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authorCampbell Barton <ideasman42@gmail.com>2008-05-28 04:44:41 +0400
committerCampbell Barton <ideasman42@gmail.com>2008-05-28 04:44:41 +0400
commitb36a358c1b785661c105a6ff59f6a1313053dd4f (patch)
tree281b01e340b16a0b80209a887648ee76b37eff61 /source/blender/render
parentc1874b3cee1fdb2220f26f75e676942aee4be561 (diff)
bugfix
* python api render() would clamp the endframe to a short. * python api's render() and renderAnim() would not render compositing because the name they gave to RE_NewRender was NOT G.scene->id.name, added comments to G.scene->id.name
Diffstat (limited to 'source/blender/render')
-rw-r--r--source/blender/render/intern/source/pipeline.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/render/intern/source/pipeline.c b/source/blender/render/intern/source/pipeline.c
index fb699f5b382..ebb52c49132 100644
--- a/source/blender/render/intern/source/pipeline.c
+++ b/source/blender/render/intern/source/pipeline.c
@@ -993,6 +993,7 @@ RenderStats *RE_GetStats(Render *re)
return &re->i;
}
+/* Note, when rendering from a scene, ALWAYS use G.scene->id.name, else compositing wont work */
Render *RE_NewRender(const char *name)
{
Render *re;