -1076,7 +1070,7 @@ static void reset_sky_speed(RenderPart *pa, RenderLayer *rl) totsample= get_sample_layers(pa, rl, rlpp); for (sample= 0; sample<totsample; sample++) { - fp= RE_RenderLayerGetPass(rlpp[sample], SCE_PASS_VECTOR, R.viewname); + fp= RE_RenderLayerGetPass(rlpp[sample], RE_PASSNAME_VECTOR, R.viewname); if (fp==NULL) break; for (a= 4*pa->rectx*pa->recty - 1; a>=0; a--) @@ -1187,7 +1181,7 @@ void zbufshadeDA_tile(RenderPart *pa) pa->rectp= MEM_mallocN(sizeof(int)*pa->rectx*pa->recty, "rectp"); pa->rectz= MEM_mallocN(sizeof(int)*pa->rectx*pa->recty, "rectz"); for (rl= rr->layers.first; rl; rl= rl->next) { - float *rect = RE_RenderLayerGetPass(rl, SCE_PASS_COMBINED, R.viewname); + float *rect = RE_RenderLayerGetPass(rl, RE_PASSNAME_COMBINED, R.viewname); if ((rl->layflag & SCE_LAY_ZMASK) && (rl->layflag & SCE_LAY_NEG_ZMASK)) pa->rectmask= MEM_mallocN(sizeof(int)*pa->rectx*pa->recty, "rectmask"); @@ -1339,7 +1333,7 @@ void zbufshade_tile(RenderPart *pa) pa->rectz= MEM_mallocN(sizeof(int)*pa->rectx*pa->recty, "rectz"); for (rl= rr->layers.first; rl; rl= rl->next) { - float *rect= RE_RenderLayerGetPass(rl, SCE_PASS_COMBINED, R.viewname); + float *rect= RE_RenderLayerGetPass(rl, RE_PASSNAME_COMBINED, R.viewname); if ((rl->layflag & SCE_LAY_ZMASK) && (rl->layflag & SCE_LAY_NEG_ZMASK)) pa->rectmask= MEM_mallocN(sizeof(int)*pa->rectx*pa->recty, "rectmask"); @@ -1676,7 +1670,7 @@ void zbufshade_sss_tile(RenderPart *pa) return; } - fcol= RE_RenderLayerGetPass(rl, SCE_PASS_COMBINED, R.viewname); + fcol= RE_RenderLayerGetPass(rl, RE_PASSNAME_COMBINED, R.viewname); co= MEM_mallocN(sizeof(float)*3*handle.totps, "SSSCo"); color= MEM_mallocN(sizeof(float)*3*handle.totps, "SSSColor"); @@ -1969,7 +1963,7 @@ void add_halo_flare(Render *re) if ((rl->layflag & SCE_LAY_HALO) == 0) continue; - rect = RE_RenderLayerGetPass(rl, SCE_PASS_COMBINED, re->viewname); + rect = RE_RenderLayerGetPass(rl, RE_PASSNAME_COMBINED, re->viewname); if (rect==NULL) continue; @@ -1998,3 +1992,37 @@ void add_halo_flare(Render *re) } } +void render_internal_update_passes(RenderEngine *engine, Scene *scene, SceneRenderLayer *srl) +{ + int type; + + RE_engine_register_pass(engine, scene, srl, RE_PASSNAME_COMBINED, 4, "RGBA", SOCK_RGBA); + +#define CHECK_PASS(name, channels, chanid) \ + if (srl->passflag & (SCE_PASS_ ## name)) { \ + if (channels == 4) type = SOCK_RGBA; \ + else if (channels == 3) type = SOCK_VECTOR; \ + else type = SOCK_FLOAT; \ + RE_engine_register_pass(engine, scene, srl, RE_PASSNAME_ ## name, channels, chanid, type); \ + } + + CHECK_PASS(Z, 1, "Z"); + CHECK_PASS(VECTOR, 4, "XYZW"); + CHECK_PASS(NORMAL, 3, "XYZ"); + CHECK_PASS(UV, 3, "UVA"); + CHECK_PASS(RGBA, 4, "RGBA"); + CHECK_PASS(EMIT, 3, "RGB"); + CHECK_PASS(DIFFUSE, 3, "RGB"); + CHECK_PASS(SPEC, 3, "RGB"); + CHECK_PASS(AO, 3, "RGB"); + CHECK_PASS(ENVIRONMENT, 3, "RGB"); + CHECK_PASS(INDIRECT, 3, "RGB"); + CHECK_PASS(SHADOW, 3, "RGB"); + CHECK_PASS(REFLECT, 3, "RGB"); + CHECK_PASS(REFRACT, 3, "RGB"); + CHECK_PASS(INDEXOB, 1, "X"); + CHECK_PASS(INDEXMA, 1, "X"); + CHECK_PASS(MIST, 1, "Z"); + +#undef CHECK_PASS +} diff --git a/source/blender/render/intern/source/zbuf.c b/source/blender/render/intern/source/zbuf.c index 9f777631e52..94e03929c4e 100644 --- a/source/blender/render/intern/source/zbuf.c +++ b/source/blender/render/intern/source/zbuf.c @@ -3494,7 +3494,7 @@ static void add_transp_speed(RenderLayer *rl, int offset, float speed[4], float RenderPass *rpass; for (rpass= rl->passes.first; rpass; rpass= rpass->next) { - if (rpass->passtype==SCE_PASS_VECTOR) { + if (STREQ(rpass->name, RE_PASSNAME_VECTOR)) { float *fp= rpass->rect + 4*offset; if (speed==NULL) { @@ -3528,7 +3528,7 @@ static void add_transp_obindex(RenderLayer *rl, int offset, Object *ob) RenderPass *rpass; for (rpass= rl->passes.first; rpass; rpass= rpass->next) { - if (rpass->passtype == SCE_PASS_INDEXOB) { + if (STREQ(rpass->name, RE_PASSNAME_INDEXOB)) { float *fp= rpass->rect + offset; *fp= (float)ob->index; break; @@ -3541,7 +3541,7 @@ static void add_transp_material_index(RenderLayer *rl, int offset, Material *mat RenderPass *rpass; for (rpass= rl->passes.first; rpass; rpass= rpass->next) { - if (rpass->passtype == SCE_PASS_INDEXMA) { + if (STREQ(rpass->name, RE_PASSNAME_INDEXMA)) { float *fp= rpass->rect + offset; *fp= (float)mat->index; break; @@ -3558,78 +3558,74 @@ static void merge_transp_passes(RenderLayer *rl, ShadeResult *shr) int delta= sizeof(ShadeResult)/4; for (rpass= rl->passes.first; rpass; rpass= rpass->next) { - float *col= NULL; - int pixsize= 3; + float *col = NULL; + int pixsize = 3; - switch (rpass->passtype) { - case SCE_PASS_RGBA: - col= shr->col; - pixsize= 4; - break; - case SCE_PASS_EMIT: - col= shr->emit; - break; - case SCE_PASS_DIFFUSE: - col= shr->diff; - break; - case SCE_PASS_SPEC: - col= shr->spec; - break; - case SCE_PASS_SHADOW: - col= shr->shad; - break; - case SCE_PASS_AO: - col= shr->ao; - break; - case SCE_PASS_ENVIRONMENT: - col= shr->env; - break; - case SCE_PASS_INDIRECT: - col= shr->indirect; - break; - case SCE_PASS_REFLECT: - col= shr->refl; - break; - case SCE_PASS_REFRACT: - col= shr->refr; - break; - case SCE_PASS_NORMAL: - col= shr->nor; - break; - case SCE_PASS_MIST: - col= &shr->mist; - pixsize= 1; - break; - case SCE_PASS_Z: - col= &shr->z; - pixsize= 1; - break; - case SCE_PASS_VECTOR: + if (STREQ(rpass->name, RE_PASSNAME_RGBA)) { + col = shr->col; + pixsize = 4; + } + else if (STREQ(rpass->name, RE_PASSNAME_EMIT)) { + col = shr->emit; + } + else if (STREQ(rpass->name, RE_PASSNAME_DIFFUSE)) { + col = shr->diff; + } + else if (STREQ(rpass->name, RE_PASSNAME_SPEC)) { + col = shr->spec; + } + else if (STREQ(rpass->name, RE_PASSNAME_SHADOW)) { + col = shr->shad; + } + else if (STREQ(rpass->name, RE_PASSNAME_AO)) { + col = shr->ao; + } + else if (STREQ(rpass->name, RE_PASSNAME_ENVIRONMENT)) { + col = shr->env; + } + else if (STREQ(rpass->name, RE_PASSNAME_INDIRECT)) { + col = shr->indirect; + } + else if (STREQ(rpass->name, RE_PASSNAME_REFLECT)) { + col = shr->refl; + } + else if (STREQ(rpass->name, RE_PASSNAME_REFRACT)) { + col = shr->refr; + } + else if (STREQ(rpass->name, RE_PASSNAME_NORMAL)) { + col = shr->nor; + } + else if (STREQ(rpass->name, RE_PASSNAME_MIST)) { + col = &shr->mist; + pixsize = 1; + } + else if (STREQ(rpass->name, RE_PASSNAME_Z)) { + col = &shr->z; + pixsize = 1; + } + else if (STREQ(rpass->name, RE_PASSNAME_VECTOR)) { + ShadeResult *shr_t = shr+1; + float *fp = shr->winspeed; /* was initialized */ + int samp; + + /* add minimum speed in pixel */ + for (samp = 1; samp<R.osa; samp++, shr_t++) { - { - ShadeResult *shr_t= shr+1; - float *fp= shr->winspeed; /* was initialized */ - int samp; + if (shr_t->combined[3] > 0.0f) { + const float *speed = shr_t->winspeed; - /* add minimum speed in pixel */ - for (samp= 1; samp<R.osa; samp++, shr_t++) { - - if (shr_t->combined[3] > 0.0f) { - const float *speed= shr_t->winspeed; - - if ( (ABS(speed[0]) + ABS(speed[1]))< (ABS(fp[0]) + ABS(fp[1])) ) { - fp[0]= speed[0]; - fp[1]= speed[1]; - } - if ( (ABS(speed[2]) + ABS(speed[3]))< (ABS(fp[2]) + ABS(fp[3])) ) { - fp[2]= speed[2]; - fp[3]= speed[3]; - } - } + if ( (ABS(speed[0]) + ABS(speed[1]))< (ABS(fp[0]) + ABS(fp[1])) ) { + fp[0] = speed[0]; + fp[1] = speed[1]; + } + if ( (ABS(speed[2]) + ABS(speed[3]))< (ABS(fp[2]) + ABS(fp[3])) ) { + fp[2] = speed[2]; + fp[3] = speed[3]; } } - break; + } } + if (col) { const float *fp= col+delta; int samp; @@ -3661,53 +3657,51 @@ static void add_transp_passes(RenderLayer *rl, int offset, ShadeResult *shr, flo float *fp, *col= NULL; int pixsize= 3; - switch (rpass->passtype) { - case SCE_PASS_Z: - fp= rpass->rect + offset; - if (shr->z < *fp) - *fp= shr->z; - break; - case SCE_PASS_RGBA: - fp= rpass->rect + 4*offset; - addAlphaOverFloat(fp, shr->col); - break; - case SCE_PASS_EMIT: - col= shr->emit; - break; - case SCE_PASS_DIFFUSE: - col= shr->diff; - break; - case SCE_PASS_SPEC: - col= shr->spec; - break; - case SCE_PASS_SHADOW: - col= shr->shad; - break; - case SCE_PASS_AO: - col= shr->ao; - break; - case SCE_PASS_ENVIRONMENT: - col= shr->env; - break; - case SCE_PASS_INDIRECT: - col= shr->indirect; - break; - case SCE_PASS_REFLECT: - col= shr->refl; - break; - case SCE_PASS_REFRACT: - col= shr->refr; - break; - case SCE_PASS_NORMAL: - col= shr->nor; - break; - case SCE_PASS_MIST: - col= &shr->mist; - pixsize= 1; - break; + if (STREQ(rpass->name, RE_PASSNAME_Z)) { + fp = rpass->rect + offset; + if (shr->z < *fp) + *fp = shr->z; + } + else if (STREQ(rpass->name, RE_PASSNAME_RGBA)) { + fp = rpass->rect + 4*offset; + addAlphaOverFloat(fp, shr->col); + } + else if (STREQ(rpass->name, RE_PASSNAME_EMIT)) { + col = shr->emit; + } + else if (STREQ(rpass->name, RE_PASSNAME_DIFFUSE)) { + col = shr->diff; + } + else if (STREQ(rpass->name, RE_PASSNAME_SPEC)) { + col = shr->spec; + } + else if (STREQ(rpass->name, RE_PASSNAME_SHADOW)) { + col = shr->shad; + } + else if (STREQ(rpass->name, RE_PASSNAME_AO)) { + col = shr->ao; + } + else if (STREQ(rpass->name, RE_PASSNAME_ENVIRONMENT)) { + col = shr->env; + } + else if (STREQ(rpass->name, RE_PASSNAME_INDIRECT)) { + col = shr->indirect; + } + else if (STREQ(rpass->name, RE_PASSNAME_REFLECT)) { + col = shr->refl; + } + else if (STREQ(rpass->name, RE_PASSNAME_REFRACT)) { + col = shr->refr; + } + else if (STREQ(rpass->name, RE_PASSNAME_NORMAL)) { + col = shr->nor; + } + else if (STREQ(rpass->name, RE_PASSNAME_MIST)) { + col = &shr->mist; + pixsize = 1; } - if (col) { + if (col) { fp= rpass->rect + pixsize*offset; fp[0]= col[0] + (1.0f-alpha)*fp[0]; if (pixsize==3) { @@ -3964,7 +3958,7 @@ static void reset_sky_speedvectors(RenderPart *pa, RenderLayer *rl, float *rectf float *fp, *col; int a; - fp = RE_RenderLayerGetPass(rl, SCE_PASS_VECTOR, R.viewname); + fp = RE_RenderLayerGetPass(rl, RE_PASSNAME_VECTOR, R.viewname); if (fp==NULL) return; col= rectf+3; @@ -4058,7 +4052,7 @@ unsigned short *zbuffer_transp_shade(RenderPart *pa, RenderLayer *rl, float *pas /* zero alpha pixels get speed vector max again */ if (addpassflag & SCE_PASS_VECTOR) if (rl->layflag & SCE_LAY_SOLID) { - float *rect = RE_RenderLayerGetPass(rl, SCE_PASS_COMBINED, R.viewname); + float *rect = RE_RenderLayerGetPass(rl, RE_PASSNAME_COMBINED, R.viewname); reset_sky_speedvectors(pa, rl, rl->acolrect ? rl->acolrect : rect); /* if acolrect is set we use it */ } /* filtered render, for now we assume only 1 filter size */ @@ -4246,7 +4240,7 @@ unsigned short *zbuffer_transp_shade(RenderPart *pa, RenderLayer *rl, float *pas if (alpha != 0.0f) { RenderLayer *rl_other = ssamp.rlpp[a]; - float *rect = RE_RenderLayerGetPass(rl_other , SCE_PASS_COMBINED, R.viewname); + float *rect = RE_RenderLayerGetPass(rl_other , RE_PASSNAME_COMBINED, R.viewname); addAlphaOverFloat(rect + 4 * od, samp_shr[a].combined); add_transp_passes(rl_other , od, &samp_shr[a], alpha); |