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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2008-05-22 19:30:35 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2008-05-22 19:30:35 +0400
commit1b008770519fbbe6be95a794d0ed6f5f62d434b9 (patch)
treefe92c4dfb1235c8672b34e45edb7457cbc66c729 /source/blender/render
parent5463828bd2f62b10640e91637942b8784a7eee5c (diff)
Fix for bug #12077: tangent shading (which only affects specular) made
bump mapping not work for diffuse.
Diffstat (limited to 'source/blender/render')
-rw-r--r--source/blender/render/intern/source/texture.c26
1 files changed, 13 insertions, 13 deletions
diff --git a/source/blender/render/intern/source/texture.c b/source/blender/render/intern/source/texture.c
index 3d448b66e93..27628d91465 100644
--- a/source/blender/render/intern/source/texture.c
+++ b/source/blender/render/intern/source/texture.c
@@ -1844,24 +1844,24 @@ void do_material_tex(ShadeInput *shi)
}
}
else {
+ float nor[3], dot;
+
if(shi->mat->mode & MA_TANGENT_V) {
shi->tang[0]+= Tnor*tex->norfac*texres.nor[0];
shi->tang[1]+= Tnor*tex->norfac*texres.nor[1];
shi->tang[2]+= Tnor*tex->norfac*texres.nor[2];
}
- else {
- float nor[3], dot;
- /* prevent bump to become negative normal */
- nor[0]= Tnor*tex->norfac*texres.nor[0];
- nor[1]= Tnor*tex->norfac*texres.nor[1];
- nor[2]= Tnor*tex->norfac*texres.nor[2];
-
- dot= 0.5f + 0.5f*INPR(nor, shi->vn);
-
- shi->vn[0]+= dot*nor[0];
- shi->vn[1]+= dot*nor[1];
- shi->vn[2]+= dot*nor[2];
- }
+
+ /* prevent bump to become negative normal */
+ nor[0]= Tnor*tex->norfac*texres.nor[0];
+ nor[1]= Tnor*tex->norfac*texres.nor[1];
+ nor[2]= Tnor*tex->norfac*texres.nor[2];
+
+ dot= 0.5f + 0.5f*INPR(nor, shi->vn);
+
+ shi->vn[0]+= dot*nor[0];
+ shi->vn[1]+= dot*nor[1];
+ shi->vn[2]+= dot*nor[2];
}
Normalize(shi->vn);